branchrust_reboot/main/Trainyard_update/Loco_Cabin_Dressingcancel

6 Commits over 0 Days - ∞cph!

2 Years Ago
Tweaked LOD transition levels again
2 Years Ago
Added locomotive posters to LOD1 so they stay visible until LOD2
2 Years Ago
Adjusted locomotive LOD change levels. We can let it change a bit earlier
2 Years Ago
New locomotive dressing: - Removed remaining RendererBatch script - Removed all colliders - Added a convex mesh collider for the box pile to the DetailedColliders - Removed all LOD scripts and integrated them into the main LODGroup for the locomotive
2 Years Ago
dressed the locomotive interior, removed batched renderer script - no more junk flying off added some wiring
2 Years Ago
Adding set dressing to the cabin interior give a bit more pop and zaz