branchrust_reboot/main/nuclear_missile_silocancel

416 Commits over 273 Days - 0.06cph!

4 Years Ago
NMS exterior progress
4 Years Ago
Living quarters WIP
4 Years Ago
Minor embedded light tweak on this prefab.
4 Years Ago
Prefab backup
4 Years Ago
Lighting prefab backup. Light fixture prefab fix.
4 Years Ago
Fluor light fixture prefab tweaks.
4 Years Ago
Added AI prefab to silo scene. S2P.
4 Years Ago
merge from silo_ai
4 Years Ago
Office lighting WIP
4 Years Ago
Electrical box moves to match lighting tweaks.
4 Years Ago
Finalized entrance area lighting FX prefab tweaks.
4 Years Ago
Intensity to 12 (NMS)
4 Years Ago
Fire fixes & iteration
4 Years Ago
Bounce light tweaks inside FX prefab for shifted props.
4 Years Ago
Emissive texture to Bilinear instead of Mitchell. Less haloing.
4 Years Ago
Lighting prefab backup
4 Years Ago
Near plane & bias tweaks for door leakage.
4 Years Ago
Added new computer cabinets to the scene Scene2prefab
4 Years Ago
Optimized the office elevator prefab's lighting setup.
4 Years Ago
New computer cabinet variants Added emissive and color mask
4 Years Ago
Prefab backup. Minor tweaks on lighting prefabs/mats.
4 Years Ago
Prefab backup. Nixed a couple of small wall props for shadow debug purposes.
4 Years Ago
Lighting prefab progress Volumes to slightly de-blue and contrast soften the post layer. Tiny brightness tweak on signs_backlit_red
4 Years Ago
Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures Added control_panels_tall_crn_b variant
4 Years Ago
Prefab backup. Sign emissive tweaks.
4 Years Ago
Improved embedded lighting on crew cabinets & elevator switch prefabs.
4 Years Ago
Packed NMS lighting into its own prefab and organized it. Nixed distance flares from all the lights, because underground.
4 Years Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
4 Years Ago
Enabled read/write access on mesh data needed for navmesh gen.
4 Years Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
4 Years Ago
Added missing bunker_door_alt_spec texture
4 Years Ago
Fixed clipping door Scene2prefab
4 Years Ago
Resolved remaining scene errors (hopefully) - namely MissingComponentException resulting in DeferredMeshDecal NRE on nuclear_silo_room_j.prefab S2P
4 Years Ago
Assign missile_silo monument bundles
4 Years Ago
Created additonal control_panels prop variants Added them to the scene Scene2prefab
4 Years Ago
Removed deferred decal script from an object that shouldn't have it
4 Years Ago
Fixed material mismatch on room prefabs
4 Years Ago
manifest
4 Years Ago
Merge from main
4 Years Ago
room_c LOD/COL/prefab Fixed mesh collider import settings on a bunch of objects Scene2prefab
4 Years Ago
room_k LODs/COL/prefab Scene2prefab
4 Years Ago
LOD and COL progress
4 Years Ago
room_e LODs/COL and prefab
4 Years Ago
Tunnel LOD/COL progress Scene2prefab
4 Years Ago
Scene tweaks Scene2prefab
4 Years Ago
Fixed broken intensity on flickering lights
4 Years Ago
Optimized LOD distances on a bunch of objects old and new Disabled shadow casting on some small and flat objects Other optimization tweaks
4 Years Ago
Disabled shadow casting on decals
4 Years Ago
Fixed terraiun collision triggers
4 Years Ago
NMS scene progress