userBill Bcancel
branchrust_reboot/main/rail_network_linkcancel

20 Commits over 92 Days - 0.01cph!

6 Months Ago
A few extra tail prefab updates
6 Months Ago
Train splines have changed again. Regenerating them.
6 Months Ago
Updated VehicleLight script colours
6 Months Ago
Undo accidental GameUI commit
6 Months Ago
Minor edit to train signal lights, differentiate a little more between yellow and red light
6 Months Ago
Merge TrainSignals -> rail_network_link
6 Months Ago
Fixed train signal lights at low LODs
6 Months Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
6 Months Ago
TrainSignal class cleanup
6 Months Ago
Reduced garbage gen in RefreshLightState to zero
7 Months Ago
Merge TrainSignals -> rail_network_link
7 Months Ago
Merge Main -> rail_network_link
7 Months Ago
Set a smallish default world size on ProceduralMapRailSimple
7 Months Ago
Train signal script
7 Months Ago
Train signals are now entities (but they don't do anything special yet)
7 Months Ago
Rebuilt rail splines again
7 Months Ago
Trains no longer collide with terrain. Fixes them not being able to enter train tunnels.
9 Months Ago
Reduced the effect of gravity on trains to 50% of a realistic value (instead of 100%). Allows locomotive to get up the new steep tunnel slopes
9 Months Ago
Raised locomotive collision triggers, to let it handle the new steep slopes
9 Months Ago
Fixed CompassUI constant complaining in scenes with no terrain