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135,775 Commits over 4,474 Days - 1.26cph!

19 Minutes Ago
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them
24 Minutes Ago
Founders Door - added gibs, double door variant
30 Minutes Ago
merge from m16a2_viewmodel_fix
34 Minutes Ago
Clean: use AH states in unit test logic Eliminates a chunk of BasePlayer AH field usage, can remove them next Tests: ran unit tests
39 Minutes Ago
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
42 Minutes Ago
Merge from PlayerMaintainedMonuments/powergrid
42 Minutes Ago
Supermarket scene playable in editor
53 Minutes Ago
exported deer anims and rig
54 Minutes Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
1 Hour Ago
adding new areas for trainstations, submitting for Damian to check randomization
1 Hour Ago
Clean: rewrite internal unit test methods to use PlayerServerState struct Done in prep to switch to custom AH states from Jobs 3 Tests: ran unit tests
1 Hour Ago
Deleted first version of the backpack and reorganized folders
1 Hour Ago
Further lower the pooltable
1 Hour Ago
merge from darts_game
1 Hour Ago
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
1 Hour Ago
compile fixes
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
1 Hour Ago
- Add mouse instructions to the ui - Minor ui changes
1 Hour Ago
Fix pool balls not rolling when they get slow enough
1 Hour Ago
merge fix
1 Hour Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
1 Hour Ago
merge from game_room_dlc
1 Hour Ago
Stop dismounting from the pooltable ending up killing you
2 Hours Ago
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
2 Hours Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
2 Hours Ago
Fix darts game board breaking aux1 builds
2 Hours Ago
gamesroom shotgun trap - fix ansio setting for specgloss texture map
2 Hours Ago
Enabled/Disabled states for freezer
3 Hours Ago
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
3 Hours Ago
Merge from playermaintainedmonuments
3 Hours Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
3 Hours Ago
merge from smallbackpack_workshop_setup - made small backpack skinnable
3 Hours Ago
Codegen
3 Hours Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
3 Hours Ago
Fix skinned legs/hands getting culled when using debug cam
3 Hours Ago
Merge from main
3 Hours Ago
S2P powerplant
4 Hours Ago
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests - fix TestPlayer.UpdateSubscriptionsConsistency unit test Tests: ran unit test
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
4 Hours Ago
Fix vignette settings remapping
4 Hours Ago
Add screen_blur_UI_RRP volume asset
4 Hours Ago
Merge from main
4 Hours Ago
fixed up rotation on icon for smallbackpack and re-rendered icon
4 Hours Ago
Setup night vision overlay and volume
4 Hours Ago
merge from main
4 Hours Ago
Better update process (pause and resume the playable, don't manually evaluate it)
5 Hours Ago
gamesroom shotgun trap - game model updated - textures added with bake preview - max res set to 1k for skin - updated material - updated prefab
5 Hours Ago