144,775 Commits over 4,444 Days - 1.36cph!
Snow mobile animation updates to work with new character
Clean: remove a missed todo note
Not worth the effort to chase it, current code is okay
Tests: none, trivial change
fix broken water reflections when using DLSS or render scaling
Give barricades blocker its own protection property asset
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
Merge: from client_clientrpcs
Clean: removed generic ClientRPC methods
- rewrite ClientRPCPlayerList into ClientRPCList
All except for 2 calls now rely on Rust.CodeGen
Tests: compiles
Hide skirt clipping improved. Updated .fbx and prefabs.
Setup MonumentBlocker script with support for different gibs at different destruction stages
Make new entity prefab for barricades monument blocker
Modify resources dispensed by the barricades monument blocker
Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
Added Keyboard World Model and LODS
Added Keyboard Combined Material and Textures for World Model and LODS
Clean: rewrite all obsolete ClientRPC calls into RpcTarget form
- removed all obsolete ClientRPC calls
Tests: editor compiles
Hide poncho skinning pass and fixing BDU shirt skinning
merge from areacheck_parent_fix
merge from coconut_underwear_fix
merge from BDU_Kevlar_TextureResolutionPass
merge from Halterneck clipping fix
merge from JacketClipping_fix
merge from skinny_pants_fix
merge from hazmat_downed_vision_fixes
merge from no_aa_no_dithering
merge from playerboat_unbeaching_revert
Fixed an issue with the SkyboxPass that was causing it to render without a depth buffer when active
added eye view adjustment submesh to arctic and nomad hazmats
Tweaked notif window anims
Briefly show an "unsuitable location" error popup
Removed the URL parsing in Message, we now have a URL field
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added eye view adjustment submesh to makeshift hazmat
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set renderers properly in male bun wearable
Fixed an issue that was causing the color grading to be disabled in RRP
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Fixed clipping between heavy plate pants and boots. updates fbx and prefabs
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Added support for color grade masking via a new volume component and hooked up the settings for all volumes that require that feature
mesh tweaks to male and female pants
Implemented new popup notif type
reverted boat unbeaching change
simplifying props prefabs, reducing amount of transforms
Pretend gibs for barricade blocker, update to mani
Fixed notifications title being ignored by the client (now used by the popup notifs)
Updated rotation of the apartment door mats so it's 000 in unity.
simplifying props prefabs, reducing amount of transforms
simplifying props prefabs, reducing amount of transforms
Add default stencil state to skin shader