136,644 Commits over 4,474 Days - 1.27cph!
more darts fixes
- thrown darts stick into the board better, with more accurate point-tip rotation
- scores now wipe and restart instead of scrolling
- switched dart score sending to client authl, there's no stakes so it's all good to do so
- zoom is now permanently enabled
- busted turns grey out the text on the scoreboard to indicate that it was a bust
- added second collider to the board for better dart collision (was going through board rarely)
- prefab fixes and tweaks
Merge from PlayerMaintainedMonuments/powergrid
Fix NRE from powerplant fuse boxes when loading a server save
Building the server bundles now exports the test list
merge from vehicle_emojis
Allow vehicle icons to be used as emojis in chat
https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
Fix one more collision issue
Fixed prefabs with cursed YAML, failing some tests
added spawn point and puzzle zoo map
Added a safeguard for TestScenario out of range errors
Resolved more CanvasRenderer warnings
Premium FAQ modal, some fixes
fixing missing terrain data & textures on empty testmap
merge from fix_alt_loot_clothing -> main
Remove unused field + comments
merge from hackweek_cui_tooltips
Merge from render_pipeline_testing
SkinViewer2 prefab RRP fixes after merge
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes
merge from main -> fix_alt_loot_clothing
Fix compile error + rename field
Founders Door - lowpoly, textures, lods, gibs
fixed issue of commands writing SDF data directly to the client entity instead of the server
- change default value of 0 to mean unitiailized
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
Start of snapping to existing fences.
Fix delete visuals.
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
Fix NRE from ConstructionError.Log() for players without connections (for tests)
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
Whitespace fix for BRP_BloomPass
Update(tests): patch MapMarkerMissionProvider
Tests: TestMTSave passes (down to 2)
Update: TestServer now initializes PaintballColorLookup.instance
Tests: TestMTSave - 5 -> 3 fails
Bugfix: make TravelingVendor.Save MT friendly
- get rid of wheel flags processing, they were updated on server and sent over, but not used
- cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway)
- use manually interpolated steeringAngle instead of querying the wheel collider
Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
Snap render reduced size.
halved fence height.
Add more items to ItemManager.Items to make tests easier