155,286 Commits over 4,536 Days - 1.43cph!
Fix one more case of incorrect pool usage
reduce critter health 200 -> 60(frogs) - 100(rabbits)
turtles unchanged, they have a shell
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
merge from skinviewer_ladderhatches
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Added all ladder hatches to the skin viewer
Merge: from poolanalyzer_ifempty_support
- Bugfix for analysis NREs in editor
- Allows to write "if(isEmpty) free" patterns
Tests: removed workaround, editor code compiles
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns
- bugfix variable scope search throwing NREs for out param declarations
- release binary from 57e96efa
Tests: removed my workaround and it no longer trips up analyzer. editor boots
Fix look rotation viewing vector zero when bull loses its target mid observe
Fix ladder hatches so they pull skins properly
Merge from livestock_animals (new icons)
hooked up workshop render settings scripts
biofuel_generator_sounds_fix -> main
Fixed skin viewer and steam inventory not loading anything in editor since
163749
twitchdropsrender ladder hatches
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels)
Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
sandbag barricade static prop - LODs on the sandbag material + MeshLOD
fixes monuments drawing the new LOD1/2 with the old atlas past 20m
static prop + BunkerCannon: 3 renderers -> 1 MeshLOD
20 monuments + 4 floating cities re-baked, 504 barricade copies fixed
HLOD lists repointed to the MeshLOD, barge cull distances kept
bandit town + tropical islands: material swap only, not re-baked
Ensure Biofuel generator is silent at idle
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
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merge from Crossbow_Arrow_Fix
merge from pickupnotices_flex
merge from cold_overlay_lingering_fix
merge from Machete peg adjust
Machete refresh weapon rack peg adjustment
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merge from Livestock_animals
merge from skinnable_ladder_hatch
re-rendered ladder hatch and triangle ladder hatch icons now theyve been retextured
Snap cold overlay to zero to fix lingering post effect
Fix camera path spline getting desyncedm when moving keyframes around.
fixed auto turret pitch cover not being in the lod component
Fix mortar camera animation not playing in builds
Fixing bowless crossbow arrow head rotations
Fixed duplicate Custom SMG entry in livestock vendor sales. Replaced with Thompson.
Fix some incorrect pooling in LivestockAnimal, add some pool analyzer attributes
Merge from livestock_animals