reporust_rebootcancel

144,278 Commits over 4,444 Days - 1.35cph!

13 Minutes Ago
More fixes to viewmodel mag & shell visibility
38 Minutes Ago
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
42 Minutes Ago
Cleanup, remove legacy IO code of already converted entities
43 Minutes Ago
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43 Minutes Ago
Converted NeonSign to the new IO system
58 Minutes Ago
Merge from m16a2
1 Hour Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
1 Hour Ago
merged from tovector3_parse_format_fix
1 Hour Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
1 Hour Ago
Deploy animation updates
1 Hour Ago
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1 Hour Ago
merge from additional_hairstyles
1 Hour Ago
Tied back capmask fixes
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Client compile fix.
1 Hour Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
2 Hours Ago
Hair colour balance pass
2 Hours Ago
merge from industrial_dlc
2 Hours Ago
Use HasGreatlyChanged() for temp and comfort
2 Hours Ago
Removed the legacy electricity IO queue
2 Hours Ago
Charity Plushie setup
3 Hours Ago
Adjusted auburn crewcut material
3 Hours Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
3 Hours Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
3 Hours Ago
Update vm attachment prefab to use complete new FBX asset
3 Hours Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
3 Hours Ago
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3 Hours Ago
.meta files
3 Hours Ago
Merge from M16A2
3 Hours Ago
Update manifest
3 Hours Ago
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3 Hours Ago
plywood painted tile fix
3 Hours Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
4 Hours Ago
Merge from main
4 Hours Ago
Set parent history projectile validation default to true
4 Hours Ago
merge from wiretool_cave_fix
4 Hours Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
4 Hours Ago
hanging tarp polycount reduction
4 Hours Ago
merge from crew_cut_setup
4 Hours Ago
Merge from main
4 Hours Ago
split the rail off the holo sight to a separate mesh
4 Hours Ago
Merge: from main
4 Hours Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
4 Hours Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
5 Hours Ago
manifest
5 Hours Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
5 Hours Ago
Fixed torch attack animations not working on non local players
5 Hours Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing