137,063 Commits over 4,474 Days - 1.28cph!
Fix NRE in FinishLoadingRoutine
Remove debug logging "Debug.Log("Hit client yield");"
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
merge from fix_elevator_button_restart -> main
Fix elevator buttons not working after server restart until the elevator is used
- store elevator floors as EntityRef and only resolve them when building radial menu
- remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
Additional potential UI state/race fix
Merge from satellite_crash
Fixed a tricky save/load bug for non-locked in targets.
Also removed some specific-player control tracking that we don't need any more.
fix darts animationevent tag
fix airfield having 2 duplicate doors at the bottom
S2P for airfield
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
fix manifest missing wtp & gas station entities
merge from fix_bag_nickname -> main
Merge from satellite_crash
Merge from PlayerMaintainedMonuments
Maintained monuments related .meta changes from running manifest
Restore changes to large Oilrig
Run testlists, codegen, localization
Merge from playermaintainedmonuments
Change from Property -> Method so it's more clear it's doing work
Merge from main
Took large Oilrig version from main
dartboard
- added coloured markings to dart
Fix sleeping bags showing the old name by getting rid of the caching of player name on the client for bags and instead looking up the name via NameHelper.Get() every time it's polled (when looking at it with a hammer)
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
Fix issues with deploying ladders on powerlines
S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
merge from sv_console_history
merge from sv_console_history
Adjusted `consolehistorysize` default value to 50, fixed it being off by one
Adjusting the convar will now trim the history entries if the convar is smaller than the history count
fix not being able to shoot dartboard
fix dart scoring offset by 9 degrees
added more debug logs (behind convar) to track down multiplayer build issues
Replaced .png detail normals to .tga among minor tweaks to the rubble materials
Fix for very long strings moving alongside the caret when moving it to the left, making it seem like the characters are being erased
Only drag the string along if the caret is reaching the left or right edges of the console window
Merge from analytics_apartment_events
Merge: from mt_snapshot_saving
- Bugfix for ExactArrayPool not being thread-safe
Tests: TestMTSave
Bugfix: rewrite ExactArrayPool to be a ConcurrentDictionary
Was not MT safe for Jobs 4 parallel serialization as it could lazy initialize
Tests: TestMTSave
merge from water_treatment_plant_maintainables
add grass displacement to pipes
merge from water_treatment_plant_maintainables
Update(tests): make SendEntityUpdates perf test spawn as many recievers as threads available
Allows to fully saturate the CPU in a test, giving a bit fairer comparison between Jobs 3 and 4
Tests: ran new test
merge from ragdoll_selfcollision_fix