reporust_rebootcancel

153,647 Commits over 4,536 Days - 1.41cph!

38 Minutes Ago
Stripped interlocked usage, more cleanup
41 Minutes Ago
move convars around
52 Minutes Ago
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
1 Hour Ago
Merge from sep_2026_mesh_checks
1 Hour Ago
Merge from main
1 Hour Ago
Merge from icon_generator_rework
1 Hour Ago
Alt dragging now rotates the light of the icon
1 Hour Ago
Add in an event for the loading screen image shown
1 Hour Ago
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
1 Hour Ago
Merge from main
2 Hours Ago
Merge from torch_hash_warning_fix
4 Hours Ago
respect water layer toggle in RRP
4 Hours Ago
Fix HttpContent being double disposed
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
fix underwater bubbles not working in RRP
5 Hours Ago
merge from main -> sentry_upload
5 Hours Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
5 Hours Ago
- Basic script setup - Initial IO power input
5 Hours Ago
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5 Hours Ago
Fix compile error
5 Hours Ago
merge from render_pipeline_testing
5 Hours Ago
fix regression with water drop shader refraction in BRP
6 Hours Ago
main -> grenade_client_prediction
6 Hours Ago
main -> biofuel_generator
6 Hours Ago
Hide the panels a little bit if you are orbiting around the character
Today
Tests for new way of reading logfile
Today
Fix wooden and bone arrow world model gibs
Today
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
Today
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Today
Disable per-object culling
Today
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
Today
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
Today
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
Today
merge from main
Today
Merge SMAA with RRP
Today
Rebase on main
Today
merge from main
Today
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
Today
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
Today
Implement SMAA 1x in RRP
Today
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
Today
Merge from rustplus_custom_monument_markers
Today
Send custom monument marker names to Rust+ properly
Today
exported/setup nailgun refresh anims and set up entity with latest w model
Move the expand button over to the right
Today
Merge from render_pipeline_testing
Client caches rendered icons before joining
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
Today
Barrel Tarp Wind material
Today
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.