reporust_rebootcancel

158,892 Commits over 4,597 Days - 1.44cph!

21 Minutes Ago
Merge from main
26 Minutes Ago
iterate on fsm graph UI, restyle it to look more like a normal editor window
35 Minutes Ago
added workshop source files for all three batteries
36 Minutes Ago
New: ContentDirBackend, potential successor to AssetBundleBackend - emulates dynamic bundles, but doesn't implement their mechanism Still need to implement ContentDirectory building and actually test if this works Tests: none
38 Minutes Ago
Merge from new_phone_conversations
39 Minutes Ago
refactor deploy guide IO to use an interface instead of a type-explicit retrieval
42 Minutes Ago
Fix NRE on PhoneController.DoServerDestroy
45 Minutes Ago
Repainted apartments blend map so it falls within monument radius
46 Minutes Ago
Merge from main
50 Minutes Ago
head_bob_anim_fixes -> main
53 Minutes Ago
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1 Hour Ago
Updated medium and large battery UVs and 2K textures across all LODs and gibs for workshop skins. car battery didn't need adjusting
1 Hour Ago
update from main
1 Hour Ago
Testing auto resizing apartments monument terrain tile + textures to reduce footprint
1 Hour Ago
Play camera animations on viewmodel turrets (pt boat turrets) even if headbob is off Stops hands clipping/flying away since the camera is staying put
1 Hour Ago
add nametags toggle for demoui2
1 Hour Ago
Merge from main
1 Hour Ago
toggle fp turn in place by default
2 Hours Ago
Setup IceSculpture IO as a subentity - removed dead BaseSculpture protobuf declaration, nothing used it as syncvars were better
2 Hours Ago
tune turn in place to be more responsive
2 Hours Ago
Removed camera command buffer setup in the AmplifyOcclusionBase class
2 Hours Ago
Removed the BaseCommandBuffer class as it's no longer needed
3 Hours Ago
Removed the BiRP specific DeferredIndirectLighting shader and hlsl file. RRP has it's own
3 Hours Ago
Updated Viewmodel to removed weird geometry
3 Hours Ago
merge from vcc
3 Hours Ago
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3 Hours Ago
Map shop markers only refresh their info when the shop data changed Was copying every shop's sell orders and Steam filtering its name on every map open 60 shops: shop refresh 4.2~ ms -> 0.4~ ms, map open 6.7~ ms -> 2.6~ ms
4 Hours Ago
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4 Hours Ago
Map monument markers are built during world setup rather than first map open 19~ ms -> 2.7~ ms when opening the map for the first time
4 Hours Ago
Deleted the old bloom scripts
4 Hours Ago
Removed all deprecated custom bloom implementations
5 Hours Ago
Deprecated the CommandBufferManager and removed dependencies from every script that touched it, as we don't need this in RRP
5 Hours Ago
Updated M79 Viewmodel and Materials
5 Hours Ago
Added M79 Grenade Viewmodel Setup M79 Grenade Launcher Materials
5 Hours Ago
Imported M79 Grenade Launcher Textures
6 Hours Ago
M79 Folder Setup
6 Hours Ago
Removed Blockout Meshes
6 Hours Ago
Removed the convar for disabling RRP and cleaned up the initialization of RRP
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Merge from main
Today
merge from scrap_king_building_skin
Today
merge from main
Today
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Today
Merge from main
Today
Improve foliage shadow culling per split CPU performance by avoiding DrawMeshInstancedIndirect, just submit RenderMeshIndirect and cull per shadow caster up front
Today
Made icelake placement much fairer so Ice Lake 4 isn't disproportionately spawning compared to the other 3 variants - larger icelakes now spawn more often. Uses a new TerrainAnchorBlendGenerator to generate terrain anchors using the icelake's blend map so anchors are used more sparsely and only in the areas they are needed to make placement easier. The big disc anchors were too mean. Manually reviewed all icelakes across 25 seeds and observed much more diverse placement.
Yesterday
Merge from hotfix_livestock_loop
Yesterday
Fix livestock being stuck looping when trying to U-turn in a tight corridor
Yesterday
Merge from hotfix_livestock_lead