reporust_rebootcancel

144,443 Commits over 4,444 Days - 1.35cph!

3 Minutes Ago
Deploy and shadow animation updates on rifles
8 Minutes Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
54 Minutes Ago
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Fixed guitare skin viewer framing
1 Hour Ago
Fixed table skins not loading in the skin viewer
1 Hour Ago
Ground floor mesh decals
1 Hour Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
1 Hour Ago
Merge: from stringview_indexof_fix
1 Hour Ago
Phrase update
1 Hour Ago
Merge: from main
1 Hour Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
1 Hour Ago
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf Tests: ran unit tests, they pass
1 Hour Ago
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1 Hour Ago
Update(tests): add a unit test case for StringView.IndexOf failing edge case Tests: test fails as expected
1 Hour Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
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2 Hours Ago
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3 Hours Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
3 Hours Ago
fix underwater post processing not working in proc map
4 Hours Ago
Flare fix
4 Hours Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
4 Hours Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge from main -> apartment_complex_monument
4 Hours Ago
merge from main -> PlayerMaintainedMonuments
4 Hours Ago
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5 Hours Ago
DLC industrial light recovery. Fixed skewed tones.
5 Hours Ago
Glass AR - texture update
5 Hours Ago
Updated AO resolution for all bdu and ballistic items
5 Hours Ago
Updated textures resolution for ballistic leg armour and ballistic helmet.
5 Hours Ago
CR fix
5 Hours Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
5 Hours Ago
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6 Hours Ago
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6 Hours Ago
m92 charm anchor tweaks
6 Hours Ago
removed corridor fbx from blockers folder
6 Hours Ago
Static version of industrial barricade for material checking
6 Hours Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
6 Hours Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
6 Hours Ago
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Today
merge from storepage_industrial
Today
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
Today
Added branded 9x16 media for pack showcase