144,178 Commits over 4,444 Days - 1.35cph!
Automatically add geoclip component when switching terrain renderer enum in editor
Merge from PlayerRigUpdate2
Merge from ballistic_helmet_weight_fix
S2P all floating cities, fixes missing mannequin meshes
Merge from industrial_dlc
Fixed industrial torch anims not applied to sub systems
Merge from mortar_prototype (fixes mortar animations)
Fix editor only NRE when playing first person sounds
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy
Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in
142496 and
142494
Manually restore their old positions in Music_Stage and Casino Barge prefabs
S2P Outpost + Floating Cities
exported updated 3p jump and jump midair anims
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
Lazy create the IOCircuitSystem when registering the first io entity
Converted computer station, digital clock and command block
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change industrial auto turret inventory handling sound
deploy/open/close sounds for industrial storage and furnaces
industrial auto turret sounds
morph cache
add dye sets to hair sets
conditional hair setup (pointing to midlength meshes for now)
Fixed missing skeletonskins
merge from crew_cut_setup (to avoid hair set conflicts)
Female conditional meshes
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
Updated render meshes on prefab
commit missed texture metas
merge from wiretool_cave_fix
Added some network override volumes in cave_small_hard and cave_large_sewers_hard
Fixes not being able to wire stuff from cave to surface
S2P both caves
rebased darts_game branch
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
merge from consoleinputfield_fix
Fixed console input field not being selected automatically when using consoletoggle 0
Fixed pooltable NRE'ing on spawn