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8,670 Commits over 1,674 Days - 0.22cph!

Yesterday
Merge Main -> Bikes
Yesterday
New sprint input networking. Rename smowmobile protobuf to smallVehicle since it's shared with bikes. Network++ Also fixed snowmobile not sending fuel fraction in save/load.
Yesterday
Fix some server/client stuff
Yesterday
Smooth out jittery bike steering visuals
Yesterday
Minor edit
Yesterday
Sidecar bike steering adjustments
Yesterday
Sidecar bike driving physics work
2 Days Ago
Various sidecar bike physics work. Should also be useful if we do a quad bike.
2 Days Ago
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
3 Days Ago
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
3 Days Ago
Smooth out the ground normal data. My stabilisation didn't like the instant changes
3 Days Ago
Bike stat tweaks
3 Days Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
3 Days Ago
Merge minigun compile fix
3 Days Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
3 Days Ago
Fix minigun server compile
4 Days Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
4 Days Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
4 Days Ago
Remove prefab context scene camera as well
4 Days Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
4 Days Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
4 Days Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
4 Days Ago
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work - Don't give snowmobile driving achievement for driving a motorbike - Improved wheel visuals - Switch bike RB to Continuous Speculative, it's smoother
4 Days Ago
Snowmobile orientation fix
5 Days Ago
Materials
5 Days Ago
Handling tweaks
5 Days Ago
Further handling work. No longer need smoothSteerAngle var.
5 Days Ago
Undo acciddental bootstrap physics edit
5 Days Ago
Improved bike handling
5 Days Ago
Add sidecar bike to my test map
7 Days Ago
- Fixed bunny hat view - Fixed egg suit view - Fixed forceCamUpPivot option not functioning
7 Days Ago
Motorbike now balanced for lean, unlike Modern Warfare 2
7 Days Ago
Bike mid-air throttle/brake based rotation control
7 Days Ago
Don't stabilise pitch as much
7 Days Ago
Sidecar bike work
8 Days Ago
Remove storage code. Only run stabilisation while bike is awake.
8 Days Ago
Audio adjustment for gears + cleanup
8 Days Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
8 Days Ago
Steering and physics work
8 Days Ago
Test map edit
8 Days Ago
Merge main -> Bikes
9 Days Ago
Move door prefabs on cargo ship to the server-side area
9 Days Ago
Allow door.hinged.cargo_ship_side on cargo ship
10 Days Ago
Use Continuous Speculative
10 Days Ago
Wheel terrain FX, borrowed from cars for the moment
10 Days Ago
Bike physics + visual fixes
10 Days Ago
More stabilisation stuff
11 Days Ago
Clamp angular velocity y
11 Days Ago
Add integral
11 Days Ago
Bike roll stabilisation work