reporust_rebootcancel

136,334 Commits over 4,474 Days - 1.27cph!

12 Minutes Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
14 Minutes Ago
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
14 Minutes Ago
Translation strings.
17 Minutes Ago
Continued texture polish on stacked tables
20 Minutes Ago
Further tweaks: text strings, layout
21 Minutes Ago
tunnel medium b blockout
23 Minutes Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
23 Minutes Ago
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
26 Minutes Ago
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
27 Minutes Ago
merge from cui_multi_destroyui
30 Minutes Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
31 Minutes Ago
Countdown monitor turns on display with the other one. Display tweak.
36 Minutes Ago
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
53 Minutes Ago
merge from main
53 Minutes Ago
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
53 Minutes Ago
screen setup/placement.
53 Minutes Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
58 Minutes Ago
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
1 Hour Ago
Add and setup screen prefab
1 Hour Ago
merge from main
1 Hour Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
1 Hour Ago
merge from games room branch
1 Hour Ago
merge from allplayerlist_dupe_fix
1 Hour Ago
Fix allPlayerList returning duplicate entries if a player is sleeping and active
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
merge from playermaintainedmonuments
1 Hour Ago
UV and model polish on terminals/tables blockers
1 Hour Ago
Merge from main
2 Hours Ago
codegen
2 Hours Ago
merge from UpkeepTerminal_TextNSound
2 Hours Ago
merge from pool_fixes_july_26
2 Hours Ago
merge from pool_fixes_july_26
2 Hours Ago
merge from sewer_cave_box_fix
2 Hours Ago
Delete a stray cardboard box in large sewer cave
2 Hours Ago
Merge: from main
2 Hours Ago
Merge from /main/global_mip_bias
2 Hours Ago
Rebase on /main
2 Hours Ago
Adding flare world model fbx
2 Hours Ago
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles
3 Hours Ago
Bugfix: expand TickDeltaTime & TickNeedsFinalizing server state arrays as players join Prevents NRE when server gets >32 players - missed this during rewrite Tests: compiles
3 Hours Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
3 Hours Ago
underground train station blockouts
3 Hours Ago
Merge: from main
3 Hours Ago
Fix missing } in DartsGameLeaderboard protobuf
3 Hours Ago
merge from cui_multi_destroyui
3 Hours Ago
fixed import options for tree fence collider mesh
3 Hours Ago
merge from main
3 Hours Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
4 Hours Ago
updated the gas station collider - removed the lift from it
5 Hours Ago
Merge from workshop_subsystems