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4,397 Commits over 853 Days - 0.21cph!

Today
Fix sand FX bug
Today
Fixing issues with terrain FX etc
Today
Fix wheel assignment, adjust wheel heights, remove unnecessary code
Today
Particle FX fix
Today
Fixed wheel FX direction
Today
Fix layer assignment on Tomaha colliders
Today
Remove excess Tomaha collider
Today
Drive wheel slip var
Today
Refactor snowmobiles into prefab variants of a common base. Add storage to the Tomaha.
Today
Rearrange snowmobile files
Today
More snowmobile setup
Yesterday
Tweak intertia tensor values
Yesterday
RetroSnowmobile set up, now driveable.
Yesterday
WIP other snowmobile setup. Colliders etc
Yesterday
Test map edit
Yesterday
Modify retro snowmobile collider mesh: - Split into two parts and fill in the gaps so it can be convex. - Limited dissolve to remove unnecessary verts + triangulate.
Yesterday
Move wheel friction from general car setting to per-wheel. Also spelling tyre the commonwealth way 🇬🇧
Yesterday
Wheel suspension edits
Yesterday
Hooked up wheel FX etc
Yesterday
Added icons and items for the two snowmobiles
2 Days Ago
WIP all sorts of work on wheel ground FX and general wheel/FX/suspension/steering kind of code. Various refactoring to share code between modular cars and snowmobile. Won't run right now, but at least compiles.
3 Days Ago
Merge Main -> Snowmobile
3 Days Ago
Fixed IsOnThisModule method benig broken after the SleeperMounting merge
3 Days Ago
Snowmobile WIP terrain data and FX. Update modular car terrain system to allow sharing code etc. New ScriptableObject VehiclePhysicMatList holds the physic (sic) material data.
7 Days Ago
Merge Main -> Snowmobile
7 Days Ago
Rename needsVehicleTick back to isMobile, and make it always true for BaseVehicle and its subclasses (this makes it true on CardTable and Sofa unnecessarily, but better that than have it unticked by mistake elsewhere)
7 Days Ago
Fixed modular cars not using fuel after recent changes
7 Days Ago
Don't auto-load a save on BillBTestMap
7 Days Ago
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7 Days Ago
Fix snowmobile seat prefab ID, adjust wheelcollider suspension, other WIP
7 Days Ago
I investigated why snowmobiles constantly jitter but modular cars don't. Swapped parts around until I eventually determined that tall vehicles don't jitter, but short ones do. For instance, a modular car with only a flatbed would jitter, but a car with only a cockpit wouldn't, even if it used the flatbed entity script. Swapping the world colliders around made the difference. There are no bounds-based checks for vehicle physics in our code, so I looked at what Unity might set internally based on the collider setup. Rigidbody centre of mass was being set correctly, but we didn't set inertiaTensor. I've set an inertiaTensor here manually based on the one Unity calculated from a taller snowmobile, and it successfully removes the jitter. Ideally, we should do a similar solution for modular cars in case we ever add something like a low open cockpit, but I'll need to come up with a way of getting good inertia tensor values manually.
7 Days Ago
Fix wheel calc on snowmobile too
7 Days Ago
Fixed modular car wheel method issues
8 Days Ago
Secret front wheels. Realmed remove setup.
8 Days Ago
Working on snowmobile physics
8 Days Ago
Change MLRS username overflow mode from Ellipsis to Truncate, since the font we use now has no ellipsis.
8 Days Ago
More snowmobile setup, MountMenuVisible code in BaseMountable, other bits and pieces
8 Days Ago
Remove debug lines
8 Days Ago
BillBTestMap edit
8 Days Ago
Move a variable
8 Days Ago
Move all BradleyAPC.Targeting code inside #server, move AlwaysAllowBradleyTargeting check to server-side only
8 Days Ago
Merge Main -> Snowmobile
8 Days Ago
Minor edits
8 Days Ago
Fix project settings
8 Days Ago
Set up snowmobile fuel and storage. Added a basic CanBeLooted check to BaseVehicle for vehicles to share. Other snowmobile setup. Set all seats to needsVehicleTick = false.
9 Days Ago
Merge for sleeper_mounting_2 -> Main, but GetMounted() needs fixing for Modular Cars. It's returning the chassis instead of the seat.
9 Days Ago
Split BaseVehicle back up, with the modified code from the merge
9 Days Ago
Merge in sleeper_mounting_2
9 Days Ago
Temporarily reintegrate all parts of BaseVehicle in order to facilitate the upcoming merge
9 Days Ago
Updates to BillBTestMap