154,287 Commits over 4,536 Days - 1.42cph!
nan_waterheight_fix -> main
Clean: get rid of forceOpen hack, use OnBecomeVisible instead
Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
merge from automated_testing
Test runner now runs editor tests in batches
The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
Removed 5 override controllers no longer needeed (using an anim subsystem)
Animator window selector fix
- Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
- 3p subsystem for pipe wrench
Merge from render_pipeline_testing
- Set up unique 3p subsystem for hammer
Merge from depth_based_light_binning
Merge from render_pipeline_testing
Merge from coveragequery_nre_frame_fix
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
Merge from legacy_anim_deletes_oct_2026
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
merge from main -> base_occlusion
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Optimizations
- add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy)
- fix every room being checked on the server instead of only the room that the entity was deleted from
Created rich versions of all pies, all require cream to craft
Rich Apple Pie - 4x cream, lasts +5 minutes
Rich Bear Pie - 4x cream, +25% yield
Rich Big Cat Pie - 4x cream, lasts +10 minutes
Rich Chicken Pie - 4x cream, +16% chance for good genes
Rich Fish Pie - 6x cream, no mushrom required, +5 minutes
Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!)
RIch Pork Pie - 4x cream, +50% healing
Rich Pumpkin Pie - 4x cream, +5 max hp
Fix NaN values sometimes being generated for water level
Fixed workbench recipes not resetting between domain reloads
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
Merge from decal_renderlod_collapsing
Merge from legacy_anim_deletes_oct_2026
Remove paintball gun anims
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
Added subsystems to knives and one handed melee weapons
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
Make sure that disabling room occlusion after enabling it cleans everything up
- we want all face definitions to be destroyed after disabling so we can re-initalize everything properly
- if initialization fails, only try once instead of getting stuck trying every frame
Fix the quick join menu not showing any entries