reporust_rebootcancel

159,042 Commits over 4,597 Days - 1.44cph!

12 Minutes Ago
Brutalist Rock - Adjusted hand position, updated and split models, updated prefabs
19 Minutes Ago
Removed all RRP condition shader keywords from the shaders
24 Minutes Ago
Added in M79 Grenade Launcher World Model
33 Minutes Ago
Bugfix: make sure ContentDirBackend serializes correctly Tests: generated ContentDirBackend
36 Minutes Ago
Merge From Main
37 Minutes Ago
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37 Minutes Ago
merge from scrap_king_building_skin - final store icon and square images
39 Minutes Ago
added steam quare images and final store icon to scap king sitem
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Stencils now overflow correctly in menu
1 Hour Ago
add some placeholder stencils for testing
1 Hour Ago
Merge: from remove_baseplayer_breadcrumbs - Clean: remove error logs related to mystery client NRE Tests: build simulator
1 Hour Ago
scrap king - updated gibs and prefabs
1 Hour Ago
Clean: remove all baseplayer NRE breadcrumbs and supporting code Tests: none, trivial change
1 Hour Ago
Fixed shore ice spawning over railway tracks - added a Rail TerrainFilter to `shore_ice_[abc]` to reject ice placement over rail topology. Existing checks at single points easily failed. Tested in editor, resolved.
1 Hour Ago
Uzi - charm support and world model Picatinny rail - world model rig re-exported with Picatinny rail, shown only when a sight is attached - charm set up in 1p/3p - supportsAccessories enabled on item - attachment positions adjusted in 3p
1 Hour Ago
Fixed roadside waterpipes sometimes spawning on top of a road at T-junctions - stage's SpawnFilter now excludes road topology during placement
1 Hour Ago
ent unlock now works on steering wheels
1 Hour Ago
Merge: from jobs4_default - Update: make UsePlayerUpdateJobs default to 4 Tests: none
1 Hour Ago
Update: turn UsePlayerUpdateJobs to 4 by default Tests: none, trivial change
2 Hours Ago
Moved stencils to a seperate tool (like eraser, brush, colour picker) Eraser/stencils/brush get different slider values (so brush is small like a tattoo needle, stencils can be stamped much larger) Clan logo appears in stencil section instead of brush Stencils can't be tinted
2 Hours Ago
merge from main
3 Hours Ago
add combat log entry for hitting gull groups
3 Hours Ago
GetVisitingVendor should always return the oldest visiting vendor
3 Hours Ago
Possibly fix NetRead.get_Position NREs
3 Hours Ago
Merge from main
3 Hours Ago
Fix NRE when opening the inventory screen whilst in a conversation
3 Hours Ago
Fix the new phone conversations displaying wrong information when server commands have been used
3 Hours Ago
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3 Hours Ago
Merge from procgen_fix_icelake_placement
3 Hours Ago
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4 Hours Ago
Bunker entrance source scene - reduced radius/fade to be closer to monument footprint. Removed unncessary paint data (out of bounds) from splat maps to clean up falloff. Reduced blend map to fade to 0 within monument radius. Propagated changes to bunker entrance a-d prefabs. Tested in procmap.
4 Hours Ago
Fix salvaged hammer animation events path in editor (wrong slashes)
4 Hours Ago
Fix drop item binds dropping the held item from your belt when in the inventory
4 Hours Ago
merge from main
4 Hours Ago
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4 Hours Ago
UZI viewmodel - Add Picatinny rail to rig & updated - set up rail to show when sights are attached - adjusted attachment positions - rail/mag ViewModelRenderers
4 Hours Ago
Merge from UZI 9mm
4 Hours Ago
Use stock extended properties whilst in a turret, regardless of how the stock set
4 Hours Ago
restrict brush type and size
5 Hours Ago
Cherry-pick directory case fix
5 Hours Ago
Merge from bird_flocks_audio_distance
5 Hours Ago
Use short prefab name for weapon in combatlog
5 Hours Ago
Flock audio distance fix
5 Hours Ago
Merge from main
5 Hours Ago
Adjust various UZI mod points
5 Hours Ago
Merge from RRP
5 Hours Ago
Draw monument gizmos when editing terrain to help line up painting blend/splat within the radius and topology bounds
5 Hours Ago
main -> character_customisation