134,274 Commits over 4,444 Days - 1.26cph!
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
wallpaper inventory model material setup, texture resize,base prefab
merge from settings_serch_fix
Added Unity's build-only API for setting the render pipeline global settings before switching pipelines at runtime
Added arrow buttons to the settings search bar to cycle results
Glowing graffiti concrete floors setup, wip textures, materials, icons. Updated skins list, localization
start on tanker area sphere tank
Extended doorframe out of penthouse apartment a tiny bit
Fixed settings enter to cycle search results regression
merge from satellite_crash
Initial sub menu organization/grouping to reduce overall length of Tools menu
some set dressing inside computer room
Outpost scene playable in editor
SP and collisions for the improvised computer haxor room
fixed roof shadow proxies around skylight/ladder room
Revert changes to PostFXBlitter
MotionBlurPass graphics format compatibility fix
Change SSAO render to use static lambdas
OverlayUberPass with sharpening and vignette
Fixed incorrect MeshLOD setup on apartment.stove.prefab
S2P apartment complex for good measure
Fix multiple meshes in one lod group not registering as individual meshes
Merge from PlayerRigUpdate2
Remove sprint controller from L96, transition doesn't look great
wip wallpaper inventory model
merge from apartment_complex_monument/stove
Blocked tin can alarm in the apartment complex monument
S2P
merge from apartment_complext_monument/stove
Merge from inventoryidle_animfix
Small stove entity
Some prep work for visual food
fixed materials on workshopsource metal shop front
merge from workshopskinnable_metal_shop_front
merge from prototype -> apartment_complex_monument
Fix bucket placement finally, so finicky
Filter clan names on the leaderboard
Added stove entity, basically an electric BBQ that starts cooking when theres food to cook. No need for power
Low dismount ddraw duration from 1000s -> 30s
- add convar `debugdismountduration` to control how long the ddraw is shown