reporust_rebootcancel

134,640 Commits over 4,444 Days - 1.26cph!

12 Minutes Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
19 Minutes Ago
Fix last played gamemode being retained on the client
24 Minutes Ago
update apartment_complex_monument/prototype
44 Minutes Ago
Fixed hole in basement Scene2prefab
51 Minutes Ago
Communal interior shadowproxies
1 Hour Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
1 Hour Ago
Fixed ironsights
1 Hour Ago
Glowing wallpapers - graffiti pack update
1 Hour Ago
1 Hour Ago
line endings
1 Hour Ago
Keep the viewmodel active in the world so it can be seen in freecam
1 Hour Ago
Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes
1 Hour Ago
merge from useplayerupdatejobs4
1 Hour Ago
Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles
1 Hour Ago
merge from fillmounts_networking_fix
1 Hour Ago
Fix fillmounts and catapult.reload not updating the network group of spawned bots
2 Hours Ago
Arrow missing meta
2 Hours Ago
New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump - Changed full export to run on the provided user range - added stop full export that still emits the resulting json instead of aborting - Added license Tests: exported a frame from standalone client
2 Hours Ago
Merge from main
2 Hours Ago
Hold leftshift for faster orbit camera zooming
2 Hours Ago
Arrow Icon Pass
3 Hours Ago
carve mode hotkeys
3 Hours Ago
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
3 Hours Ago
fixed serialization buffers not being initialized correctly in all cases
3 Hours Ago
Make roundabout functional, rebuild manifest
3 Hours Ago
merge from apartment_complex_monument
3 Hours Ago
Subtract 155581, changed SFX on wrong prefab
4 Hours Ago
Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex
4 Hours Ago
Widescreen monitor
4 Hours Ago
Screen zoom, focus targeting location, viewpoer + mask
4 Hours Ago
4 Hours Ago
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
4 Hours Ago
Remove debug. Screen pos/scale tweaks
4 Hours Ago
World-space monitor UI experiments. Show targeting map and locations.
4 Hours Ago
Arrow prefab updates and poison arrow prefab setup
5 Hours Ago
raid_window_fixes -> main
5 Hours Ago
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range
5 Hours Ago
merge from main
6 Hours Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
6 Hours Ago
removed duplicated mushrooms wallpaper spec. added glowing space carpet. tweaked emissive textures on all glowing carpets with slight hue shift
6 Hours Ago
Fix tugboat doors or siegetower doors not being raidable outside raid window
6 Hours Ago
Glowing wallpapers - texture update second try please unity
6 Hours Ago
Glowing Wallpapers - texture and config updates
Today
WIP meshes of other stacked terminal stages - not finished, will resume after hols
Today
Fixed softcore modal typos
raid_window_fixes -> main
Fixed a loophole allowing frame insert items to be damaged
Today
merge from main
Today
Glowing Wallpapers - initial config for graffiti walls, updates to foxfire wall and ceiling
Null guard raid status window