8,670 Commits over 1,674 Days - 0.22cph!
New sprint input networking. Rename smowmobile protobuf to smallVehicle since it's shared with bikes. Network++
Also fixed snowmobile not sending fuel fraction in save/load.
Fix some server/client stuff
Smooth out jittery bike steering visuals
Sidecar bike steering adjustments
Sidecar bike driving physics work
Various sidecar bike physics work. Should also be useful if we do a quad bike.
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
Smooth out the ground normal data. My stabilisation didn't like the instant changes
Fix attempt for ActualDeptOfFieldAperture server compile error
Merge minigun compile fix
Fix attempt for ActualDeptOfFieldAperture server compile error
Fix minigun server compile
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
Fixed autoturrets + attack heli turrets, which I broke in
94719 when adding server-side bullet thickness support
Remove prefab context scene camera as well
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work
- Don't give snowmobile driving achievement for driving a motorbike
- Improved wheel visuals
- Switch bike RB to Continuous Speculative, it's smoother
Snowmobile orientation fix
Further handling work. No longer need smoothSteerAngle var.
Undo acciddental bootstrap physics edit
Add sidecar bike to my test map
- Fixed bunny hat view
- Fixed egg suit view
- Fixed forceCamUpPivot option not functioning
Motorbike now balanced for lean, unlike Modern Warfare 2
Bike mid-air throttle/brake based rotation control
Don't stabilise pitch as much
Remove storage code. Only run stabilisation while bike is awake.
Audio adjustment for gears + cleanup
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
Steering and physics work
Move door prefabs on cargo ship to the server-side area
Allow door.hinged.cargo_ship_side on cargo ship
Use Continuous Speculative
Wheel terrain FX, borrowed from cars for the moment
Bike physics + visual fixes
Bike roll stabilisation work