reporust_rebootcancel

159,416 Commits over 4,597 Days - 1.44cph!

13 Minutes Ago
xmas wallpapers - wip textures, materials, skin files setup. localization, updated skins list
1 Hour Ago
merge from distanceflaregammafix
1 Hour Ago
merge from vendingmarkers_fix
1 Hour Ago
merge from filestorage_cache_fix
2 Hours Ago
Added support for elongated distance flares. Fixes overly bright Floating City flares.
2 Hours Ago
Fix FileStorage mistakenly caching null data when the file was not found in the DB
2 Hours Ago
Fix two wearable pooling bugs introduced with 168691 - Night vision goggles getting stuck not working - NVG scientists suit eyes not glowing after having unloaded a head on a trophy with its suit (includes a slight refactor of WearableNotifyTrophyMounted.OnMounted to support pooling)
3 Hours Ago
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3 Hours Ago
Mesh patintables use box filtering so stencils don't look aliased and pixel-y
4 Hours Ago
Make stencils menu scrollable
4 Hours Ago
Bulk update of all 32 clothing prefabs items that contain skin to add the tattoo UV1
4 Hours Ago
male/female body LOD updates with tattoo UVs
5 Hours Ago
Water bucket viewmodel - moved hands/fingers out in all anims to fix clipping issues with some gloves
5 Hours Ago
Added tattoo stencils from concept team
5 Hours Ago
Update: a couple more sprites that had meta changes Somehow got missed in update to 26f1 Tests: editor doesn't complain
5 Hours Ago
Update: automatic package upgrades Tests: editor compiles
5 Hours Ago
Add preventions for respawning on a sleeping bag which is squeezed into a gap narrower than a player, resulting in the player getting stuck on respawn - Sleeping bags can't be placed where a player wouldn't fit - Can't respawn on a sleeping bag in which you don't have space and would end up stuck - Add a warning toast when placing a deployable that blocks respawning on a sleeping bag
6 Hours Ago
vm lever action rifle anims wip
6 Hours Ago
Fixed vending machine markers drawing under generic markers after reopening the map
Today
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Today
Skip environment volume pass when there are no visible volumes
Today
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Tattoos survive shuffleplayerseed, to make testing a bit easier (and they mostly transfer between male/female)
Today
fix/restore disabled blueprint "cannt learn" tooltip
Today
Don't rebuild mesh decal batches every frame
Tattoos get applied to clothing renderers with playermodelskin components
Today
fix watercatcher loot panel not selecting bucket when in belt (also applied to chicken coop for trough)
Today
fix airfield terminal audio error
Today
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Today
Flamethrower: fix fuel gauge needle not tracking fuel - updated dial anims - Added needle_wobble layer (additive, synced to base, weight 0.2) to keep the fire anim's needle wobble on top of the fuel reading - New flamethrower_needle_wobble_mask (gauge_arrow only)
Today
fix shutter frames in wrong state when entering network range
Today
fix Skins forcing sprites to 512x512 instead of matching texture resolution
Today
Don't fade LightLODs forever. Let them settle eventually.
Today
Update: allow clientvars to bypass admin requirement if they allow and do run from server Tests: none
Rin
Today
merge from reloadmap_bugs
Rin
Today
merge from get_networklodcell_fix
Rin
Today
merge from painting_tablet_fix
Rin
Today
merge from sound_errors_fix
Today
Updating viewmodel arms mesh
Today
adding collision meshes
Today
Fixed crabs and bird flocks NRE when a movement sound was destroyed
Today
Fixed KeyNotFoundException in SoundManager.RecycleSound when a script recycles a sound that was already recycled Reverted 167357, modulators don't allocate since 167855
Female body UV1 for tattoos
Today
Fix the content visuals of harbor containers sometimes floating when on cargo ship Add StripBatchingComponents so it removes the RendererBatch, fix StripComponents<T> not working on inactive children
Today
Bugfix: fix invalid level unloading order Tests: reloaded map on Craggy
Today
Guard a BasePlayer.SendPingsToClient NRE
Added a lock on character creator tiles for DLC and Steam item underwear the player doesn't own They used to be hidden, now they show locked and can't be picked - Removed the DLC badge from the tiles, along with the SteamDLCItem icon it was the only user of
Today
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Today
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Today
Bugfix: cl_loadmap - make sure inventory player preview is recreated after reload Tests: reloaded a couple times, player was visible