134,229 Commits over 4,444 Days - 1.26cph!
merge from prototype -> apartment_complex_monument
Fix bucket placement finally, so finicky
Filter clan names on the leaderboard
Added stove entity, basically an electric BBQ that starts cooking when theres food to cook. No need for power
Low dismount ddraw duration from 1000s -> 30s
- add convar `debugdismountduration` to control how long the ddraw is shown
Implement multi-pass motion blur to match BiRP
Fix motion vector global texture name to match BiRP
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
Also fix for CheckSphere( Realm )
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode
- will ignore all entities in client mode instead of only skipping server entities
Allow clan members to view score events in the default member role
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP
also properly track the prev viewproj for water in RRP
Disable rich text and escape characters in a bunch of places
More helpful error messages for invalid text given as clan name, rank name, and player notes
Add 'raiding enabled' and 'raiding disabled' vitals
Make bucket chair use different mount pose
Fix Player gizmo when sitting on chair not working for rotation
Make the shit bucket in the small apartment mountable
- make a new prefab for the chair
Swap the prop in the small apartment
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
Fix drink priority being backwards
Add sink water source in small and medium apartments
Allow apartment sinks to show "Drink" first
Add code to show "Drink" as the first menu option instead of "Open"
games minifridge
- textures updated
- glass material update
Fixed above ground pool being able to be clipped into construction on placement
Add water source to the apartment kitchen sink
Add basement laundry sink and apartment water source prefabs
- putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
Fixed DeployVolumeOBB on the paddling pool
- Only use 1 volume rather than 2. 1 volume now covers the base and slightly above the pool to prevent clipping into construction
- Added vehicle large to the layers
Tidied up DeployVolumeOBBs and added the Construction layer on the fireplace so the left/right sides cannot clip through walls when placed
merge from prototype -> apartment_complex_monument
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items.
Now using a single box for the check.
Rename bathroom sink to bathroom vanity
Fix bounds of double bathroom vanity
merge from prototype -> apartment_complex_monument
Make the small apartment camper stove ready to be an entity too
Assign names to small apartment storage
Fixed triangle planter and triangle railroad planter variant deploy bounds.
- Increased height of existing edge bounds so it can't be placed over small items
- Repurposed and fixed old deactivated centre bounds to cover the gap
- Renamed/reorganised the objects in Unity
- Tested in editor. Snapping, planting and other behaviour is preserved
Assign fridge in medium apartment to entity
Create apartment fridge entity
Add names to the storage entities in medium apartment
merge from automated_testing
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
Merge: from fullserverdemo_removal
- Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land)
Tests: compiles, recorded client and server demos and was able to play them back