reporust_rebootcancel

157,084 Commits over 4,566 Days - 1.43cph!

14 Minutes Ago
Gate navmesh save log and AI despawn log behind ai.logIssues
28 Minutes Ago
Fix "[NPCAnimController.DoPrepare] Skipping blacklisted clip tiger_prowl" error on manifest regen
29 Minutes Ago
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Rin
30 Minutes Ago
Cherrypicking 168011, 168012
40 Minutes Ago
Merge from Livestock_animals, fix extremely long AI tests
40 Minutes Ago
Merge from main
41 Minutes Ago
Have AI tests run at 4x speed, with same delta times, confirmed results are the same thanks to the deterministic mode, AI tests now down to 15min I also added a local guard that stops me from blowing past the 30min budget in the future
43 Minutes Ago
pt_boat_rewrite -> client_controls
43 Minutes Ago
main -> pt_boat_turret_rewrite
44 Minutes Ago
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45 Minutes Ago
Fix frankenstein pet not moving, it had no nav agent component
47 Minutes Ago
Fix no navmesh in halloween dungeons, they were filtered by the out of bounds check
52 Minutes Ago
Fix all milky and creamy teas + rich pies icons artifacting Fix new locked crate icon artifacting when zoomed out on the map
1 Hour Ago
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2 Hours Ago
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2 Hours Ago
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3 Hours Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
3 Hours Ago
Revert some files I didnt mean to commit
3 Hours Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
merge fix_chainsawanim
4 Hours Ago
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4 Hours Ago
merge from misc_logging_cleanup 🧹
4 Hours Ago
Fix yaml issues in calf, calfmale and lamb prefabs
4 Hours Ago
rust 13th birthday cake - world model prefab updated - game model updated
4 Hours Ago
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4 Hours Ago
merge from ledgedrop_crouch_fix
4 Hours Ago
first pass on painting/tattoo stencils - stencils can be stamped onto the body as tattoos - stencils are in full RGB colour, tintable, and can be greyscaled
5 Hours Ago
merge from disable_tip_npcs
5 Hours Ago
rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
5 Hours Ago
Manifest
5 Hours Ago
adding extra chain joints
5 Hours Ago
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6 Hours Ago
Merge from main
6 Hours Ago
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6 Hours Ago
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6 Hours Ago
Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
6 Hours Ago
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
6 Hours Ago
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
Today
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
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Today
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
Today
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
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Today
fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
Today
merge from Halloween2026DLC
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