137,890 Commits over 4,505 Days - 1.28cph!
Fix horse saddle sounds not playing
Move CrashTargeting struct to its own file
Final pos/radius save tweaks.
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
merge from masterkey -> main
merge from playermaintainedmonuments -> masterkey
Code to ensure player is looking at the lock while opening it
- starting with being extra strict but I think I'll be more lenient later
Add icons for up and down
Add keylock position to door prefabs
Additional events for IO entity connectivity.
Re-removed powerplants green room recyclers
Adjusted red recyclers position
Ran s2p for powerplent
Add further events for chinooks and satellites.
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
Move apartment door menu options to new file
Relit building A in Launch Site for the control panel update.
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
pool:
- fix player appearing away from the table
- possible fix for pool cue mats appearing white in build
Merge from satellite_crash
Disable satellite crash remains fire FX + lights when the wreckage has cooled.
Uses another flag, for network/disk persistence
Fixed honey bandage name and description not appearing
Added to tier 1 workbench underneath the bee grenade
Cleaned up some file naming
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
Separated crate+wreck "too hot" timers, made them tunable convars:
satellite.crate_fire_duration (10 minutes default)
satellite.wreck_fire_duration (15 minutes default)
Add Aiming Module to launch costs
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.
Additional station autospawn prefabs / needed for new stations to spawn more frequently
Rotated twig foundation guide accurate reflects texture position. Now feels natural when placing them.
Large crashed trasi station greybox progress
Added station spawn prefabs to make them appear in proc gen
Changes to the medium and small train station prefabs to make them work in proc gen
Improved Epoch.ToDateTime to properly process unix timestamps when they are in millisecond format
Halved heavy fuse spawn rates
Added heavy fuse to underwater lab crates
Added 10 cloth to Pool table crafting recipe
crateFireDuration 120 > 300 seconds
merge from copy_changeset
Add copy_changeset command, copies current client and server version to clipboard
merge from automated_testing
Fix a chainsaw unscrew-cap sound definition error
merge from automated_testing