reporust_rebootcancel

145,620 Commits over 4,444 Days - 1.37cph!

Just Now
vending_stats_crash_fix -> main
Just Now
vending_stats_page_fix -> main
8 Minutes Ago
merge from main -> fix_server_browser_compression/http_client
8 Minutes Ago
- Remove some test code in for disk - Add using statements
11 Minutes Ago
Fix foliage rendering with camera motion blur
14 Minutes Ago
apartment complex HLOD and S2P some material saves
14 Minutes Ago
Metas doing my head in
21 Minutes Ago
placed new decals in core and wing of apartment building
28 Minutes Ago
monument blockers -- vent: added second material, added & set up collapse entity, re-exported and renamed all the model parts
30 Minutes Ago
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data
37 Minutes Ago
Fixed discord signout button showing under the social menu
1 Hour Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
1 Hour Ago
main -> game_room_dlc
1 Hour Ago
set of projected decals graffiti for the apartment complex interior areas
1 Hour Ago
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
2 Hours Ago
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
3 Hours Ago
Stop duplicate stats pages opening on top of each other
3 Hours Ago
Compile fix
3 Hours Ago
convar_odd_lookup_behaviour -> main
3 Hours Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
3 Hours Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
3 Hours Ago
Update: GetWaterFactors - fetch parent entity only once - updated perf test to have 5% to spawn parented player Tests: ran unit tests
3 Hours Ago
merge from main again?
3 Hours Ago
cleanup
3 Hours Ago
merge from main
4 Hours Ago
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context
4 Hours Ago
micro-optims for triangle processing jobs
4 Hours Ago
Optim: GetWaterFactors - add overload that can use cached mountables states for active players - amended perf tests to spawn players with 5% chance to be mounted 400 batched queries: 0.6ms -> 0.55ms (serial are 2.32ms) Tests: ran unit tests
4 Hours Ago
merge from main
4 Hours Ago
update from main
4 Hours Ago
Updating poker bandana to V4 skeleton
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
4 Hours Ago
Major refactor/cleanup wip
5 Hours Ago
Optim: ServerCachePlayerInfo - move isMounted and mountables caching to point of modification instead of every frame Tests: built a boat on craggy and steered the wheel
5 Hours Ago
Update: ServerCachePlayerInfo - cache isMounted, mountable for player Tests: built a bouat on Craggy and used the steering wheel
5 Hours Ago
Merge from main
5 Hours Ago
merge from main
6 Hours Ago
Merge from main
Today
merge from attachment_charms
Today
merge from induslight_boat_fix
Today
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Today
merge from heater_fix
Today
Fixed heater heat shimmers showing up when off
Today
Fixed heater lights not fading in when powered the first time
Today
merge from main
Today
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Today
Fixed industrial lights not lighting the vehicle large layer (player boats)
Today
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms