reporust_rebootcancel

145,399 Commits over 4,444 Days - 1.36cph!

51 Minutes Ago
merge from fix_deepsea_terrain
51 Minutes Ago
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1 Hour Ago
merge from fix_compile_sim_parallel -> main
1 Hour Ago
Time how long it takes to fetch define constants
1 Hour Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
1 Hour Ago
Rename vent blocker entity for consistency Rebuild manifest
1 Hour Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
1 Hour Ago
Set correct motion vector shader in RRP settings
1 Hour Ago
force runtime lookups to rebuild from the updated asset
1 Hour Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
1 Hour Ago
delete leftover file from tropical 4, plastic somehow forgot it
2 Hours Ago
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2 Hours Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
2 Hours Ago
Cobalt Statue - Added colliders and modified prefab settings
2 Hours Ago
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Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
2 Hours Ago
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2 Hours Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
3 Hours Ago
Fixed the final bloom pass's render texture size
3 Hours Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
3 Hours Ago
3 Hours Ago
demo_compatability_layer -> main
3 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Hours Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
3 Hours Ago
Implement camera motion vectors
3 Hours Ago
Empty compat file so it gets included in builds
3 Hours Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
3 Hours Ago
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3 Hours Ago
Set fridge as powered by default inside apartments
3 Hours Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
4 Hours Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
4 Hours Ago
merge from attachment_charms
4 Hours Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
4 Hours Ago
vending_stats_text_fix -> main
4 Hours Ago
Stop the text going blurry in the vending stats page
4 Hours Ago
office light prefab & related files
4 Hours Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
4 Hours Ago
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
4 Hours Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
4 Hours Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
4 Hours Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
4 Hours Ago
Set up (empty) camera motion vector pass
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
Enable map zooming on the targeting map. Codegen.
4 Hours Ago
Fix per-object motion vector pass
4 Hours Ago
Add teleport2satellitecrashsite
4 Hours Ago
main -> demo_compatability_layer
5 Hours Ago
merge from main