reporust_rebootcancel

140,504 Commits over 4,383 Days - 1.34cph!

1 Hour Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
1 Hour Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
1 Hour Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
1 Hour Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
1 Hour Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
1 Hour Ago
Potential fix for scientists not spawning on cargo
1 Hour Ago
Fix minor typo in WhatUsesThis
2 Hours Ago
Merge fixes.
2 Hours Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
2 Hours Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
3 Hours Ago
merge from main -> fix_dynamic_occlusion_pausing
3 Hours Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
3 Hours Ago
simplified encryption again
3 Hours Ago
Simplify encryption
3 Hours Ago
Merge from main
3 Hours Ago
All remaining monument fixes.
3 Hours Ago
Fixed a bunch of errors when baking and using the LOD baker tool
3 Hours Ago
merge from playerboat_droppeditem_parent_fix
3 Hours Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
3 Hours Ago
main -> vendingmachine_ui_refresh
4 Hours Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
4 Hours Ago
Updated encryption strategy
4 Hours Ago
removed sneaky anim event sfx from 3p sitting anims
4 Hours Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
4 Hours Ago
merge from pooltable_and_dartboard_models -> darts_minigame
4 Hours Ago
init darts minigame branch
4 Hours Ago
4 Hours Ago
Added optional encryption to Rust Relay
4 Hours Ago
Fixed final vending entry pushing itself out the screen
5 Hours Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
5 Hours Ago
merge from deepsea_navmesh_optims
5 Hours Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
5 Hours Ago
Dynamic pricing support (nearly there!)
5 Hours Ago
merge from dragbyangle_rebalance
5 Hours Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
5 Hours Ago
merge from main
5 Hours Ago
merge from deepsea_loot_balance
6 Hours Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
6 Hours Ago
merge from playerboat_player_transfer_fix
6 Hours Ago
replicated previous fix in jobs version of code
6 Hours Ago
merge from playerboat_player_transfer_fix
6 Hours Ago
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6 Hours Ago
merge from main
6 Hours Ago
merge from spraycan_barrels_support
6 Hours Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
Today
Prefix nav logs correctly in RustNavmeshAgent
Today
Convert all old scientists to use new navmesh agent
Today
Merge from terrain_renderer
Today
Actually assign culling value in cullingtest
Today
industrial shelves half height and wall shallow - skin created and setup - item updated