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ApartmentDoor.Load NRE fix
Enabled read write on Roadsign1 to get rid of gibs error
Merge from m16a2_viewmodel_fix
Fix M16A2 viewmodel attack animation at low fps
fixes from 2p testing
- leaderboard crash error fix
- local player double dart throw fix again
- fix UI showing up on opponent's screen somehow
merge from spraycan_reskin_refactor
All skin pickers now grey out and mark the currently applied skin, added to repair bench and crafting menu
Uses the same style as in the charm picker
General cleanup
https://files.facepunch.com/cipeaX/2026/June/26_21-18-RemarkableAcornbarnacle.mp4
fix debug cam double dart throw
tune up prefab with better sockets
move mountable to accomodate new mat
return dartboard to normal size, increase zoom default to compensate
reduce size of reticle centerdot to accomodate smaller bullseye
Sat console textures and Lods and prefab
- More toast work
- Custom dismount position setup
- More test UI
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type
https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
Fix wrong motion vector results from alpha-clipped materials
Restore TAA history weight attenuation from high velocity
set up world model rig/anims for binoculars
raidwindow_paintable_sign_fix -> main
Merge from apartment_complex_monument/apartment_complex_audio
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
Ambience zones for the elevators
Merge from apartment_complex_monument
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft
Clear preferred charm when selecting blueprints if not owning them
https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
Merge from apartment_complex_monument/conversation_fixes
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
Merge from apartment_complex_monument
gamesroom shotgun trap
- updated greybox model & material
Added new sounds to the industrial double doors :minecraft-door:
Apartment complex b shadowproxy
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
Merge from apartment_complex_monument
Merge from apartment_complex_monument/conversation_fixes
Arm weight IK, needs more param tweaks
Restore thank you message change
Merge from apartment_complex_monument
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
switched to a strategy pattern to move type switching out of the hot loop
Merge from playermaintainedmonuments
Moved one of the roadsign spawners in an attempt to fix console errors
Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance
Scene2prefab
unifying SDF shapes into a single struct
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through
Added UnityMesh proto
Codegen
Add blur optimized pass
ColdOverlay RRP volume fix
Merge from satellite_crash
- More crappy UI
- Animator changes