9,323 Commits over 1,796 Days - 0.22cph!
Enable mesh read/write on train_track_3x18_procgen_COL
Fixed locomotive cabin debris disappearing after moving away from the origin
100m was quite limiting to the available spawn area, try 75m
Increased minimum train spline end distance from 60m to 100m
Fixed bikes slowly falling over when sleeping on a moving cargo ship
Rail world gen uses my new collision mesh
New collider or procgen train tracks, instead of just using LOD0. Has much smoother ramps for the rails
Fixed sidecar bike pulling to the side again
Fixed bike instrument light z-figting
Improved sidecar bike still pulling slightly to the left. Also moved centre of mass on motorbikes towards the rear a little.
Merge EditorExtras -> main
Moved the Loadouts section to the bottom since there are so many loadouts now
Fixed the 'LOADOUT' section making the editor window want to be very wide
A couple of minor adjustments to the editor
Added a section in the editor that allows enabling a CLIENT+SERVER physics testing mode
Fixed bad spacing in the Game section
Removed double dismountPositions loop in gizmo method
Fix sidecar bike pulling slightly to the right again
Give all bikes a bit more air control power
Make sidecar bike control much more similarly to the standard bike
Protobuf gen etc post-merge
Merge TrainBreakBarricades -> main
Adjusted damage to barricades by trains, and to trains by barricades
Only show the barrier dust effect when the latest damage came from a train. Hijacking the available simpleInt protobuf so we don't need anything new.
Push force damage can be adjusted via trainDamagePerMPS
- Include the double cover barricade as well
- New barricade damage effect for the thinner barriers
- Fixed some barrier positions not working correctly
- Using some more component interfaces
- Don't damage barricade anymore if train turns off
Allow trains to smash through deployed cover barricades
Commit missing change from private to public
Fixed player being left holding cards if they get kicked from a card table during a game for being idle for too long, at the same moment as an earlier player also gets kicked for being idle
Disabled saving on NPCVendingMachine_TravellingVendor, may fix entity leak
Let bike driver wield items
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Improved sidecar jitter. Use the full interpolation time for the sidecar angle.
Removed unnecessary sidecar bike params
Fixed motorbike ragdoll force not being correctly clamped
Merge HelicopterParticleFix -> main