reporust_rebootcancel

144,775 Commits over 4,444 Days - 1.36cph!

9 Minutes Ago
Snow mobile animation updates to work with new character
11 Minutes Ago
Merge: from main
12 Minutes Ago
Clean: remove a missed todo note Not worth the effort to chase it, current code is okay Tests: none, trivial change
15 Minutes Ago
fix broken water reflections when using DLSS or render scaling
25 Minutes Ago
Give barricades blocker its own protection property asset
28 Minutes Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
39 Minutes Ago
Merge: from main
39 Minutes Ago
Merge: from client_clientrpcs
40 Minutes Ago
Clean: removed generic ClientRPC methods - rewrite ClientRPCPlayerList into ClientRPCList All except for 2 calls now rely on Rust.CodeGen Tests: compiles
41 Minutes Ago
Hide skirt clipping improved. Updated .fbx and prefabs.
55 Minutes Ago
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
59 Minutes Ago
Added Keyboard World Model and LODS Added Keyboard Combined Material and Textures for World Model and LODS
1 Hour Ago
Clean: rewrite all obsolete ClientRPC calls into RpcTarget form - removed all obsolete ClientRPC calls Tests: editor compiles
1 Hour Ago
Hide poncho skinning pass and fixing BDU shirt skinning
1 Hour Ago
merge from areacheck_parent_fix
1 Hour Ago
merge from coconut_underwear_fix
1 Hour Ago
merge from BDU_Kevlar_TextureResolutionPass
1 Hour Ago
merge from Halterneck clipping fix
1 Hour Ago
merge from JacketClipping_fix
1 Hour Ago
merge from skinny_pants_fix
1 Hour Ago
merge from hazmat_downed_vision_fixes
1 Hour Ago
merge from no_aa_no_dithering
1 Hour Ago
merge from playerboat_unbeaching_revert
2 Hours Ago
Fixed an issue with the SkyboxPass that was causing it to render without a depth buffer when active
3 Hours Ago
added eye view adjustment submesh to arctic and nomad hazmats
3 Hours Ago
Tweaked notif window anims
3 Hours Ago
Merge from Main
3 Hours Ago
Briefly show an "unsuitable location" error popup
4 Hours Ago
Removed the URL parsing in Message, we now have a URL field
4 Hours Ago
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4 Hours Ago
added eye view adjustment submesh to makeshift hazmat
4 Hours Ago
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4 Hours Ago
set renderers properly in male bun wearable
4 Hours Ago
Fixed an issue that was causing the color grading to be disabled in RRP
4 Hours Ago
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4 Hours Ago
Fixed clipping between heavy plate pants and boots. updates fbx and prefabs
4 Hours Ago
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5 Hours Ago
Added support for color grade masking via a new volume component and hooked up the settings for all volumes that require that feature
5 Hours Ago
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5 Hours Ago
mesh tweaks to male and female pants
5 Hours Ago
Implemented new popup notif type
5 Hours Ago
reverted boat unbeaching change
6 Hours Ago
simplifying props prefabs, reducing amount of transforms
6 Hours Ago
merge from main
6 Hours Ago
Pretend gibs for barricade blocker, update to mani
6 Hours Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
Today
Updated rotation of the apartment door mats so it's 000 in unity.
Today
simplifying props prefabs, reducing amount of transforms
Today
simplifying props prefabs, reducing amount of transforms
Today
Add default stencil state to skin shader