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134,332 Commits over 4,293 Days - 1.30cph!

Just Now
Adding rigged salvaged hammer viewmodel mesh
Just Now
Attempt to unbork the naval merge subtraction
5 Minutes Ago
DPV anim updates to fix root issues
5 Minutes Ago
merge from naval_update
6 Minutes Ago
Fix for BBS loading
16 Minutes Ago
Merge from PT_Artfix
17 Minutes Ago
Fix for radar rotation and corrected broken paint tint.
17 Minutes Ago
Added a blit texture specifically for transparent refraction on view model objects
21 Minutes Ago
Merge from naval_update
23 Minutes Ago
disabled "lockable" on frames
25 Minutes Ago
Fix client compile error
32 Minutes Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
36 Minutes Ago
Subtract 141960 fix_npc_flanking
58 Minutes Ago
Merge from main
58 Minutes Ago
Merge from artist_pack_dlc
59 Minutes Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
1 Hour Ago
Updating skinning for egg suit
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from client_parenting_callback_fix
1 Hour Ago
outbreak scientist npc player v4 rig anims exported
1 Hour Ago
Merge from bbs_player_limit
1 Hour Ago
scientist_boats_gameplay_pass_4 -> main
1 Hour Ago
- Buff PT Boat loot - Buff RHIB Loot
1 Hour Ago
snowmobile, zipline and paddling anim updates
1 Hour Ago
Swap PTBoat loot door to a regular dry box
2 Hours Ago
- Wrap setup effect in try/catch - guard against transform parent being null
2 Hours Ago
hideifaiming_nre_fix -> main
2 Hours Ago
work in progress on block prefabs - bespoke collisions
2 Hours Ago
head_animation_debug_command -> main
3 Hours Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
3 Hours Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
3 Hours Ago
merge from main
3 Hours Ago
Add a command to debug cannon/ptboat head animations not working
3 Hours Ago
Adding player skin component to overalls
3 Hours Ago
Adding skeleton skin component to paintball overalls arm mesh
3 Hours Ago
Fixed paintball overalls clipping camera when doing gestures
4 Hours Ago
Updating paintball overall prefab with new arm mesh
4 Hours Ago
Adding arm mesh back to paintball overalls
4 Hours Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
4 Hours Ago
Hide scientists healthbar
4 Hours Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
4 Hours Ago
Paintball overalls colour lookup tweaks
4 Hours Ago
work in progress on block prefabs backup
4 Hours Ago
Merge from fix_npc_flanking
4 Hours Ago
Per-player max boat building station limit wip
4 Hours Ago
Merge from naval_update
4 Hours Ago
Hook up new flanking algorithm to fsm
4 Hours Ago
Paintball Gun - missing viewmodel adjustments
4 Hours Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
4 Hours Ago
Regraded everything for the changes. End result is less crushed darks.