138,800 Commits over 4,505 Days - 1.28cph!
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
Reduce RRP vignette effect
Hooked up sheep sleeping anim
Cleanup, don't use obsolete SetFlags
Fix animals moving while sleeping
New species asset for livestock
Supports spawning a different prefab for male/female animals
Setup for cows and sheep
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main)
Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing
Also inlcudes harness models
more child pooling fixes (specifically for OnParentDestroying)
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
Tests to confirm it's fixed
Also capture exceptions thrown on worker threads inside tasks
- been bitten by this before: not realizing exceptions are being thrown in async tasks
Tag servers with nexus enabled with `nexuszone` (`^x`)
Hide zone servers from the server list (disable with nexus.hideZones)
Expose nexus info in A2S rules response when nexus is enabled
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
Fixed battery ReceiveAdditionalData client rpc
Fix map button not enabling on the connect modal for the nexus path
Fixed all animals set to female
Added breeding fsm states
Fix nexus map squishing after those changes
Fix underwater labs windows refraction texture with RRP
Cull the bone hierarchy on the building/boat planner on the server
Should remove 17 gameobjects per planner on the server
Converted cctv cameras and windmills
Tesla coil and igniter tests
Merge from sprinkler_fixes_aug_26
Added white boomer firework so pack icon doesn't look misleading
New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant.
will need a look over
Nexus connect modal fixes
Fix MaxPlayers being wrong after my changes
fixed jungle primitive loot box gibs not using the proper material upon destroy
Converted water wheel, added some tests
fixed gibs for the crate_basic and its gib colliders.
merge from f1_menu_category_sort
Merge from m15_modslots_fix
re-exported crate_basic so the scale is zeroed out
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler
- buffer in queue, swallow on main thread and feed into normal logging callback
Update other conditional model code to take into account null slots in conditionals (since we cache the last state of each conditional instead of only storing the spawned conditionals)
Optimize conditional models to only refresh if they are changed
- fixes condition models all being destroyed and recreated every single time the model state was changed instead of only creating and deleting the conditionals that needed to be
ordered f1 menu category buttons alphabetically
Sort by the translated button label instead, so the list reads A-Z
editor_multiplayer -> main
- Final name cleanup
- Fix performance logging NRE
- Hot reload fix
Custom FP Scenario dropdown to replace the default Unity one
- Renames/improvements
- Fix few more second client NRE's
- Crosshair NRE fix
Fixed not being able to transfer water into the held water bucket via the UI.
Includes automated test. Fixed LocalPlayerTestFixture not waiting for the player to spawn in and asserting too early