reporust_rebootcancel

159,312 Commits over 4,597 Days - 1.44cph!

28 Minutes Ago
merge from f1items_nre_fix
29 Minutes Ago
merge from gamepad_focus_nre
29 Minutes Ago
merge from get_networklodcell_fix
30 Minutes Ago
merge from drop_bind_fix
31 Minutes Ago
merge from pickupnotice_nre_fix
31 Minutes Ago
merge from LightHouse_Cratefix2
32 Minutes Ago
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33 Minutes Ago
merge from bird_critters
34 Minutes Ago
merge from melee_nre_fix
35 Minutes Ago
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35 Minutes Ago
merge from distanceflaregammafix
36 Minutes Ago
merge from laserstretching_fix
37 Minutes Ago
merge from npcencountertimer_fix
38 Minutes Ago
merge from nameplates_maxnameplates_hotfix
39 Minutes Ago
merge from netread_nre_fix
51 Minutes Ago
Merge fix
1 Hour Ago
- New AttachmentMountScale component: client-only, resets parented mods to localScale 1 so they inherit the mount's scale - Entity parenting uses worldPositionStays, which counter-scales mods and cancelled or skewed any mount scale in 3p - Added to uzi.entity.prefab flashlight.attachment and barrel mounts, scales tuned for the uzi
1 Hour Ago
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1 Hour Ago
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3 Hours Ago
NPC phone calls ignore the MaxConcurrentCalls cap
3 Hours Ago
fix NPCEncounterTimer error
3 Hours Ago
fix vclouds "kernel not set" error sometimes showing up
4 Hours Ago
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4 Hours Ago
OnClothingItemContentsChanged no longer calls OnClothingChanged Looks like it was doing this for recalculating protection from armour inserts, but this only needs to call SV_ClothingChanged Fixes a bug where items moved to/from slot 7 of a backpack were being treated as equipping/unequipping a backpack. Also removes some redundant inventory server updates on every item moved to/from a piece of clothing
5 Hours Ago
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5 Hours Ago
Contact list note saving fix
5 Hours Ago
some setting up lever action rifle anims/anim controller
5 Hours Ago
Fix demo name overflowing when its 16 characters or more.
5 Hours Ago
Updated softcore modal to match the recent softcore changes
5 Hours Ago
Fix demo export being clamped at 240fps, fix demo timescale stuttering at values below 0.2
5 Hours Ago
Fix sorting order for demoui2 being under community ui
5 Hours Ago
Force coast runs to work properly. Force the group comes in close and drives along the shore in formation a couple times during the event
5 Hours Ago
Accompanying code changes to ensure the new rail gravel meshes are still placed with the pivot on the rail line so the extended mesh goes into the terrain
6 Hours Ago
Fixed supply drop on Primitive game mode not having blueprint pages
6 Hours Ago
Removed reference to deplkoyable corpses from softcore Information panel since it was removed
6 Hours Ago
Changed train track procgen material to be opaque to get more UV space out of the gravel part (don't need visual blend on the gravel skirt now as it should always be well under terrain)
Today
Fixed the new DistanceFlareRenderer converting already linear space HDR as if it was Gamma. Fixes blown out distance flares.
Today
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Today
Update: replicate AssetSceneManifest from current asset scene states when building ContentDir Temp version to avoid constant asset scene rebuilds while iterating Tests: none
Today
Update(editor): expose "Use ContentDir" toggle Tests: toggled on/off, used the path override
Today
Update: pipe AssetSceneManager's scene un-/load requests back to FileSystem Allows ContentDir to load via LoadableSceneId Tests: none
Today
Merge from main. Conflicts on train tunnel double switch and single corner, accepted main version so needs redoing locally with any changes
Today
Bugfix(editor): update unity version check for 6.7 Tests: script recompile - no more errors
Today
Update: separate out AssetScene logic from AssetBundleBackend - plug it into ContentDirBackend as well Simplifies integration into ContentDirBackend Tests: none
Today
merge from main
Today
merge from main
Fix PT Boat Turret viewmodels not showing empty magazines when totally empty
Today
Train tracks - added bottom faces to procgen rails LOD0. Added deeper gravel skirt to all LODs to improve embedding in terrain.
Today
experiment with ui to show everything you can craft with a specific item (mostly to save new players having to look it up) https://files.facepunch.com/adam-k/crafting_recipe_ui.mp4