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138,446 Commits over 4,505 Days - 1.28cph!

1 Hour Ago
wip scrap king textures
4 Hours Ago
apply prefab to scene, S2P Gas Station
4 Hours Ago
fix gas station better loot spawns not respawning after server restart
4 Hours Ago
Water Treatment Plant Maintainables Rework (from helk feedback) - each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow - max pressure of the tank increased to 360, decay changed to 1/minute - water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure) - when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute - (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers
4 Hours Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
4 Hours Ago
wip scrap king building skin - initial setup, materials, textures, test blocks
6 Hours Ago
Added cap world model (in case we decide to add it to the left hand)
Today
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
Today
removed animator from .weapon prefab
Today
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Today
latest glass ar admire anim exported
Today
updated events so flare appears more realistically back in hand in 3p
Today
puzzle setup, placed doors, started splitting up stations into rooms
Today
Fixed glitch
Today
fix ADS jitter with the shield on your back
Today
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
Today
snow machine, discoball, strobe light and drone now proper have world models LOD0 optimised to be cheaper than burlap sack
Today
- added jellyfish test assets
Today
Small room i lookdeving
Today
Debug overlay
Today
- added seagull asset for testing
Today
Fixed a spelling mistake in the SpatialBiomeFogCamera's CommandBufferDesc name
Today
Added names for all CommandBufferDesc instances
Today
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
Today
Use a NativeArray for lightShadowData
Today
- added frog store asset for testing.
Today
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
Today
Add two PoolAnalyzerGetWrapper
Today
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
Today
Fix swing seats marking attackers hostile
Today
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
Today
Fix held entity sprint modifier NREs
Today
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
Today
cherry picking from single shot world model
Today
cherry picking from door key world model 2
Today
cherry picking from door key world model
Today
cherry picking from fog machine world model 2
Today
cherry picking from fog machine world model
Today
cherry picking from fishing tackle world models
Today
cherry picking from small spike world models 2
Today
cherry picking from small spike world models
Today
cherry picking from weapon rack world models 2
Today
cherry picking from weapon rack world models
Today
cherry picking from small spikes worldmodel
Today
cherry picking from tincan alarm and floor spikes worldmodel
Today
Updated the LightingPass and Shadows to use the new RenderGraph API
Today
cherry picking from landmine worldmodel 2
Today
cherry picking from landmine worldmodel
Today
cherry picking from workbench worldmodels 2
Today
cherry picking from workbench world models