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137,755 Commits over 4,474 Days - 1.28cph!

12 Minutes Ago
Adding glass bullet feed script and updating animations
29 Minutes Ago
Merge from /powerplant_activation_sounds
30 Minutes Ago
Merge from /PlayerMaintainedMonuments
41 Minutes Ago
Audio file tweaks and voice count changes
47 Minutes Ago
merge from game_room_dlc
47 Minutes Ago
merge from main
50 Minutes Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
1 Hour Ago
Added generator VFX to the powerplant.
1 Hour Ago
Code audio fade tweaks and added sounds to the industrial generator
1 Hour Ago
missing mats
1 Hour Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
1 Hour Ago
merge from PlayerMaintainedMonuments
1 Hour Ago
Fix pool cue placement again
2 Hours Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
2 Hours Ago
more pooling state resetting
3 Hours Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
3 Hours Ago
jukebox - minor micro polish on game model
3 Hours Ago
Model, entity, and textures for halloween garland (WIP)
3 Hours Ago
more reset state fixes for heli, bike, ram, vehicle modules
4 Hours Ago
Fix sound positions
4 Hours Ago
Ensure cue follows hand prop position + rotation given in animations
4 Hours Ago
Fix timesince and car audio not being reset properly
4 Hours Ago
Adding initial events for power grid state, fuses, and garages.
4 Hours Ago
Improve sound loop stop
4 Hours Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
4 Hours Ago
Merge from terrain_renderer
4 Hours Ago
merge from terrain_parallax_fix
5 Hours Ago
Merge from main
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Merge from satellite_crash
5 Hours Ago
Merge from satellite_internal_meshfix
5 Hours Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
5 Hours Ago
revert quality mapping
5 Hours Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
5 Hours Ago
Gate debug dot to editor only
5 Hours Ago
merge from hackweek_sv_pie_menu
5 Hours Ago
Added back inventory tab checks
5 Hours Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
5 Hours Ago
Manifest
5 Hours Ago
5 Hours Ago
Thruster item setup
6 Hours Ago
adding tripple transition train tunnel part
6 Hours Ago
merge from main
6 Hours Ago
6 Hours Ago
Fix grass
Today
Updating Jenkinsfile to match required params for build step with latest FPBuild
Today
adding small modular train tunnels
Today
removing unused station blockouts