reporust_rebootcancel

137,890 Commits over 4,505 Days - 1.28cph!

17 Minutes Ago
Cleanup.
29 Minutes Ago
Fix horse saddle sounds not playing
37 Minutes Ago
Move CrashTargeting struct to its own file
39 Minutes Ago
Final pos/radius save tweaks.
1 Hour Ago
Merge from PMM
1 Hour Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
1 Hour Ago
merge from masterkey -> main
1 Hour Ago
merge from playermaintainedmonuments -> masterkey
1 Hour Ago
Update phrases
1 Hour Ago
Update manifest
2 Hours Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
2 Hours Ago
2 Hours Ago
Add icons for up and down
2 Hours Ago
Add keylock position to door prefabs
3 Hours Ago
Additional events for IO entity connectivity.
3 Hours Ago
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
5 Hours Ago
Add further events for chinooks and satellites.
5 Hours Ago
Render queue mat fix.
6 Hours Ago
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
Today
Move apartment door menu options to new file
Today
Relit building A in Launch Site for the control panel update.
Today
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
main -> game_room_dlc
Today
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
Today
Merge from satellite_crash
Today
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
Today
Fixed honey bandage name and description not appearing Added to tier 1 workbench underneath the bee grenade Cleaned up some file naming
Today
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
Today
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
Today
Add Aiming Module to launch costs
main -> game_room_dlc
Today
merge from main
Today
merge from main
Yesterday
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
Yesterday
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.
Yesterday
Additional station autospawn prefabs / needed for new stations to spawn more frequently
Yesterday
Rotated twig foundation guide accurate reflects texture position. Now feels natural when placing them.
Yesterday
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
Yesterday
Improved Epoch.ToDateTime to properly process unix timestamps when they are in millisecond format
Yesterday
merge from main
Rin
Yesterday
Halved heavy fuse spawn rates Added heavy fuse to underwater lab crates
Rin
Yesterday
Added 10 cloth to Pool table crafting recipe
Rin
Yesterday
crateFireDuration 120 > 300 seconds
Yesterday
merge from copy_changeset
Yesterday
Add copy_changeset command, copies current client and server version to clipboard
Yesterday
merge from automated_testing
Yesterday
Fix a chainsaw unscrew-cap sound definition error
Yesterday
merge from automated_testing
Yesterday
merge from anim_test