reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

Yesterday
Set the encryption level on the network thread instead of setting it on the main thread - ensures we don't set the encryption level before the client recieved approved (existing issue) and ensure batches are flushed before the packet is sent (new issue)
Yesterday
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Yesterday
Better npczones experiment
2 Days Ago
Fixed Nuclear Missile Silo terrain sometimes clipping over the doorway and underground tunnels, very fiddly to fix whilst preserving terrain auto-lowering. Tested on multiple 6000-sized maps to stress test terrain texel resolution
2 Days Ago
merge from ddraw_parent_fix
2 Days Ago
No longer draw ddraw objects when they attempt to parent on entities that aren't networked to the client yet
2 Days Ago
First rough pass on dogs, hacky throwable meat based on pies
2 Days Ago
merge from main
2 Days Ago
Fixed an NRE every FSM tick in Trans_IsNavmeshReady when an animal entered a state that was never given an owner
3 Days Ago
Merge from main
3 Days Ago
Watercraft changes for the modified ocean shading.
3 Days Ago
xmas wallpapers - wip textures, materials, skin files setup. localization, updated skins list
3 Days Ago
merge from distanceflaregammafix
3 Days Ago
merge from vendingmarkers_fix
3 Days Ago
merge from filestorage_cache_fix
3 Days Ago
merge from wearable_pooling_fixes
3 Days Ago
Added support for elongated distance flares. Fixes overly bright Floating City flares.
3 Days Ago
Fix FileStorage mistakenly caching null data when the file was not found in the DB
3 Days Ago
Fix two wearable pooling bugs introduced with 168691 - Night vision goggles getting stuck not working - NVG scientists suit eyes not glowing after having unloaded a head on a trophy with its suit (includes a slight refactor of WearableNotifyTrophyMounted.OnMounted to support pooling)
3 Days Ago
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3 Days Ago
Mesh patintables use box filtering so stencils don't look aliased and pixel-y
3 Days Ago
Make stencils menu scrollable
3 Days Ago
Bulk update of all 32 clothing prefabs items that contain skin to add the tattoo UV1
3 Days Ago
male/female body LOD updates with tattoo UVs
3 Days Ago
Water bucket viewmodel - moved hands/fingers out in all anims to fix clipping issues with some gloves
3 Days Ago
Added tattoo stencils from concept team
3 Days Ago
Update: a couple more sprites that had meta changes Somehow got missed in update to 26f1 Tests: editor doesn't complain
3 Days Ago
Update: automatic package upgrades Tests: editor compiles
3 Days Ago
Add preventions for respawning on a sleeping bag which is squeezed into a gap narrower than a player, resulting in the player getting stuck on respawn - Sleeping bags can't be placed where a player wouldn't fit - Can't respawn on a sleeping bag in which you don't have space and would end up stuck - Add a warning toast when placing a deployable that blocks respawning on a sleeping bag
3 Days Ago
vm lever action rifle anims wip
3 Days Ago
Fixed vending machine markers drawing under generic markers after reopening the map
3 Days Ago
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3 Days Ago
Skip environment volume pass when there are no visible volumes
3 Days Ago
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3 Days Ago
Tattoos survive shuffleplayerseed, to make testing a bit easier (and they mostly transfer between male/female)
3 Days Ago
fix/restore disabled blueprint "cannt learn" tooltip
3 Days Ago
Don't rebuild mesh decal batches every frame
3 Days Ago
Tattoos get applied to clothing renderers with playermodelskin components
3 Days Ago
fix watercatcher loot panel not selecting bucket when in belt (also applied to chicken coop for trough)
3 Days Ago
fix airfield terminal audio error
3 Days Ago
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3 Days Ago
Flamethrower: fix fuel gauge needle not tracking fuel - updated dial anims - Added needle_wobble layer (additive, synced to base, weight 0.2) to keep the fire anim's needle wobble on top of the fuel reading - New flamethrower_needle_wobble_mask (gauge_arrow only)
3 Days Ago
fix shutter frames in wrong state when entering network range
3 Days Ago
fix Skins forcing sprites to 512x512 instead of matching texture resolution
3 Days Ago
Don't fade LightLODs forever. Let them settle eventually.
3 Days Ago
Update: allow clientvars to bypass admin requirement if they allow and do run from server Tests: none
Rin
3 Days Ago
merge from reloadmap_bugs
Rin
3 Days Ago
merge from get_networklodcell_fix
Rin
3 Days Ago
merge from painting_tablet_fix
Rin
3 Days Ago
merge from sound_errors_fix