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6,728 Commits over 1,280 Days - 0.22cph!

Today
Manifest update for renamed prefabs
Today
Various heli turret WIP
Yesterday
Checked every prefab in the project and every single one has LifeState set to LifeState.Alive, so set it to ReadOnly in the Inspector. One less thing to worry about getting right.
Yesterday
Vehicle turret loot panel
Yesterday
Fix flag toggles fighting with game object LOD scripts
Yesterday
Another gun cam fix
Yesterday
Fixed gun cam screen not turning off anymore
Yesterday
Removed unused bits and pieces
Yesterday
Added (very basic) UI to attack heli
Yesterday
Turn damage FX off by default for now
Yesterday
Fixed a bug in EmissionToggle which stopped it fully handling its materialIndex
Yesterday
- Fixed 'Powered' list set on attack heli not showing/hiding correctly. - BaseEntity.Flags now supports a new type of flag check: HasAny. HasFlag checks whether the set of flags passed in exactly matches the set of flags on the entity, whereas HasAny checks whether ANY of the flags passed in match one that's set. - EntityFlag_Toggle now supports "any" or "all" flag modes (see above). Previously only "all" was supported. - New custom inspector GUI for EntityFlag_Toggle that only shows the any/all option if multiple flags are currently set.
2 Days Ago
Set up powered/on lights. Emission toggle isn't working on headlights, will investigate.
2 Days Ago
Hooked up attack heli headlights
2 Days Ago
Revert 78878, we decided we actually do want the heli screen mesh.
2 Days Ago
Really dumb placeholder gun holder
3 Days Ago
Temporarily let the gunner also be a pilot, just for easier testing
3 Days Ago
Fixed not being able to mount gunner seat due to 'clipping'
3 Days Ago
Fixed several bugs with separate client/server
3 Days Ago
Server compile fixes
3 Days Ago
Mounting fix
3 Days Ago
Attack heli video feed post-processing
4 Days Ago
Basic working camera and monitor
4 Days Ago
Improvements to attack heli ground control
4 Days Ago
New ground driving system for helis without wheels. Works better for skis than the invisible wheels I had before
4 Days Ago
Grounded check for helis with no wheelcolliders, ground control changes
4 Days Ago
Front wheel steering
4 Days Ago
Restored attack heli ground control, but at a reduced amount
4 Days Ago
Fixed scrap heli being on fire all the time
5 Days Ago
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5 Days Ago
Merge Main -> Attack Helicopter
5 Days Ago
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5 Days Ago
Merge Main -> Misc Fixes Feb 23
7 Days Ago
Merge Main -> Experimental
7 Days Ago
Manifest fast rebuild
7 Days Ago
Remove the old LootWagonOptions prefabs
8 Days Ago
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9 Days Ago
DoPrepare many doors that, despite running DoPrepare on the entire project, didn't update. Yes, I call SavePrefabAsset. :(
9 Days Ago
Shrink the new physboxes I added to doors to less than the width of the doors, so that they can't be triggered unless the door is actually animating into the thing
9 Days Ago
Doors now only activate their vehicle detection for the exact length of the open or close animation, instead of a fixed four seconds. Fixes some issues. Ran DoPrepare on all to save the door animation times to the door prefabs.