reporust_rebootcancel

145,029 Commits over 4,444 Days - 1.36cph!

26 Minutes Ago
Merge from main
45 Minutes Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
54 Minutes Ago
Charm picker UI wip
1 Hour Ago
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1 Hour Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
1 Hour Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
1 Hour Ago
merge from main
1 Hour Ago
merge apartment_complex_monument/prototype/mailbox
1 Hour Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
1 Hour Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
1 Hour Ago
protocol_update -> main
1 Hour Ago
Protocol++
2 Hours Ago
Glass AR - adjusted WIP viewmodel position for testing
3 Hours Ago
Merge from main
3 Hours Ago
Merge from setflag_change
3 Hours Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
3 Hours Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
3 Hours Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
3 Hours Ago
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3 Hours Ago
Merge from main
3 Hours Ago
Add mailbox slide entities to manifest
3 Hours Ago
bunny hat uses cap deformhair
3 Hours Ago
merge from rhib_cargo_fixes
3 Hours Ago
Bare bulbs.
3 Hours Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
3 Hours Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
3 Hours Ago
Make each slide in the mailbox it's own entity with correct mesh
4 Hours Ago
Bring usages of obsolete SetFlag back to 0 after merge
4 Hours Ago
Merge: from main
4 Hours Ago
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4 Hours Ago
Push starting targeting radius out of its own monument bounds.
4 Hours Ago
naming updates for 3p inventory idles
4 Hours Ago
Updated inventory idle anims so they are on the new player update rig
4 Hours Ago
Glass AR - updated viewmodel FBX for rigging
4 Hours Ago
Remove duplicate line
4 Hours Ago
Fix deploy guide not rendering when in a map without water
4 Hours Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
4 Hours Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
5 Hours Ago
merge from main
5 Hours Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
5 Hours Ago
Merge from main
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
5 Hours Ago
fixed clothing mannequin wearable (admin only)
6 Hours Ago
Glass AR - icon, mesh tweaks
6 Hours Ago
Debug rendering for pending crash site
6 Hours Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
Today
Merge from main