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3,902 Commits over 762 Days - 0.21cph!

Today
Fix bad grammar
Today
New ServerVar 'cargoshipevent' starts the cargo ship event
Today
Explain the rangeRingBackground system with a comment
Today
Increase max aim angle on MLRS
Today
Red background position and scaling sorted. While the firing area mask moves with the map, the background (which has to be a child due to the UI mask system 😞) stays filling the screen and only the screen, making it seem infinite and also keeping it clipped to the dashboard screen area.
Today
Apply some more
Today
Apply some changes
Today
Chequerboard texture for out-of-bounds areas
Today
More map UI WIP
Yesterday
MLRS map UI to show min and max rocket range. Areas outside the available range have a red tint
Yesterday
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
Yesterday
Merge Main -> Aux
Yesterday
Fixed cargo ship layouts still causing antihack trouble after my previous fix
2 Days Ago
Merge Main -> Aux
2 Days Ago
▄▅▅█▄ ▄█▆▋ ▊▄▊▅, ▇█▅▍ ▆▋ ▍▊▋▋ ▋▉██▋▆▍▉█
2 Days Ago
Merge Main -> Aux
2 Days Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
2 Days Ago
MLRS calculates projectile min and max range (based on angle limits and projectile velocity)
3 Days Ago
Removed radius marker image
3 Days Ago
UIRing. Draws a custom 2D UI element based on two defined radii. UIInvertedMaskImage. A UI image variant that uses the inverse of a UI mask.
3 Days Ago
Merge Main -> MLRS
3 Days Ago
Fixed paddle glow outline being flipped
3 Days Ago
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following: - m249 - camera - boom box - bow - paddle
3 Days Ago
Stop OutlineManager complaining about _CameraViewProj on quit
3 Days Ago
Fixed fullscreen map close button not working
3 Days Ago
Refactored map code. New class for shared code between the dashboard world-space map and the full-screen UI map
3 Days Ago
Don't count map view drags as marker placement
4 Days Ago
MLRS map UI
4 Days Ago
More map UI WIP
4 Days Ago
▆▋▆▇▌ ▄▊▅▌▅▅▅▅▋ █▅▆▊▉▄▄_▅▆▋▋▍▊_▅▅▉▄, ▇▉▆▍▌ ▇▉▍▌█▊ ▌█▄▌▆▆ ▄ ▄▊▄▉ ▍▄▅ ██▊▍ ██▄▇▅▋▊+▍▌▉▋▋▋ ▊▉▇ ▆▌▋▍▋█ ▄▄▍▍▌▉ ▅▌ █▍▌ ▄█▍▊. ▉▇▇▅ ▇██▆▌▇ ▌█▋ ▌▊ ▋▋▅▄█▍█ ▅▌▅▋▍ ▅▌▌▋ ▆▉▊▋▉'▇ ▋▇▄▉▌▄.
4 Days Ago
WIP MLRS UI map
4 Days Ago
Merge Main -> MLRS
4 Days Ago
Prevent PaperMap.mat, DrawGlow.mat, and underwater_lab_glass.mat from being modified via script at runtime
4 Days Ago
More map work
4 Days Ago
Working on MLRS fullscreen map
5 Days Ago
Allow interaction on the MLRS mountable. Add map interaction basics.
7 Days Ago
- Translate mlrs greybox model update to the prefab - Fixed potential NREs in the new BaseMountable/BaseVehicle methods
8 Days Ago
Fixed server restart (save and load) choosing a random Cargo Ship variation, meaning a 50% chance that the cargo ship on the server wouldn't match the client. Cargo ship now loads with the layout that it had when saved
8 Days Ago
Minor fix
8 Days Ago
Added PlayerIsMounted and LocalPlayerIsMounted methods to BaseMountable, with overrides in BaseVehicle. Replaced all checks of the same type with those new methods.
8 Days Ago
Fixed client/server compile issues
9 Days Ago
Updated fired rocket model
9 Days Ago
MLRS rocket worldmodel was causing NRE due to having >1 collider. Reduced it to one.
9 Days Ago
Merge Main -> MLRS
9 Days Ago
Full manifest rebuild to clean up all the loose ends.
9 Days Ago
New rocket world model set up (no LODs yet). Manifest update
9 Days Ago
Scale the hydraulics up
9 Days Ago
MLRS various bits
9 Days Ago
MLRS greybox update. UI map screen adjustment. Updated all colliders.
9 Days Ago
MLRS greybox update rotation fix