reporust_rebootcancel

140,214 Commits over 4,536 Days - 1.29cph!

1 Hour Ago
first pass at rabbit interest, added profiler sample marks, disabled debug cubes
1 Hour Ago
Phrase update
1 Hour Ago
merge from main
3 Hours Ago
merge from demo_ui_2
3 Hours Ago
fix scrollbar styling and presets being cut off in editor curve ui
3 Hours Ago
russian roulette; - fix RussianRouletteStorage CanAcceptItem - prefab updated - updated localization - ran manifest
3 Hours Ago
first pass on squirrel interest mechanic
3 Hours Ago
merge from main
3 Hours Ago
fix train pooling errors, add them back to tests
3 Hours Ago
merge from main
3 Hours Ago
merge from storepage_crystalAR
3 Hours Ago
Restored skin viewer cam fov
3 Hours Ago
fix glass AR refraction blurring being screen resolution dependent
4 Hours Ago
Disabled bullets in the mag when inspecting the viewmodel in the skinviewer cause they draw on top for whatever reason
4 Hours Ago
Added backdrop bg to the skin viewer so the crystal AR has something to reflect Restored viewmodel inspection
4 Hours Ago
merge from main to high_stakes_dlc
4 Hours Ago
Merge: from async_serveroccl_gen - Bugfix for exception about profiler being not available on server boot Tests: booted craggy
4 Hours Ago
Clean(editor): a bit more dead code removal Tests: used LoadMapTool to investigate server occlusion concerns
5 Hours Ago
test scene fluff
5 Hours Ago
support for burstcloth chains to be fixed at any arbitrary bone, allowing connections at either end
5 Hours Ago
arrows were supposed to gib when on the off-chance they break but they weren't being referenced properly making them just vanish but now they break. added gibbable to the arrow worldmodel
5 Hours Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
5 Hours Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
6 Hours Ago
radwater_buff_2 -> main
6 Hours Ago
Buff sprinkler rads by another 1.5x
6 Hours Ago
russian roulette; - vm for chain parts that connect to guns - reference model to help with anim of chains over the table
Today
Analogue steering support WIP
Today
world model fixes: - kick hazmat fixed missing back faces, now uses single lod texture set isntead of 4to 5 - fixed missing faces on the water pump world model - fixed divingsuit having offset texture on the world model
Today
Bunch of driving improvements + refactor. Driving control set updates.
Today
Clean: remove profiler disabling on boot Was temp measure code that slipped in Tests: none, trivial change
Today
Merge: from main
Today
Merge: from mt_snapshot_saving - Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode Tests: spawned and interacted with them
Today
Added missing PostOpaqueDepth to skin viewer cameras
Today
Bugfix: avoid thread race modifying same list when saving DisplayBoxStorage - cache is now an array rather than a list Tests: setup a display box storage, showed items in it, could see contents inside change
Today
Crystal AR page media
Today
Driving controls wip
Today
Arrow world model colider change
Today
Bugfix: eagerly instantiate PaintballColorLookup to avoid it happening on Save, which is not mt safe Tests: spawned on craggy, switched on jobs 4 and shot with a paintball gun
Today
merge from main
Today
merge from main
Today
champagne mortar icon tweak
Today
merge from main
Today
Revert Bootstrap, commited by accident in 162774
Double radiation output of sprinklers with radwater
Today
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
Today
WIP control sets. Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
Today
Fix manifest
Today
Second part missing from the initial commit
Today
statesync tests for events not firing if they're on frame 0