reporust_rebootcancel

145,686 Commits over 4,444 Days - 1.37cph!

4 Minutes Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
14 Minutes Ago
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29 Minutes Ago
Added framework for blocking some items in rentable store inventory
1 Hour Ago
Merge from demo_cfg_frame_0
1 Hour Ago
Adjust timing so this runs after replicated vars are applied
1 Hour Ago
Merge from PlayerRigUpdate2
1 Hour Ago
Don't run the sprint sub system on npc's
1 Hour Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
1 Hour Ago
Merge from melee_subsystem_weapons
1 Hour Ago
Some more mild sub system editor speed ups
2 Hours Ago
Bring in both arms on the attack state
2 Hours Ago
Fixed SetParameterLerpAnimatorBehaviour not working
5 Hours Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
5 Hours Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
5 Hours Ago
Merge from parent
5 Hours Ago
Removed on phone animator state and parameter (now handled by subsystems)
5 Hours Ago
Merge from main
5 Hours Ago
Merge from phone_handle_fix
5 Hours Ago
Fixed phonebooth handset position as well
Today
Add PNG sequence/MP4/Prores demo exporter
Today
Add linear/cubic spline camera math utils/jobs
Today
implement atmopshere volumes (bandit camp fog) in RRP
Today
Add demo controls UI
Today
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
Today
merge from prototype -> apartment_complex_monument
Today
fix AnimalFur shader missing g-buffer stencil write
Today
Fixed RustIconEditor text align buttons not working since the tmp update
Today
Initial keyboard prefab setup + folder organisation - all very WIP
Today
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Today
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
Today
merge from fix_deepsea_teleport_consistent -> main
small backpack prefab and material setup
Today
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
Today
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
Today
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Today
Update phrases
Today
Change phrase name for apartment breaking in
Today
FlexElements allow negative gaps
Today
Monument info popup baseline
Today
Set display floor number for basement elevator
Today
Set floor display numbers in the apartment elevator shaft
Today
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
Today
Ridable horse prefab
Today
Add icons for elevator floors
Today
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
Today
update apartment_complex_monument/prototype
Today
Update test lists
Today
merge from prototype -> apartment_complex_monument
Today
merge from main -> apartment_complex_monument
Today
merge from lockpick -> apartment_complex_monument/prototype