137,850 Commits over 4,505 Days - 1.27cph!
Halved heavy fuse spawn rates
Added heavy fuse to underwater lab crates
Added 10 cloth to Pool table crafting recipe
crateFireDuration 120 > 300 seconds
merge from copy_changeset
Add copy_changeset command, copies current client and server version to clipboard
merge from automated_testing
Fix a chainsaw unscrew-cap sound definition error
merge from automated_testing
Fix 40+ cases of an animation event referencing a non-existant effect prefab, causing warnings ingame
Most old/unused/not needed so deleted the anim event, some pointing to incorrect folder
All tests pass, from now this can alert us if a new DoEffect event is not set up correctly
Correcting CCTV/Targeting computer extra spawn
Reduce tech trash quantity in Satellite crates
Fix fuel generator missing physics material, fix the static one in gas station clipping into the ground
Also move it slightly as it was making access to a loot crate spawn awkward, S2P gas station
Fix gas station loot spawn switcher not immortal
Fix pool table and dartboard researchable
Fix a mesh not readable thats used in a particle system in power plant fx
Testlist
merge from moustache_bag_fix
Fixed old movember moustaches using the legacy burlap sack world models
Thruster module Icon setup
merge from PlayerMaintainedMonuments
Launch site control panel area lighting progress.
Merge from PlayerMaintainedMonuments
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
satellite control computer sounds
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Fix some airfield terminals NRE's when loading a save in client+server
Delete some unused powergrid classes
Fix turbine loop sound sometimes not playing
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame
Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support
Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments/powergrid
Improved powerline pole prevent building triggers, no longer able to place pookies on them
This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles
https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Setup powered turbines at launch site
Fix turbine smoke particle LOD component making it visible when it shouldn't be
Setup powered turbines in water treatment plant
Merge from PlayerMaintainedMonuments
Fixes for turbine FX switching toggle whilst toggle already in progress
Merge from PlayerMaintainedMonuments/satellite_crash_audio
Editted audio files pitch variations
Added audio support for satellite crash and new sound for the fall and explosion :collision:
merge from ddraw_panels_fix
merge from ddraw_panels_fix
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general
Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4
After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
fix NREs in screenshot.takescreenshot/takehiresscreenshot