reporust_rebootcancel

156,975 Commits over 4,566 Days - 1.43cph!

25 Minutes Ago
Scrap king skin texture progress / modified the layout to be slightly less busy
52 Minutes Ago
Merge from render_pipeline_testing
53 Minutes Ago
Merge from main
55 Minutes Ago
Merge from vcc
57 Minutes Ago
Update gamepad_manifest command to work in builds
1 Hour Ago
Setup hot overlay and doublevision effect
1 Hour Ago
Fix frost post effect to match BIRP
3 Hours Ago
Actually make that readwrite
3 Hours Ago
Change deferred light pass from WriteAll to Write
3 Hours Ago
Merge from hemp_colour_swap
3 Hours Ago
Added the settings option
4 Hours Ago
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed Removed an unused LOD level from the hemp collectable
5 Hours Ago
Merge from sprint_metabolism
5 Hours Ago
Double calorie/fluid consumption when sprinting, controlled by server.sprintmetabolismscale (2 by default, set to 1 for legacy behaviour) Also added a missing partial to EffectRecycle
6 Hours Ago
Fix distance flares getting (permanently?) stuck off sometimes
Today
merge from fix_switch_ammo_reload -> main
Today
Test to prove it's fixed
Today
Fix guns with partial reloads (shotguns) not reloading all the bullets after switching ammo - example: 4 buckshot loaded, switch to slugs and it only reloads 4
Today
Merge from SpiralStaircaseFix2
Today
▋██▊▉▆ ▊▊▍▇ ▌█▉▉▆▍▄▍▅▇▄█▉▌▋▉▍▇▍▋▋▆
Today
Merge from SeedExtraction
Today
Merge from icon_render_legacy_bindpose_fix
Today
Workshop skin textures no longer keep a copy in RAM Downloaded skin textures were left readable, nothing used that copy 98MB -> 0MB RAM with 22 skins loaded ingame
Today
Animator hash
Today
Added support for a base melee to forward signals to a world animator, enabled on shears
Today
reapplied berry extraction, undid another change I accidentally included i
Today
merge from fonts_optims
Today
Added 'Extract' option on berries to get seeds without having to eat the berries. 1 berry gives 1 seed.
Today
▉███▄▉ ▆▊▋▊ █▊▋▇▆▊▌▋▌▉▊▍▌▇▋▅▇▅▆▊▅▊▄▅▅▆
Today
▇▅▌▋█▉▊▊ ▋▋▊ ▇▆▅▊▊█▋▊█▊ ▍█▉▄▄█▆▄ ▆▅ █▌▍▇▌▍▉▌▇▍▊ ▍▇█▋▋▋▄▍ ▋▊▇▅ █▇ ▊▇▋█▄ ▇▊▉ ▉▅▉▆▋▋▊▌▍▆ █▍▄▅▄▆▆▋▆▅█ ▉▅ ▋█▍▅▊▌▇▆ ▉▄█▋ ▇▆█▍▆▆▌ ▊ ▄▊▉ ▇▉▆▉▅▇▅▉▄ ▄▍▋▌▌▉▄ ▄ ▉▄▌▌▊▇▋▄▋▌▍ ▌▊▍▅ ▄ ▍▊▊▇▇▆▍ ▇▉█▋▇█▊ ▅▊▅▌▄▄▋▋▋▅█▉██▆ ▊█▅▌▋ ▍ ▅▍▊▋▇▄█ ▆▆▊▇▉▄▋ ▆▋ ▋▌ ▅▆▆▍█▌ ▋▋ █ ▅▍▍ ▊▉ ▋▋▍ ▋█▅▊▍▇██▉ ▅▍▇▋▍▍▊▆ ▊█▋▅ █▋▍ ▊▉▇▇ ▆▍▋▌ ▇▋ ▉▆▊▆▅ ▍▋ █▍▋ ▌▇▊▆▄▇ █▌ ▇▍▌ ▇▋▆ ▄▇▄▅ ▆▉▇▅▄▄▇ ▊▄▍▉█▍▋ █▍▄▆▌▄▇▌▉▌▉▇ ▍▆▉█▆ ▋▍▊▆▇█▋ ▇▊▌▇▇ █▇▌▄▄▌▋▅▋█▍ ▌█▍ █▉▊▅▅▅▉▋
Today
Fixed our static font being set as readable The atlases are only in VRAM now, saves another ~42MB RAM
Today
Fixed fonts duped in memory: - the interaction toast in bootstrap was using the non bootstrap version - TMP Settings was referencing Roboto which was pulling the entire chain Saves around ~60MB VRAM and ~30MB RAM
Today
Add uploading of signs / sculptures / voicemails to our backend - simple retry: try 1x per minute, give up after 5x attempts
Today
Apply the same hierarchy flattening from S2P on all prefabs in PrefabPreProcess (only at bundle time, skipped in editor by default) Fix some edge cases in the hierarchy flattening logic
▍ ▍▉▉█▇▌▉▄▌▍▍▉▌▆▍█▇▍█▇▋▍ ▌▍ ▅▅▌▌
▆ ▆▆▊ ▇█ ▌▄▍▉▆▍█▆ ▍▇▊▋ ▊▍▅
▋ ▄▉▇▍ ▊▇▉▌▅ ▉▅▋ ▊▆ ▋▆▅ ▊▉▄▇▆▇▍ ▋▉▊▅▆▉▉ ▍▅▆▋ ▇▉ ██▊▊ ▋▅█▇ ▆▉ ▍▇▇▅ ▍█ ▄█▋ ▅ █▆▄▋▇▉
Today
merge from cui_allui_fix
Today
Improved panel unregistration performance
Today
▉▊▍▊▇▊ ▋█▌▆▊▍▆▉▊ ▋▌▅██ ▍ ▇▍▉▅▉▊ ▊▍▌▊█▊▍█▇▋▄▅▍▉█▅▆▆▇▉ █▆ ▇█▉▅ ▌█▆▋▇▉▋ ▍▅▉ ▄▊▆ ▆▇▅▆▄▋▄ ▉▌▉▅▊▇▌ ▍▆ █▉ ▇▄▆▌ █▆ ▊▇▉▇ ▍█▌ ▅▊▄ ▄▆▇▍▇▊ █▊▍▍▄▄▄ ▊▋▋ ▊▄ ▊▉▍▇▌▌ ▉▊▆ ▋▉█▊▄▍▇▋▋▌ █▆▊▉▉▍▉ ▆▊▆ ▌▉▆▋▌█▅▄ ▊██▇▊ █▋ ▄█▇▍ ▄▋▌▄▌▅▋ ▄▍██▆ ▊▍▇▇▅ ▇▊▋▊▌▇▄▆▇▄▉▅
Today
merge from fix_cookable_created_alloc -> main
Today
Fix ItemModCookable allocating a new delegate every time an item is created
Today
█ ▌▋█▊▇ ▄█ ▅▄▆▆▄ ██▍▇ █▆▅▅▌▍█ ▉▋▉▍▆▍█ ▌▆ ▋▇▅▋▍▄▉▍▌▋▊ ▄▄▉▇▊▉▋ ▌▌ ▉▆▉▍▆▌▍▌ ▅▆ ▅▊▇▍▇▄▇▆▇ ▇▋▅▇▅▇▇▉ ▅▅▇▋▆ ▉▄▊ ▉▋▅█▅▅▊▌▉▉ ▍▊▄▅▆▇▇██▄ █▌▇▊▌▆▋▊▌▉▍▄▇▆▌▆▅▋▅▆▅▇▋▉▇▋ █▍▌▄▇▋▄▍▆▊ ▇ ▉▉▌█▍ ▍▄▊ ▍▇▋▇▄▅▉ ▆▆ ▍▄▄▌ ▇▅▌ ▋▌▌▅▅ ▍▇▄▅▌▊▅▇▋▅▇ ▋▌▇▇▋▉▌ ▌▌ ▉▌▄▆▊▉▆ ▇▄ ▊▅ ▅▍▉▍▍▋▆▅▉█▍█ ▋▊▇▍▍▋▄ ▅▍▍▆▉▄▇▌▉▇▇▋▆▄▄▆▋▆▇█▄▇▋ ▆█▉ ▇▇▉▆▉ ▇▊▍▉▅▅ ▊▍ ▌▉▍▊▋ ▅▊▋ █▊█▉ ▊▉▇▄▌▅▋▌ ▄▋ ▍▆▆▋ ▄▅▆▉▌ ▄▅ ▇▉ ▌▄▊ ▍▄▋▌▍▊▄ ▋▍▋ ▇▍▋ ▄█▋▍▅ ▊▊█▄ ▄██▌▌▇█ ▇▄█▍▅▆▊
Today
merge from cui_allui_fix
Today
Fixed CommunityEntity.AllUi list accumulating endlessly and only clearing when reconnecting to a server; it now validates the list and removes null entries on panel destruction Added admin-only `communityentity.print_alluis` for debugging, codegen Before: https://files.facepunch.com/raul/2026/October/13_20-59-InsistentSiamesecat.mp4 After: https://files.facepunch.com/raul/2026/October/13_21-14-GlamorousBalloonfish.mp4
Today
first pass on restore tool - old tattoos that are faded can be painted with this tool to restore their colour to full without needing to be fully redrawn
Fix some weird/stuck crosshairs on the rear turret
Today
another fix for third person crouch anim playing when dropping off ledges