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6,086 Commits over 1,127 Days - 0.23cph!

5 Hours Ago
Gameplay WIP. Dealer makes his play. Some work on end-of-round scoring.
Today
Custom PlayersInRound() IEnumerator prevents having to check HasUserInCurrentRound all the time in card game foreach loops. Other WIP.
Today
Merge Caboose -> Blackjack
Today
Merge Main -> Caboose
Today
When you shoot the locomotive bell, it goes ding
Today
Gameplay WIP
3 Days Ago
A more aesthetically pleasing dealer value display
3 Days Ago
Ignoring a workspaces.db file that a VS extension uses
3 Days Ago
Merge Main -> Blackjack
3 Days Ago
Larger locker interaction collider in the camper
3 Days Ago
Stopped fixcars command still filling engine parts in destroyed vehicles
4 Days Ago
Gameplay WIP
4 Days Ago
- Don't send the dealer's hidden card to the client at all until the end of the round - Widget shows dealer's score
4 Days Ago
A few fixes
4 Days Ago
Players can bust (value over 21). Round can end with only one player left.
4 Days Ago
Stand/Hit actions
4 Days Ago
Fixed All In not working
4 Days Ago
Add support for going all-in. WIP basic actions and turns.
5 Days Ago
Calculate score for player's cards and show it in the UI
5 Days Ago
CardGamePlayerWidget now has a dynamic layout. Added optional extra area, will be used to show the player's card value in Blackjack
5 Days Ago
Fixed bet not submitting
5 Days Ago
If in editor, auto-give the player some scrap when they play a card game (similar to how vehicles get free fuel).
5 Days Ago
Allow changing dynamic bet amount with mouse wheel
5 Days Ago
Merge Main -> Blackjack
5 Days Ago
Disabled vehicle collision on pumpkins
5 Days Ago
Fixed white berries too
6 Days Ago
Force-quit anyone who didn't place a bet during the initial phase timer
6 Days Ago
Move table-destroy payout code to the base CardGameController
6 Days Ago
Stopped Rust complaining about not understanding the command line args that Unity is automatically adding ("licensingIpc", "hubSessionId" etc)
6 Days Ago
Reduced "Rust+ companion server connectivity", "Failed to find DungeonGridRoot", and "Failed to find DungeonBaseRoot" errors to warning level when in editor (prevent spam in game window).
6 Days Ago
Display bets correctly for Blackjack in the widget.
6 Days Ago
Text edits
6 Days Ago
UI text work
6 Days Ago
Lower Blackjack mount eye pos so the player doesn't feel like they're inhabiting a wacky waving inflatable tube man when they look straight down
6 Days Ago
Moved the poker-specific stuff in CardGamePlayerWidget into TexasHoldEmUI
6 Days Ago
UI action phrases for Blackjack game actions
6 Days Ago
Center Blackjack cards in the UI
6 Days Ago
Deal the rest of the initial cards, hide only the second on the dealer's cards
6 Days Ago
Show players' cards in Blackjack
6 Days Ago
Moved various objects away from the Ragdoll layer, so that we can allow actual corpse ragdolls to collide with vehicles while still having vehicles pass through small plants and bushes Debris is generally the best alternative as it matches Ragdoll in that player collision ignores it, and player interaction detects it. The main difference is Debris ignores bullets and Ragdoll does not, so large solid objects can need a different option. Summary of changes: - Pumpkins, potatoes, hemp, corn, berries moved from Ragdoll to Debris. - Generic item drop containers moved from Ragdoll to Debris. - Various special event collectables moved from Ragdoll to Debris. - Some vehicle storage containers moved from Ragdoll to Vehicle Detailed. - Wood-Collectable and Halloween-Wood-Collectable moved from Ragdoll to World (unlike Ragdoll, the Debris layer ignores bullets, so large solid objects shouldn't use Debris). - GrowableHeatSource, GrowableGenetics, and CeilingLight now look for growables on the Debris layer instead of the Ragdoll layer.
6 Days Ago
Blackjack initial card deal, saving last actions
7 Days Ago
Remove my DoPrepareAll method. This is in fact one already, not easily detectable as it works via reflection.
7 Days Ago
Merge Caboose -> Blackjack. I promise this is the last merge today.
7 Days Ago
Result of running DoPrepareAll on this branch
7 Days Ago
Merge again
7 Days Ago
Fixes from running DoPrepare on everything. Why is it exclusively my stuff that needed it 😓
7 Days Ago
Cherry pick my DoPrepareAll method
7 Days Ago
Fixed my DoPrepareAll method not saving its changes - added EditorUtility.SetDirty
7 Days Ago
Added a static method to the Tools menu that runs DoPrepare on all BaseNetworkables at once
7 Days Ago
Fixed train wagon loot needing a DoPrepare as well + other fixes