145,813 Commits over 4,444 Days - 1.37cph!
Implement lockpick mechanic on rentable vending machines
Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
Remove upkeep scaling based on the contents by adding convar for `rentscaling`
- default to `0` (turned off)
Swap EntityRefs to Syncvars, remove synced NetworkableIds
Merge from containerioentity_sorting
Fixed non local players missing some animations for melee weapons
Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
Merge from PlayerRigUpdate2
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Updated Facepunch.Steamworks
InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
Fixed animation warnings on torch
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high_level_networking_improvements -> main
Mark a few more clan UI methods as UnityEvents
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
merge from prototype -> apartment_complex_monument
Add EntityRef support to our RPC source generator
Merge from prop_assetscene_split
Split the props asset scene into two, one for commonly used prefabs and one for the rest
Should help improve load times on most servers with modded maps by cutting down the number of prefabs that load
Update files that are showing as different from main
Merge from m16a2/turret_burstfire
Restore missed change in last commit
Cache the invoke delegates in AutoTurret.Server
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal
Restore changes from merge
maintaining gas station spawns better car parts (w mockup prefab)
Update(tests): add TerrainHeightMap unit tests that cover GetHeight + GetNormal and their variants
Tests: ran unit tests, some failures are unexpected
Make ElevatorStatic partial
Remove guest functionality of apartments: only have owners and only the owners can open and close the doors
- if you want to share apartments with your friends, either be in the room or make a proper base
Fixes for burst firing in turrets, seems to work okay now
Add a warning log if the next scheduled firing time in a turret is < the attack cooldown on the attached weapon as this fucked me. Should catch if it still occurs
Add a computer storage entity, spawn it as child.
Interface with storage entity for powering up.
Added new storage prefab.
Codegen
Pool mini game 3p anim update and vm anim set block out
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Add EntityRef SyncVar support
Switch from hardcoded tech trash define to ItemAmount
got ui2 sculpture admin panel working
Manually lowered bear trap bounds and removed the mesh filter from the server trigger. Test passes
MonumentInfo auto fill tweaks
Created all monument info scriptables