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136,644 Commits over 4,474 Days - 1.27cph!

13 Minutes Ago
merge from darts_game
16 Minutes Ago
more darts fixes - thrown darts stick into the board better, with more accurate point-tip rotation - scores now wipe and restart instead of scrolling - switched dart score sending to client authl, there's no stakes so it's all good to do so - zoom is now permanently enabled - busted turns grey out the text on the scoreboard to indicate that it was a bust - added second collider to the board for better dart collision (was going through board rarely) - prefab fixes and tweaks
17 Minutes Ago
Merge from PlayerMaintainedMonuments/powergrid
18 Minutes Ago
Fix NRE from powerplant fuse boxes when loading a server save
22 Minutes Ago
Building the server bundles now exports the test list
37 Minutes Ago
merge from vehicle_emojis
38 Minutes Ago
Allow vehicle icons to be used as emojis in chat https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
47 Minutes Ago
Fix one more collision issue
57 Minutes Ago
Fixed prefabs with cursed YAML, failing some tests
1 Hour Ago
merge from main
1 Hour Ago
added spawn point and puzzle zoo map
1 Hour Ago
Added a safeguard for TestScenario out of range errors
1 Hour Ago
merge from main
1 Hour Ago
more profiling
1 Hour Ago
Resolved more CanvasRenderer warnings
1 Hour Ago
Fixed Pie pool leak
1 Hour Ago
Premium FAQ modal, some fixes
1 Hour Ago
Flare animation updates
1 Hour Ago
fixing missing terrain data & textures on empty testmap
1 Hour Ago
merge from fix_alt_loot_clothing -> main
1 Hour Ago
Remove unused field + comments
1 Hour Ago
Update test list
1 Hour Ago
merge from hackweek_cui_tooltips
1 Hour Ago
Use query grid.
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
SkinViewer2 prefab RRP fixes after merge
1 Hour Ago
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes
1 Hour Ago
statuib medium b update
1 Hour Ago
merge from main -> fix_alt_loot_clothing
1 Hour Ago
Fix compile error + rename field
1 Hour Ago
Founders Door - lowpoly, textures, lods, gibs
1 Hour Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
1 Hour Ago
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
1 Hour Ago
Update testlist
2 Hours Ago
Start of snapping to existing fences. Fix delete visuals.
2 Hours Ago
Update test list
2 Hours Ago
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
2 Hours Ago
Merge from main
2 Hours Ago
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
2 Hours Ago
Fix NRE from ConstructionError.Log() for players without connections (for tests)
2 Hours Ago
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
2 Hours Ago
Whitespace fix for BRP_BloomPass
2 Hours Ago
Update(tests): patch MapMarkerMissionProvider Tests: TestMTSave passes (down to 2)
2 Hours Ago
Codegen
2 Hours Ago
Update: TestServer now initializes PaintballColorLookup.instance Tests: TestMTSave - 5 -> 3 fails
2 Hours Ago
Bugfix: make TravelingVendor.Save MT friendly - get rid of wheel flags processing, they were updated on server and sent over, but not used - cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway) - use manually interpolated steeringAngle instead of querying the wheel collider Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
3 Hours Ago
merge from main
3 Hours Ago
Snap render reduced size. halved fence height.
3 Hours Ago
merge from main
3 Hours Ago
Add more items to ItemManager.Items to make tests easier