reporust_rebootcancel

159,238 Commits over 4,597 Days - 1.44cph!

3 Hours Ago
Merge from main
4 Hours Ago
BaseProjectiles will now always reset the hold type (and trigger the deploy animation) in third person when equipped, even if the player already had a matching weapon with the same animations equipped Fixes the reload continuing in third person when switching between identical guns
4 Hours Ago
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5 Hours Ago
Reworked sprint metabolism system (for next wipe, todays wipe is just the flat 10% penalty) Increased sprintmetabolismscale to 1.3 (30%) Scale is now decided by a new stat on armour - Sprint Effort Added Sprint Effort to the more effective armour items - Roadsign, Heavy plate, ballistic WIP values for now: Metal facemask + chest plate + roadsign kilt + roadsign gloves = 100% Heavy Plate set = 100% Ballistic set (helmet + vest + legs) = 75% Wood set = 40% Naked, burlap or cloth basics = no penalty at all
5 Hours Ago
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Fixed Tomaha snowmobile throwing an Unsupported Type error when geetting prepared
5 Hours Ago
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6 Hours Ago
Testing out converting our voice and radio streaming process to use Unity's new IAudioGenerator interface, performance seems underwhelming (our existing implementations are pretty fast) Just parking on a branch for posterity
Today
Fixed hoppers not collecting body bags
Today
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build fix
Today
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Fix harmless ch47 sounds NRE when disconnecting from a server
Today
fix laser stretching in laserjobs
Today
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Today
Merge from ballista_bolt_fix
Today
Fixed ballista bolts not working (regression)
Today
remove stray sound anim event with no sound assigned from shears deploy
Add search utility to tech trees https://files.facepunch.com/martynchapman/2026/November/04_22-38-LuxuriousHydatidtapeworm.mp4
Today
Merge from audio_import_changes
Today
Mark all animal footsteps and cow moos as decompress on load
Today
fix melee subsystem nre
Add dynamic monument map marker entity, which can change label text and position at runtime
Today
Merge fixes
Today
Merge from rustplus_remove_direct
Today
early out water caustics where surface mask is 0 (no water)
Today
increase water foam indirect lighting contribution so it's actually visible in shadow
Today
fix turn in place rotation getting set twice per frame in first person leading to pops
Today
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Today
Fixed landlocked lakes near the spawn beach sometimes creating valid spawn points, players can now only spawn on true beaches. Also fixes lighthouses spawning inland and not off the beach. PlaceMonuments and SpawnHandler both use an outside-in floodfill ocean check to distinguish inland ocean topology with real connected ocean.
Today
Extended the Rail Lift stage to also fix any floating rails (pre-existing to cs170256), this could happen at a junction where one rail goes uphill but the lower rail sculpts terrain from underneath the other.
Today
first pass at npc routines + editor authoring
Today
fix water wheel menu NRE
Today
fix edge case swimmingNPC and simpleShark look rotation zero error
Today
added "pinSlack" field to ragdolls/corpses to prevent small ragdolls stretching up to 1m past their pins seagull corpses can now float
Today
Update: include assetscenes in contentdir build Back to 43k assets, 14.3GB output Tests: build server content dirs
Today
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Today
Update: use a whitelist to reduce the amount of rogue assets that make it into server ContentDir builds Shrinks builds from 16.5GB to 9.1GB (44k -> 32k assets) Tests: ran build
Today
Simpler fix for the lighthouse crate spawning inside the ground, S2P lighthouse
Today
Removed unused shaders and removed the GrabPass from the optimized blur shader
Today
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Today
merge from main
Today
Removed all BiRP only subshaders that previously handled GrabPasses
Today
added seagull head trophy to huntingtrophy small prefab. Added a head dispense to the seagull corpse prefab.
Clear unused reloadSounds array Fix not always using intended automatic fire rate whilst placed in a turret
Today
fix tattoo file storage after merge from main
Today
Restore alien costume sitem meta guid, changed in 167536 making it uncraftable