reporust_rebootcancel

154,287 Commits over 4,536 Days - 1.42cph!

11 Minutes Ago
Merge from main
11 Minutes Ago
Cleanup
27 Minutes Ago
nan_waterheight_fix -> main
28 Minutes Ago
Merge from main
31 Minutes Ago
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
36 Minutes Ago
Ladder hatch gibs
1 Hour Ago
merge from main
1 Hour Ago
merge from automated_testing
1 Hour Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
1 Hour Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
1 Hour Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
1 Hour Ago
merge from main
1 Hour Ago
- 3p subsystem for pipe wrench
1 Hour Ago
Updated Beef Meat Icon
1 Hour Ago
frog anims updated
1 Hour Ago
merge from main
2 Hours Ago
Merge from render_pipeline_testing
2 Hours Ago
- Set up unique 3p subsystem for hammer
2 Hours Ago
Merge from main
2 Hours Ago
Merge from depth_based_light_binning
3 Hours Ago
mrege from main
4 Hours Ago
Merge from main
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Merge from coveragequery_nre_frame_fix
Today
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
Today
Merge from legacy_anim_deletes_oct_2026
Today
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
Today
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
Today
Merge from new_recipes
Today
Added temp icons
Today
merge from main -> base_occlusion
Today
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Today
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
Today
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
Fix NaN values sometimes being generated for water level
Today
Fixed workbench recipes not resetting between domain reloads
Today
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
Today
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
quick_join_fix -> main
Today
Merge from decal_renderlod_collapsing
Today
Merge from legacy_anim_deletes_oct_2026
Today
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Today
Remove paintball gun anims
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
Today
Added subsystems to knives and one handed melee weapons
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
Today
Codegen
Today
Make sure that disabling room occlusion after enabling it cleans everything up - we want all face definitions to be destroyed after disabling so we can re-initalize everything properly - if initialization fails, only try once instead of getting stuck trying every frame
Fix the quick join menu not showing any entries