reporust_rebootcancel

155,460 Commits over 4,536 Days - 1.43cph!

22 Minutes Ago
removed unneeded scope attachments from entity prefab
25 Minutes Ago
merge from critter_animals
29 Minutes Ago
fix critter bugs - frog animator error on spawn/despawn - spamming log for turtles when unpausing - jellyfish population not spawning in jellyfish
1 Hour Ago
Shears first pass animations and set up
1 Hour Ago
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
1 Hour Ago
Fix deploy anim when swapping from torch to building plan
1 Hour Ago
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1 Hour Ago
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
1 Hour Ago
1 Hour Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
1 Hour Ago
Fix lead breaking easily, show sheep genes, fix tests
1 Hour Ago
Fix some tests
1 Hour Ago
Optimised sheep and lamb textures sizes
1 Hour Ago
Added client side player movement blocker colliders to all livestock animals. They only collide with players
1 Hour Ago
cherry pick 166226 fix
1 Hour Ago
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
1 Hour Ago
Fix sheep idle baa sounds not working, they became unlinked
1 Hour Ago
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
1 Hour Ago
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1 Hour Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
1 Hour Ago
Allow consumables to override the calories provided to the biofuel generator
1 Hour Ago
merge from Livestock_animals
1 Hour Ago
exported updated nailgun refesh vm anims
2 Hours Ago
Added sound events to viewmodel reload
2 Hours Ago
Merge from airwolf_repairable_pad
2 Hours Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
2 Hours Ago
set up new worldmodel prefab
3 Hours Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
3 Hours Ago
Adjust UI inventory blur to use new grabpasses
3 Hours Ago
Merge from main
3 Hours Ago
merge from analytics_signs -> main
3 Hours Ago
Add "frame number" so we know which frame of a neon sign is being modified
3 Hours Ago
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
3 Hours Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
3 Hours Ago
Add analytics for signs being painted
4 Hours Ago
merge from sentry_background_thread_errors -> main
4 Hours Ago
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
4 Hours Ago
merge from jungleanimals_spawn_fix
4 Hours Ago
fix for cinematic idle prop rotation + sprint idle arm fix
4 Hours Ago
Comments
4 Hours Ago
merge from sentry_background_thread_errors -> main
4 Hours Ago
Remove downsampling from explosion overlay
4 Hours Ago
Merge from main
4 Hours Ago
Merge from main
Rin
4 Hours Ago
merge from terrain_hole_depth_fix
4 Hours Ago
Client timeout 20m, server timeout 5m
4 Hours Ago
Give background thread errors a larger time window so we can guard more against spam
4 Hours Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
5 Hours Ago
Cleanup
5 Hours Ago
Merge from main