154,670 Commits over 4,536 Days - 1.42cph!
Tweaked power phase requirements
Tweaked loot spawn types
Fixed bad map topology in harbor_1
added colour mask slot to crittermovement and environmentfishcritter shaders for crab
Pipe/wire pass for random room i (small)
edited grenade vm pullpin anim so the pin does not momentarily appear on screen after its pulled as it blends to throw ready idle
Halloween Wallpapers - texture update
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Minimum of 1 fuel for even worse foods (grubs)
spooky halloween decor pack steam item
- Description
- Crafting costs
- Tech tree
Updated huntingtrophy prefab to allow different sheep colourings to display correctly.
Update: HttpImage - pick a higher mip, seems to look better when downsampled
Tests: navigated to pack overlay page
- Have to restir after adding new food
- Show a little pop animation in the loot panel ui to show its been reset
- Make 'electircity required' show in red
- Turn off lamp and indicator if theres no power connected to the biofuel generator
- "stirring" -> "stirred"
Mask sheep face when shaving (only disappear when fully shaved), have shaved areas more organic looking and wavy
Add emissive indicator lights:
- green flashing when done (fuel in and not food)
- green when cooking normally
- solid red when no food (to show its burning power)
- red flashing when needing to be stirred
Update: reimplement shop.unloadAssets convar
Tests: set it to 0, navigated to shop and out, confirmed bundle was still loaded via listdynamic, set to 1, confirmed it was gone via listdynamic
Merge from airwolf_repairable_pad 🚁
exported edited frog anims
Clean: get rid of icon precaching from store bundle
All bundle assets are now loaded on demand, so this code was both useless and harmful
Tests: navigated through store with failloads 1 - all images present
Adjust helipad repair requirements
Code support for latest art assets
Adjust convar behaviours
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden
Tests: navigated to DLC tab with delay and failloads convars
Moved steam skin bundle updates to Tools / Update / Skins List
Added a warning + button in the inspector when a bundle is not in the list
Renamed to steamskinbundles
Optim: lazy load fallback sprite for DLC item view
Tests: opened DLC tab of store with failloads 0 and 1
created and populated spooky_halloween_decor_pack bundle sitem
Fix sheep failing the network range audit tests
Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
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Update: HttpImage - add support for different configured images from 1 url
Fixes overlay page using downsampled mip for full screen image because 2 httpimage comps share an url
Tests: navigated to crossbow pack overlay and clicked 2nd button
Machete vm animation polish pass
update for the underground train stations
Helipad repairable prefab update / cleaned up helipad prefabs
Bugfix: StoreItemOverlayPage - fix invalid refcounting
- also get rid of gallery sprite fallback when loading from url
Tests: inspected refcounts during opening and closing of overlay
Helipad torn tarp materials and mesh tweaks
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Bugfix: HttpImage - avoid duplication of refcount
Tests: inspected refcounts of textures after opening pack overlays
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
Bugfix: HttpImage - only flush stale texture cache when refcount is 0
Fixes sprites being nuked during some interactions
Tests: navigated to pack overlay and clicked through bottom buttons