156,294 Commits over 4,566 Days - 1.43cph!
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fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
Container tests, opens every container in the game
Deleted furnace_static, its unused and cant be opened
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Description pass and cleanup
Merge from render_pipeline_testing
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
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Cows moo less: idle animations can now be weighted
wip viewmodel anims, animator updates
electronic chessboard;
- textures updated
- material updated
Some cleanup, converted some old tests
merge from PlayerTurning_Animations
fix gun jitter when turning anims are playing
Add clear anim events to flare
merge from PlayerTurning_Animations
enable tip by default again
Fixed copypaste erroring when pasting invulnerable entities
- Flare 3p anims now use the grenade animation subsystem
- Flare player model controller is an override of the grenade controller
- Add drop state to flare viewmodel anim controller
- Survey charge player model anims gets its own controller rather than using the molotov controller
- Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits
- Convert molotov to use grenade subsystem
biofuel_generator_pool_fix -> main
Fix biofuel generator pooling bug
merge from buildingplan_deploy_fix
firecracker drop vm anim edited
Fix incorrect shot settings
merge from wounded_sound_fix
update softcore_tc_limit/map_icons
Minor shadow changes/fixes
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Merge from livestock_animals
Fix viewmodel drop animations not playing for spectators
Merge from livestock_animals
Merge from render_pipeline_testing
Reapplied MenuUI2_Settings prefab changes as they were removed by the merge from main
Fix a 10 year old bug causing the wounded first person sound to never play in builds, only in editor outside the Bootstrap scene
Caused by it getting requested before the SoundManager was initialized, since 2016
Lowered its volume by 50% because it was really loud
https://files.facepunch.com/cipeax/2026/October/07_17-10-DesertedLimpet.mp4
merge from main -> softcore_tc_limit