reporust_rebootcancel

135,954 Commits over 4,474 Days - 1.27cph!

20 Minutes Ago
Removed redundant Unity tools entry
29 Minutes Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
31 Minutes Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
33 Minutes Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
38 Minutes Ago
merge from shield_anim_subsystem
40 Minutes Ago
Added active FX, sounds and env volume to the pipe hole.
52 Minutes Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
1 Hour Ago
designs for underground stations
1 Hour Ago
rock sculpture steam id and placeholder icon
1 Hour Ago
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1 Hour Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
1 Hour Ago
fixed non-interacting single-press interactions triggering SDF rebuild
1 Hour Ago
merge from darts_game
1 Hour Ago
Move shields to subsystems
1 Hour Ago
placeholder sprays for games pack, set up steam ids and unlocks
1 Hour Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
2 Hours Ago
Prevent error spam about _EnvVolumeBuffer
2 Hours Ago
placeholder games wallpapers
2 Hours Ago
Adding sheep rig and animation exports
2 Hours Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
2 Hours Ago
Prevent DoF from rendering on non-game cameras
2 Hours Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
3 Hours Ago
Prevent the blur optimized effect from running on non-game cameras
3 Hours Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
3 Hours Ago
Fixed the blur issue on the skin viewer camera in RRP
3 Hours Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
3 Hours Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
3 Hours Ago
Stop pool dismounts making you fly
3 Hours Ago
Stop players feet clipping into the ground whilst playing pool
3 Hours Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
3 Hours Ago
Merge from conversation_typewriter_fixes
3 Hours Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
3 Hours Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
3 Hours Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
3 Hours Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
3 Hours Ago
Updating arrow world model prefabs
3 Hours Ago
LOD states for damage states (lockers)
4 Hours Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
4 Hours Ago
texture optimisation
4 Hours Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
4 Hours Ago
merge from smallbackpack_workshop_setup (missing .meta)
4 Hours Ago
Compile fix 2
4 Hours Ago
wooden crate 2 lods and gibs
4 Hours Ago
Fix pooltable collider NRE
4 Hours Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
4 Hours Ago
Added disclaimer text on the pooltable
4 Hours Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
4 Hours Ago
Null check player in RPC_FireThruster
4 Hours Ago
backpack model.meta
4 Hours Ago
Fixed compiler errors from merge