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8,210 Commits over 1,583 Days - 0.22cph!

2 Days Ago
Merge ServerSideRagdolls -> main
2 Days Ago
Fixed lerp no longer working on SS ragdolls due to parent ent assignment order bug
2 Days Ago
Server-side ragdolls now collide with the AI layer (horses etc)
2 Days Ago
- Fixed body position and rotation not being set correctly when player dies while mounted. - Only store bone names once. - Assign missing param.
3 Days Ago
Combine all bone pos data into one parent ScraptableObject as it was getting out of hand with all the mounted poses. Refactoring etc.
3 Days Ago
Added bone position data for all 31 mounted poses, and updated the others.
3 Days Ago
Merge Main -> ServerSideRagdolls
3 Days Ago
- Disable ragdoll parenting in scrap heli, behaviour seems a little better overall this way. Also matches dropped item behaviour. - Adjust scrap heli prevent movement colliders.
3 Days Ago
Remove desktop.ini files added in 90510 (Alistair pls)
3 Days Ago
Merge ServerSideRagdolls -> main
3 Days Ago
New PreventMovement colliders for submarines. These occupy a niche between the big chunky world colliders for physics and the very detailed colliders for bullets, helping with player, dropped item, and ragdoll physics interactions.
3 Days Ago
Enable Prevent Movement layer collision when server-side ragdolls are enabled
4 Days Ago
Test map cleanup
4 Days Ago
Merge main -> ServerSideRagdolls
4 Days Ago
Fixed RPCSyncJoints being editor only
4 Days Ago
Merge ServerSideRagdolls -> Main. On by default, but can be disabled with 'serversideragdolls false' if needed.
4 Days Ago
Revert to letting corpse getting destroyed if parent is destroyed, due to errors on the trigger when destroying parents. "Cannot set the parent of the GameObject '{corpse}' while activating or deactivating the parent GameObject '{parent}'."
4 Days Ago
Improve dropped item behaviour when parent is destroyed
4 Days Ago
Don't destroy ragdolls when parent is destroyed
4 Days Ago
Merge ServerSideRagdolls -> Aux2
5 Days Ago
Serversideragdolls convar now also adjust physics layer collisions, and is properly replicated + saved
5 Days Ago
More solver iterations for server-side to compensate for 16Hz. Greatly reduced jitter
5 Days Ago
Simplified ClientInit, less duplication
5 Days Ago
Finally fixed player neck bone issues properly for both client and server side ragdolls. Will try to clean this up a bit more.
5 Days Ago
Revert 90141, fix client-side ragdoll neck issues
5 Days Ago
Merge main -> ServerSideRagdolls
6 Days Ago
Make sure dropped items that are actually stuck in something never reawaken (fixes stuck arrows falling off)
6 Days Ago
Merge ServerSideRagdolls -> Aux2
6 Days Ago
Slight change to buoyancy shouldSleep rule
6 Days Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
6 Days Ago
Add a ray check like DroppedItem has
6 Days Ago
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
7 Days Ago
Merge main -> ServerSideRagdolls
9 Days Ago
- Commit missing constant for the previous commit. - Apply parent velocity to dropped items when they return from being kinematic. Sadly we can't really simulate physics in local space, but this seems to be a good enough workaround to stop them flying off
9 Days Ago
Include Harvestable layer in the stability notification to have it still notify kinematic dropped items (they may want to wake up)
9 Days Ago
Call OnPhysicsNeighbourChanged immediately if the parent is moving fast. Fixes a time delay on the queue causing the event in an old location, sometimes missing objects out
10 Days Ago
Set check freq to 15
10 Days Ago
Compile fix
10 Days Ago
Moved some vars, increased SLEEP_CHECK_FREQUENCY to 20 seconds
10 Days Ago
Remove debug DrawRay
10 Days Ago
Periodic raycast check to reactivate kinematic dropped items if needed
10 Days Ago
Cache sleep check, fix server call
11 Days Ago
Re-enabled Tugboat deployment for the Twitch Rivals desk
11 Days Ago
Merge Twitch_Rivals_IV -> Main (desk updates)
11 Days Ago
Fixed chair collider width
11 Days Ago
Only do the checks while parented
11 Days Ago
A couple of small fixes
11 Days Ago
Reinstate 84733, let's try this again
11 Days Ago
Simplified BaseCorpse ClientInit, things seems to be stable now.
11 Days Ago
Introduced IsVisibleAndCanSeeLegacy, an old version of IsVisibleAndCanSee with prior behaviour. Applied it to ItemModProjectileRadialDamage to fix explosive ammo damage to construction