145,543 Commits over 4,444 Days - 1.36cph!
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Fixed electric heater appearing ON after leaving and re entering network range
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Prevent unoccupied rooms from being broken into
- link apartment doors -> apartment on the client
merge from buildingerrors_fix
merge from console_localtime
merge from stackedsteamitems_fix
neon carpet textures and icon update
ornate frame canvas gloss tweaks, made less glossy
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
toned down wrinkles on canvas a bit
Bunch of skin viewer framing fixes
Fixed stacked steam items showing as one single item in the steam inv menu
fixed industrial auto turret laser position
merge from workshopskinnable_metal_shop_front
Fixed console logs using UTC time instead of local time
Metal shop front , set up for workshop. Changed to two materials - front and back
Fixed the popping issue with the wood stove. I was using meshlod on a mesh that had the number of materials change. I had to use RendererLod instead. That solved it.
Add support to break into rooms with a master key
- one time use
- takes 10s to break in
- gives 5m access
- can steal stuff from the rooms in that time
- can let yourself out of the room if you are left inside
Update: use dirty indices for copy
Test: none, trivial change
Glowing Wallpapers - ceiling stars update, initial setup for wall version
Update: propagate PlayerServerStates down to Antihack methods
- updates unit tests for changed API
Tests: unit & perf tests, ran around craggy
Add apartment master lock for breaking into apartments
added reverb settings and zones to all different apartment sizes
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
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Remove root transform name from path to gibs, was unnecessary and caused trip ups
oxygen_ui_flicker_fix -> main
Proper fix for dodgy flickering oxygen vitals
Caused because we aren't sending as many metabolism updates after the optimizations
pooltable new mesh - texture wip
Cobalt Statue - New collider for the metal parts
Fix monument blockers spawning all their gib stages on death
Disable motion blur because it's still a little broken
Add a simple motion blur implementation
merge from bc_better_scaling
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Fix gibbable paths on vent cage blocker
frontier hazmat warning spam fix