reporust_rebootcancel

137,821 Commits over 4,505 Days - 1.27cph!

1 Hour Ago
Scene dupe lights fix
1 Hour Ago
Launch site control panel area lighting progress.
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
1 Hour Ago
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
1 Hour Ago
satellite control computer sounds
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
1 Hour Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
3 Hours Ago
merge from PlayerMaintainedMonuments
3 Hours Ago
merge from PlayerMaintainedMonuments/powergrid
3 Hours Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Hours Ago
Setup powered turbines at launch site
4 Hours Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Merge from main
5 Hours Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
5 Hours Ago
Merge from PlayerMaintainedMonuments/satellite_crash_audio
5 Hours Ago
Editted audio files pitch variations
5 Hours Ago
Added audio support for satellite crash and new sound for the fall and explosion :collision:
6 Hours Ago
merge from ddraw_panels_fix
6 Hours Ago
Fixed comment
6 Hours Ago
merge from ddraw_panels_fix
6 Hours Ago
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
Today
fix NREs in screenshot.takescreenshot/takehiresscreenshot
Today
ao optimization
Today
added pressure gauge to gearbox asset so theres some visual feedback for players
Today
merge from PlayerMaintainedMonuments -> main
Today
merge from main -> PlayerMaintainedMonuments
Today
merge from water_treatment_plant_maintainables
Today
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
Today
updated scene with lighting changes, removed junk clipping into water tank blades
Today
hook up water treatment plant lighting to powergrid generator
Today
Added posed world model, updated icon
Today
merge from PlayerMaintainedMonuments
Today
merge from game_room_dlc
Today
merge from darts_game
Today
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
game_room_dlc -> main
Add correct pool racking for Shadowfrax
Today
merge from game_room_dlc
Today
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
game_room_dlc -> main
Revert to the old animations for just now (to get around the freaky hit animation)
Today
added postit note to dartboard - updated textures and prefab
Remove pitch variation on turbine sounds
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds