reporust_rebootcancel

145,429 Commits over 4,444 Days - 1.36cph!

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Merge from mfm_u6
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merge from skinviewer_turret
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Fixed auto turret missing cover in the skin viewer
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Merge from main
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Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
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Lighting WIP
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Only allow one shop at a time
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Fixed currency not being deposited in vending machine inventory
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Cobalt Statue - Added cobwebs and foliage to the prefab
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merge from airfield_maintainable_features -> PlayerMaintainedMonuments
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airfield scene to prefab - added mockup maintanables to monument for playtesting
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merge from fix_compile_sim_parallel -> main
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Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
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fixes and improvements, created mockup prefab for playtesting
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merge from videoplayer_fix
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merge from fix_deepsea_terrain
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merge from fix_compile_sim_parallel -> main
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Time how long it takes to fetch define constants
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Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
Rename vent blocker entity for consistency Rebuild manifest
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
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Set correct motion vector shader in RRP settings
force runtime lookups to rebuild from the updated asset
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Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
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delete leftover file from tropical 4, plastic somehow forgot it
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Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
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Cobalt Statue - Added colliders and modified prefab settings
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Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
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Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
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Fixed the final bloom pass's render texture size