reporust_rebootcancel

155,163 Commits over 4,536 Days - 1.43cph!

14 Minutes Ago
Added RustNavmeshModifierVolume to the following vehicles: - Both snowmobiles - Sled - Rowboat - Minicopter - Attack helicopter - Scrap heli - Catapult - Battering ram - Siege tower - Sedan (prevents navmesh from generating on top of them)
17 Minutes Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
18 Minutes Ago
compile fix
23 Minutes Ago
Fix a missing actionstring on one of the intro speech nodes
23 Minutes Ago
Merge from livestock_wool_conversation_fix
26 Minutes Ago
Show a dialogue option enquiring about wool with the livestock vendor NPC regardless of wool in player inventory Various other small fixes to conversation tree
36 Minutes Ago
merge from Livestock_animals
37 Minutes Ago
merge from critter_animals
37 Minutes Ago
jobs error fix
49 Minutes Ago
melee fixes from 3p_melee_animsystem_updates branch
54 Minutes Ago
Melee anim subsystem: stop the weapon sliding out of the hand when you run Added Player_RPropOnly.mask and a third playable in MeleeWeaponAnimationSubSystem that drives r_prop only and never fades with speed, so the arm keeps its run swing but the weapon stays welded to the hand. Switched on via PropMask on boneclub, candycane, machete, salvaged sword, combat & sunken knife,
1 Hour Ago
merge from base_occlusion -> main
1 Hour Ago
merge from Livestock_animals
1 Hour Ago
merge from Livestock_animals/repeltriggers_fix
1 Hour Ago
Remove cow from the repel trigger tests
1 Hour Ago
Merge from livestock_deathfx_fix
1 Hour Ago
Merge from livestock_deathfx_fix
1 Hour Ago
merge from Livestock_animals
1 Hour Ago
merge from Livestock_animals/repeltriggers_fix
1 Hour Ago
Livestock repel triggers tests
1 Hour Ago
Crab walking sound tweak
1 Hour Ago
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
1 Hour Ago
merge from main
1 Hour Ago
merge from powergrid_loot_fixes
1 Hour Ago
Part2
1 Hour Ago
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
1 Hour Ago
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
1 Hour Ago
merge from critter_animals
1 Hour Ago
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
1 Hour Ago
merge from Livestock_animals
1 Hour Ago
merge from main
1 Hour Ago
Fixed GUI errors when using the test runner window causing tests to fail
1 Hour Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
2 Hours Ago
Codegen
2 Hours Ago
fix after merge conflict
2 Hours Ago
merge from Livestock_animals
2 Hours Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
2 Hours Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
2 Hours Ago
add crabs audio integration
2 Hours Ago
Merge from Render Pipeline Testing
3 Hours Ago
compiler fix
3 Hours Ago
Merge: from main
3 Hours Ago
Updated Rabbit lods
3 Hours Ago
Compile fix
3 Hours Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
3 Hours Ago
fix tilted player rotation when exiting mounts
3 Hours Ago
Halloween Wallpapers - texture updates
3 Hours Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
3 Hours Ago
Add "Rust Render Pipeline" UI toggle under experimental
3 Hours Ago
Update rust native libs for all platforms