reporust_rebootcancel

136,113 Commits over 4,474 Days - 1.27cph!

20 Minutes Ago
merge from PlayerMaintainedMonuments
25 Minutes Ago
merge from fix_apartment_bathroom_door -> main
35 Minutes Ago
Add monumentblocker_barrels_100x300.entity and gibs
36 Minutes Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
43 Minutes Ago
merge from fix_apartment_fridge_transfer -> main
44 Minutes Ago
Fix compile error
1 Hour Ago
merge fix for fridges to the correct branch
1 Hour Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
1 Hour Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
1 Hour Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
1 Hour Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
S2P powerplant
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
1 Hour Ago
Rock Sculpture - texture update and new shader features
2 Hours Ago
Powerplant exterior updates.
2 Hours Ago
game_room_dlc -> main (missed files)
2 Hours Ago
game_room_dlc -> main
2 Hours Ago
merge from darts_game
2 Hours Ago
monument blocker texture cleanup
2 Hours Ago
LOD3s for stacked terminals
3 Hours Ago
Boar animation exports and rig set up
3 Hours Ago
Added missing UnityEvent attributes in SkinViewerEvents
3 Hours Ago
Adding world model rig for m92
3 Hours Ago
New ladder hatches and prefab setup
3 Hours Ago
Clean up of now unused code + inspector hookups
4 Hours Ago
Fixed recharge countdown display
4 Hours Ago
Rock Sculpture - added new material, shader, textures
4 Hours Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
4 Hours Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
4 Hours Ago
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
4 Hours Ago
merge from apartment_s2p_spawner
4 Hours Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
4 Hours Ago
Hide the timer when mounting after lockin
5 Hours Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
5 Hours Ago
merge from automated_testing
5 Hours Ago
Fix small backpack broken world model outline Testlist
5 Hours Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
5 Hours Ago
merge from main
5 Hours Ago
Updating mini crossbow with new arrow meshes
5 Hours Ago
remove a bunch of ? nullable wrappers
6 Hours Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
6 Hours Ago
merge from darts_game
6 Hours Ago
fix invokes from strings to actions
6 Hours Ago
Remove old slow mip map bias code
Today
merge from raid_window_door_melee
Today
Reduce noise locker retexture
Today
merge from AK_ReloadUpdate
Today
merge from metabolism_optimization_2