reporust_rebootcancel

131,183 Commits over 4,232 Days - 1.29cph!

4 Minutes Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
11 Minutes Ago
Fixed casino floor zfighting - S2P FCs
18 Minutes Ago
merge from main
26 Minutes Ago
Added naval items to primitive and hardcore tech trees
27 Minutes Ago
Missing files
28 Minutes Ago
Added ores chance
38 Minutes Ago
merge from space_station_building_skin
42 Minutes Ago
Merge from naval_update (including network++)
43 Minutes Ago
merge from birthday2025
46 Minutes Ago
merge from wall_parenting_triggers
48 Minutes Ago
Merge from naval_update
1 Hour Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
1 Hour Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
1 Hour Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
1 Hour Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
1 Hour Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
1 Hour Ago
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
2 Hours Ago
Cherrypick from 138603 (mission fixes)
2 Hours Ago
Merge from naval_missions
2 Hours Ago
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
2 Hours Ago
LS gap, lowered box in gap
2 Hours Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
2 Hours Ago
Tests: Amend TestNoClipConsistency to generate players permutations with non-zero vehiclePauseTime alongside forceCastTime This should trigger a slightly different code path for noclip checks. Still need to generate relevant physics colliders to validate this path. Tests: ran TestNoClipConsistency
3 Hours Ago
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
3 Hours Ago
Bugfix: UsePlayerUpdateJobs - fix GatherWavesIndicesJobIndirect returning invalid count of deepsea players - Also fixed invalid index usage for acessing positions Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
3 Hours Ago
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3 Hours Ago
Heavily simplified food market barge (top section) collision
4 Hours Ago
ore & explosive - guide meshes added
4 Hours Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
4 Hours Ago
Swimwear 01 and all variations reposed
4 Hours Ago
box ore - tweak display anchor location
4 Hours Ago
box explosives - updated manifest, updated icon manifest, updated localization.
4 Hours Ago
network++
4 Hours Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
4 Hours Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
4 Hours Ago
box explosives - updated texture settings
4 Hours Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
4 Hours Ago
Enabled AllowKinematicDrift for PlayerBoat
5 Hours Ago
more splat work ferry terminal
5 Hours Ago
Merge from netting_placement_rework
5 Hours Ago
Merge from main
5 Hours Ago
Merge from parent
5 Hours Ago
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6 Hours Ago
more splat on the right of ferry terminal
6 Hours Ago
Boat planner can go into tc tool slots
6 Hours Ago
naval_update -> main
6 Hours Ago
glass surface types for airfield hangars
Today
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
Today
deleted stray foundation piece water_well_b
Today
stripped rendererbatch on powerline cardboard crates as that still causes issues