134,402 Commits over 4,444 Days - 1.26cph!
Merge from hideheldentity_hack_embrace
merge from prototype -> apartment_complex_monument
Batch tc network updates over a few frames instead
Remove notepad panel from apartment key (leftover from door key) and set apartment key to prefer hotbar
Add code support for items to prefer hotbar even if they aren't equippable or consumables (so the apartment key can prioritize hotbar for now)
Fix master key not working after server restart
- actually caused by the apartment door -> room reference not being loaded after server save (was only loaded on client)
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
Optimise SendNetworkUpdates in chainsaw, the original sin for this bug
Remove invoke delegate allocations across chainsaw
merge from apartment_complex_monument/stove
Tweaked stoves cooking speeds
Small stove cooking visuals
Altered checks for step runs in Jenkinsfile, in order to add automated editor tests as part of the normal pipeline
merge from apartment_complex_monument
Fix entity item ownership not preserved through reskin
change charge to increase by 1 each tick instead of increasign by power consumed, easier to configure
Fix another issue which would cause any held entity to not be hidden if entering network range of a player performing a looping gesture
Fix all the invoke delegate allocations in BasePlayer-Gestures
Fixed missing softcore modal background
Change SteamClientWrapper.GetAvatarTexture to return the Rust logo for streamer mode or as a fallback instead of null
Fixes clan UI showing real avatars when streamer mode is enabled
Don't grey out the floor you are currently one once the elevators close, as this requires you to go down & up if you don't get out of the elevator within 10s
Auto close the clan member details panel on tab change or clan UI close
merge from prototype -> apartment_complex_monument
Block doors/gates from receiving damage outside a raid window
Tweak apartment vendor conversation
- update phrases
- fix fail to purchase apartment dialogs not hooked up
Clear furniture inside apartment inside PreProcess so it's can't double add furniture spawns in future if preprocess is ran before builds
Fix apartment furniture not spawning in the correct position when renting a room after server restart
- caused by calculating localPosition manually instead of using transform.TransformPoint() which takes into account rotation of the apartment room
merge from automated_test_entity_bounds_fixes
merge from /misc_prefab_fixes
games minifridge
- textures updated
- materials updated
Extended the DeployVolumeOBB on woodframe.standing to extend along the whole face of the frame (also fixes it being able to be placed through floors).
All `Deployable_WorldSpaceBounds_NotSignificantlyLargerThanDeployVolume` tests now pass :tada:
Fix apartment room not sending network update when being rented causing static furniture to not show
Change SetFlag() -> SetFlagLocal() inside ApartmentRoom.cs
Show character budgets for clan announcement and player notes
Wooden floor spikes : slightly increased the NotInBox to fix the 0.62m overhang. Test now passes
Barbed wooden barricade : slightly modified the NotInSphere's to fix the 0.7m overhang. Test now passes
Forgot to make the wooden barricade prefab not active again after changing it last commit
Wooden barricade : slightly modified the NotInSphere's to fix the 0.63m overhang. Test now passes
Medieval Barricade : raise the NotInSphere's slightly to fix the 0.57m test failure overhang. Test now passes
Apt. lighting progress & related files
Add navmesh to tutorial island
Fix mounting range of sofa being too small
merge from /misc_prefab_fixes
Added RRP enabled wrappers around the command buffer being added and removed for shadow caching to prevent warning log spam
Ensure we only add raid status provided we are in softcore
raid_window -> softcore_updates_jul_26