reporust_rebootcancel

145,266 Commits over 4,444 Days - 1.36cph!

9 Minutes Ago
Added .gitattributes file for RRP repo
10 Minutes Ago
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
11 Minutes Ago
Metas from main
13 Minutes Ago
Converted debug pass line endings from CRLF to LF
16 Minutes Ago
merge from attachment_charms
16 Minutes Ago
Select attachment -> Select accessory
17 Minutes Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
20 Minutes Ago
Apply amount clamping in the vending machine purchase UI on value changed instead of end edit to match how it was before the ui refresh
20 Minutes Ago
Fixed path warning when opening the charms picker
22 Minutes Ago
Fixed charms picker background dismisser not closing the dialog
33 Minutes Ago
Fix 4 pool leaks that got flagged
38 Minutes Ago
Move the attribute to Facepunch.System so it can be used in more places Apply it to 42 more suitable methods across the project
47 Minutes Ago
apartment wing prefab - all sentries placed
55 Minutes Ago
Merge from main
56 Minutes Ago
Merge from 2stage
1 Hour Ago
Added bloom clamp, diffusion, and dirt texture for the RRP bloom
1 Hour Ago
Fix null texture warning when switching between AO apply options
1 Hour Ago
monument blocker - vent -- adding collision for every stage
1 Hour Ago
merge from main
3 Hours Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
4 Hours Ago
Fixed VM stats not working on rentable shops
4 Hours Ago
Various cleanup
5 Hours Ago
Cleanup
5 Hours Ago
Fixed not being able to buy things from rentable shops due to distance hecks
6 Hours Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
Today
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
Today
Delete PlayerModelReactionEnded state machine component
Today
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
Today
Merge from react_layer
Today
Fixed pelvis movement on low react weights
Today
Call BaseEntity.Query.Server.Remove() earlier inside DoServerDestroy so if it does throw an NRE later in OnServerDestroy it's still removed from the lookup grid
Today
Fix BaseEntity.Query not checking if the entity is null / destroyed (to prevent entities that fail to be destroyed from breaking queries)
Today
Merge from parent
Today
Merge from voice_delay_fix_attempt_2
Today
Flip around the position and data increment
Today
Merge from main
Today
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
Today
Standalone lightbox mesh.
Today
Lighting WIP
Today
Fix DeepSeaManager using Destroy() when killing the deep sea after it's disabled instead of Kill() - probably not the cause but better to be safe
Today
merge from attachment_charms
Today
Fixed missing UnityEvent attribute on charm icons
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
Today
merge from water_splash_sound_fix
Today
Restore movement sounds reference on the player model Fixes water impact splash sounds not playing
Add airfield and supermarket to procgen test map
Today
merge from main -> apartment_complex_monument
Today
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument