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144,889 Commits over 4,444 Days - 1.36cph!

9 Minutes Ago
Update manifest
11 Minutes Ago
Debug position dot now shows on the map during control, not just when locked in.
26 Minutes Ago
Modified cap hair conditional to work with miners hat
27 Minutes Ago
Codegen
30 Minutes Ago
Cache last successful sample position, check it first on next thruster fire.
38 Minutes Ago
Codegen
39 Minutes Ago
Fix scientist chasing into water
43 Minutes Ago
merge from main
45 Minutes Ago
merge from skinmodal_fix
51 Minutes Ago
merge from skinviewer_fixes_june26
51 Minutes Ago
merge from store_background_fixes
52 Minutes Ago
merge from cartbutton_friendlist_fix
58 Minutes Ago
1 Hour Ago
Include sample count
1 Hour Ago
merge from menu_notifications
1 Hour Ago
Compile fix
1 Hour Ago
Modified conditionals to not clip with certain hats
1 Hour Ago
merge from main
1 Hour Ago
merge from console_focus_fix
1 Hour Ago
merge from strobelight_flags_fix
1 Hour Ago
debug logs
1 Hour Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
1 Hour Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
2 Hours Ago
Final LOD fix Spotlight
2 Hours Ago
Further cleanup, boolean gating for lookup creating
2 Hours Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
2 Hours Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
2 Hours Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
2 Hours Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
3 Hours Ago
Compile fix
3 Hours Ago
Cleanup, rewrites
3 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Hours Ago
merge from main -> apartment_complex_monument
3 Hours Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
3 Hours Ago
main -> demo_compatability_layer
3 Hours Ago
update_metabolism_network_optimization -> main
3 Hours Ago
Code cleanup
3 Hours Ago
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3 Hours Ago
merge from main
4 Hours Ago
Fix SenseComponent.Tick InvalidOperationException
4 Hours Ago
Fix ai sense adding to a dictionnary while iterating on it
4 Hours Ago
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4 Hours Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
4 Hours Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
4 Hours Ago
large apartment tweaks
5 Hours Ago
collapsed blocker update
5 Hours Ago
more optimisations in large apartment added a proper static prefab for the bear rug
5 Hours Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
5 Hours Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
5 Hours Ago
merge from hanging pot plants