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8,847 Commits over 1,735 Days - 0.21cph!

Today
Sidecar work, trying to get it feeling right to drive + other edits
Today
Detailed collider setup for all bikes
Today
World collider setup for all bikes
Today
Remove PedalTrike
Today
Sidecar wheel visual position fixed
Yesterday
Sidecar bike setup, visual and physical, WIP
Yesterday
Reduce wheel radius slightly so that the wheel sits a small amount in the ground. Looks more realistic
Yesterday
More suspension work. Should look smooth and good on both bikes and snowmobiles now
Yesterday
Revert suspension fix, was worse than the original bug
Yesterday
Fixed 'prevExtension' bug
Yesterday
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
5 Days Ago
Remove debug print
5 Days Ago
Motorbike suspension work
5 Days Ago
New sidecar bike entity setup
5 Days Ago
Remove my old sidecar bike
5 Days Ago
Motorbike suspension set up, + refactoring, + kickstand
6 Days Ago
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
6 Days Ago
Adjusting pedal bike physics
6 Days Ago
Fixed pedal bike bounciness
6 Days Ago
Pedal bike cogs now rotate appropriately
6 Days Ago
Merge main -> Bikes
7 Days Ago
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7 Days Ago
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7 Days Ago
Merge main -> Bikes
7 Days Ago
Fixed stuttering Item Store and Hero (main menu) videos by disabling Skip On Drop, allowing the video to ignore any timing issues and just keep playing all frames when looping
7 Days Ago
Don't show the duplicate bone name message if they're both triggers
7 Days Ago
Manifest
7 Days Ago
Merge main -> Bikes
7 Days Ago
Full manifest rebuild
7 Days Ago
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7 Days Ago
Removed the IgnoreCollision, let fireballs collide with each other again
7 Days Ago
Subtract 97289. Didn't fix it 100%
8 Days Ago
Merge Bikes -> Aux2
8 Days Ago
Fix compile error
8 Days Ago
Manifest
8 Days Ago
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
8 Days Ago
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call. - Fixed gameplay now that these additional options are allowed.
8 Days Ago
Merge Bikes -> Aux2
8 Days Ago
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9 Days Ago
Fixed poker tester GUI layout errors when no game is in progress
9 Days Ago
Editing headers only
9 Days Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
9 Days Ago
Merge main -> Bikes
12 Days Ago
Fixed "not enough space" deploy problem
12 Days Ago
Pool table correct deploy mesh
12 Days Ago
Pool table item fix
12 Days Ago
Pool table item name/description
12 Days Ago
Better vector system
12 Days Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
12 Days Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.