136,113 Commits over 4,474 Days - 1.27cph!
merge from PlayerMaintainedMonuments
merge from fix_apartment_bathroom_door -> main
Add monumentblocker_barrels_100x300.entity and gibs
Fix bathroom door requiring apartment ownership to open & close
- don't need to block access to the bathroom for non-tenants
merge from fix_apartment_fridge_transfer -> main
merge fix for fridges to the correct branch
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
Fix fridges not transfering their content when upgrading your room
- caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges
- add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
Fixed nametags showing through Short Ice Walls
https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
Fixed inaccurate High Ice Wall collision
Removed High External Stone Wall collider out of the ice wall prefab
Added inner boundary collider for nametags
Merge from PlayerMaintainedMonuments/powergrid
Merge from PlayerMaintainedMonuments
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame
Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first
Update powergrid.status convar
Rock Sculpture - texture update and new shader features
Powerplant exterior updates.
game_room_dlc -> main (missed files)
monument blocker texture cleanup
LOD3s for stacked terminals
Boar animation exports and rig set up
Added missing UnityEvent attributes in SkinViewerEvents
Adding world model rig for m92
New ladder hatches and prefab setup
Clean up of now unused code + inspector hookups
Fixed recharge countdown display
Rock Sculpture - added new material, shader, textures
Correctly allow mounting the computer during final descent/impact.
Fix countdown display issues.
Switch instantly to the recharging/cooldown screen after impact.
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
merge from apartment_s2p_spawner
Remove rogue disabled small apartment in the scene
S2P apartment complex
Hide the timer when mounting after lockin
Setup larger powerplant fusebox, placed in powerplant. S2P
Reduce default fuse condition loss rate, was silly high for testing
merge from automated_testing
Fix small backpack broken world model outline
Testlist
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
Updating mini crossbow with new arrow meshes
remove a bunch of ? nullable wrappers
Baseline, added premium manifest and new SteamInventoryBundle item type
fix invokes from strings to actions
Remove old slow mip map bias code
merge from raid_window_door_melee
Reduce noise locker retexture
merge from AK_ReloadUpdate
merge from metabolism_optimization_2