reporust_rebootcancel

137,326 Commits over 4,474 Days - 1.28cph!

12 Minutes Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
2 Hours Ago
Merge from terrain_renderer
3 Hours Ago
changed SculptingToolData from mono to static helper class
3 Hours Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
3 Hours Ago
Merge from terrain_renderer/holes
3 Hours Ago
mark ice sculpture as hidden
3 Hours Ago
cleaned up tooltips and icons a bit in the sculpting gui
4 Hours Ago
Remove some left over logging, and testing holes from foundations
4 Hours Ago
Crash fixes/tweaks/wip
4 Hours Ago
merge from main
4 Hours Ago
merge from PlayerMaintainedMonuments
4 Hours Ago
merge from buried_item_null_checks
4 Hours Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
4 Hours Ago
merge from main
5 Hours Ago
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
5 Hours Ago
GetExtrapolationTime tweak
5 Hours Ago
Bugfix: fixup pooling errors in 4 places - 2 in WireTool, BaseAIBrain and CommunityEntity - added a bunch of PoolAnalyzerNonCachingAttribute to BaseAIBrain calls working on proto types Noticed 2 cases where analysis escape didn't trigger like it should've Tests: none, trivial changes
5 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Hours Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
5 Hours Ago
Change min region size to meters, include oom logs
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Merge from main
5 Hours Ago
Fix for powerplant steam being visible when it shouldn't S2P powerplant
5 Hours Ago
Remove old placeholder explosion/effect, use new one.
5 Hours Ago
Update: update CodeAnalyzer with support for PoolAnalyzerGetWrapperAttribute - tag NetRead.Proto and ProtoDelta with it Tests: editor compile shows 4 pooling errors
5 Hours Ago
Fix old tile remaining after failed tile rebuild, which will cause it to exist in native but not in managed, and be ignored by saves
6 Hours Ago
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
Today
FIx borders not being right now that we rely on only one physics query to decide if we build normal or hires
Today
Fixed holding [USE] to open the sculpture editor drawing an unintended line on the structure as it opens
Today
Fix tile bounds height being too larged when passed to create heightfield
Today
Adjust calf walk speed to 0.58
Today
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
Today
Fix potential exception
Today
adjust push velocity for short time after sculpture edit
Rin
Today
merge from CollaredShirt0
Today
Merge from main
Today
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
Today
overlap censor bounds to avoid nasty visible grid
Today
Fix navmesh load failing because of invalid tile count, just because it has more than 10000 tiles which is possible
Today
Adding second loop for master key
Today
Cleanup unused variables and redundant comments
Rin
Today
Adjusted heavy fuse spawn rate to be more common
Today
merge from satellite_crash
Today
Moved fuel counts to convars
Cache PowergridToggle components distance to the powerplant Minor update for powergrid help convars
Today
merge from main
Today
Merge from recyclebin_storage
Today
Merge from main
Today
Merge from PMM
Today
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips