branchrust_reboot/main/store-uicancel
69 Commits over 60 Days - 0.05cph!
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
Paddy request: Allowed 3D icons on DLC pages to use the full height of the item area. Adjusted abyss rifle, abyss pickaxe, lumberjack pick, concrete pickaxe, lumberjack axe, diver pickaxe, abyss hatchet, and nomad suit to work with the new shape. Others look OK already.
Improved hunting trophy pivot rotation
Fixed lumberjack suit skin looking small in the viewer
SkinViewerTest now shows image border
Refresh SkinViewer rendertexture size and aspect ratio if player resizes game window while a DLC screen is open
Fix Unity complaints about disabled LOG groups
Revert
93418 to allow 3D icons to be full width. But will add support for resizing on-the-fly in case player resizes their window.
Fix for more skinviewer skins that we're showing up in some situations
Fixed 3D pack icons not stretching anymore
Fixed invisible Tomaha in skin viewer when in-game
Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
Less UI edge fade (skin viewer)
Don't do 3D skin views when item store is used while in-game
Better, more automatic up direction calc for SkinViewer
Finished making all pages look good with skin viewer. Added an edge fade effect.
Just still needs an animation fix for the diver suit.
Remove IndirectLighting script from MenuBackground
Added additional scripts to the SkinViewer cam that the IconRender cam has. Added indirect lighting singleton in SkinViewerTest and MenuBackground scenes.
Adjusted SkinViewer lighting to fix highly shadowed areas
Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
Show/Hide fixes for item store model
Removed SkinViewer's old built-in UI
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
Improving some skin viewer item layout
Better up-axis rotation for skin viewer. Looks especially good on furnaces
Improved camera FOV calculation
Allow item position offset settings just for skin viewer
Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
Set up skin scripts properly for things like roadsign gloves
Added loading spinner to show that a 3D skin view is loading. Added a callback for skin set failure to hide the loading circle.
Fixed rug skins not showing up
Fixed more issues with skins not loading or loading incorrectly
Fix most skin viewing being broken
Clear rendertexture assignment when SkinViewer is destroyed
Don't strip animator on the Hazmat preview suits