branchrust_reboot/main/store-uicancel

97 Commits over 31 Days - 0.13cph!

4 Hours Ago
Item Store Headers category rough styling
4 Hours Ago
Redo header
5 Hours Ago
Subtract 93194
5 Hours Ago
ItemList Headers
Today
Improved camera FOV calculation
Today
Allow item position offset settings just for skin viewer
Today
Remove unused feature
Yesterday
Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
Yesterday
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
Yesterday
Set up skin scripts properly for things like roadsign gloves
Yesterday
Added loading spinner to show that a 3D skin view is loading. Added a callback for skin set failure to hide the loading circle.
Yesterday
Fixed rug skins not showing up
Yesterday
Fixed more issues with skins not loading or loading incorrectly
Yesterday
Fix most skin viewing being broken
Yesterday
Sunlight direction fix
Yesterday
Clear rendertexture assignment when SkinViewer is destroyed
3 Days Ago
Don't strip animator on the Hazmat preview suits
3 Days Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
3 Days Ago
Set up prefabs with animations for all the hazmat suit skins on the store
3 Days Ago
Fixed skins getting cut off in non-square views
3 Days Ago
Minor texture edit
3 Days Ago
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3 Days Ago
Merge Main -> store-ui
4 Days Ago
Close item store takeover screen when esc is pressed
4 Days Ago
Rough impl of hovering limited store items for a 3D skin view
5 Days Ago
Forgot the actual script
5 Days Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
6 Days Ago
Merge MultiSkinViewer -> store-ui
10 Days Ago
Kind of got redirect skins working in the 3D viewer, except that some skins have the wrong skin ID in their store info (e.g. the CNY spear is a white CNY lantern). I have a maybe more data-error-proof idea, but committing this version in case I need it.
10 Days Ago
Fixed models that don't have a skin ID not showing up (e.g. the current lantern and spear)
10 Days Ago
Allow skins in the "none" type category (Chinese Lantern is type "none" - previously I'd only seen this for DLC packs).
15 Days Ago
Added outline to the Skin Viewer 3D views
21 Days Ago
Change item store item prefab to fully use flex layout so it handles the changing column widths Update Facepunch.Flexbox (dynamic column width, aspect ratio)
21 Days Ago
Server compile fix
21 Days Ago
Another autospin fix
21 Days Ago
Fixed pivot point issues on subsequent runs. Fixed autospin not ramping up.
21 Days Ago
Allow disabling interaction
21 Days Ago
Remove skybox from test scene
21 Days Ago
Fixed some skins still not loading in the skin viewer test scene
21 Days Ago
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
22 Days Ago
Tweak anims
23 Days Ago
Merge SkinViewer -> store-ui. Plastic reckons it successfully merged MenuUI.prefab here. We shall see.
23 Days Ago
Fade in/out menu background overrides
23 Days Ago
Prefab Backgrounds and adding clickable item onto nomad
23 Days Ago
All Prefabs, prefabbed, animated, linked and styled
23 Days Ago
Fix screen prefabs being disabled when testing them in play mode
23 Days Ago
Lets try that again
23 Days Ago
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
23 Days Ago
Misc item all prefabed and animated
23 Days Ago
Fix being unable to open the takeover pages for things that were already purchased Replace buy buttons with indicator that the item has already been purchased and cannot be purchased again