userBill Bcancel
branchrust_reboot/main/vehicles/Glasscancel

10 Commits over 31 Days - 0.01cph!

2 Months Ago
Adjust glass strength on cockpit modules
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2 Months Ago
Damage texture now correctly handles renderers with multiple materials
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2 Months Ago
Prefab updates
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2 Months Ago
Restore missing glass impact prefab
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2 Months Ago
Added new glass particle FX and assigned them to the car window glass
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2 Months Ago
Merge from Main -> Glass
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2 Months Ago
Updated TransparentWithDetail shader to use instancing. DamageRenderer now ignores any materials NOT using instancing. Refactored glass pane damage FX to be part of the main damage renderer. All glass on the car now shares a MaterialPropertyBlock.
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2 Months Ago
Basic glass damage FX and conditional destruction. Some issues
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2 Months Ago
Merge from Main -> Glass
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3 Months Ago
Merge from Vehicles -> Glass
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