branchrust_reboot/main/vehicles/Glasscancel
17 Commits over 31 Days - 0.02cph!
Adjust glass strength on cockpit modules
Damage texture now correctly handles renderers with multiple materials
Restore missing glass impact prefab
Added new glass particle FX and assigned them to the car window glass
Updated TransparentWithDetail shader to use instancing.
DamageRenderer now ignores any materials NOT using instancing.
Refactored glass pane damage FX to be part of the main damage renderer.
All glass on the car now shares a MaterialPropertyBlock.
Basic glass damage FX and conditional destruction. Some issues
Improved shader added a detail amount parameter.
Improvements to transparent detail shader
Added shader that allows a detail layer on top of a transparent material.
Merge from Vehicles -> Glass