branchrust_reboot/main/vehicles/Glasscancel

17 Commits over 31 Days - 0.02cph!

11 Months Ago
Adjust glass strength on cockpit modules
comment
11 Months Ago
Damage texture now correctly handles renderers with multiple materials
comment
11 Months Ago
Prefab updates
comment
11 Months Ago
Restore missing glass impact prefab
comment
11 Months Ago
Added new glass particle FX and assigned them to the car window glass
comment
11 Months Ago
Merge from Main -> Glass
comment
11 Months Ago
Updated TransparentWithDetail shader to use instancing. DamageRenderer now ignores any materials NOT using instancing. Refactored glass pane damage FX to be part of the main damage renderer. All glass on the car now shares a MaterialPropertyBlock.
comment
11 Months Ago
Basic glass damage FX and conditional destruction. Some issues
comment
11 Months Ago
Merge from Main -> Glass
comment
12 Months Ago
updated glass
comment
12 Months Ago
Improved shader added a detail amount parameter.
comment
1 Years Ago
Improvements to transparent detail shader
comment
1 Years Ago
Improvements
comment
1 Years Ago
Added shader that allows a detail layer on top of a transparent material.
comment
1 Years Ago
updating wip glass
comment
1 Years Ago
Merge from Vehicles -> Glass
comment
1 Years Ago
adding glass to modules
comment