branchrust_reboot/main/vehicles/Glasscancel

17 Commits over 31 Days - 0.02cph!

2 Months Ago
Adjust glass strength on cockpit modules
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2 Months Ago
Damage texture now correctly handles renderers with multiple materials
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2 Months Ago
Prefab updates
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2 Months Ago
Restore missing glass impact prefab
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2 Months Ago
Added new glass particle FX and assigned them to the car window glass
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2 Months Ago
Merge from Main -> Glass
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2 Months Ago
Updated TransparentWithDetail shader to use instancing. DamageRenderer now ignores any materials NOT using instancing. Refactored glass pane damage FX to be part of the main damage renderer. All glass on the car now shares a MaterialPropertyBlock.
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2 Months Ago
Basic glass damage FX and conditional destruction. Some issues
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2 Months Ago
Merge from Main -> Glass
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3 Months Ago
updated glass
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3 Months Ago
Improved shader added a detail amount parameter.
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3 Months Ago
Improvements to transparent detail shader
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3 Months Ago
Improvements
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3 Months Ago
Added shader that allows a detail layer on top of a transparent material.
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3 Months Ago
updating wip glass
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3 Months Ago
Merge from Vehicles -> Glass
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3 Months Ago
adding glass to modules
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