userCarson Komponcancel
reposbox-deathmatchcancel

19 Commits over 59 Days - 0.01cph!

24 Days Ago
Use way less DrawRect calls in PlayerDamageIndicators until we have DrawPoly or equivalent
25 Days Ago
Revert "Fix NRE in CycleSpawnCameras()" This reverts commit ed750a98a896710239f4b9a307af1b94a16c8051.
25 Days Ago
Added Clock Ticking and Game Start SFX for warmup state. Fix warmup UI flashing in for a few frames when `sbdm.gameloop` is 0 Fix NRE in CycleSpawnCameras() Don't play the Flatline Sound for bots on the host Add sound for multikill in the killfeed with rising pitch as the kill count increases. https://files.facepunch.com/CarsonKompon/2025/March/2025-03-03%2011-02-33.mp4
25 Days Ago
Clear damage vignette on destroy and add NotNetworked flag to ensure it can't be received in the initial snapshot. #170
51 Days Ago
Inventory UI is slightly larger so it's easier to see and weapon names are displayed in the active InventorySlot
51 Days Ago
Added GameSettings class for local convars. Added `sbdm.viewbob` and `sbdm.screenshake`. Reduced default screenshake values, but can be restored by setting screenshake to 1. #109
52 Days Ago
Ammo display turns red while clip is empty/reloading
52 Days Ago
We need both of these
52 Days Ago
Inventory will always put you back at your current weapon when cancelling selection with right click and will auto-dismiss after 2s
52 Days Ago
Switching weapons by hitting LMB no longer fires the active weapon on connected clients. Resolves #84
52 Days Ago
Don't run PickupNotice if Player is bot (prevents popups from appearing on host client when bots pick up weapons)
52 Days Ago
Projectiles now ignore any objects with `particles` tag. Prevents rockets from instantly explosing since they would collide with the casing eject particle
53 Days Ago
Crossbow now animates the FOV in/out on zoom Updated crossbow zoom shader so it's less invasive and now eases in
57 Days Ago
Can now zoom with the crossbow, created basic shader for the overlay. Resolves #90 Reduce camera punch on crossbow when zoomed in, slight pinch effect on the overlay
57 Days Ago
Crossbow no longer has incorrect muzzle/eject transforms. Resolves #87
57 Days Ago
Don't include Explosions in snapshot. Resolves #102
3 Months Ago
Implemented ILocalPlayerEvent.OnTakeDamage. Pass DamageInfo instead of just amount so we can get more info from the event Added PlayerDamageIndicators Component, flashes a red vignette when taking damage Added directional damage indicators when hurt (lifetime is exaggerated for video) https://files.facepunch.com/CarsonKompon/2025/January/08_10-07-TartFruitfly.mp4
3 Months Ago
Fix NRE when bot task tries to respawn after ending game/exiting play mode
3 Months Ago
Use IsOwner checks instead of IsProxy in `PlayerCameraEffects` so bot players don't affect the local player's camera