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121 Commits over 0 Days - ∞cph!

3 Months Ago
Add AngularDamping to WorldItems so they don't just roll away infinitely
3 Months Ago
Make all block items smaller for now (until we have proper voxel drop)
3 Months Ago
Add WorldModelOffset to ItemAsset, allowing you to scale/reposition the Model in the dropped WorldItem. Make Metal Piece much smaller and have proper origin
3 Months Ago
Drones now have a chance to drop Metal Pieces
3 Months Ago
Add `flex-shrink: 0` to CraftingMenu group/headers
3 Months Ago
Fix squished Crafting Menu when selecting item with 3 or more required items
3 Months Ago
Added Tooltips to ItemSlot
3 Months Ago
Fix not being able to punch voxels with fist as connected client
3 Months Ago
Fix particles colliding with the thing that just died, causing them get stuck. Also fixed particle spawning on connected clients.
3 Months Ago
Fix ResourceGatherers not being found on connected clients (Allowing resources to be hit properly now)
3 Months Ago
Change camera.prefab to Never Network
3 Months Ago
Durability should be saved to Inventories now. Removed debug logs for it. Implemented Mining Laser / TraceWeapon functionality. Added StatModifier which prevents BaseStats being applied on top of it since it's a basic tool.
3 Months Ago
Added Mining Laser Item/Prefab and TraceWeapon (Doesn't do anything yet)
3 Months Ago
Player death effect now spawns particles in bounds instead of from one spot
3 Months Ago
Fix VoxelParticles errors
3 Months Ago
Water slows player down
3 Months Ago
Fix WorldItems falling through the world (my bad)
3 Months Ago
Remove my leftover debug logs Added Durability Consumption on Weapon Use. Melee weapons only consume durability on hit
3 Months Ago
Play lower-pitched damage sound on gib destroy
3 Months Ago
Add text-overflow: elipsis to crafting entries Put ammo items in their own category
3 Months Ago
Added Projectile Weapon Ammo. Added CraftingYield to ItemAsset (So one metal piece can yield 4 ammo)
3 Months Ago
Clean up Mob Gibs, add support to Drone mob
3 Months Ago
Added contact damage to Drone. Spawners can now choose from multiple mobs to spawn
3 Months Ago
Added Item Drops to Mob
3 Months Ago
Fix Respawn button broadcasting for everyone
3 Months Ago
Added death and basic "spectating" hud telling you when you can respawn
3 Months Ago
Make mob gibs a bit more satisfying
3 Months Ago
Fix voxel particle material detection
3 Months Ago
Move Camera into it's own prefab. Smooth Camera Z
3 Months Ago
Mobs break apart and explode into cubes on death Voxel Particles are the material/colour of the thing they hit
3 Months Ago
ResourceNode spawns WorldItems based on Bounds instead of arbitrary number
3 Months Ago
Remove debug log spam
3 Months Ago
Rollers deal Contact Damage. Fixed player health not depleting.
3 Months Ago
Make Nametag much more visible
3 Months Ago
Spawn WorldItems higher up so they dont fall through the world
3 Months Ago
Connected Clients can now pickup World Items again
3 Months Ago
Added Voice Component to Player Prefab (No UI, I'll leave it up to Alex)
3 Months Ago
Don't serialize MaxStack with Item (since it references ItemAsset)
3 Months Ago
Change smg recipe for now so we can actually make it
3 Months Ago
Added CanCraftItem Add CombinedItems to Inventory and use that for checking CanCraftItem. (Since your combined total could be across both hotbar and inventory) Implemented Crafting
3 Months Ago
Add Category to ItemAsset Fix NRE on Vitals when no character is selected Don't NRE when an icon has yet to load Very Basic Crafting Menu
3 Months Ago
Remove hardcoded SMG/Sword starting items Dragging an item in/out of the active inventory slot will equip/unequip it Added CraftingRequirements to ItemAsset. Make StatusEffects public so it serializes properly.
3 Months Ago
If Contact Point returns Vector3.Zero, then position the DamageInstance on the Projectile. Prevents damage numbers from spawning at origin for now
3 Months Ago
Can't drag the same item on itself Hopefully fixed all the item moving issues Fixed SMG muzzle position
3 Months Ago
Can now click-and-drag a stack onto another stack and it will combine them. Putting any max stack overflow into it's own slot Containers now save/load their inventory index in ISaveData (So stacks dont get automatically combined and placed in the first slot on load)
3 Months Ago
Fix item dragging
3 Months Ago
Basic Player Nametag
3 Months Ago
Fix NRE on the hotbar when character is not yet selected Remove leftover Debug Log from character select
3 Months Ago
Basic Pause Menu (Which is just the Main Menu but slightly different)
3 Months Ago
Fix projectile NRE