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122 Commits over 61 Days - 0.08cph!

31 Days Ago
Main Menu form
31 Days Ago
Main Menu Save Slots now have play/delete buttons instead of the whole thing being a button Intro Cutscene now has save file state, updated all map thumbnails and made them jpgs Map Resources can now set an associated Hub World with each stage. Save Data now keeps track of level completion Quest Resources now have an associated map to track hub progress Fixed CameraIntro.OnIntroEnd and made it so you can hold E to skip the intro cutscene Coin count is now serialized with Scene Metadata so we can retrieve from menus. Pause Menu now shows you quest completion percent for the current area Fix End Item Screen Save Slot now shows progress throughout the game, and levels completed https://files.facepunch.com/CarsonKompon/2024/November/29_10-20-HandySkylark.png Diving into a Balloon gives you your jump back instead of continuing to send you forward Made Balloon collisions a bit more fair Balloons and Crumble Platforms respawn quicker Checkpoints cannot be re-activated. Meaning you can't accidentally fall back to a previous one and lose progress Can't use scene triggers if entered a level from the menu You now only continue to slide from a dive if holding a movement key. Otherwise you come to a stop much quicker Can now steer the dive (both in-air and on the ground) Can press the ground pound button while sliding on the ground to instantly cancel the slide
32 Days Ago
Added train ambience to main menu, camera slightly bumps every once in a while Remove unneeded GameObjects from Main Menu, clean up Hierarchy Removed existing Ui folder Added new UI folder with updated folder structure, fixed a bunch of UI issues and did various optimizations Don't save over save file when loading into a level from the main menu instead of from save file Fix pause menu black square in levels Added Button Icons Made Save Slots larger in Main Menu and give more info about the player's save
33 Days Ago
Fix CameraIntro NRE
33 Days Ago
Can no longer tongue objects through walls (might need to tweak this) Fix music pitch not resetting when entering a new scene Make coin sound less ear-piercing Add Interact Prompt to the DialogueBubbleUI when you can advance the text Added cooldown to interacting with NPCs so you can't accidentally re-enter their dialogue when spamming Added Interactable.CanInteract Added Area Coin Counter to Pause Menu (top right of minimap)
34 Days Ago
Add "skybox" tag for now and draw black background behind minimap to prevent alpha issues
34 Days Ago
More UI cleanup Update fisher interact height
34 Days Ago
Added Interactable.InteractHeight instead of assuming based on bounds
34 Days Ago
Added clip brush to lower area, added more coins Added a ton of coins to the intro area, fixed water particles Prevent camera from infinitely zooming out in Pause Menu
34 Days Ago
Added camera positions to Ginnle Added Rubert Voice Lines for quest complete and hooked up SpeakingObjects
34 Days Ago
Timer no longer displays in hub levels UI cleanup Fix dialogue not set errors in intro area
35 Days Ago
Added `LevelManager.LoadedFromMenu`
40 Days Ago
Start new save with intro cutscene
40 Days Ago
Moved Map Camera
40 Days Ago
Added Cutscene component that works independently from Dialogue component. Lever now uses cutscene to show what it did Hide TongueUI during cutscene Added StartOn and CanHitMultipleTimes to LeverSwitch. Lever in intro scene can only be hit once Lever is no longer targettable when it can't be used anymore More ISaveData stuff Added SaveEnabled Component which saves whether or not a GameObject was enabled. Added to everything necessary
41 Days Ago
New Coin SFX Enabled looping on menu_music Fix all known MusicController-related issues. Resolves Facepunch/sbox-piecrumb#20 Only show Debug menu option when in editor Load GameSettingsSystem on Main Menu instead of after save load so main menu respects volume controls Gave UI buttons custom pointer cursor
53 Days Ago
Train collisions in intro area v2
56 Days Ago
Call PlayerDresser when removing clothing of the same type
56 Days Ago
Added a bunch of clothing helper functions and automatically load equipped clothing on start Added `unlock_clothing` command Can now unequip clothing from the clothing menu. Hooked up IsEquipped indicator
59 Days Ago
Added Map to Pause Menu with Quest List. Shows Icon where Player is currently standing Created CharacterResource, and assigned one to each existing NPC Only run this on firstTime 😳 Show NPC Icons on the Pause Map. Don't show Quest UI when standing still anymore NPC Icons now show "!" next to them when they have something new to say Fix Ginnle's NPC/Character Association Fix BuildHash error on Player Map Icon
59 Days Ago
Fixed climbing ability not checking collisions properly and instantly dropping a grate at certain angles
59 Days Ago
Added DisableFollowCam to CameraTrigger
59 Days Ago
Cutscene NPC mixer fix Camera doesn't turn automatically when running backwards
59 Days Ago
Move NPC Mixer from Game Mixer to Master
2 Months Ago
Added custom mask parameter to FadeUI Added DeathType, dictates FadeUI mask. Added DeathType property to KillTrigger
2 Months Ago
Can dive into a climb. Resolves Facepunch/sbox-piecrumb#17 Fixed Jump from Wall Climb + Other Diving tweaks Make sure ClimbingAbility actually checks climbing tag and has better edge detection. Resolves Facepunch/sbox-piecrumb#16
2 Months Ago
Removed PhysicsCharacter and replaced it with Sandbox.PlayerController
2 Months Ago
Train is now punchable
2 Months Ago
Fix train intro anim looping
2 Months Ago
Fix PlayAmbience NRE CameraTrigger fixes Hook up DspEffect and update Mixer
2 Months Ago
MusicController fix
2 Months Ago
Music/Ambience now plays based on what is defined in LevelManager
2 Months Ago
Add more Metadata to LevelManager and implement ISceneMetadata Remove all SceneInformation components in favour our new one
2 Months Ago
Basic MapSelectTrigger SceneTrigger and FadeUI improvements. Added option to send player to World Map Fix Player getting stuck in squish states sometimes Added loading screen with cute animation https://files.facepunch.com/CarsonKompon/2024/October/29_14-04-DarkblueShrimp.mp4 World Map now does the new fade-in and load screen. Should be uniform just about everywhere now
2 Months Ago
Triggers are much more reliable
2 Months Ago
Trigger fix
2 Months Ago
Implement QuestResource and Quest save system Created QuestUI Created 3 starting quest lines Player now checks for quests requiring items automatically Fix ItemPickups deleting themselves in editor Save System fixes Fix a bunch of quest logic + did a bunch of quest cleanup
2 Months Ago
Tongue Physics Improvements
2 Months Ago
Remove debug log
2 Months Ago
Tongue in the direction of movement, not camera direction CameraTrigger tweaks and fixes
2 Months Ago
Player movement is based on camera forward instead of EyeAngles
2 Months Ago
Exit tongue state when target is disabled
2 Months Ago
Added CameraPull to TongueTarget
2 Months Ago
TongueTarget PullingMode and OnTongueHit action Can tongue certain objects towards you. Player can carry objects Fix punchable scaling when grabbed Neutral Jump from a slide will cancel forward momentum
2 Months Ago
Tongue Improvements, much more responsive while still being physics based
2 Months Ago
Basic implementation of tongue swinging
2 Months Ago
TongueAbility now highlights tongueable objects
2 Months Ago
Create TongueUI, will be used to highlight tongue-able objects Start TongueAbility, give existing Abilities custom Icons
2 Months Ago
Slopes affect slide speed
2 Months Ago
Menu save slot fixes