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17 Commits over 0 Days - ∞cph!

2 Days Ago
Always do light footstep particles
2 Days Ago
Added SFX for begin and end running state. Also added wooshing sfx and speed lines while in running state.
2 Days Ago
Better sprinting feedback, updated particles, Punch ability no longer starts in improper state. Fixed footstep particles spawning in the air sometimes.
2 Days Ago
Better feedback from punching, particles when swinging, punching cancels running speed.
2 Days Ago
Added SFX for Punching, Swinging, and Breaking Punchables Added Punchable.IsBreakable so not all punchables can be destroyed
2 Days Ago
Added MovieMaker Library Added Interactables, NPCs, and a basic CutsceneManager. Created a Test NPC with Test Cutscene.
2 Days Ago
Test Bench Gibs + Break on Destroy Fix prefab references since files moved
2 Days Ago
Actually punch in the direction player is facing instead of looking
2 Days Ago
Punching now stops the player in-place and lunges them forward a bit
2 Days Ago
Jiggle Bone on the Hair
2 Days Ago
Try this punch anim
2 Days Ago
Punch anims
2 Days Ago
Punchable no longer scales collider, only visual
2 Days Ago
Can punch Punchables, added some punchable benches to the scene
3 Days Ago
Create test bench prefab (as a punchable) Start on Punch Ability. Renamed player prefab to prevent conflicts Created GameManager prefab
3 Days Ago
Fix Camera staying zoomed when walking away from a wall
3 Days Ago
Made the Camera a bit more smooth and less jittery