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117 Commits over 61 Days - 0.08cph!

2 Months Ago
Make sure rubert checks the dialogue state
2 Months Ago
Update SceneTriggers in first two levels
2 Months Ago
Fix all our warnings
2 Months Ago
Fix the player randomly clinging onto non-existent walls
2 Months Ago
Refactored DiveAbility to make a bit more sense
2 Months Ago
Fix E not always Interacting and fix NPC state
2 Months Ago
Fix releasing jump slowing your fall while maintaining short pressses
2 Months Ago
Fix jump from dive on the ground
2 Months Ago
Save Interactable/NPC states to GameSave. This isn't really used yet NPCs now have "!" above their head if they have something new to say, showing InputGlyph when in range NPC progression updates, saves, and loads proper. Collected items do not respawn when reloading a save Can now check if a dialogue is completed directly instead of having to make a weird 2nd copy. Updated into area accordingly
2 Months Ago
Show current map icon on save select Load into the previous scene/entrance on save load
2 Months Ago
Fix player error on save
2 Months Ago
Scenes are now properly tied to MapResources and saved to the save file
2 Months Ago
Started Save System + Safe OnPlatform check Coins and Items save to file. Collectables that have already been collected will not respawn StartupScene is not the main menu Hooked up the save UI to the save slots
2 Months Ago
Diving from a ground slam now has a similar cooldown
2 Months Ago
Add cooldown to jumping out of a dive
2 Months Ago
Fix running speed animator
2 Months Ago
Can cancel Dive with a Jump Can now dive out of a ground slam WishVelocity Acceleration on Player
2 Months Ago
Rising Pitch w each Coin Pickup
2 Months Ago
Update Train animgraph so it enters idle animation after completing the entrance
2 Months Ago
Physics Player Controller (#13) Minor controller adjustments Update PhysicsCharacter
2 Months Ago
Merged menu character animgraph into normal character animgraph. Character now looks at cursor on main menu Added Head and Body LookAts to character animgraph Merge branch 'main' of sbox-piecrumb
2 Months Ago
CoinUI now animates up/down when pickup up/taking more than 1 coin at once Added "NPC" Mixer
2 Months Ago
Added `give_coins` and `give_item` commands
2 Months Ago
Added ItemPickup.SpawnPickup and Dialogue.OnDialogueComplete. Made Ginnie spawn item after dialogue Added Level Panel that displays Level information
3 Months Ago
Fixed Interactable Prompts overlapping if you edged the interact radius Created ItemResource and ItemPickup Created first item with temp art/model. Added Pickup Sounds Added Item Storage to Inventory Component, with InventoryUI Implemented NextDialogueCondition proper, setup basic rubert condition Can now in-line items in dialogue with <item:id[:name]> tags Set up Ginnie dialogue condition
3 Months Ago
Remove camera zoom
3 Months Ago
Don't look towards forward when standing still. Set ViewAngles to forward angles while moving so you don't look elsewhere when you stop Added Reset Camera button to make the camera face the forward direction of the player instantly
3 Months Ago
Fix overlapping ambience
3 Months Ago
Combined the best of the two cameras. Camera follows the forward vector when not moving the mouse
3 Months Ago
Created player_gizmo vmdl DeathUI is now FadeUI and can be called externally Created SceneEntrance and SceneTrigger Components. Added scene triggers to intro area / platforming stages Fix CoinUI NRE
3 Months Ago
Improved climbing collisions immensely, works properly on rotating blocks Move collision improvements for climbing. Can climb between different objects now. Slight adjustment to climb up Added proper friction to climbing
3 Months Ago
Independent X/Y checking on grate movement Improved climbing up a fence Added HasParentControl to Ability Started on climbing on rotating/moving platforms. Still needs more work.
3 Months Ago
Added/Updated Ground Slam Particles, reduced hangtime from standstill Reduced Dive cooldown Pressing SPACE while dialogue is typing will instantly finish typing instead of skipping it. Then next SPACE press will skip it. Fixed animations not looping and instead just playing the first frame
3 Months Ago
Added <bold> <shake> and <wiggle> tags
3 Months Ago
Animations is now a list that can apply to multiple targets. DefaultAnimation still targets SpeakingObject for convenience Pre-calculate parsed dialogue at the start of each entry, so box doesn't resize with the dialogue Added support for <anim:x> tags in dialogue
3 Months Ago
Added Water Footsteps/Particles
3 Months Ago
Fix player not always jumping out of a dive when pressing space
3 Months Ago
Added Dive/Slide particles Made it so you can't cancel a Dive mid-air Added short Hop when left clicking while sliding from a dive Diving into a jump pad will cancel the dive. Sliding to a halt will cause you to exit the sliding state
3 Months Ago
Fix Pause Menu not being able to unpause properly Fix WallJump making you jump a nearby wall when grounded Improved the wall slide and fixed Ability.HasGravity Added wall slide particles (will look a lot better once there's an anim) Remove some logs Exit running state when running into a wall
3 Months Ago
Pitch up rubert
3 Months Ago
Added NPC template and Dialogue Bubble fixes Basic Rubert NPC + Dialogue
3 Months Ago
Added Prefabs/Templates for a bunch of useful stuff
3 Months Ago
Fix player sliding around sometimes. Abilities now have more control over the player. Added LaunchAbility and updated Jump Pad to use it to launch you along a perfect trajectory.
3 Months Ago
Added ParsedDialogue class and DialogueEntry.GetParsedDialogue(). Includes support for <pause:time> tags First Pass on DialogueBubbleUI, Cutscene Manager now displays dialogue via this Panel.
3 Months Ago
CameraTargets now have EditorHandles and Gizmos, rework their functionality too. Created basic Dialogue Component Rewrote CutsceneManager to take in Dialogue instead of MovieClips. Remade the test cutscene to work with the rewrite.
3 Months Ago
Added Dynamic FOV to the Camera, changing when player is running
3 Months Ago
Center on character when fully zoomed
3 Months Ago
Camera Zoom
3 Months Ago
Player has a Rigidbody so they can be pushed around now. Moving Platforms are awesome now :D
3 Months Ago
Basic Moving Platform Support Better Moving Platform Support, allow for rotating platforms