userCarson Komponcancel
reposbox-roomlitecancel

168 Commits over 123 Days - 0.06cph!

19 Days Ago
Update loading image Fix minimap with new tile scale Update bullet sprites
19 Days Ago
Player Sprites Updated Tileset Update Money Pickups More tileset updates Coin pickups have different size with their associated value Update Key/Bandage Sprites Updated Box + Chest sprites Updated enemy sprites Fix enemy sprite issues Upscale tileset
19 Days Ago
Make the Generating Map UI look nicer
19 Days Ago
Use pixel font for damage numbers Rename minimal.scene -> game.scene Basic MainMenu with FrontPage More front page work Started Lobby Menu Move GameResources into Roomlite category Added CharacterResource Proper Lobby Menu Basis Lobby Menu shows current character stats and allows you to change characters Fix minor issue Game now starts when everyone is ready in the lobby Hooked up the Main Menu play buttons Update StartupScene Associate Icon with WeaponResource, displayed in Lobby menu Add StartingSpeed to CharacterResource Add BulletCount to WeaponResource Player starts with Character's starting weapon Added Shotgun Weapon Added shotgun sprite and some other stuff Start with random character if testing in game scene without starting from lobby menu
20 Days Ago
Fix player surface reference
20 Days Ago
Buff Squirt Fire Fix wiggle bullets Can't outrun coins when getting sucked in Controller Support
20 Days Ago
Fix DamageTrigger logic Update ShopItem in OnStart for connected client Suck coins into player
20 Days Ago
Fix ItemComponent NRE Fix silly mistake Player no longer has friction when running against walls Enemies no longer have friction against walls
20 Days Ago
Fix heal NRE
20 Days Ago
Fix players not colliding with enemy bullets lol Enemy projectiles are now entirely client-side so there's much less load on the host and gameplay is much more fair for each client
20 Days Ago
Shop items are greyed out if you can't afford them Speed the player up 1.5x when not in a room with enemies
20 Days Ago
Replenish item room for number of players
20 Days Ago
Hide pre-spawned shop doors on the map, revealing once discovered
20 Days Ago
If a player disconnects, their player gets removed but state is regained when reconnecting (so they dont lose everything) Fix ShopItem desync for connected clients Fix item shadows Force enable player during retake Don't show dropped players in the list Fix medkit not healing for connected clients Fix recoil networking Projectiles can't leave the room they originated in, and doors block all bullets Prevent any movement when map is generating
20 Days Ago
Check if Interactable is valid on ShopItem (should fix NRE when entering new floors)
20 Days Ago
Added basic chatbox Basic Voice Chat (no UI)
20 Days Ago
Expose "Does Restock" as Prefab Variable on Shop Item Add Locked Door, Shop Rooms have 50% chance to be locked
20 Days Ago
Add more shop rooms Fix item room bounds Chest fixes + Vitals now has CanTakeDamage and IsInvincible (can take damage but no health is depleted)
20 Days Ago
Added Shop Item and first Shop Room Shops actually take your money now
20 Days Ago
Fix chest warnings
20 Days Ago
Added `give_coins` and `give_keys` commands Added Chest, requires Key to open. Has small chance of dropping an item
20 Days Ago
Added some more rooms
20 Days Ago
Fix healthbar fill
20 Days Ago
Okay maybe don't do that bc it breaks fucking everything Minimap TAB view is zoomed out further Minimap based on Camera instead of Player
20 Days Ago
Run GenerateMap parallel so the loading UI doesn't freeze up during generation
20 Days Ago
Update SpriteTools (should fix any shadow issues)
21 Days Ago
Update SpriteTools
21 Days Ago
Remove old un-needed code
21 Days Ago
Hopefully fix issue with items spawning overlapped
21 Days Ago
Fix massive bullet shadows appearing for a frame on connected clients Only spawn rooms on network once finalized instead of after each attempt Toggle pathfinding overlay with a ConVar (defaults to false)
21 Days Ago
Tileset helper functions
21 Days Ago
Added HomingModifier and Homing Bullets item https://files.facepunch.com/CarsonKompon/2024/November/12_12-24-AccomplishedBabirusa.mp4 (Effect exaggerated for video)
21 Days Ago
Fix not being able to pickup coins
21 Days Ago
Fix bullet bounce colliding with things it shouldnt Fix Player Range upgrades not being applied properly
21 Days Ago
Added BounceModifier and Bouncy Bullets Item https://files.facepunch.com/CarsonKompon/2024/November/12_11-38-QuickwittedKagu.mp4
21 Days Ago
Broadcast damage/health FX Re-implement damage numbers Fix dungeon generation lag Add simple death state Dead players respawn on next floor Enemies only target living players Fix networking issues with projectiles Fix shadows not showing proper on connected clients Added Player.Living separate from Player.All, fixed NREs when player is dead Add GameManager.LoadFloor(index) Network item inventory Added GameOver UI which displays when all players are dead Reset enemy aggro target after killing player Fix projectiles checking collisions on all clients Game fully resets when both players Ready Up on the Game Over UI https://files.facepunch.com/CarsonKompon/2024/November/12_09-45-BleakGalapagospenguin.png Added Spectator UI when you're dead but other players are still alive https://files.facepunch.com/CarsonKompon/2024/November/12_09-58-SpectacularGangesdolphin.png Flag certain objects with `dontdestroy` tag. All objects without this tag are cleaned up upon room generation EndFloorTrigger takes the amount of living players instead of all players Fix NRE when spectating player dies Network some GameManager variables + fixed player reviving issues Damage RPCs Improved Generating Map UI
22 Days Ago
Limit aim to 8 directions, apply a bit of movement velocity to fired bullets https://files.facepunch.com/CarsonKompon/2024/November/11_18-47-DeadlyZebrafinch.mp4
22 Days Ago
Camera smoothing so you don't get motion sick when moving your mouse quickly
22 Days Ago
Make pickup drops a little less exaggerated
22 Days Ago
Made screen shake much more subtle Update shadows/collisions so that shadows are the true collision indicator
22 Days Ago
Dispose of leftover objects when changing floors
22 Days Ago
Another bullet fix
22 Days Ago
Fix bullet_woom_man_2 prefab Fix Projectiles executing in editor in situations when they shouldnt
22 Days Ago
Fix misaligned room Remove logs Fixed Networked Item Pickups Fix networked projectile rotation Fix BulletGenerators having Shadows Fix BulletGenerator Networking
22 Days Ago
Fix item networking Skeleton Key Fix? Bullet Shadows + ShadowOverride on Entity
22 Days Ago
More networking fixes Fix networking coins Fixed going to the next floor when networked Fix RoomManager shutting doors as soon as they'd open
22 Days Ago
Possible multiplayer fixes
22 Days Ago
Use BulletGenerator instead of bullet prefab so Wood Man can have a more interesting pattern Enemy ModifyWishVelocity instead of ModifyVelocity 🤦
22 Days Ago
Enemy now uses IEntityModifier to set velocity
22 Days Ago
Add `give_item` command Fix some more NREs Fix EndFloorTrigger counting players twice sometimes