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123 Commits over 92 Days - 0.06cph!

52 Days Ago
Fix divide by zero error when dragging sprite with single frame in first animation
54 Days Ago
Remove cooldown on resize so it's snappier Added Multi-Select to Tiles List and supported MultiEdit in the Selected Tile Inspector. Adding/Removing tiles no longer rebuilds entire list, only makes necessary changes. Also fixed a few NREs from previous commit Can remove from selection when CTRL selecting in tile list Can now MultiSelect from gizmos directly https://files.facepunch.com/CarsonKompon/2024/July/26_20-12-InsidiousChinchilla.mp4 Can now create new tile even if tiles have yet to be generated. Will use current settings from Setup tab. Updated warning box text in Tiles tab to fit. Update inspector when adding first tile/removing last.
54 Days Ago
Adding/Removing tiles by clicking on gizmos are part of the undo stack Tiles have their own Guid now. This does not get serialized and are assigned on load Don't allow to box to resize into others. Prevent deselecting gizmo when resizing up-left LabelTextEntry text now updates when property updates (if it was edited elsewhere) Added "Selected Tile" section to Tileset Editor Inspector Put Selected Tile section in an Expand Group so we can have ControlSheet groups within that are less confusing Display [ReadOnly] Index in Selected Tile group Removed TilesetResource.SheetRect and replaced it with two Vector2Ints (Position and Size). Fixed can drag logic on Corners
54 Days Ago
Draw selected widget above others Add CornerDrag Gizmos to Selected Tile. Change cursor when hovering based on direction. Show as hidden when movement is invalid. Can click and drag Corners to resize the tile. Bunch of updates to invalid resize checks https://files.facepunch.com/CarsonKompon/2024/July/26_14-08-PlainArmednylonshrimp.mp4
54 Days Ago
Move Editor Controls to Controls folder Clean up some tile control styling Added SelectedTile to Tileset Editor. Can select from list. Deleted tiles show as ghost tiles, selected tile is highlighted and is a different colour. Can click on Tile Gizmo to select it, right click to delete. Deleting selected tile will select first tile it can. Clicking on ghost tile creates tile at that position. Make necessary fixes to allow swapping out sheets https://files.facepunch.com/CarsonKompon/2024/July/26_12-06-NextMealworm.mp4
54 Days Ago
Organized Editor folder and made LabelTextEntry agnostic with OnStopEditing action Add Name to TileResource.Tile Fix not used warning Add EmptyValue to LabelTextEntry Add PixmapCache for creating cropped pixmaps from textures Use PixmapCache in SpriteEditor Created TileListControl and TileControl for TilesetEditor. Shows list of all created tiles. Shows preview icon. Can be renamed/reordered/ect. https://files.facepunch.com/CarsonKompon/2024/July/26_10-38-TrickyHellbender.mp4
55 Days Ago
Add Regenerate Tiles button with warning beneath explaining what it will do Only show warning when tiles already exist Display image in Preview when set/updated. Show import gizmos when in setup tab. Show WarningBox with a different message when trying to view Tiles tab with no Tiles Generate Tiles button generates tiles from shown import gizmos. Doesnt display in Tiles tab yet Start on Tiles tab if Tileset already has Tiles Onlyu display new import gizmos when no tiles exist or when hovering the Regenerate Button Added "Delete All Tiles" button when resource has tiles. When undoing/redoing an action the inspector will rebuild appropriately Added Tile Gizmos. Hovering over a Tile Gizmo will highlight it. Implemented TilesetResource.CurrentTileSize so Setup variable can affect current tiles (with optional regeneration button) https://files.facepunch.com/CarsonKompon/2024/July/26_00-18-MadeupHoneybee.mp4
55 Days Ago
MultiPick -> MultiSelect Add SegmentedControl to Tileset Editor with Setup and Tiles tabs Tileset Editor undo/redo works properly now and has undo steps for properties changing
55 Days Ago
Add Inspector to Tileset Editor Add RenderingWidget/Preview to Tileset Editor Add base settings to TilesetEditor Inspector. Minor changes to TilesetResource
56 Days Ago
Move SpriteRenderingWidget up to SpriteTools namespace Move SpritesheetImporter from SpriteTools.SpriteEditor namespace to SpriteTools namespace and make import an Action that SpriteEditor hooks into. Hook up SpritesheetImporter to TilesetEditor window
56 Days Ago
Updated TileResource structure and prepared for creating Tileset Editor Move UndoStack from SpriteTools.SpriteEditor to SpriteTools namespace Removed AllWindows from SpriteEditor. Removed some debug logs from SpriteEditor. StateCookie is based on resource opened More updates to TilesetResource. TilesetResource is titled "2D Tileset" and Tileset Component is "2D Tileset component". Added SpriteComponent and TilesetComponent to "2D" category Basic TilesetEditor (Empty Window for now. Fitted with asset saving/loading, toolbars, undostack, ect.
57 Days Ago
Fix e defined but not set Removed unused variable viewerPosition Show preview tile under cursor when in Tileset Tool. Fit to Grid nicely
57 Days Ago
Import some tile assets Test Tileset Resource TilesetLayerControl deletes on right click without the additional popup Rebuild TilesetToolInspector when Selected Layer changes. Serialize Selected Layer as part of the ControlSheet Fixed TilesetComponent SceneObject vertex maths. Each layer now gets its own material, sharing materials between layers if same atlas is used. Update Grid Size to follow Tileset size Fix Selected Layer inspector update TilesetComponent NRE fixes
58 Days Ago
Ask for confirmation before deleting animation w/ right click Added .Copy() functions to Tile and Layer classes TilesetToolInspector NRE fix Added Context Menu to TilesetLayerControl https://files.facepunch.com/CarsonKompon/2024/July/23_07-52-ImperfectAmphibian.mp4 Fix TilesetLayerListControl Height Create TilesetSceneObject for drawing tiles in a single Graphics.Draw call. Replace Delete IconButton with Lock Button. https://files.facepunch.com/CarsonKompon/2024/July/23_08-49-GrowingMastiff.png
58 Days Ago
Added Dragging to re-order Layers https://files.facepunch.com/CarsonKompon/2024/July/22_23-09-ThoughtfulNabarlek.mp4 Change Height of Layer Scroll Area Darken the layer being dragged
58 Days Ago
Moved existing Code files into a "Sprite" folder Create Tileset folder and add a basic TilesetResource Add empty TilesetComponent with stripped Tile class. Will optimize this further later. Began basic Tileset Tool, Draw grid with gizmo instead Create TilesetToolInspector, rebuild on hotload Strip TilesetComponent.Tile class and add TilesetComponent.Layer class TileMapTools -> TilesetTools. Add ControlSheet to TilesetToolInspector Create GameObject w Component when necessary Added SelectedLayer and Active to TilesetTool. Tileset Tool Header shows Selected Layer Created Layer List Widget and Layer Widget, displays in both ToolInspector and TileComponent https://files.facepunch.com/CarsonKompon/2024/July/22_22-51-HugeOtter.mp4 TilesetComponent.Layers is now a property under the Layers group
59 Days Ago
Fix gizmo bounds on SpriteComponent when origin was in lower-left quadrant
2 Months Ago
Optimize single non-spritesheet Sprites
2 Months Ago
Another TextureAtlas NRE fix when uninitialized Fixed CellOffset visual display in Spritesheet Importer Fixed Cell Offset in Import process
2 Months Ago
Fix TextureAtlas NRE when uninitialized
2 Months Ago
Fix more sprite component errors when no Sprite is set
2 Months Ago
Added popup to Create Sprites menu option allowing you to specify import settings for each sprite https://files.facepunch.com/CarsonKompon/2024/July/18_19-26-TinyWrenchbird.mp4
2 Months Ago
Whoops creating sprite from menu didnt actually save the file
2 Months Ago
Fix error serializing SpriteComponent without a Sprite
2 Months Ago
Added Right Click Menu for creating 2D Sprite(s) from image files https://files.facepunch.com/CarsonKompon/2024/July/18_18-16-TurbulentBongo.mp4
2 Months Ago
Fix Sprite Component gizmos erroring when no Sprite is set
2 Months Ago
Only run OnAnimationComplete if Game.IsPlaying Changed SpriteComponent title to "2D Sprite Component" to prevent confusion with existing sprite components Fix Sprite Objects being dragged in with an incorrect rotation Added SpriteComponent.GetAttachmentTransform to get Transform of an attachment without having to create Attachment Objects Added documentation to PlayAnimation function Made Attach Points much more visible in the Sprite Editor Hopefully prevent spontaneous crash when crating new Attach Points Delete the test sprite
2 Months Ago
Fix sprites not initializing since SceneObject didn't exist before setter was set
2 Months Ago
Minor SpriteComponent Optimizations. SpriteComponent also updates properly when Sprite is changed after being initially set.
2 Months Ago
Cache textures for TextureAtlas.GetTextureFromFrame
2 Months Ago
Make CurrentTexture public on SpriteComponent.
2 Months Ago
Queue Broadcast Events so they can be run on the main thread to prevent code being unknowingly run on another thread
2 Months Ago
Give attach points proper rotations when flipped, respecting origin
2 Months Ago
Flip attach points when sprite is flipped Don't update attachments in SpriteAnimationSystem, only do it when necessary
2 Months Ago
Update Attachments properly for non-square aspect ratios
2 Months Ago
Don't stretch asset preview/thumbnail for sprites with non-square aspect ratio Timeline FrameButtons no longer stretch Sprites with non-square aspect ratio
2 Months Ago
Add TextureAtlas.AspectRatio SpriteComponent now supports Sprites of non-square aspect ratios Fixed not being able to click on Sprite Components to select them in the Scene
2 Months Ago
TextureAtlas now supports packing textures of non-square aspect ratio Added Sprite Tools -> Flush Texture Cache to Menu
2 Months Ago
Fix origin/attach point pixel snapping on images that weren't square aspect ratios Fix origin/attach point bounds and dragging on images that aren't square aspect ratio "Point Controls" shortcut buttons now set origin directly instead of setting via the draggable Add CTRL+Wheel to quickly zoom in/out of Sprite Editor Timeline https://files.facepunch.com/CarsonKompon/2024/July/16_08-21-ThoroughVerdin.mp4
2 Months Ago
Fix default rotationOffset when placing a new sprite
2 Months Ago
Make sure attach points respect the UpDirection
2 Months Ago
Added UpDirection to SpriteComponent. Added JsonUpgrader to prevent previous components from becoming the new default.
2 Months Ago
Fix Frame -> Duplicate creating a duplicate reference of the current frame instead of a duplicate copy
2 Months Ago
Basic 2d player movement for example scene https://files.facepunch.com/CarsonKompon/2024/July/14_21-17-MemorableSteed.mp4
2 Months Ago
SpriteDropObject now respects camera rotation Remove shit we don't need in the example project anymore Right Click -> Delete in the Sprite Editor Timeline will delete all selected frames if multiple are selected Update Ninja Frog sprite to include all necessary animations Add `HasBroadcastEvents` to SpriteComponent. Hide Broadcast Events in Inspector if `!HasBroadcastEvents`. Add `Bounds` to SpriteComponent Add "footstep" events to Ninja Frog sprite Remove all the old code files from the example project Update the example scene
2 Months Ago
Fix broadcast events not firing on the first frame on the first loop. Fixed BroadcastEvents not firing when PlaybackSpeed is negative (reverse).
2 Months Ago
Fix StartingAnimationName returning "" when it couldnt find anim
2 Months Ago
Fallback when no obtainable origin for SpriteComponent gizmo
2 Months Ago
Remove the animator stuff for now. If I end up doing this it'll be on another branch Micro-optimization Add warning when calling PlayAnimation for an animation that doesnt exist
2 Months Ago
Prevent multiple toolbars in Sprite Editor Can open multiple Sprite Editors to edit multiple sprites at once now Remove UpdateWindowTitle from SpriteEditor Preview Added Animator Dock/Tab to Sprite Editor Update .sbproj files Update example files