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368 Commits over 214 Days - 0.07cph!

3 Months Ago
Added some more checks to loading startup scenes. Facepunch/sbox-issues#6594
3 Months Ago
Can no longer drag a prefab into itself. Resolves Facepunch/sbox-issues#6595 Can no longer change an existing prefab instance's PrefabFile out for the prefab you're already in via the inspector.
3 Months Ago
Added GetFrustum to CameraComponent
3 Months Ago
Rename "Available" to "sbox.game" in Library Manager + a different icon. https://files.facepunch.com/CarsonKompon/2024/October/24_10-08-LavenderAnemonecrab.png
3 Months Ago
Adding/Removing a Component with a corresponding EditorTool will instantly create/destroy it. Resolves Facepunch/sbox-issues#6643
3 Months Ago
Adding a Camera Component to a GameObject no longer throws an error when it shouldn't. Resolves Facepunch/sbox-issues#6641
3 Months Ago
Add ulong constructor to Friend class. Resolves Facepunch/sbox-issues#6644
3 Months Ago
SceneViewportWidget now refocuses last non-game viewport instead of last selected. Resolves play mode sometimes starting on an Empty Scene
3 Months Ago
AssetInspector now hotloads when changes to the asset have been made. No longer have to click into something else and click back in. https://files.facepunch.com/CarsonKompon/2024/October/22_09-47-StaleImperialeagle.mp4
3 Months Ago
Focus last selected SceneViewport when leaving Play Mode. Resolves Facepunch/sbox-issues#6605
3 Months Ago
Add IsDeleted checks to loading startup scenes. Facepunch/sbox-issues#6594
3 Months Ago
Removed unused avatar_menu_map vmap. Prevents downloading a bunch of cloud assets when creating a new project (such as USP_W)
3 Months Ago
Updated Menu Avatar Scene so it doesn't use missing materials
3 Months Ago
Better handling for this edge case, also handles empty strings and when the editor itself is mid-shutdown
3 Months Ago
Grab a few edge cases preventing all scenes from loading from the last session
3 Months Ago
Editor will restore all opened scenes/prefabs from previous session, not just the last one.
3 Months Ago
Missed Sound Point description
3 Months Ago
Added descriptions to Components that didn't have them. Most are self-explanatory, but should help reduce some confusion. Resolves Facepunch/sbox-issues#6560
3 Months Ago
Added GameObject/Component EyeDropper. Can select by clicking on an object directly or through the hierarchy. Resolves Facepunch/sbox-issues#6547 https://files.facepunch.com/CarsonKompon/2024/October/04_11-04-ChocolateXiphias.mp4
3 Months Ago
Dragging a prefab into a scene view uses the scale of the prefab. Resolves Facepunch/sbox-issues#6548
3 Months Ago
Ensure that selected Media is 16/9 in PackageModals
4 Months Ago
Fix OrganizationModal NRE Fixed Friends List Modal CSS. Resolves Facepunch/sbox-issues#6525
4 Months Ago
Fix a dumb mistake
4 Months Ago
Add ReadAsPropertyName/WriteAsPropertyName to all Vector2/3/4/Int JsonConverters. This means Vectors will be serialized properly when used as Keys in a Dictionary.
4 Months Ago
Fix holding ALT not providing gizmo inputs. Resolves Facepunch/sbox-issues#6495
4 Months Ago
NetworkSpawn() with no arguments will use Connection.Local as the owner (like it used to)
4 Months Ago
Fix GameObject.NetworkSpawn(null) spawning as host instead of spawning with no owner. Fixes a few games.
4 Months Ago
Fix "path cannot be empty" when opening object menu
4 Months Ago
Fix Custom Cursors not being cleared when returning to S&box Main Menu.
4 Months Ago
Fix Duplicated Entries in Create GameObject Menu
4 Months Ago
Added Filter Settings to Add Component Popup. Can hide base components. Resolves Facepunch/sbox-issues#6428 https://files.facepunch.com/CarsonKompon/2024/September/19_11-10-TransparentAmethystinepython.mp4
4 Months Ago
Prefabs marked as `ShowInMenu` will actually show in menu without having to be in `templates/gameobject/` subfolder. If a Prefab is marked `ShowInMenu` then you can give it `DontBreakAsTemplate` so it maintains the prefab reference when created via the GameObject Menu. Resolves Facepunch/sbox-issues#6035
4 Months Ago
Can now pause SoundHandles the same way you can MusicPlayers. Resolves Facepunch/sbox-issues#5581
4 Months Ago
Added Sensitivity to Editor Camera Settings
4 Months Ago
Should fix tiles being square above 1080p
4 Months Ago
Fix GameTiles not fitting properly in Games page and Org Modal
4 Months Ago
ButtonAttribute pulls method name as the title if not specified. ButtonAttribute no longer includes Label, and takes up the full width. Resolves Facepunch/sbox-issues#6214 https://files.facepunch.com/CarsonKompon/2024/September/06_19-28-MurkyGopher.png
4 Months Ago
Make sure #version gets passed properly in Package.FetchAsync
4 Months Ago
Fix Package.FetchAsync not finding packages with slash or other formatting
4 Months Ago
Can select Skin in Avatar Menu again. Resolves Facepunch/sbox-issues#6310
4 Months Ago
Creating a Prefab Variable will default to the name of the variable you're linking. Resolves Facepunch/sbox-issues#6364
4 Months Ago
Fix Play Button on Game Modal not working as intended for Quick Play games
4 Months Ago
Added `filter: greyscale()` to CSS styles (previously only had `backdrop-filter: greyscale()`)
4 Months Ago
Make the "no screenshots" view a bit nicer
4 Months Ago
Fix some GameTiles being massive when at the end of the list
4 Months Ago
Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time
4 Months Ago
Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing. Fix Base PackageFilters not preserving tags MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary. MapModal ActionBar queries lobbies properly, getting lobbies across all games
4 Months Ago
Fixed LoadingOverlay not including Subtitle in BuildHash
4 Months Ago
Fixed Videos now having their icon styling on GameModal Media Fix clicking on GameTiles still opening the Org Modal when on `/games` page Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded.
4 Months Ago
Fix ToolTips in GameModal Engagement tooltips display on entire entry not just icon. Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)