368 Commits over 214 Days - 0.07cph!
Added some more checks to loading startup scenes. Facepunch/sbox-issues#6594
Can no longer drag a prefab into itself. Resolves Facepunch/sbox-issues#6595
Can no longer change an existing prefab instance's PrefabFile out for the prefab you're already in via the inspector.
Added GetFrustum to CameraComponent
Rename "Available" to "sbox.game" in Library Manager + a different icon.
https://files.facepunch.com/CarsonKompon/2024/October/24_10-08-LavenderAnemonecrab.png
Adding/Removing a Component with a corresponding EditorTool will instantly create/destroy it. Resolves Facepunch/sbox-issues#6643
Adding a Camera Component to a GameObject no longer throws an error when it shouldn't. Resolves Facepunch/sbox-issues#6641
Add ulong constructor to Friend class. Resolves Facepunch/sbox-issues#6644
SceneViewportWidget now refocuses last non-game viewport instead of last selected. Resolves play mode sometimes starting on an Empty Scene
AssetInspector now hotloads when changes to the asset have been made. No longer have to click into something else and click back in.
https://files.facepunch.com/CarsonKompon/2024/October/22_09-47-StaleImperialeagle.mp4
Focus last selected SceneViewport when leaving Play Mode. Resolves Facepunch/sbox-issues#6605
Add IsDeleted checks to loading startup scenes. Facepunch/sbox-issues#6594
Removed unused avatar_menu_map vmap. Prevents downloading a bunch of cloud assets when creating a new project (such as USP_W)
Updated Menu Avatar Scene so it doesn't use missing materials
Better handling for this edge case, also handles empty strings and when the editor itself is mid-shutdown
Grab a few edge cases preventing all scenes from loading from the last session
Editor will restore all opened scenes/prefabs from previous session, not just the last one.
Missed Sound Point description
Added descriptions to Components that didn't have them. Most are self-explanatory, but should help reduce some confusion. Resolves Facepunch/sbox-issues#6560
Added GameObject/Component EyeDropper. Can select by clicking on an object directly or through the hierarchy. Resolves Facepunch/sbox-issues#6547
https://files.facepunch.com/CarsonKompon/2024/October/04_11-04-ChocolateXiphias.mp4
Dragging a prefab into a scene view uses the scale of the prefab. Resolves Facepunch/sbox-issues#6548
Ensure that selected Media is 16/9 in PackageModals
Fix OrganizationModal NRE
Fixed Friends List Modal CSS. Resolves Facepunch/sbox-issues#6525
Add ReadAsPropertyName/WriteAsPropertyName to all Vector2/3/4/Int JsonConverters. This means Vectors will be serialized properly when used as Keys in a Dictionary.
Fix holding ALT not providing gizmo inputs. Resolves Facepunch/sbox-issues#6495
NetworkSpawn() with no arguments will use Connection.Local as the owner (like it used to)
Fix GameObject.NetworkSpawn(null) spawning as host instead of spawning with no owner. Fixes a few games.
Fix "path cannot be empty" when opening object menu
Fix Custom Cursors not being cleared when returning to S&box Main Menu.
Fix Duplicated Entries in Create GameObject Menu
Added Filter Settings to Add Component Popup. Can hide base components. Resolves Facepunch/sbox-issues#6428
https://files.facepunch.com/CarsonKompon/2024/September/19_11-10-TransparentAmethystinepython.mp4
Prefabs marked as `ShowInMenu` will actually show in menu without having to be in `templates/gameobject/` subfolder.
If a Prefab is marked `ShowInMenu` then you can give it `DontBreakAsTemplate` so it maintains the prefab reference when created via the GameObject Menu. Resolves Facepunch/sbox-issues#6035
Can now pause SoundHandles the same way you can MusicPlayers. Resolves Facepunch/sbox-issues#5581
Added Sensitivity to Editor Camera Settings
Should fix tiles being square above 1080p
Fix GameTiles not fitting properly in Games page and Org Modal
ButtonAttribute pulls method name as the title if not specified. ButtonAttribute no longer includes Label, and takes up the full width. Resolves Facepunch/sbox-issues#6214
https://files.facepunch.com/CarsonKompon/2024/September/06_19-28-MurkyGopher.png
Make sure #version gets passed properly in Package.FetchAsync
Fix Package.FetchAsync not finding packages with slash or other formatting
Can select Skin in Avatar Menu again. Resolves Facepunch/sbox-issues#6310
Creating a Prefab Variable will default to the name of the variable you're linking. Resolves Facepunch/sbox-issues#6364
Fix Play Button on Game Modal not working as intended for Quick Play games
Added `filter: greyscale()` to CSS styles (previously only had `backdrop-filter: greyscale()`)
Make the "no screenshots" view a bit nicer
Fix some GameTiles being massive when at the end of the list
Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time
Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing.
Fix Base PackageFilters not preserving tags
MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary.
MapModal ActionBar queries lobbies properly, getting lobbies across all games
Fixed LoadingOverlay not including Subtitle in BuildHash
Fixed Videos now having their icon styling on GameModal Media
Fix clicking on GameTiles still opening the Org Modal when on `/games` page
Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded.
Fix ToolTips in GameModal
Engagement tooltips display on entire entry not just icon.
Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)