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336 Commits over 183 Days - 0.08cph!

53 Days Ago
Folder Metadata is applied to FolderNodes
53 Days Ago
Move Folder Metadata from EditorCookies to ProjectCookies. Use relative paths instead of absolute paths.
53 Days Ago
PreviewSound gradient now visually follows the Falloff of the sound instead of purely being there for aesthetics https://files.facepunch.com/CarsonKompon/2024/October/29_18-40-LightsalmonBudgie.mp4
53 Days Ago
Adjust sound defaults and hopefully fix most falloff-related issues.
53 Days Ago
Fix SoundEvent JsonUpgrader to accommodate for RangedFloat values.
53 Days Ago
Added Distance/Falloff to Sounds (#1682)
53 Days Ago
Catch case when ResourceProperty has no asset
53 Days Ago
Use cloud asset type instead of file extension for filters in Cloud Browser. Resolves Facepunch/sbox-issues#6721
53 Days Ago
Long Folder names will wrap in Asset Browser icon view
54 Days Ago
Fix Folder Icons not being centered Added Folder Metadata window. Allows you to change folder Color/Icon and see additional information. Resolves Facepunch/sbox-issues#6705 https://files.facepunch.com/CarsonKompon/2024/October/28_13-38-MeagerIbizanhound.png
54 Days Ago
Re-implemented FilterAssetTypes in AssetBrowser and CloudBrowser. ResourceControlWidgets will now only show the selected resources Unify "Show In Explorer" icons in Asset Browser Don't show Games in the Cloud Browser. Don't include in type facet
54 Days Ago
DistanceAttenuation bool is now used again Rename `Attenuation` to `Falloff` with better Curve initializing SoundComponent gizmos no longer rotate with the GameObject Change default Distance value to something closer to the previous default Updated default curve to feel more like the previous range calculation. Added some more curves to CurvePresets Created JsonUpgrader for SoundEvent which tries to maintain previous range settings while resetting Volume to 1. Doesn't perform changes to 2D sounds or sounds without DistanceAttenuation Moved SoundEvent into Sound folder PreviewSound dragging is more intuitive. Removed logs SoundEvent Upgrader fixes/adjustments
55 Days Ago
Added Distance and Attenuation overrides to SoundComponents Draw range gizmos on SoundComponents when selected, respecting
55 Days Ago
Added `Range` float and `Falloff` Curve to SoundEvent. Allows you to directly specify how many units away a sound can be heard and where along that range the sound begins to falloff. Rename Range and Falloff to Distance and Attenuation Added Sound Distance ControlWidget. Includes quick access to some preset common distances https://files.facepunch.com/CarsonKompon/2024/October/27_19-32-DopeyAmericancrocodile.mp4 Moved all distance-related variables into a Distance Attentuation ToggleGroup (similar to occlusion) Add attribute for audio distance float Slider fixes Re-implemented PreviewSound https://files.facepunch.com/CarsonKompon/2024/October/27_20-48-SteepBighorn.mp4 Fix SoundHandle.ListenLocal not working as intended FloatSlider on AudioDistanceFloatProperty is now exponential, so lower ranges can be fine-tuned with more granularity
56 Days Ago
Unify all asset delete methods, fix delete not working for certain assets. Resolves Facepunch/sbox-issues#6692
56 Days Ago
Disable Forward/Back buttons in the Asset Browser if you cannot go forward/backward instead of throwing error https://files.facepunch.com/CarsonKompon/2024/October/26_10-32-LightcyanAntarcticfurseal.png
57 Days Ago
Added all the OnMouseX overrides from Panel to PanelComponent. Resolves Facepunch/sbox-issues#6678
58 Days Ago
SceneEditorSession.Resolve null check
58 Days Ago
Added some more checks to loading startup scenes. Facepunch/sbox-issues#6594
58 Days Ago
Can no longer drag a prefab into itself. Resolves Facepunch/sbox-issues#6595 Can no longer change an existing prefab instance's PrefabFile out for the prefab you're already in via the inspector.
58 Days Ago
Added GetFrustum to CameraComponent
58 Days Ago
Rename "Available" to "sbox.game" in Library Manager + a different icon. https://files.facepunch.com/CarsonKompon/2024/October/24_10-08-LavenderAnemonecrab.png
58 Days Ago
Adding/Removing a Component with a corresponding EditorTool will instantly create/destroy it. Resolves Facepunch/sbox-issues#6643
58 Days Ago
Adding a Camera Component to a GameObject no longer throws an error when it shouldn't. Resolves Facepunch/sbox-issues#6641
58 Days Ago
Add ulong constructor to Friend class. Resolves Facepunch/sbox-issues#6644
2 Months Ago
SceneViewportWidget now refocuses last non-game viewport instead of last selected. Resolves play mode sometimes starting on an Empty Scene
2 Months Ago
AssetInspector now hotloads when changes to the asset have been made. No longer have to click into something else and click back in. https://files.facepunch.com/CarsonKompon/2024/October/22_09-47-StaleImperialeagle.mp4
2 Months Ago
Focus last selected SceneViewport when leaving Play Mode. Resolves Facepunch/sbox-issues#6605
2 Months Ago
Add IsDeleted checks to loading startup scenes. Facepunch/sbox-issues#6594
2 Months Ago
Removed unused avatar_menu_map vmap. Prevents downloading a bunch of cloud assets when creating a new project (such as USP_W)
2 Months Ago
Updated Menu Avatar Scene so it doesn't use missing materials
2 Months Ago
Better handling for this edge case, also handles empty strings and when the editor itself is mid-shutdown
2 Months Ago
Grab a few edge cases preventing all scenes from loading from the last session
2 Months Ago
Editor will restore all opened scenes/prefabs from previous session, not just the last one.
3 Months Ago
Missed Sound Point description
3 Months Ago
Added descriptions to Components that didn't have them. Most are self-explanatory, but should help reduce some confusion. Resolves Facepunch/sbox-issues#6560
3 Months Ago
Added GameObject/Component EyeDropper. Can select by clicking on an object directly or through the hierarchy. Resolves Facepunch/sbox-issues#6547 https://files.facepunch.com/CarsonKompon/2024/October/04_11-04-ChocolateXiphias.mp4
3 Months Ago
Dragging a prefab into a scene view uses the scale of the prefab. Resolves Facepunch/sbox-issues#6548
3 Months Ago
Ensure that selected Media is 16/9 in PackageModals
3 Months Ago
Fix OrganizationModal NRE Fixed Friends List Modal CSS. Resolves Facepunch/sbox-issues#6525
3 Months Ago
Fix a dumb mistake
3 Months Ago
Add ReadAsPropertyName/WriteAsPropertyName to all Vector2/3/4/Int JsonConverters. This means Vectors will be serialized properly when used as Keys in a Dictionary.
3 Months Ago
Fix holding ALT not providing gizmo inputs. Resolves Facepunch/sbox-issues#6495
3 Months Ago
NetworkSpawn() with no arguments will use Connection.Local as the owner (like it used to)
3 Months Ago
Fix GameObject.NetworkSpawn(null) spawning as host instead of spawning with no owner. Fixes a few games.
3 Months Ago
Fix "path cannot be empty" when opening object menu
3 Months Ago
Fix Custom Cursors not being cleared when returning to S&box Main Menu.
3 Months Ago
Fix Duplicated Entries in Create GameObject Menu
3 Months Ago
Added Filter Settings to Add Component Popup. Can hide base components. Resolves Facepunch/sbox-issues#6428 https://files.facepunch.com/CarsonKompon/2024/September/19_11-10-TransparentAmethystinepython.mp4
3 Months Ago
Prefabs marked as `ShowInMenu` will actually show in menu without having to be in `templates/gameobject/` subfolder. If a Prefab is marked `ShowInMenu` then you can give it `DontBreakAsTemplate` so it maintains the prefab reference when created via the GameObject Menu. Resolves Facepunch/sbox-issues#6035