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336 Commits over 183 Days - 0.08cph!

5 Months Ago
Shortcuts defined on static classes are now treated as Window shortcuts if not specified
5 Months Ago
Fix Menu css issues
5 Months Ago
Revert ComponentList changes for now. This seems to break things for everyone 😅
5 Months Ago
ComponentList no longer breaks when changing the parent class of a Component to something that *isn't* Component. Resolves Facepunch/sbox-issues#6152
5 Months Ago
Stylesheets @import-ed with a path relative to the local path will also hotload now
5 Months Ago
Stylesheets @import-ed by other stylesheets now hotload properly. Resolves Facepunch/sbox-issues#5317
5 Months Ago
Shortcuts now run on GraphicsItems.
5 Months Ago
Can now multi-select resources in the asset picker of a list entry to select multiple items at once. Resolves Facepunch/sbox-issues#5934 https://files.facepunch.com/CarsonKompon/2024/August/07_14-28-ConcreteRiograndeescuerzo.mp4
5 Months Ago
Formatter somehow removed usings
5 Months Ago
Remove unused variable
5 Months Ago
Added Search to Library Manager. Allows you to filter through both installed or available Libraries. https://files.facepunch.com/CarsonKompon/2024/August/06_16-43-MiserlyCockerspaniel.mp4
5 Months Ago
Update AssetList Context Menu to use proper Delete shortcut name
5 Months Ago
Release all Editor Shortcuts when toggling Play Mode
5 Months Ago
Update GameObjectNode and AssetList Context Menus to use proper shortcuts for Duplicate
5 Months Ago
Pull default tags for GameTagsControlWidget from CollisionRules. Only display GameObject-related tags for GameTags, not ITagSet.
5 Months Ago
Remove old Application.AllowShortcuts Don't wrap cursor when holding middle/right mouse button in 2D editor view
5 Months Ago
Don't show editor keybind warning when empty. Resolves Facepunch/sbox-issues#6074
5 Months Ago
Removed some empty functions now that they have been moved to Keybinds
5 Months Ago
Added Position slider to Gradient Editor widget. Also added Delete shortcut. https://files.facepunch.com/CarsonKompon/2024/August/01_14-22-HalfMoth.mp4
5 Months Ago
Added warning icon to Editor Keybind widget with tooltip telling you if two binds share the same key(s). https://files.facepunch.com/CarsonKompon/2024/August/01_13-28-InfiniteHarvestmouse.png Make Asset Browser use Editor binds since they have no reason to be separate.
5 Months Ago
Make CTRL+A in Asset List a Shortcut Add CTRL+A shortcut to Select All in scene
5 Months Ago
Determine major Key Names from NativeKeyCode before anything else. Fixes non-english keyboard layouts (Facepunch/sbox-issues#6044)
5 Months Ago
Added shortcut for pause (CTRL+F5)
5 Months Ago
Don't use Shortcut as type "Window" when forcing Shortcut . Fixes F5 not being called when game view is in focus.
5 Months Ago
Be a bit more explicit with CTRL+C/V/X so other shortcuts work.
5 Months Ago
Don't send Ctrl+C/V/X shortcuts when in a text field (since you probably only wanna do that in the text field). Resolves Facepunch/sbox-issues#6057
5 Months Ago
Prevent merging folders into current directory when dragging
5 Months Ago
Prevent dragging into same folder
5 Months Ago
Can now move multiple files from File Explorer into Asset Browser in one drag
5 Months Ago
Can now resize Editor Keybinds window to see the full list
5 Months Ago
Added support for renaming folders via the Asset Browser. Clicking and Dragging Folders in the Asset Browser now updates the asset so it is reflecting the new path.
5 Months Ago
Added "Current Project" to Special group in Asset Browser https://files.facepunch.com/CarsonKompon/2024/July/31_19-14-MindlessEnglishpointer.png Added Drag-and-Drop support to Folders in the Asset Browser https://files.facepunch.com/CarsonKompon/2024/July/31_19-25-SmoggyIndianrockpython.mp4
5 Months Ago
Add EditorShortcuts.BlockInputs. Block Shortcuts while right/middle clicking on Scene Viewport.
5 Months Ago
Invoke shortcuts when focused on a line edit if the shortcut has a CTRL or ALT modifier (Fixes CTRL+S in a textedit)
5 Months Ago
Fix `video` getting called twice from F6 bind
5 Months Ago
Added Clear button to Editor Keybinds (allowing you to remove binds) https://files.facepunch.com/CarsonKompon/2024/July/31_18-00-EmbarrassedHoki.png
5 Months Ago
Draw Camera Speed Overlay in Scene Viewport when changing the speed with mouse wheel https://files.facepunch.com/CarsonKompon/2024/July/31_16-58-MonstrousIrishredandwhitesetter.mp4
5 Months Ago
Show how many assets/icons would be rebuilt when right clicking a folder. Don't show option at all if there are no assets in the folder. https://files.facepunch.com/CarsonKompon/2024/July/31_16-20-StaidMonkfish.png Do the same thing with right clicking anywhere in the asset browser (for the current folder)
5 Months Ago
Update PackagePopup to show the information in a much cleaner way https://files.facepunch.com/CarsonKompon/2024/July/31_13-50-DeliciousSora.png
5 Months Ago
Don't swallow shortcuts on same widget. Make all tool shortcuts target the SceneViewportWidget
5 Months Ago
Fix NRE for non-english layouts
5 Months Ago
Move scene shortcuts back to static class now that they work properly (ty sol)
5 Months Ago
Add TargetOverride to ShortcutAttribute so you can target a certain widget type from another class. Useful for tools/extension classes. Make Grid Shortcuts to type Window. Make mesh editor binds target SceneViewportWidget so the binds only register when focusing the scene viewport AND when in the correct tool.
5 Months Ago
Added EditorShortcuts.IsDown. Added binds for scene movement (W,A,S,D,Q,E) so they can be rebound in the editor.
5 Months Ago
Made F3 Shortcut type Window instead of Application.
5 Months Ago
Fixed W,E,R binds not working for object tool being set automatically
5 Months Ago
Set ObjectEditorTool alias back to "object". Resolves Facepunch/sbox-issues#6040
5 Months Ago
Move static Shortcuts that were on static class to the scene viewport (so you need to have it in focus)
5 Months Ago
Make F5 and F6 editor binds window-exclusive instead of application-wide Force F1-F12 shortcuts to invoke properly when focused on Game tab.
5 Months Ago
Make SetTool and SetSubTool public so they are accessible to editor libraries