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28 Commits over 31 Days - 0.04cph!

5 Days Ago
Fix projectile deviation when aiming close to a non-solid Fix nail gun climbing if you've shot at something that is non-solid (like a pickup) Merge branch 'main' of sbox-boomer
17 Days Ago
Fixed Q to switch between last weapon
17 Days Ago
Remove old code
17 Days Ago
Only give weapons using GiveAll command if player does not already have that weapon Clean up the inventory system for Boomer and implement Q to switch Merge branch 'main' of sbox-boomer
18 Days Ago
Parent nails that hit entities to the entity they hit
18 Days Ago
Fixed Lightning Gun + fixed Nail Gun errors
18 Days Ago
Test :S
18 Days Ago
Test
18 Days Ago
Fix LightningGun DamageModifier prediction + add GrenadeProjectile and have GrenadeLauncher use it so we can distinguish for the kill feed
18 Days Ago
Update GrenadeLauncher and RocketLauncher to use projectile's attacker and projectile as weapon
18 Days Ago
Clean
18 Days Ago
Destroy laser particle when lightning gun is destroyed
18 Days Ago
Reverse airshot logic
18 Days Ago
Test to fix lighting particles network
18 Days Ago
More tweaks to consecutive
18 Days Ago
Tweak how consecutive kills are calculated
18 Days Ago
Actually fixed it
18 Days Ago
Fix sprees and consecutives
18 Days Ago
Only play sound to attacker
18 Days Ago
Don't play headshot sound for damage when it has the Blast flag
18 Days Ago
Only play headshot sound if it was a kill
18 Days Ago
Add GiveAirshotAward virtual property to DeathmatchWeapon and add it for RailGun and RocketLauncher Fixed all pickups running code client-side that should be server-side only Add Award class and all basic award types (some don't have the announcer sound yet) Add test GiveAwardCmd (admin-only) and first player death tracker for First Blood Add ConsecutiveKills and SpreeKills, as well as track domination kills and give all awards accordingly Add basic award UI to be styled later Merge branch 'main' of sbox-boomer
18 Days Ago
Some cleanup + fix BouncingProjectile impact logic More tidy up
19 Days Ago
Add BouncingProjectile.BounceSoundMinimumVelocity and set in GrenadeLauncher
19 Days Ago
Add BulletDropWeapon.AdjustProjectileVelocity Improve BouncingProjectile logic to use correct values for Reflect Fixed HealthKit Adjusted projectile starting velocity and bounciness for grenade launcher Added BouncingProjectile.BounceSound Merge branch 'main' of sbox-boomer
19 Days Ago
Fixed rocket jumping
19 Days Ago
Use same effect and sound for explosion for grenade as rocket
19 Days Ago
Added WeaponUtil and Vector3Extension Add ProjectileSimulator and implement for BoomerPlayer Remove GLGrenade and NailProjectile Update all projectile weapons to use ProjectileSimulator and BulletDropWeapon / BulletDropProjectile classes Merge branch 'main' of sbox-boomer Fix merge conflicts