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637 Commits over 181 Days - 0.15cph!

53 Days Ago
Better tags
53 Days Ago
Styling tweaks for tags and costs
53 Days Ago
Add ItemTag and some standard item tags. Add item tag support to Tooltip. Add item tags to all items.
54 Days Ago
Remove brew items on death
54 Days Ago
Added StatModifier and Player.Modifiers. Apply damage and speed modifiers accordingly for DamageBuff and SpeedBuff. Using a Health Brew will consume all of your stamina.
54 Days Ago
Add toast.show notification sound + announcement.show. Show an announcement when a Team Upgrade is purchased
54 Days Ago
Add buff.expired sound. Add BuffIcon. BaseBuff.Color and BaseBuff.Icon. Show all active buffs on the HUD.
54 Days Ago
Added Player.RemoveBuff<T>() and added cloaked particle effect. Cloak a player properly when using the Stealth Brew.
54 Days Ago
Optimizations
54 Days Ago
Desaturate disabled shop items nicely. Add colors from the color palette to all upgrades.
54 Days Ago
Various tweaks to the UI and add PanelStyle extension and Style.SetLinearGradientBackground
54 Days Ago
Fix weapon
54 Days Ago
Semicolon
54 Days Ago
Tidy up / add MeleeWeapon and have Axe, Pickaxe, Sword inherit from it
54 Days Ago
Differentiate axes for gameplay Material alterations
54 Days Ago
Removed the 4 sword vmdls and have 1 with bodygroups. Add pickaxe world/view vmdl placeholder
54 Days Ago
Fixed range of all melee tools and weapons (divide range by voxel size)
54 Days Ago
Add NotoSansSymbols2-Regular and use it for the unknown items. Ensure randomized symbols for items are seeded by the item type Add red values for resources the player cannot afford
54 Days Ago
Test add text shadow to item name
54 Days Ago
ugh Other fixes
54 Days Ago
Added vortexbomb.loop
54 Days Ago
Implement vortex bomb particles
54 Days Ago
Added fireball hit and launch sounds Add IConsumableItem and make BrewItem implement it Players can now press a hotbar key to immediately consume that item without switching weapons Add Throwable weapon class and update v_portal (rename later) to use as a base for throwable magic type Merge branch 'main' of sbox-corewars
54 Days Ago
Fixed purple being cyan and cyan being purple 🥴
54 Days Ago
Add test detail models to DevBlock
55 Days Ago
Re-styled the Storage, AirdropStore, ItemStore and TeamUpgrades dialogs to better fit theme
55 Days Ago
Update color palette. Fix path errors. Change Vortex Bomb to an item.
55 Days Ago
Updating styling
55 Days Ago
Add ColorPalette static class. Update all items to use colors from that palette. Increase inventory icon sizes. Update item icons.
55 Days Ago
Added random symbols for names and descriptions of items you haven't unlocked yet through upgrades. Sort all items in the item store by their sort order. Implement airdrop land particles.
55 Days Ago
Implement Crossbow Tier 2 particle effects
55 Days Ago
Have airdrops continue to drop down even if they've previously landed (if they land on buildable blocks that are then removed later)
55 Days Ago
Added airdrop.falling and airdrop.land sounds. Implement particle effect. Don't show hud icon if it hasn't landed yet (gets in the way of the lovely effects.) Do a secondary sweep trace to check if we're about to land and then play the landing sound.
55 Days Ago
Update voxels submodule Merge branch 'main' of sbox-corewars
55 Days Ago
Added Floating Damage indicators when dealing damage to players or cores
55 Days Ago
Add world hud elements for generators and the player's own team's core
55 Days Ago
Don't reset Material in Render2D.Image. Add IHudRenderer and implement it for Airdrop
55 Days Ago
Added Render2DExtension and Render2D.Image
56 Days Ago
Add cw_friendly_fire convar Shorten melee range on Axe, Pickaxe and Sword Respect friendly fire for player vs player Add core hit sounds Add TeamCore.MaxHealth (def: 200f), respect friendly fire convar, play core hit sounds, and automatically heal the core 1HP every half second Tweak item.dropped sound and add brew.activate Add BrewItem.OnActivated to replace OnConsumed, add BrewItem.Consume and optional activation delay Merge branch 'main' of sbox-corewars
56 Days Ago
Enable friendly fire Merge branch 'main' of sbox-corewars Added core.explode1 and core.explode2 and add cw_core_revive and fix core explode cmd
56 Days Ago
Prepare Team Core for explosion effect Merge branch 'main' of sbox-corewars Add cw_explode_core test command to blow up your own core Update death effect path
56 Days Ago
Add *.generated.* to .gitignore
56 Days Ago
Update core particle color on client. Create core particle on client. Disable collision and drawing for a core that is dead.
56 Days Ago
Added Color to IPurchasableItem and InventoryItem. Add colored names for different item types for tooltips and shop displays. Fix Buy button not working.
56 Days Ago
Add tag to the right thing. Don't allow scrolling on PurchaseItem costs container.
56 Days Ago
Add AirdropStore UI dialog. Add all items with "airdrop" tag to the airdrop store. Add IItemStore interface and implement it in ItemStoreNPC and Airdrop entities.
56 Days Ago
Added Airdrop entity. Game will periodically drop airdrops at a random airdrop spawnpoint throughout the game. Airdrop shops are not yet interactable.
56 Days Ago
Fixed compile error
56 Days Ago
Added AirdropSpawnpoint entity for voxel worlds Merge branch 'main' of sbox-corewars
56 Days Ago
Keep reference to PE and destroy when required