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657 Commits over 243 Days - 0.11cph!

5 Months Ago
Only update purchasable item state every second
5 Months Ago
Only assign players to a random team if the team has a core Fix InventoryContainer.FindItems not checking validity Portal Grenade requires Armory Upgrade Fix styling for Item Store and only call purchase callback if the player can afford it
5 Months Ago
Fix icon on BaseShopItem Add PurchasableItem UI element to be shared between Shop and Upgrades UI Add ItemStore UI to display items sold by the Shop NPC Add ItemStore to HUD Hide Hotbar when Shop is open Add test for opening shop UI
5 Months Ago
Have ItemStoreNPC and TeamUpgradesNPC implement IUsable
5 Months Ago
Added remaining block types and moved window_01_trans to color/ and hack remove the dark bits until its sorted
5 Months Ago
Updated all blocks
5 Months Ago
Added BaseTeamUpgrade and ArmoryUpgrade type and icon Add all weapon tier shop items including dependency on Armory upgrade for some Add Library attributes to all necessary shop items Add InventoryContainer.Replace and InventoryItem.Replace to replace any item in a slot with another item Add Equipment Inventory to list of inventories to search for Player.FindItems Add Team Upgrades NPC and populate both that and Item Store NPC with appropriate classes
5 Months Ago
Added portal grenade texture and shop item update Added crossbow bolt shop item Add costs for all armor shop items and update names to Light, Medium, Heavy
5 Months Ago
Fixed compile errors
5 Months Ago
Added shop item definitions for head and legs armor (T1 -> T3)
5 Months Ago
Added weapon_axe texture Restructured shop item block locations to folders Added Tier 1 -> Tier 3 crowbar, crossbow, axe and pickaxe item definitions Added BaseArmorShopItem for handling purchase of armor with dependencies Added T1 -> T3 shop item defs for armor chest
5 Months Ago
Added TemperedGlassBlock and WoodenPlanksBlock Updated sbox-voxels submodule Added shop items for Hardened Metal, Steel Panel, Tempered Glass and Wooden Planks
6 Months Ago
Add BasePurchasable, BaseBlockShopItem and PlasticShopBlockItem
6 Months Ago
Fix some styling issues with Backpack / Storage
6 Months Ago
Use a PickupTrigger on ItemEntity
6 Months Ago
Instead of using touch events for item entities, search in a radius around it this way we can have a larger "touch" radius than its actual physics bounds
6 Months Ago
Removed some old events and added Transfer Target Handler
6 Months Ago
Toggle the backpack if Tab was not held down very long otherwise keep it open until Tab is released
6 Months Ago
Styling and effect changes to inventory slot behavior Fixed various issues with inventory container when moving stacks Fixed an issue where when the template is applied first for the backpack, the equipment would be empty Prevent generators from spawning a resource if there are already 16 resources in the pool Just copy Rust (ish) because it looks cool Added item selection to Backpack and also show Hotbar to seperate from the main Hotbar Update draggable to only start dragging if the mouse has moved or 300ms have passed Hide Hotbar if Backpack or Storage is open Add selected Action callback to Inventory slot Add Hotbar to Storage screen Update Backpack with Hotbar inventory when client has spawned
6 Months Ago
Added some basic but necessary item textures Added textures for empty armor slots Added ammo_bolt icon Update some _c files Update ammo types and add Crossbow stub Item refactoring to use virtual props for name and icon and remove old ItemSlot Add ArmorItem base and ArmorSlot enum and a bunch of T1 -> T3 armor item types Add PickaxeItem, CrossbowItem and CrowbarItem stubs Add GiveCondition/TakeCondition support to InventoryContainer Add EquipmentInventory to player with give conditions to ensure pieces go in the correct slots. Give players a bunch of armor when spawning for testing Add support for ArmorSlot to InventorySlot UI element (yuck, I'll find a better way to genericize this) and add Equipment display when opening the Backpack
6 Months Ago
Transfer target tidy up and fixes
6 Months Ago
Fixed hotbar duplication
6 Months Ago
Fixed moving items can sometimes go over max stack size
6 Months Ago
Added DraggableMode enum Add support for DraggableMode.Move and DraggableMode.Split Add Split stack support to inventory system
6 Months Ago
Simplify logic
6 Months Ago
Updated Storage to have its own Backpack view to avoid confusion
6 Months Ago
Added Team Chest support
6 Months Ago
Fixed backpack and updated ActiveDraggable -> Draggable
6 Months Ago
Added IUsable interface for extended functionality Updated test voxel world Added Storage UI and updated InventorySlot styling Add Storage to Hud Updated Backpack to support Storage view Added additional event processing for opening inventory Added Personal Chest opening support and IUsable support to Player
6 Months Ago
Fixed pink and purple not showing for team colors Add team colored / team chest and personal chest
6 Months Ago
Item Store NPC Stub Update test voxel world with Item Store NPC
6 Months Ago
Don't transition for now
6 Months Ago
Remove fgd and use Display attribute
6 Months Ago
Prevent players placing blocks within a Build Exclusion Zone trigger's bounds
6 Months Ago
Move to Game.GetValidTeams and add Team.GetCore extension method Add BaseGenerator for others to derive from with common logic Update all generators to spawn items and update test world
6 Months Ago
Add Team.GetValidTeams to return a set of teams that the map has cores for
6 Months Ago
Updated EditorEntityList to fix overflow scroll and styling in some places
6 Months Ago
Add IEditorCallbacks interface. Add ModelProp (implements IEditorCallback). Allow placing of model props to voxel worlds (static).
6 Months Ago
Have the loading screen logo and spinner opacity transition separately from the parent so it doesn't look weird
6 Months Ago
Updated the loading screen to use the Core Wars logo and have it spin to indicate it's doing something
6 Months Ago
Update sbox-voxels submodule
6 Months Ago
Only remove an item entity if the player took everything in the stack Merge branch 'main' of sbox-corewars
6 Months Ago
Add pool effects to each generator
6 Months Ago
Added ItemWorldIcon world panel for displaying items in the world that have no world model Support ItemWorldIcon in ItemEntity and add pickup support Update test code to spawn iron stack
6 Months Ago
Can press G / drop to enter walk mode in the editor
6 Months Ago
Added ability to rotate entities being placed or moved with right click Merge branch 'main' of sbox-corewars
6 Months Ago
Added support for moving entities already placed in the editor and added MoveEntityAction for undo/redo support Merge branch 'main' of sbox-corewars
6 Months Ago
Set model and render color for Team Core
6 Months Ago
Add EditorPropertyAttribute and use that instead of Property so can know exactly which ones are Core Wars related
6 Months Ago
Fixed compile error