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reposbox-corewarscancel

725 Commits over 516 Days - 0.06cph!

1 Year Ago
Add ModelName to ArmorItem Add placeholder clothing model names to each armor item type Add InventoryContainer/NetInventoryContainer.Is comparison method Automatically despawn any client-side ragdolls after a time Update any equipment clothing when added or removed from the equipment inventory Various fixes and use type library class name Merge branch 'main' of sbox-corewars
1 Year Ago
Change how reload sound is handled and stop any reload sounds when weapon is put away
1 Year Ago
Try actually setting UseHitboxes on traces...
1 Year Ago
Update stack sizes for items
1 Year Ago
Can press Tab to close any active dialog
1 Year Ago
Add is-empty to InventorySlot for Lewis
1 Year Ago
Switch SetupPhysicsFromModel to PhysicsMotionType.Keyframed so it works (static isn't) Call ResetInterpolation when moving a model in the voxel editor Update sbox-voxels Update sounds Merge branch 'main' of sbox-corewars
1 Year Ago
Remove test weapons from initial inventory and only show hit marker if victim is not friendly Set ClipSize to 0 for melee and throwable weapons Fix hit marker not showing/animating Only show ammo clip count on inventory slots if weapon has a clip size
1 Year Ago
Show loaded ammo count for "stack size" in inventory slots for weapons
1 Year Ago
Add hitmarker and hitmarker headshot sounds Add Crosshair class and add it to the Hud Add support for setting an ammo type and ammo amount on shop items to give free ammo when purchased Set Crossbow ammo type and amount Add Ammo to WeaponItem and serialize/deserialize it Update Weapon to use item's Ammo variable in AmmoClip setter/getter Update BulletDropProjectile to have TraceResult in hit callback Show hit marker for attacker in TakeDamage Have victim take damage when hit by crossbow projectile Merge branch 'main' of sbox-corewars
1 Year Ago
Update sbox-voxels and use Prediction.Off when playing sounds server-side
1 Year Ago
More TypeLibrary Pain
1 Year Ago
Add Icon attribute to editor tools
1 Year Ago
Pain Day 3
1 Year Ago
Add melee swing and fix broken sounds for hitting blocks
1 Year Ago
Add item.pickup sound
1 Year Ago
Fix compile error
1 Year Ago
Added ItemEntity.IconPosition and use it to set the particle effect position too Add the blowtorch sound effect while blowtorch is being used Add blowtorch sound event Add item.dropped sound event and play it when an item drops Add block hit sounds (placeholder) and crossbow placeholder sounds
1 Year Ago
Fix TeamList and Announcements blocking mouse input Update sbox-voxels module Create all particles bakscratch made in the right places
1 Year Ago
Update kills for players on the team list Add RoundStageExtensions to get the next stage and a stage name Add StageInfo to show Stage, Time Left and Next Stage Add StageInfo to Hud Add GetIcon to RoundStageExtensions Send icon with announcements for stage changes Update StageInfo SCSS to include stage icon Merge branch 'main' of sbox-corewars
1 Year Ago
Set up for Lewis to take a look at
1 Year Ago
Update nameplate again and set min-width on TeamList + add icon for destroyed core
1 Year Ago
Update sbox-voxels submodule Add TeamList and TeamItem UI elements Change Nameplate styling to make it more visible in bright areas Add TeamList to Hud template Open, close and refresh TeamList Refresh TeamList when teams become valid or invalid
1 Year Ago
Have BaseGenerator implement IResettable Add RoundStage enum Set round stages as game progresses Update generator times based on round stage Don't show local player's nameplate Add Announcement and Announcements UI items Add Announcements to Hud Send an announcement at each round stage
1 Year Ago
Move nameplate up a bit
1 Year Ago
Add INameplate interface for entities to implement Add Nameplate / Nameplate.scss Implement INameplate for Player, ItemStoreNPC and TeamUpgradesNPC
1 Year Ago
Prevent various actions when a player is dead (or observing / spectating) Hide Hotbar and Vitals when a player is dead or spectating
1 Year Ago
Call an RPC on respawn to set a flag that view angles should be reset to zero in the next BuildInput
1 Year Ago
Reset MoveController on Respawn
1 Year Ago
Remove IsInBounds check from MoveController
1 Year Ago
Update sbox-voxels When a player is below the world have them take 1000 fall damage
1 Year Ago
Remove barage explosion and hit sound for Crossbow
1 Year Ago
Remove test cmd
1 Year Ago
Enable touch persists
1 Year Ago
Use Touch instead of StartTouch
1 Year Ago
Use smaller distance
1 Year Ago
Update sbox-voxels Add volume tag to volume entities When holding shift traces will ignore volumes in the map editor Add Mins and Maxs to IVolumeEntity Fix styling error by adding &:last-child to InventorySlot rather than parent When holding shift and using the Duplicate Blocks tool, entities will also be copy and pasted Pass copyEntities parameter to initialize Update corewars_conna test map to include 4 different bases, a bunch of gold generator islands and a center crystal generator island
1 Year Ago
Add test take_damage command Don't add margin to the last item in the Hotbar Add Stamina and IsOutOfBreath to Player and update accordingly in Simulate Update player stamina in MoveController and check if a player is out of breath before running or jumping Check and update stamina when using melee weapons Add Vitals display to bottom of Hud to show Health and Stamina
1 Year Ago
Added ToastList and Toast methods to Hud Add kill feed items when a player dies
1 Year Ago
Have Gold and Crystal spawn slower
1 Year Ago
Added resource counts to ItemStore and UpgradeStore
1 Year Ago
Fix hold type on Blowtorch Teleport players properly and run checks for portal grenade
1 Year Ago
Reduces attack ranges
1 Year Ago
Remove ItemEntity on Reset Reset before game starts Don't generate items in generators if not in a game Add blowtorch particle effects
1 Year Ago
IsServer check in GameState.OnEnter
1 Year Ago
Add Team.GetPlayers Blowtorch uses Rust SMG model for now Move CanHearPlayersVoice to state and add valid team methods Add or remove valid team for TeamCore when it's reset or killed accordingly Remove portal grenades on death Better spawnpoint selection for players (choose any assigned to Team.None if no team spawnpoint is available) Use Team.None spawnpoints if the game state is lobby Do most simulation only if current state is GameState Only assign teams in GameState keep as teamless during the lobby Hide Hotbar UI if not GameState Merge branch 'main' of sbox-corewars
1 Year Ago
Added Blowtorch to shop, item, and texture to quickly melt through plastic blocks (use crowbar model for now)
1 Year Ago
Add InventoryItem.CanBeDropped and let players drop items in their Hotbar
1 Year Ago
Have damage done to voxels multiplied by Tier in Axe / Pickaxe
1 Year Ago
Only tick on server for checking whether to reset health