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359 Commits over 304 Days - 0.05cph!

2 Years Ago
Campfire starts with fuel. Automatically delete corpses if they've been fully looted, otherwise after 10 minutes
2 Years Ago
Fixed persistence
2 Years Ago
Beds, respawns, everything is broken (persistence needs some fixes)
2 Years Ago
Fix players colliding with "passplayers" stuff and added plant fiber pickups
2 Years Ago
Fix cooking start/stop button effects
2 Years Ago
Lerp local eye position when ducking
2 Years Ago
All the latest pain
2 Years Ago
Update FOV
2 Years Ago
Update For Pain
2 Years Ago
Remove dependency on BaseCarriable
2 Years Ago
Fix issues with last active child (for now, look into why it doesn't behave the same anymore?)
2 Years Ago
Clear events and tags before simulate
2 Years Ago
Completely remove reliance on Sandbox.Player (obsolete) and PawnController/BasePlayerController (obsolete)
2 Years Ago
Fixed some sounds which became unknown for some reason
2 Years Ago
Updated for pain
2 Years Ago
Various placeholder sounds, fixes + deployment / structure placement validation
2 Years Ago
Disable player viewer / peek by default for now
2 Years Ago
Change tags again, remove redundant collision pairs
2 Years Ago
Updated tags on all entities
2 Years Ago
Updated addon and assets
2 Years Ago
Silently fail when task is cancelled in ChatboxEntry.OnParametersSet
2 Years Ago
Add white_circle.png and use scale to improve timed action display
2 Years Ago
Some Cursor fixes
2 Years Ago
Move shader location + code style changes
2 Years Ago
Load and save to map name
2 Years Ago
Change unable to load save to a warning
2 Years Ago
Icon tweaks, fix NRE and tweak structure costs
2 Years Ago
Added door locking
2 Years Ago
Some more tweaks
2 Years Ago
Additional icons plus items automatically remove themselves when they have StackSize <= 0
2 Years Ago
Only hover over entities with the hover tag. Added Single Door. Added recipe for Single Door. Can open and close doors. Pawns can become inactive when their client disconnects. Become active again if they re-connect. Radial menu fixes. Manually choose which structures show in the selector. Nametag shows a different color for inactive pawns.
2 Years Ago
Added PersistenceHandle
2 Years Ago
Have Structure implement IPersistent and implement a system to have persistent ids
2 Years Ago
Added support for entities tagged with IPersistent (that are not players) to serialize/deserialize
2 Years Ago
Moved serialization stuff into ForsakenPlayer.Serialization and add crafting queue serialization/deserialization
2 Years Ago
When reading an item entity and its world entity is no longer valid, remove it if we are the server
2 Years Ago
Fixed commands
2 Years Ago
Started work on binary serialization. When reading an inventory container server-side make sure to tell clients about changes to it
2 Years Ago
Immediately hide the plus more icon
2 Years Ago
Increase the burn interval of the campfire to 5 seconds for 1 wood
2 Years Ago
Randomly rotate pickups
2 Years Ago
Finish Timed Action system and UI. Improved pickup system and added Stone and Metal pickups.
2 Years Ago
Make LootSpawner abstract. Added GenericLootSpawner hammer entity and updated Military Crate. Adjust some stack sizes and show how long an item has left to finish crafting Only switch to the secondary cursor view if there are secondary actions Added slot numbers to the Hotbar Added resource pickups + pickup spawners + timed actions (WIP)
2 Years Ago
Added a Campfire crafting recipe
2 Years Ago
Added Raw Meat and Cooked Meat and updated Campfire to support the CookingProcessor.
2 Years Ago
Added consumable effect application (with instant or over time)
2 Years Ago
Added ConsumableResource and ConsumableType and ConsumableEffect. Update ConsumableItem to use it. Add a test Tuna Can item. Added Calories and Hydration and update them over time based on what the player is doing and their temperature.
2 Years Ago
Network PlayerName on PlayerCorpse for the client-side context action
2 Years Ago
Refactored BaseClothing -> ArmorEntity. Fixed a bug where giving an item to a container wouldn't remove it from its previous container. Added an inventory to player corpses. Transfer a player's entire inventory to their corpse.
2 Years Ago
If an item is an ArmorItem try to move it to the Equipment first when transferring. Make FindFreeSlot support passing in an InventoryItem instance to test for and add InventoryContainer.CouldTakeAny.