204 Commits over 821 Days - 0.01cph!
Reduce the decal splatter count
Add Blood Splatter decal definition
Add large blood impact to flesh eating
Create a puddle of blood below a ragdoll a few seconds after it's been spawned
Fix weapon flashlight usable for Hidden
Fix Hidden seeing IRIS radio commands. Started implementing gore effects
Modified reload time of shotgun
Ammo hud style tweaks
Merge branch 'main' of sbox-hidden
Only create view model for throwables if there's ammo. Show weapon icon in ammo display instead of generic icon. Reset TimeSinceLastAlone in ClientRespawn.
Added ProjectileStartRange to BulletDropWeapon and run a trace when a player fires it to see if there's something infront (like a wall) and if so dial the start position back a little
Delay throwing the pipe bomb until after the attack animation has played
Added Team Spawnpoint entity for Hammer. Mappers can use this to define specific spawnpoints for both IRIS and The Hidden.
Merge branch 'main' of sbox-hidden
Automatically play radio sounds sometimes based on context
Added the Pipe Bomb to the Hidden. The number of pipe bombs they get is dependant on the number of IRIS team players. View model pending.
Merge branch 'main' of sbox-hidden
Use LINQ for Game.GetTeamPlayers<T>()
Use change callbacks for player team index
Destroy FlashEffect on player leave
Added Proximity Distance and Proximity Sound to RadioCommandResource
Added radio command implementation with *.radio asset files
Merge branch 'main' of sbox-hidden
Use RealTime.Delta to update legs
Added recoil to all guns
Merge branch 'main' of sbox-hidden
Set IsReloading to false on ActiveEnd
Let players leap from place to place if they have enough stamina
Increased melee trace radius
Added feed sound, knife swipes, pigstick whisper
Fixed impact effects and decals for the knife
Only feed if less than 100 HP
When a corpse has been fed on too much, turn its skin blue
The Hidden can feed on a corpse to regain health up to 4 times per corpse
Added Scale Hidden Damage Game Setting (def: 0.5) Disallow IRIS from picking stuff up. Increased knife basic damage. Don't show CCTV hud for Hidden when they die. Ensure primary weapons are in primary slots. Disallow chatting or voice when dead. Hidden now always sprints, can jump normally, and the shift key will leap and - if held down - stick to walls until stamina is drained or shift is released.
Merge branch 'main' of sbox-hidden
Up shotgun spread and dmg
Add hidden whispers when the Hidden is too far from any IRIS players
Added clunky gear clanging sounds on top of regular ones
Some sound tweaks + use CCTV for spectating even when following players / no cameras on map
Reduce Sense ability cooldown
Reduce scream cooldown
Improved laser dot and updated flashlight brightness. Laser dot now correctly auto toggles off and on depending on reload state and time since deployed.
Added contextual input hints to the top right
Added some soft impact sounds, leap sounds and stick sound
Added randomized laser color for each IRIS player + placeholder voice command chatbox entires
Add various knife sounds, body dragging and sticking sounds.
Fix some prediction errors
Tweaks to the laser. For now, for other players have their laser always come from the laser muzzle attachment's forward direction instead of what they're actually looking at. This temporarily fixes it looking weird when their gun is in the lowered pose.
Merge branch 'main' of sbox-hidden
Add a heartbeat sound for IRIS members if they are alone. Update laser attachment names. Add a stamina regen time.
Styled the chat box
Merge branch 'main' of sbox-hidden
Fixed footstep sounds. Added panting sound loop fade in/out when stamina is low/regained. Tweaked view model bob.
Skin the voice list, don't play our own voices back to us, if we're holding down voice bind add a voice entry locally