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452 Commits over 61 Days - 0.31cph!

16 Days Ago
Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile
17 Days Ago
Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class.
17 Days Ago
Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work
17 Days Ago
Give the Razor a projectile life time and reduce up velocity
17 Days Ago
Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon
17 Days Ago
Fixed a typo in one of the toasts for capturing outposts Copy over Layla's fix for MoveHelper
18 Days Ago
Server guards in OnProjectileHit
18 Days Ago
Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon.
18 Days Ago
Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy.
19 Days Ago
Update turret asset to use tick for projectile movement
19 Days Ago
Test prediction of bullet drop projectiles (early version)
21 Days Ago
Fixed various SCSS warnings
22 Days Ago
Restore
22 Days Ago
Disable Lag Compensation for Hover to test
23 Days Ago
Added a guard for inserting an award into dictionary twice
23 Days Ago
Remove brackets from chat channels + fixed / improved handling of jetpack bumping surfaces
24 Days Ago
Fixed
24 Days Ago
Added debug commands for UI styling
24 Days Ago
Debug switch teams cmd
24 Days Ago
Automatically expand the weapon list when the player changes loadout or respawns
24 Days Ago
Remove deprecated ability
24 Days Ago
Added additional functionality to WeaponList for UI Merge branch 'ui' of sbox-hover into ui
24 Days Ago
Templatize scoreboard and add support for showing capture and member count for each team Merge branch 'ui' of sbox-hover into ui
24 Days Ago
Rename Ability to Slot and update bind name appropriately for each weapon / equipment Merge branch 'ui' of sbox-hover into ui Remove .ability class
24 Days Ago
Cleanup
24 Days Ago
Separate WeaponIcon from WeaponList and call it WeaponListItem. Bind 'closed' class to IsCollapsed
26 Days Ago
Don't predict Energy and move that stuff to Player
26 Days Ago
Adjust red team text shadow as it's now much more pronounced
26 Days Ago
Added hover.assets.json containing a list of particle files to precache
27 Days Ago
Additional class health balance
27 Days Ago
Some Heavy Class balance
29 Days Ago
Various tweaks and fixes
30 Days Ago
Correct m/s calculation because Source uses inches Merge branch 'main' of sbox-hover
31 Days Ago
Various improvements to the move controller Merge branch 'main' of sbox-hover
31 Days Ago
Update README.md
31 Days Ago
Fixed capture logic
31 Days Ago
Fixed map border material
31 Days Ago
A player will return their own flag instantly. A player can only capture an enemy flag if their own flag is at home.
31 Days Ago
Force recompiled shaders + materials + hide outpost list in lobby
31 Days Ago
Update .addon to remove old stuff
32 Days Ago
Gamelib update
32 Days Ago
Give appropriate weapons Blast damage type and blast damage does 20% more damage to generators
32 Days Ago
And another one
32 Days Ago
Fixed Hover so it no longer uses experimental lag comp (for now) Merge branch 'main' of sbox-hover
32 Days Ago
Push bounds test
33 Days Ago
Just temp push this code that'll break Hover for everyone else but let me and matt test something quick
35 Days Ago
Carbine mag 30
35 Days Ago
Various balance
35 Days Ago
Improvements to ski mechanic to prevent crazy buildups of speed when spamming ski
35 Days Ago
Fixed Heavy Gunner and Medium Pillager upgrading to the wrong loadouts