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455 Commits over 91 Days - 0.21cph!

40 Days Ago
Various balance
40 Days Ago
Improvements to ski mechanic to prevent crazy buildups of speed when spamming ski
40 Days Ago
Fixed Heavy Gunner and Medium Pillager upgrading to the wrong loadouts
40 Days Ago
Fixed Cluster being able to heal you
40 Days Ago
Fixed flag disappearing when a player who is carrying it disconnects
40 Days Ago
Revert tick rate for now because move controller kinda sucks at 30hz
40 Days Ago
testy
40 Days Ago
Don't clear ground entity is skiing
40 Days Ago
Further move controller changes
40 Days Ago
Tests
40 Days Ago
Fixed prediction on the Burst and use Simulate for bullets properly
40 Days Ago
It's an int, dummy
40 Days Ago
Experimental lower tick rate temp
40 Days Ago
Skid lerp tweaks
40 Days Ago
Some sound improvements
40 Days Ago
Implemented skid param for animator
41 Days Ago
Updated sideman icon
41 Days Ago
Some tweaks
41 Days Ago
Increase force output of Pulsar and Big Pulsar
41 Days Ago
Supply distance of trace as CP2 to muzzle tracers
41 Days Ago
Jetpack boost delta Improve performance with floating damage panels by pooling them. Fixed typo in method name. Moved jetpack and ski loop sounds to client for performance.
41 Days Ago
Test skin
41 Days Ago
Final move tweaks
41 Days Ago
Balance changes for all loadouts and stat bars are better displayed
41 Days Ago
Reduction in fall damage and improvements to the jetpack with max verticality
41 Days Ago
Burst changes
41 Days Ago
Fixed various issues
41 Days Ago
Better movement still - halved air control
41 Days Ago
Give 50% forward input when skiing or jetpacking to reduce instant strafe and make the experience smoother
41 Days Ago
Various UI improvements
41 Days Ago
Fusion + Shotblast buff
41 Days Ago
Add hv_deployable_blocker and implement better placement logic
41 Days Ago
Radar changes
41 Days Ago
Cooldown on secondary flag announcements
41 Days Ago
Improved all Entity Hud items by moving to World Panels which ZBufferMode none to improve appearance. Enemy nameplates and dots show through walls when they are detected by radar.
42 Days Ago
Decrease Destroyer linear drag to make it go farther but increase bounce time
42 Days Ago
Simple spawn protection for 3 seconds - UI later
42 Days Ago
Fixed successive kills
42 Days Ago
Fix claymore
42 Days Ago
Added new awards and revamped all award icons. Some weapon balancing. Deployables are auto removed when switching loadout.
42 Days Ago
Show ChatBox above everything
42 Days Ago
Simplified
42 Days Ago
Additional spectator stuff
42 Days Ago
Make sure the player is a spectator when choosing initial deployment
42 Days Ago
Added Modes to the Station Screen. The Station Screen will popup in Deployment Mode when a player first joins. This way, they'll know about loadouts from the jump. It'll inform them to visit a Station in future to change their loadout. Merge branch 'main' of sbox-hover
42 Days Ago
Fix var name
42 Days Ago
Deployables don't carry over across rounds
42 Days Ago
Fix a couple of NREs but later investigate why that particle is null
42 Days Ago
Fixed missing particle color + margin
42 Days Ago
Always hide Name Merge branch 'main' of sbox-hover