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466 Commits over 122 Days - 0.16cph!

3 Months Ago
Fix compile error
3 Months Ago
Bump carbine damage
3 Months Ago
Bump up blaster damage
3 Months Ago
Bump up from an assist if the victim killed themselves
3 Months Ago
Fade deployable and upgrade hud in
3 Months Ago
Added Stubs for Claymore, Motion Alarm and Jump Mine
3 Months Ago
Fixed Lettering and added improved viewbob and camera sway (thanks layla)
3 Months Ago
Added Outpost tip, removed logs
3 Months Ago
Added full support for Outposts (phew) Merge branch 'main' of sbox-hover
3 Months Ago
Added hv_outpost_volume Hammer trigger Merge branch 'main' of sbox-hover
3 Months Ago
Teammates can't destroy your deployables but you can damage them
3 Months Ago
Fixed sounds, hitmarker and floating damage
3 Months Ago
Light turrets won't attack stealthed players
3 Months Ago
Added WorldDeployableHud and can now pickup deployables Merge branch 'main' of sbox-hover
3 Months Ago
Fixed bullet sound being 2D for real this time probably and check IsValid in async method
3 Months Ago
Add Stealth Camo cloak effect
3 Months Ago
Added Station and Generator icons at range
3 Months Ago
Tweaked sounds
3 Months Ago
Decreased barage explosion radius
3 Months Ago
Added explosion.far sound event. Mortar shells from a Destroyer will play a landing sound when they're about to hit the ground. New sound effects for Destroyer fire. Fixed bug in Station hud where ammo refill bar was the wrong color. Merge branch 'main' of sbox-hover
3 Months Ago
Improved Destroyer to bounce if it hits anything in the first 0.4 seconds
3 Months Ago
Update explosion Merge branch 'main' of sbox-hover Destroyer velocity inheritance from 50 -> 20% and tweak cluster Merge branch 'main' of sbox-hover
3 Months Ago
Particle implementations
3 Months Ago
Removed cheats
3 Months Ago
Update README.md
3 Months Ago
Restored world model
3 Months Ago
Restored missing sideman stuff
3 Months Ago
Added TurretComponent, ITurretComponent and moved common logic from TurretEntity and LightEntity to the component
3 Months Ago
Add Targeting Upgrade to Base Turrets
3 Months Ago
Made the turret entity be a little more accurate and fixed direction calc in BulletDropProjectile
3 Months Ago
Increase cost of base defence upgrades and increase maximum generator health
3 Months Ago
Fixed generic.bullet1 sound being 2D
3 Months Ago
Have Blaster inherit 50% velocity
3 Months Ago
Increase Longshot force
3 Months Ago
Added BulletsPerFire
3 Months Ago
Buffed the Shotblast
3 Months Ago
Don't show dots past their fade distance Buffed the Longshot
3 Months Ago
Fixed random seed for weapons
3 Months Ago
Removed others Track vmap and vpk for LFS
3 Months Ago
Removed vmap and vpks
3 Months Ago
Added kill feed icons for Turret and Light Turret. Increased maximum movement speed by 3m/s for all loadouts. Increased down slope boost by 50%.
3 Months Ago
Added a Victory Screen that shows who won and shows any awards the player has earned and how many of each
3 Months Ago
Fixed attack animation on Sideman. Give Light and Heavy assault a Sideman choice as a secondary. Added AutoReload option for Weapons and AutoReloadDelay.
3 Months Ago
Made Nameplates a world panel and added a dot when the name fades out. The deployable disruptor now disrupts enemy radar. Players can spot enemy players by looking at them and pressing [g] which will show them on the radar and a dot on the HUD for X seconds
3 Months Ago
Test
3 Months Ago
Appropriately set team colors on nameplates
3 Months Ago
Fixed crash when round ends and have world screens use `mix-blend-mode: lighten;`
3 Months Ago
Added 50% velocity inheritance to most projectile weapons
3 Months Ago
Play use sound fail when player doesn't have enough tokens to upgrade + fix override method on StationEntity
3 Months Ago
Added Base Defence upgrading (can upgrade each Turret and Radar Sensor up to 3 times)