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565 Commits over 730 Days - 0.03cph!

2 Years Ago
Bump carbine damage
2 Years Ago
Bump up blaster damage
2 Years Ago
Bump up from an assist if the victim killed themselves
2 Years Ago
Fade deployable and upgrade hud in
2 Years Ago
Added Stubs for Claymore, Motion Alarm and Jump Mine
2 Years Ago
Fixed Lettering and added improved viewbob and camera sway (thanks layla)
2 Years Ago
Added Outpost tip, removed logs
2 Years Ago
Added full support for Outposts (phew) Merge branch 'main' of sbox-hover
2 Years Ago
Added hv_outpost_volume Hammer trigger Merge branch 'main' of sbox-hover
2 Years Ago
Teammates can't destroy your deployables but you can damage them
2 Years Ago
Fixed sounds, hitmarker and floating damage
2 Years Ago
Light turrets won't attack stealthed players
2 Years Ago
Added WorldDeployableHud and can now pickup deployables Merge branch 'main' of sbox-hover
2 Years Ago
Fixed bullet sound being 2D for real this time probably and check IsValid in async method
2 Years Ago
Add Stealth Camo cloak effect
2 Years Ago
Added Station and Generator icons at range
2 Years Ago
Tweaked sounds
2 Years Ago
Decreased barage explosion radius
2 Years Ago
Added explosion.far sound event. Mortar shells from a Destroyer will play a landing sound when they're about to hit the ground. New sound effects for Destroyer fire. Fixed bug in Station hud where ammo refill bar was the wrong color. Merge branch 'main' of sbox-hover
2 Years Ago
Improved Destroyer to bounce if it hits anything in the first 0.4 seconds
2 Years Ago
Update explosion Merge branch 'main' of sbox-hover Destroyer velocity inheritance from 50 -> 20% and tweak cluster Merge branch 'main' of sbox-hover
2 Years Ago
Particle implementations
2 Years Ago
Removed cheats
2 Years Ago
Update README.md
2 Years Ago
Restored world model
2 Years Ago
Restored missing sideman stuff
2 Years Ago
Added TurretComponent, ITurretComponent and moved common logic from TurretEntity and LightEntity to the component
2 Years Ago
Add Targeting Upgrade to Base Turrets
2 Years Ago
Made the turret entity be a little more accurate and fixed direction calc in BulletDropProjectile
2 Years Ago
Increase cost of base defence upgrades and increase maximum generator health
2 Years Ago
Fixed generic.bullet1 sound being 2D
2 Years Ago
Have Blaster inherit 50% velocity
2 Years Ago
Increase Longshot force
2 Years Ago
Added BulletsPerFire
2 Years Ago
Buffed the Shotblast
2 Years Ago
Don't show dots past their fade distance Buffed the Longshot
2 Years Ago
Fixed random seed for weapons
2 Years Ago
Removed others Track vmap and vpk for LFS
2 Years Ago
Removed vmap and vpks
2 Years Ago
Added kill feed icons for Turret and Light Turret. Increased maximum movement speed by 3m/s for all loadouts. Increased down slope boost by 50%.
2 Years Ago
Added a Victory Screen that shows who won and shows any awards the player has earned and how many of each
2 Years Ago
Fixed attack animation on Sideman. Give Light and Heavy assault a Sideman choice as a secondary. Added AutoReload option for Weapons and AutoReloadDelay.
3 Years Ago
Made Nameplates a world panel and added a dot when the name fades out. The deployable disruptor now disrupts enemy radar. Players can spot enemy players by looking at them and pressing [g] which will show them on the radar and a dot on the HUD for X seconds
3 Years Ago
Test
3 Years Ago
Appropriately set team colors on nameplates
3 Years Ago
Fixed crash when round ends and have world screens use `mix-blend-mode: lighten;`
3 Years Ago
Added 50% velocity inheritance to most projectile weapons
3 Years Ago
Play use sound fail when player doesn't have enough tokens to upgrade + fix override method on StationEntity
3 Years Ago
Added Base Defence upgrading (can upgrade each Turret and Radar Sensor up to 3 times)
3 Years Ago
Added occasional tips that will appear in the chat box