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466 Commits over 122 Days - 0.16cph!

3 Months Ago
Adjusted volume on various sounds and added FlagEntity.OnFlagDropped event
3 Months Ago
Added award earned sound. Added flag captured, land, and pickup sounds. Ensure flag is correctly positioned on carriers
3 Months Ago
Added sounds for when energy is critically low and when health starts to regenerate
3 Months Ago
Don't blur the UI elements
3 Months Ago
Added FollowEffect to PhysicsProjectile and updated TurretEntity to use it
3 Months Ago
Make HudIconBar elements full width and increase the overal width of the Health and Energy container
3 Months Ago
Temporary fix for active child when giving weapons. Renamed Standard Issue to Sideman.
3 Months Ago
Fixed deaths / kills being added twice and fixed scoreboard entry positions
3 Months Ago
Added Jetpack and Ski sounds and a skidding sound when you stop skiing
3 Months Ago
Restore ZNear on FirstPersonCamera
3 Months Ago
Initial commit
3 Months Ago
Various changes to Physics Projectile. Added ProjectileWeapon base class. Added Blaser particles and placeholder sound.
3 Months Ago
Improved to PhysicsProjectile. SMG -> Blaster. Implemented Blaster particle effects
3 Months Ago
Move InEnergyElevator predicted variable to MoveController
3 Months Ago
Fixed launch pad idle particles and don't sway the weapon view model when skiing Merge branch 'main' of sbox-hover into main
3 Months Ago
Bind particles to launch pad entity when using it
4 Months Ago
Updated everything to use Client instead of GetClientOwner and updated scoreboard
4 Months Ago
Added launch pad idle particles + speed line support
4 Months Ago
Moved all predicted vars that MoveController references from Player to MoveController
4 Months Ago
Fixed colors on all particles
4 Months Ago
Implemented life time on turret projectiles. Added trail, base, and idle effect spawning for flags. Added launch pad jump particle effect.
4 Months Ago
Players can now get an assist even if it wassn't a player that finished them off - added placeholder kill feed item for when a turret kills a player
4 Months Ago
Friendly fire is off by default
4 Months Ago
Added placeholder icons for all awards and added support for assists with the AssistTracker class
4 Months Ago
Updated fgd
4 Months Ago
Added a toast list for stuff like captured and dropped flags. Added a kill feed to the toast list. Added an award display to the hud whenever an award is earned (queued up.) Merge branch 'main' of sbox-hover into main
4 Months Ago
Added a flag indicator in the world to show where flags are at all times but hide them if you get too close
4 Months Ago
Added the Launch Pad Hammer entity
4 Months Ago
Upped all temporary weapon damage. Fixed a bug where a radar was created for every player that spawned. Fixed a bug where the UI would update based on the most recently joined player's team.
4 Months Ago
Added Token display to HUD. Added team Round Score display to HUD. Added gravity to flag and spinning when idle / dropped. Players will drop the flag when they die. Decreased jetpack energy loss per second. Increased jetpack aim thrust. Reduced flat ski friction.
4 Months Ago
Updated UI to be red for red team and blue for blue team using SCSS variables Merge branch 'main' of sbox-hover into main
4 Months Ago
Added PhysicsProjectile.Target and PhysicsProjectile.MoveToTarget (homing missile). Decreased turret fire rate and projectile speed
4 Months Ago
Added RegenDelay property so loadouts can decide how long before health regen starts
4 Months Ago
Fixed respawn screen, added HealthRegen property to loadouts and health now regenerates after a delay from being damaged last
4 Months Ago
Removed default weapon selection and added placeholder simple weapon selection. Fixed bug where jetpack particles continued after death Merge branch 'main' of sbox-hover into main
4 Months Ago
Added hv_jetpack_elevator entity for Hammer Added support for energy elevator
4 Months Ago
Added respawn screen with timer and implemented turret entity trail with plasma particle - fixed death camera
4 Months Ago
Simplified UI to placeholder style and got energy working and time left display. Removed all old unused assets
4 Months Ago
Fixed ZNear and add better support for scaling of movement speed with player scale
4 Months Ago
Added hv_makeallsmall command
4 Months Ago
Added TimedProjectile and PhysicsProjectile. Turrets track targets properly and can even lead targets with some accuracy.
4 Months Ago
Copied plasma muzzle flash particles from RTS and Turrets will aim and fire projectiles (no damage yet)
4 Months Ago
Fixed Turret using Generator model in Hammer
4 Months Ago
Added hv_turret Hammer entity
4 Months Ago
Improved loadout customization and added loadout stubs
4 Months Ago
Fixed a bug where strafing left in a circular motion while skiing at any velocity would cause your velocity to keep increasing Merge branch 'main' of sbox-hover into main
4 Months Ago
Generator will start with 2000 health
4 Months Ago
Added hv_generator Hammer entity to define team generator spawnpoints
4 Months Ago
Added Flag events for capture and return. Added Award system w/ Buzzkill, CTF, RTF, Kill, Revenge, Buzzkill, etc. Increased up slope friction. Merge branch 'main' of sbox-hover into main
4 Months Ago
Loadouts determine MaxEnergy, MaxHealth, MoveSpeed and MaxSpeed