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122 Commits over 518 Days - 0.01cph!

12 Days Ago
Updated pool map to use upgraded blend material to new shader + hack around with the color a bit to get it to match
12 Days Ago
Remove async OnSecond call in favor of NextSecondTime Only show ranked items in the UI if the game rules are ranked Fixed game turn end time being stupid high. Fixed turn not ending when timer is up.
32 Days Ago
Remove old logs
32 Days Ago
Fix win summary by showing the correct elo delta, previous and next ranks
32 Days Ago
Start trying to properly implement elo ranking into pool using FetchGameRankAsync
33 Days Ago
Added Pool Turn Time game setting Added virtual methods to create cue and ball so rules can override them. Add PowerPoolBall stub class. Only interact with GameServices if the rules dictate the game should be ranked (non-regular rules are not ranked) Removed some old logs and ensure camera starts above the pool table
33 Days Ago
Initialize BaseGameRules based on the set pool_game_rules value
33 Days Ago
Load correct BaseGameRules class based on the pool_game_rules ConVar
33 Days Ago
Add Game Rules setting and add two choices for now: Regular and Power Pool. Power Pool coming soon(tm).
33 Days Ago
Fix pool by replacing pointer-events: visible with a viable alternative
47 Days Ago
Various pool fixes (sounds, side collisions, fast forward)
54 Days Ago
Revert bandaid for StartTouch bug so can be tested for fix
56 Days Ago
Adjust bounce threshold but I'm not convinced that it's working
56 Days Ago
Use Physics Substeps in Project Settings Add "ball" tag to PoolBall entities and add debug log to TriggerBallPocket for StartTouch
4 Months Ago
Pain Day 3 (Ball physics no longer behaving correctly?!)
6 Months Ago
Add Display attributes to Pool entities Merge branch 'master' of sbox-pool
7 Months Ago
Updated for Pain Day 2
8 Months Ago
Update .addon and rename PoolGame namespace to Facepunch.Pool
11 Months Ago
Added support for ball-hit-side sound
11 Months Ago
Fixed compile errors for pool Merge branch 'master' of sbox-pool Only update winner + loser incase there's spectators
12 Months Ago
Updated IsFastForwarding property to use network change callbacks. Fixed a bug where potting a ball would cause the game to freeze (RenderAlpha -> RenderColor.a)
1 Year Ago
Add [Predicted] to AimDir and ShotPower
1 Year Ago
Strip out unused rule voting system
1 Year Ago
Strip out unused rule voting system
1 Year Ago
Fix obsolete warnings
1 Year Ago
1 Year Ago
Revert "Update vector usages" This reverts commit 574545247ea82c3e9838f84e16d6a068d1bc0c96.
1 Year Ago
Updated pool to work with the latest core changes
1 Year Ago
Hide the Win Summary when the stats round is over
1 Year Ago
Fixed Win Summary Elo Calculations
1 Year Ago
Update namespace
1 Year Ago
Added skeleton Win Summary
1 Year Ago
Disable rule voting
1 Year Ago
Started working on a rule voting system ( WIP, looks ugly )
1 Year Ago
Show black ball in top when player is on the black, only play FF sound once per game because it is repetitive, hitting another ball after black won't foul if you're on the black
1 Year Ago
You don't get a 2nd shot if you foul first
1 Year Ago
Added an experimenting fast forward system to stop it taking so long for a turn to end - this might be annoying
1 Year Ago
Include the white ball when determining gasp
1 Year Ago
Some refactoring, added some sound effects, made the game speed up 3 seconds after taking a shot, added ticking clock sound for turn, and in some occasions the camera will zoom and the crowd will GASP if a ball might go in after a while
1 Year Ago
Everything goes red if you might hit the wrong ball
1 Year Ago
No writing files yet
1 Year Ago
Fixed Authority error when moving white ball before Owner is properly replicated
1 Year Ago
Updated surface property of pool.ball to have reduced bounce threshold (woop) and load/save rating JSON
1 Year Ago
Fixed pot history not updating (this is only a temporary measure)
1 Year Ago
Updated to new Net stuff
1 Year Ago
Added basic ELO ranking display support (saving to JSON is disabled for now)
1 Year Ago
Move common logic for whether owner is in play to a separate method
1 Year Ago
Fixed server accepting input from everyone
1 Year Ago
Removed "controllers" and the Cue handles its own fate now, properly predicted with Simulate and client effects (shot power line etc) updated in Tick for each client
1 Year Ago
Test