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167 Commits over 821 Days - 0.01cph!

4 Years Ago
Just have a single cue, there is no need to have one cue per player
4 Years Ago
Apply force directly to the white ball instead of at the cue tip position and added a ghost white ball to show what it will hit along its path
4 Years Ago
Don't show the started turn message on a second shot and cause balls to stop completely when the turn ends Merge branch 'main' of sbox-pool into main
4 Years Ago
Fixed a bug where if a ball had no LastStriker for some reason it'd throw an NRE
4 Years Ago
Finally nailed down why the cue for the non-host opponent was playing up and fixed foul when potting both balls on first claim
4 Years Ago
Doubled FOV and reduced max cue pitch by half
4 Years Ago
Move enums to own folder, removed unused Vector3 extension, move Game tick to Event
4 Years Ago
Ensure tick runs when it should do for clients with input, it can run wherever for spectators
4 Years Ago
Fixed another game logic bug
4 Years Ago
Fixed various bugs in game logic
4 Years Ago
Attempt to fix various race conditions
4 Years Ago
Simple ELO ranking, we could display this, or use it to matchmake
4 Years Ago
Fixed issues with potting balls and fouls
4 Years Ago
Test Merge branch 'main' of sbox-pool into main
4 Years Ago
Compiled stuff
4 Years Ago
Push header and footer CSS panels
4 Years Ago
Remove log Merge Merge branch 'main' of sbox-pool into main
4 Years Ago
Refactored BallTray and network its history
4 Years Ago
Added DoPlayerPotBall method to clean things up a little
4 Years Ago
Added ball tray skeleton for skinning
4 Years Ago
Refactored View system so now spectators will see what you see properly Merge Merge branch 'main' of sbox-pool into main
4 Years Ago
Use int value for number
4 Years Ago
Added black ball icon class and fixed icon class for win
4 Years Ago
Added spots or stripes icon classes Added icon class
4 Years Ago
Some cleanup
4 Years Ago
Don't use NextPhysicsFrame in a Task if you want to stay sane
4 Years Ago
Added Toasts (first pass) ready for skinning
4 Years Ago
Also update TimeLeftSeconds in PlayRound
4 Years Ago
Added TimeLeftSeconds for Lewis
4 Years Ago
Updated PoolBallType to Spots and Stripes
4 Years Ago
Smoother cue rotation and the line no longer jiggles
4 Years Ago
Fixed cue offset
4 Years Ago
Added some additional sounds
4 Years Ago
Added some placeholder sound effects
4 Years Ago
Asynchronous ball potting animation and reduced RespawnWhite/BlackBall to RespawnBall
4 Years Ago
Fixed issues with pool_felt_tiling_blend Merge branch 'main' of sbox-pool into main
4 Years Ago
Fixed shot power being remembered next time and updated blend material to use blend.vfx
4 Years Ago
Fixed absolute paths
4 Years Ago
Use correct orientations for the pool cue
4 Years Ago
Fixed absolute path on pool_ball_15
4 Years Ago
A couple of fixes and moved the positioning of the cue server-side for now until some prediction issues are resolved
4 Years Ago
Added the shot power line and dotted power circle effect using RenderEntity
4 Years Ago
A few surface property tweaks Reduce maximum force of the white ball by shot power and use 10 physics substeps to prevent balls moving through eachother
4 Years Ago
Fixed Z velocity on balls I dunno what happened here Merge branch 'main' of sbox-pool into main Update hole.vmat_c
4 Years Ago
Added support for material groups for the balls so each one has a proper material now
4 Years Ago
Updated physics, positioning and traces to use new 1:1 scale
4 Years Ago
Don't leave this spammy null log in here
4 Years Ago
Show white area when appropriate, fixed the cue going crazy due to a weird bug with Normal that sometimes returns negative zeros,
4 Years Ago
Improved control mechanism, removed redundant FirstPersonView, numbered my balls, added addition enum to fgd
4 Years Ago
Predict placing the white ball for a smoother experience