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449 Commits over 92 Days - 0.20cph!

Yesterday
Added rudimentary tooltip for buildings that can occupy units to instruct players how to do it
Yesterday
Added UIUtility to Gamelib
Yesterday
Let's just try moving Transmit = Always to the constructor instead of Spawn() - I don't know why else these map entities wouldn't show on the client sometimes
Yesterday
Remove Cooldown Label and Build Time Label. Added IconWithLabel. Added icons for Kills, Damage and Health.
Yesterday
Removed Spotlight from the game - it's actually pretty annoying
Yesterday
Added black blurred shadow behind tooltip titles to make some colored ones more readable
Yesterday
Added Cooldown Label and Build Time Label and support in the tooltips to display that information
Yesterday
Typo: Transform -> Transport
Yesterday
Added Item Label system + UI. Added labels to existing units: Support, Attacks Aircraft, Gatherer, Builder
Yesterday
Added a win condition check (no workers / command centres) and game summary screen showing winning team group list
Yesterday
Group similar resources that are clustered together into a single minimap icon
Yesterday
Renamed Name properties to something else on entities. Explicit interface implementation for Tags on ISelectable types.
Yesterday
Move coordinate system rotation from CSS to C# and add resource icon entity support
3 Days Ago
Refresh selection after an instantaneous upgrade
3 Days Ago
Use particles/explosion_nuke/ instead to see if it forces any change
3 Days Ago
Set RenderColor of Nuke but still can't figure out why the Nuke particles won't play
6 Days Ago
Use the world space bounds center of the target entity to determine where path particles end
6 Days Ago
Don't create path particles for units that have just spawned (if they're not selected, like normal)
6 Days Ago
Don't show alerts if that position is on the screen
6 Days Ago
Don't have a square border on alerts it looks rubbish
6 Days Ago
Added an attack warning system to alert on the minimap when an area that wasn't recently under attack becomes under fire
6 Days Ago
Added minimap pinging (in your team color) and it will network to your alliance (hold Ctrl and click to ping) Merge branch 'master' of sbox-rts
7 Days Ago
Replace .jpg with .png because for some reason Hammer makes it a jpg
7 Days Ago
Make MiniMapEntity partial - I'm tired
7 Days Ago
Only update minimap texture if it hasn't been set already + make TexturePath networked Merge branch 'master' of sbox-rts
7 Days Ago
Always transmit the mini map entity
7 Days Ago
Fixed obsolete FGDType property
7 Days Ago
Some tweaks to FGD stuff and fixed Mini Map Entity
7 Days Ago
Added MiniMapEntity for configuring the map background texture Merge branch 'master' of sbox-rts
7 Days Ago
Medevac uses a new sound for the healing beam instead of the flamethrower sound Merge branch 'master' of sbox-rts
7 Days Ago
Added a box to represent the camera on the minimap atm it's a fixed size - proper representation soon(TM)
7 Days Ago
Refactored MiniMap class a little and added convenience methods for conversion to and from map coords. Implemented buildings for the minimap. Fixed minimap overlapping selected item UI.
7 Days Ago
Refresh minimap based on total icon count. For example if there's 10 icons update it every 0.05 seconds but if there's 200 icons update it every 0.5 seconds and so on
7 Days Ago
Added IMapIconEntity interface. Implemented it for Units for now. Fixed minimap not selectable when a unit is selected. Added pre-generated map image for now (Greenlands only.) Added fog overlay for minimap. Added icon support with team colors based on item visibility. Merge branch 'master' of sbox-rts
8 Days Ago
Refactored how the camera works it is now completely client-side. No prediction needed and much smoother especially now that tickrate is 20hz.
8 Days Ago
Smooth out the camera by interpolating at a fixed rate to avoid jitter in frame time
8 Days Ago
Fixed Material.Load being called in render thread for GhostBounds entity
8 Days Ago
Ensure selection area is hidden at all times if the player is not in the current game
8 Days Ago
Use large plasma muzzle flash for the Plasma Tank Cannon (Louie was 2 steps ahead)
8 Days Ago
Fixed damage showing for items with weapons that do no damage. Reduced text sizes for some items on item display. Fixed tank projectiles not exploding properly. Fixed fade distance on rocket explosion sound. Added Plasma Tank Cannon upgrade. Merge branch 'master' of sbox-rts
8 Days Ago
Increased the damage of the Nuke drastically and the Airstrike a little bit
8 Days Ago
Added Medevac aircraft which heals the target unit and will keep switching to new healable targets. Added WeaponTargetType/WeaponTargetType and ability for weapons to determine what they can target. Refactored targeting conditions for units. Added UnitEntity.CanAttackTarget. Added Emergency Exit technology from Airfield (Level 1) to increase speed of Medevac units.
9 Days Ago
Updated codebase to use RenderColor.WithAlpha instead of RenderAlpha as it's now obsolete. Removed occurances of RenderColorWithAlpha.
15 Days Ago
Stashing here Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support. Merge branch 'fadeinout'
15 Days Ago
Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support.
15 Days Ago
Stashing here
16 Days Ago
Some fixes to the path particles and ensure they are instantiated correctly
16 Days Ago
Implemented Advanced (Level 2) upgrades for Vehicle Factory, Terry Factory, Drone Hub + Airfield. Removed redundant technologies. Moved unit specific technologies to the buildings that train them. Added tag interfaces for item definitions to avoid networking unnecessary stuff. Fixed building not remembering selection after an upgrade. Forced ordering in a command queue to be: Units, Buildings, Tech, Upgrades, Abilities.
16 Days Ago
Added support for the path particles (but they don't display?!) and fixed a bug where OnSelected/OnDeselected didn't get called. Updated path particles to give infinite bounds (though that doesn't fix not displaying.) Merge branch 'master' of sbox-rts
20 Days Ago
Added BaseTech.AlwaysShowInList and disable it for any technology "upgrades" such as Advanced Ballistics or Advanced Kevlar