userConnacancel
reposbox-rtscancel

451 Commits over 92 Days - 0.20cph!

46 Days Ago
Added DayNightAmbience. Deleted DayNightAudio. Added DayNightSound. Other tidying around the day night entities. Merge branch 'master' of sbox-rts
46 Days Ago
Updated Stone and Metal Drill Models and Fixed Inheritence
46 Days Ago
Reduced volume of the helicopter idle sound Merge branch 'master' of sbox-rts Merge branch 'master' of sbox-rts
46 Days Ago
Ensure that building pathfinder collisions are updated when destroyed. Updated all sounds to use sensible distances now that audio listener transform can be changed.
46 Days Ago
Only flock in a move group if we're not near our target entity
46 Days Ago
Added Attack Drone and Suicide Drone stubs (not functional). Added Boring and Advanced Boring technologies. Added Metal Drill, Stone Drill, Advanced Metal Drill, Advanced Stone Drill and respective upgrades. Changed technology tree ordering in some places. Merge branch 'master' of sbox-rts
47 Days Ago
Automatically remove units from being gatherers of resources to prevent flocking with non-existent entities Merge branch 'master' of sbox-rts
47 Days Ago
Use render color on the drones Merge branch 'master' of sbox-rts
47 Days Ago
Added stubs for the Drone Hub, Miner Drone, Bubble Drone and Remote Drones technology. Show all queueable items regardless of whether or not you have dependencies, and then show the dependencies required in the tooltip.
47 Days Ago
Implemented all direct unit sequences and UnitAnimator support Merge branch 'master' of sbox-rts
47 Days Ago
Refactored gathering a little. First attempt at fixing "gatherer huddle".
47 Days Ago
Remove resource entities from the flow field when they are depleted
47 Days Ago
Decreased the time it takes to complete a full day by 20x. Added a movement queue system (Shift + Right Click to enqueue movement). Added additive selection (Shift + Select). Merge branch 'master' of sbox-rts
48 Days Ago
Fixed Collision Size never actually registering on the pathfinder meaning a default value of 100 was always used - use it anyway, but fix it
48 Days Ago
Fixed various issues with sizing of the world automatically
48 Days Ago
Check whether the gamemode is valid first
48 Days Ago
Updated simple terry and temporarily enable sequence test animations
48 Days Ago
Move fog texture updating to its own class to avoid static class overhead(?) and clamp the camera to the world bounds
48 Days Ago
Various fixes around unit auto-targetting
48 Days Ago
Properly validate attack distance and clear move groups when manually targeting units
48 Days Ago
Only perform visibility checks on weapons every half a second
48 Days Ago
Fixed Render Entities not using relative positions for vertex
48 Days Ago
Try not setting the Owner of item entities to check whether a theory is correct
49 Days Ago
Fixed being able to deposit resources into a structure that is still being built
49 Days Ago
Hide the top bar for spectators when they join during an existing game
49 Days Ago
Have Armageddon researchable in the Advanced Research Lab Merge branch 'master' of sbox-rts Added filtering capability to Statuses.Apply and apply a filter to the Heal Ability to only heal friendly units
52 Days Ago
Fixed units not automatically attacking buildings in range. Fixed units moving through buildings when told explicitly to attack something. Changed Occupy command to Shift + Right-Click. Changed Deposit command to RepairOrDeposit. Added a repair system for buildings which uses a fraction of the resource costs for the building each second while a Worker is repairing it.
52 Days Ago
Added health to each building that makes some sense as a jumping off point and reset population and resources to default
52 Days Ago
Disable normal debug overlay lines on unit entities
52 Days Ago
Don't render the Building Blocker entity...
52 Days Ago
Added rts_building_blocker entity and support (updated GhostBuilding to use touch events)
53 Days Ago
Actually use the highest value of the ground height + 100 and the vertical offset
53 Days Ago
Raise the minimum height of the aircraft
53 Days Ago
Fixed aircraft being stuck sometimes with no path. Fixed smoothing of aircraft vertical height when traversing over hills. Merge branch 'master' of sbox-rts
53 Days Ago
Have units align to surfaces properly and average out normals if the unit is particularly large (such as a vehicle) Merge branch 'master' of sbox-rts
54 Days Ago
Added AlignToSurface option for BaseUnit definitions that will dictate whether units rotate to the normal of the ground they are standing on
54 Days Ago
Let's not have ff_ground. Let's just use the world as it is, and support displacements and stuff. ff_ground will still be required as a trigger to define the bounds of the map :+1:
54 Days Ago
Added improved experimental support for height map generation for flow fields, with automatic cliff / edge detection
55 Days Ago
Temporarily re-enabled height check (slow) Merge branch 'master' of sbox-rts
55 Days Ago
Added sound effects to SAM Sites and increased range of some sound effects
55 Days Ago
Implementation for Nuke and Missile models. Updated Airstrike Ability code to support sounds. Added support for models to Projectile. Added config to make Projectile face its heading.
55 Days Ago
Refactored some status data stuff and implemented the Ice Bomb Ability for the Grenadier. Fixed an NRE in BaseGrenadeAbility that errored when starting the ability.
55 Days Ago
Added BaseUnit.IdleLoopSound and updated Apache and Chinook to use it
56 Days Ago
Continuing to add new sounds to bring the game to life a little
56 Days Ago
Added Dissolving status stub. Added Plasma Bomb Ability with Dark Energy requirement for the Grenadier.
56 Days Ago
Vehicles are weak to Blast damage (they have a negative Explosive Resistance)
60 Days Ago
Fixed Sniper and Anti-Tank hold types in the animgraph and fixed sniper model path
2 Months Ago
Added Sniper and RPG hold types to the Simple Terry animgraph
2 Months Ago
Added Anti-Tank unit and RocketLauncher weapon and updated models to use new placeholders. Updated Rocket Launcher hold type to 5 and Sniper hold type to 4.
2 Months Ago
Added various UI placeholder sound effects and building placement and construction effects