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487 Commits over 518 Days - 0.04cph!

1 Year Ago
Fixed various issues with sizing of the world automatically
1 Year Ago
Check whether the gamemode is valid first
1 Year Ago
Updated simple terry and temporarily enable sequence test animations
1 Year Ago
Move fog texture updating to its own class to avoid static class overhead(?) and clamp the camera to the world bounds
1 Year Ago
Various fixes around unit auto-targetting
1 Year Ago
Properly validate attack distance and clear move groups when manually targeting units
1 Year Ago
Only perform visibility checks on weapons every half a second
1 Year Ago
Fixed Render Entities not using relative positions for vertex
1 Year Ago
Try not setting the Owner of item entities to check whether a theory is correct
1 Year Ago
Fixed being able to deposit resources into a structure that is still being built
1 Year Ago
Hide the top bar for spectators when they join during an existing game
1 Year Ago
Have Armageddon researchable in the Advanced Research Lab Merge branch 'master' of sbox-rts Added filtering capability to Statuses.Apply and apply a filter to the Heal Ability to only heal friendly units
1 Year Ago
Fixed units not automatically attacking buildings in range. Fixed units moving through buildings when told explicitly to attack something. Changed Occupy command to Shift + Right-Click. Changed Deposit command to RepairOrDeposit. Added a repair system for buildings which uses a fraction of the resource costs for the building each second while a Worker is repairing it.
1 Year Ago
Added health to each building that makes some sense as a jumping off point and reset population and resources to default
1 Year Ago
Disable normal debug overlay lines on unit entities
1 Year Ago
Don't render the Building Blocker entity...
1 Year Ago
Added rts_building_blocker entity and support (updated GhostBuilding to use touch events)
1 Year Ago
Actually use the highest value of the ground height + 100 and the vertical offset
1 Year Ago
Raise the minimum height of the aircraft
1 Year Ago
Fixed aircraft being stuck sometimes with no path. Fixed smoothing of aircraft vertical height when traversing over hills. Merge branch 'master' of sbox-rts
1 Year Ago
Have units align to surfaces properly and average out normals if the unit is particularly large (such as a vehicle) Merge branch 'master' of sbox-rts
1 Year Ago
Added AlignToSurface option for BaseUnit definitions that will dictate whether units rotate to the normal of the ground they are standing on
1 Year Ago
Let's not have ff_ground. Let's just use the world as it is, and support displacements and stuff. ff_ground will still be required as a trigger to define the bounds of the map :+1:
1 Year Ago
Added improved experimental support for height map generation for flow fields, with automatic cliff / edge detection
1 Year Ago
Temporarily re-enabled height check (slow) Merge branch 'master' of sbox-rts
1 Year Ago
Added sound effects to SAM Sites and increased range of some sound effects
1 Year Ago
Implementation for Nuke and Missile models. Updated Airstrike Ability code to support sounds. Added support for models to Projectile. Added config to make Projectile face its heading.
1 Year Ago
Refactored some status data stuff and implemented the Ice Bomb Ability for the Grenadier. Fixed an NRE in BaseGrenadeAbility that errored when starting the ability.
1 Year Ago
Added BaseUnit.IdleLoopSound and updated Apache and Chinook to use it
1 Year Ago
Continuing to add new sounds to bring the game to life a little
1 Year Ago
Added Dissolving status stub. Added Plasma Bomb Ability with Dark Energy requirement for the Grenadier.
1 Year Ago
Vehicles are weak to Blast damage (they have a negative Explosive Resistance)
1 Year Ago
Fixed Sniper and Anti-Tank hold types in the animgraph and fixed sniper model path
1 Year Ago
Added Sniper and RPG hold types to the Simple Terry animgraph
1 Year Ago
Added Anti-Tank unit and RocketLauncher weapon and updated models to use new placeholders. Updated Rocket Launcher hold type to 5 and Sniper hold type to 4.
1 Year Ago
Added various UI placeholder sound effects and building placement and construction effects
1 Year Ago
The Launch Pad will correctly open and close when a Nuke is being fired (temporarily remove dependencies for testing)
1 Year Ago
Changed Launch Site anim graph to use Client Simulate with a networked boolean
1 Year Ago
Fixed issues with aircraft moving around in circles when reaching their destination as a group
1 Year Ago
Made some balance changes to the SAM Site
1 Year Ago
Added the SAM Site structure (can always make for testing right now.) Added MinVerticalRange support.
1 Year Ago
Added the Armageddon technology. Added Air Superiority requirement for the Airstrike ability. The Nuke can only be fired from a Launch Pad. Added the Launch Pad building.
1 Year Ago
Fixed Resistances not showing for selected units. Removed resistances from the unit purchase tooltip. Added Apache as queueable from the Airfield. Don't show Kills for units that have no weapon.
1 Year Ago
Show unit and building resistances in the Selected Item panel. Added Resistance modifiers for units so that certain technologies can add or take from them. Added the Thermal Armor technology.
1 Year Ago
Have the dome shield particle effect follow the unit with SetEntity instead
1 Year Ago
Added DPS display to the unit information panel and balanced Pyromaniac's flamethrower
1 Year Ago
Reduced Dome Shield radius by 100. Update Dome Shield radius control point for particles. Added damage modifier support and updated rank system to use that. Added Basic and Advanced Ballistics technologies that upgrade existing and new projectile units with +1 damage.
1 Year Ago
Use CP#2.x even for the health, oops!
1 Year Ago
Set CP#1.x on the dome shield particle effect for the health and don't create two shields
1 Year Ago
Support minimum attack distance for aircraft by using a Z value of 0 on Distance checks