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487 Commits over 518 Days - 0.04cph!

1 Year Ago
Use as low a resolution as possible for the fog for better performance now that it is antialiased
1 Year Ago
Added rts_kill test command to kill selected units. Updated fog methods to use new ones by Sam.
1 Year Ago
Test
1 Year Ago
Potentially better positioning of the sun
1 Year Ago
Day Night Cycle experiment
1 Year Ago
Ditch the unreliable flocker and use a simpler algorithm to slow down units that are too close to others Merge branch 'master' of sbox-rts
1 Year Ago
Updated all buildings with new placeholders
1 Year Ago
Temporarily disabled flocking behaviour as it refuses to respect the flow field. Made optimizations to flow field calculation speed. Removed asynchronous generation of static collisions for now.
1 Year Ago
Test Priority Queue
1 Year Ago
test Merge branch 'master' of sbox-rts Merge branch 'master' of sbox-rts
1 Year Ago
Added PathResult to determine whether a path could be calculated
1 Year Ago
Oops, commit this material
1 Year Ago
Added placeholder boxes so people know these buildings models are temporary
1 Year Ago
Fixed Fog Manager
1 Year Ago
Temporarily remove Recoil on the Tank until its done by the animation graph
1 Year Ago
Added fully functional tank unit and updated Weapon to support a bunch of new stuff.
1 Year Ago
Implemented blur on some UI elements and fixed broken namespace using statements. Updated round change detection to use OnChangedCallback attribute.
1 Year Ago
Removed NavPath and NavSteer from Gamelib
1 Year Ago
Removed PropertyWatcher (obsolete). Added RPCUtility. Added experimental DayNightManager (currently not working due to a crash.) Added automatic creation of unit node size pathfinder objects.
1 Year Ago
Experimental fog interpolation code (unoptimized)
1 Year Ago
Reduce the flocking radius for detection of whether a unit has reached their destination
1 Year Ago
Automatically mark a unit as static or not based on whether they have a valid move group but do not do it in tick
1 Year Ago
Flow field optimizations. GetDiameterXY method for models. Round to nearest node size for GetDestinations. Properly update paths or cancel a path request when a chunk's collisions are updated.
1 Year Ago
When units are standing still, other units will try to go around them. You can use this to block an area with a line of units.
1 Year Ago
Direct units towards central node positions for smoother transitions between nodes
1 Year Ago
Refactored PathManager and Pathfinder to support pathfinders of different node sizes. Units can specify their node size (for example, vehicles are larger than soldiers and cannot fit through such small gaps.)
1 Year Ago
Fixed multi-select prioritizing buildings. Fixed attack range being larger than line of sight range. Fixed rather annoying bug where portal gateways were often ignoring collisions!
1 Year Ago
Increased unit move speed by 30% and force running animation for any speed over 300
1 Year Ago
Added cullable unit ragdolls and added attack animations and hold types to Simple Terry
1 Year Ago
Use tasks when creating the flow fields and when updating all collisions to reduce the hang Merge branch 'master' of sbox-rts
1 Year Ago
Flow field optimization and never update any collision tiles marked as static
1 Year Ago
Fixed interaction range issues and added ff_debug and rts_fog server variables Merge branch 'master' of sbox-rts
1 Year Ago
Fixed render error and MoveGroup memory leak Merge branch 'master' of sbox-rts
1 Year Ago
MoveGroup belongs in the Flow Fields game lib now and added method to IFlockAgent
1 Year Ago
Attack units automatically if we're standing still even though we're selected
1 Year Ago
Added better debug stuff and fixed interaction between units and items
1 Year Ago
Tweaks to the fog material
1 Year Ago
Flow Field Flocking v0.9 Simplified flocking to one single radius and use multipliers in Flocker Merge branch 'master' of sbox-rts
1 Year Ago
Added `rts_collisions` command to re-calculate pathfinding collisions for debug. Added CollisionScale to Pathfinder.
1 Year Ago
Fixed compile error
1 Year Ago
Removed log
1 Year Ago
Added more unit sound types. Added some toasts for technology research and unit trained. Fixed Simple Terry's ragdoll.
1 Year Ago
Only update the item entity HUD if it is visible
1 Year Ago
Started adding Simple Terry
1 Year Ago
Automatically set the texture resolution based on map size to keep it uniform. This will be antialiased eventually.
1 Year Ago
Fog update optimization
1 Year Ago
Set a larger default fog size if no flowfield_ground entities are present
1 Year Ago
Default pathfinder grid size is larger if no flowfield_ground entities are present
1 Year Ago
Remove fog_bounds and automatically determine the size from flowfield_ground where possible
1 Year Ago
Fixed building placement on the grid. Fixed unit spawning around buildings to support new navigation.