494 Commits over 730 Days - 0.03cph!
Added black blurred shadow behind tooltip titles to make some colored ones more readable
Added Cooldown Label and Build Time Label and support in the tooltips to display that information
Typo: Transform -> Transport
Added Item Label system + UI. Added labels to existing units: Support, Attacks Aircraft, Gatherer, Builder
Added a win condition check (no workers / command centres) and game summary screen showing winning team group list
Group similar resources that are clustered together into a single minimap icon
Renamed Name properties to something else on entities. Explicit interface implementation for Tags on ISelectable types.
Move coordinate system rotation from CSS to C# and add resource icon entity support
Refresh selection after an instantaneous upgrade
Use particles/explosion_nuke/ instead to see if it forces any change
Set RenderColor of Nuke but still can't figure out why the Nuke particles won't play
Use the world space bounds center of the target entity to determine where path particles end
Don't create path particles for units that have just spawned (if they're not selected, like normal)
Don't show alerts if that position is on the screen
Don't have a square border on alerts it looks rubbish
Added an attack warning system to alert on the minimap when an area that wasn't recently under attack becomes under fire
Added minimap pinging (in your team color) and it will network to your alliance (hold Ctrl and click to ping)
Merge branch 'master' of sbox-rts
Replace .jpg with .png because for some reason Hammer makes it a jpg
Make MiniMapEntity partial - I'm tired
Only update minimap texture if it hasn't been set already + make TexturePath networked
Merge branch 'master' of sbox-rts
Always transmit the mini map entity
Fixed obsolete FGDType property
Some tweaks to FGD stuff and fixed Mini Map Entity
Added MiniMapEntity for configuring the map background texture
Merge branch 'master' of sbox-rts
Medevac uses a new sound for the healing beam instead of the flamethrower sound
Merge branch 'master' of sbox-rts
Added a box to represent the camera on the minimap atm it's a fixed size - proper representation soon(TM)
Refactored MiniMap class a little and added convenience methods for conversion to and from map coords. Implemented buildings for the minimap. Fixed minimap overlapping selected item UI.
Refresh minimap based on total icon count. For example if there's 10 icons update it every 0.05 seconds but if there's 200 icons update it every 0.5 seconds and so on
Added IMapIconEntity interface. Implemented it for Units for now. Fixed minimap not selectable when a unit is selected. Added pre-generated map image for now (Greenlands only.) Added fog overlay for minimap. Added icon support with team colors based on item visibility.
Merge branch 'master' of sbox-rts
Refactored how the camera works it is now completely client-side. No prediction needed and much smoother especially now that tickrate is 20hz.
Smooth out the camera by interpolating at a fixed rate to avoid jitter in frame time
Fixed Material.Load being called in render thread for GhostBounds entity
Ensure selection area is hidden at all times if the player is not in the current game
Use large plasma muzzle flash for the Plasma Tank Cannon (Louie was 2 steps ahead)
Fixed damage showing for items with weapons that do no damage. Reduced text sizes for some items on item display. Fixed tank projectiles not exploding properly. Fixed fade distance on rocket explosion sound. Added Plasma Tank Cannon upgrade.
Merge branch 'master' of sbox-rts
Increased the damage of the Nuke drastically and the Airstrike a little bit
Added Medevac aircraft which heals the target unit and will keep switching to new healable targets. Added WeaponTargetType/WeaponTargetType and ability for weapons to determine what they can target. Refactored targeting conditions for units. Added UnitEntity.CanAttackTarget. Added Emergency Exit technology from Airfield (Level 1) to increase speed of Medevac units.
Updated codebase to use RenderColor.WithAlpha instead of RenderAlpha as it's now obsolete. Removed occurances of RenderColorWithAlpha.
Stashing here
Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support.
Merge branch 'fadeinout'
Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support.
Some fixes to the path particles and ensure they are instantiated correctly
Implemented Advanced (Level 2) upgrades for Vehicle Factory, Terry Factory, Drone Hub + Airfield. Removed redundant technologies. Moved unit specific technologies to the buildings that train them. Added tag interfaces for item definitions to avoid networking unnecessary stuff. Fixed building not remembering selection after an upgrade. Forced ordering in a command queue to be: Units, Buildings, Tech, Upgrades, Abilities.
Added support for the path particles (but they don't display?!) and fixed a bug where OnSelected/OnDeselected didn't get called. Updated path particles to give infinite bounds (though that doesn't fix not displaying.)
Merge branch 'master' of sbox-rts
Added BaseTech.AlwaysShowInList and disable it for any technology "upgrades" such as Advanced Ballistics or Advanced Kevlar
Added Kevlar Armor and Advanced Kevlar technologies
Don't put `pointer-events: auto;` on the minimap container but rather the actual minimap image... (pro-tip)
Added 20hz tick rate and updated some icons to use 2px border radius
Added support for a custom mouse cursor but the operating system cursor doesn't hide yet
Merge branch 'master' of sbox-rts
Moved IsProxyOf to Basebuildings
The ported code compared the wrong entities. Now the code is directly implemented in basebuildings and fixes the old bug again, that building a mega-command-centre removes dependencies of the comman-centre.
Also why not allow CCs to be demolished? Sometimes you need the place (also its easier to test :stuck_out_tongue_closed_eyes:
Merge pull request #120 from ZenBre4ker/proxy-fix
Bugfix: Moved IsProxyOf to Basebuildings and fixed the Moved Code