494 Commits over 730 Days - 0.03cph!
First pass at adding building memory. A local copy of a building will be created if you can no longer see it. This means you can't tell if a building has been destroyed until you look again. Commented out animation data copying for now.
Merge branch 'master' of sbox-rts
Fixed a bug where resources that were made visible by default fog view range couldn't be hovered over. Added a faint outline to resource entities when the camera is near them.
Added RadarJammerEntity (building_radar_jammer). Added RadarJammerRange render entity. Radar Jammer shows its range when selected.
Merge branch 'master' of sbox-rts
Removed compiled files and updated electric bolt sound for the Drone weapon
Renamed Anti-Tank to Rocketman. Added Cryomaniac unit (similar to Pyromaniac but deals freezing effect and ice blast.) Added Plasma and Electric weapon upgrade possibilities to the Marksman. Added Plasma weapon upgrade possibilities to the Assault and Heavy units. Made Assault and Rocketman and Grenadier able to attack aircraft. Implemented EMP Bomb, Ice Bomb and Plasma Bomb properly for the Grenadier. Added sounds to the Tesla Coil. Added weapon upgrade possibilities for the Attack Drone (Plasma and Electric).
Merge branch 'master' of sbox-rts
Distance of Nuke and Airstrike increased by 3x for now
Double tap a selection group slot to automatically pan the camera over to the middle point between all of the selected items
Refactored UnitGroups to SelectionGroups. Buildings can now be added to selection groups.
See a tiny little bit more on unseen areas
Reduce Heavy model scale by 0.15. Player can now press Tab to switch between the active selected item in the multi-selection panel. Temporarily make unit circles and models visible through objects until there's a way to do this for outlines only.
I missed a spot
Ctrl + Click to select only that type of unit from the multi-selection panel
Added Radar Jammer placeholder and set Advanced Research Lab model. Added IsLocationValid virtual method for Abilities.
Added Unseen Alpha and Seen Alpha configuration for the Fog - by default have unseen areas slightly more visible than pitch black
Merge branch 'master' of sbox-rts
Added the Heavy (machine gunner) unit. Added the Frenzy ability. Fixed a problem with Resistances on Unit Modifiers (moved them to UnitEntity instead.)
Merge branch 'master' of sbox-rts
Shuffle possible team colors before play so you don't keep getting red
Added Radar Scan Ability. Added Advanced Command Centre and Mega Command Centre with Upgrades. Renamed Headquarters to Command Centre. Updated some structures and abilities to require Command Centre upgrades. Updated cooldowns on some abilities.
Added `rts_obstacle` an entity that can be placed in Hammer for players to destroy. Added ObstacleEntity, IHudEntity interface and implemented IDamageable. Updated Rocket Launcher to use a model for the projectile and the grenade abilities now use one too. Updated Tooltip to blur the bakground. Made Rocket Launcher fire sound more audible.
Fixed compiled particle files?
Added a different sound for gathering beer from barrels to mining rocks
Various balance changes of times and costs for every item in the game (first pass)
Fixed movement marker color
Added the Suicide Drone entity implementation and fixed some looping attack sounds
Item tooltips for resource entities once again show the remaining stock
Increased Pathfinder step-up height to 60 units (test.) Added sounds for Drone movement and selection. Added support for Resource Generator looping and finish sounds and implemented them for all generator types. Added Drone mining laser looping sound.
Don't render the minimap at all for the moment - performance is too bad right now
Added ability to click the minimap to move the camera there
Set clear color to black on minimap
MiniMap stub
Merge branch 'master' of sbox-rts
Added the Trading Centre and Supply Lines technology. The Trading Centre just piggybacks off the ability system.
Fixed errors in tech definitions. Added Multi Item Icon display.
Merge branch 'master' of sbox-rts
Added Tags support to BaseItem. Added "drone" tag to all drone unit definitions. Added SpeedModifierTech and HealthIncreaseTech. Added Aerodynamics and Graphite Armor techs to the Drone Hub.
Merge branch 'master' of sbox-rts
Increased minimum line of sight for the Turret
Attack Drone fires much faster but has less damage
Added a weapon to the Attack Drone. Added Demolish functionality for buildings (except Headquarters.)
Fixed attachment on worker drone
Added tolerance to IsInRange and increased bounds check on placing buildings
Reduced the Beer cost for Brewing by 75%
Attempt to fix various target range issues
Added Mining Laser to Miner Drone and added Disband ability to units to delete it (if it hasn't been attacked in the last 5 seconds.)
Changed default resources to basic
Don't start with a Pyromaniac
Merge branch 'master' of sbox-rts
Exaggerate the render bounds of the FogRenderer
Add correct sound listener settings
Added DayNightAmbience. Deleted DayNightAudio. Added DayNightSound. Other tidying around the day night entities.
Merge branch 'master' of sbox-rts
Updated Stone and Metal Drill Models and Fixed Inheritence
Reduced volume of the helicopter idle sound
Merge branch 'master' of sbox-rts
Merge branch 'master' of sbox-rts
Ensure that building pathfinder collisions are updated when destroyed. Updated all sounds to use sensible distances now that audio listener transform can be changed.
Only flock in a move group if we're not near our target entity
Added Attack Drone and Suicide Drone stubs (not functional). Added Boring and Advanced Boring technologies. Added Metal Drill, Stone Drill, Advanced Metal Drill, Advanced Stone Drill and respective upgrades. Changed technology tree ordering in some places.
Merge branch 'master' of sbox-rts
Automatically remove units from being gatherers of resources to prevent flocking with non-existent entities
Merge branch 'master' of sbox-rts