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494 Commits over 730 Days - 0.03cph!

3 Years Ago
Started adding Simple Terry
3 Years Ago
Automatically set the texture resolution based on map size to keep it uniform. This will be antialiased eventually.
3 Years Ago
Fog update optimization
3 Years Ago
Set a larger default fog size if no flowfield_ground entities are present
3 Years Ago
Default pathfinder grid size is larger if no flowfield_ground entities are present
3 Years Ago
Remove fog_bounds and automatically determine the size from flowfield_ground where possible
3 Years Ago
Fixed building placement on the grid. Fixed unit spawning around buildings to support new navigation.
3 Years Ago
Tidied up a bunch of stuff and added a flowfield_ground Hammer entity. The flow field pathfinding will use these to determine what the ground is and automatically set height maps and grid bounds.
3 Years Ago
More performance optimizations for flow fields
3 Years Ago
Fixed some pathfinding issues with directions and temporarily draw debug collisions on map start
3 Years Ago
Experimental flow field pathfinding Kind of got flow field generation down to a minor stutter... Struct test - slower (50%) Much faster Chunked Flow Field with "portal" connections coming soon(TM) Backup So close to having working flow field that's reasonably fast, except sometimes units get stuck alternating between nodes Various improvements and optimizations but units still get stuck between portals Backup WIP Fully functional flow field pathfinding with chunks / HPA* Removed debug line and set hard map limit of 30k x 30k The flow field pathfinding is now better and units can correctly approach buildings again. The flow field will update automatically when new buildings are created. Merge branch 'flowfields'
3 Years Ago
The flow field pathfinding is now better and units can correctly approach buildings again. The flow field will update automatically when new buildings are created.
3 Years Ago
Removed debug line and set hard map limit of 30k x 30k
3 Years Ago
Fully functional flow field pathfinding with chunks / HPA*
3 Years Ago
WIP
3 Years Ago
Backup
3 Years Ago
Various improvements and optimizations but units still get stuck between portals
3 Years Ago
So close to having working flow field that's reasonably fast, except sometimes units get stuck alternating between nodes
3 Years Ago
Backup
3 Years Ago
Chunked Flow Field with "portal" connections coming soon(TM)
3 Years Ago
Much faster
3 Years Ago
Struct test - slower (50%)
3 Years Ago
Kind of got flow field generation down to a minor stutter...
3 Years Ago
Experimental flow field pathfinding
3 Years Ago
Found a perspective angle that I'm happy with. Decals don't render in orthographic (yet).
3 Years Ago
Fixed import error
3 Years Ago
Added a system to create impact effects and damage decals on units when attacked
3 Years Ago
Fixed fog not updating when units die. Increased turret fire rate and damage. Temporarily fixed flesh impacts until a proper fix is implemented. Added turret recoil. Unit entities will ragdoll on the client and then fade out over time after being killed.
3 Years Ago
Updated turret range
3 Years Ago
Improved fog for starting visibility and API Merge branch 'master' of sbox-rts
3 Years Ago
Updated SelectedItem panel to support new mouse events on panels Merge branch 'master' of sbox-rts
3 Years Ago
Add game config to RTS and made it much easier to switch between camera modes by code
3 Years Ago
Improved chat box location
3 Years Ago
Refactored a little and added Toast system from Pool
3 Years Ago
Added placeholder feedback sounds
3 Years Ago
Reset Occupant List for Unit entities
3 Years Ago
Added an occupancy system where some buildings can occupy units
3 Years Ago
Return to only attacking enemies again
3 Years Ago
Improved Turret behavior by using an animation graph
3 Years Ago
Started working on experimental support for buildings to have weapons and added a Turret stub
3 Years Ago
Temporarily workers will just spin around when constructing stuff for a laugh
3 Years Ago
Updated some colors for the tooltip to be more visibile
3 Years Ago
Added placeholder icons for all resources, technologies, buildings and units that exist currently and updated UI to be a little cleaner
3 Years Ago
Added support for pixel-snap to the ItemTooltip and EntityHudAnchor
3 Years Ago
Added a population system with UI display (added to tooltips too) and cleaned up some styles, added a stub for the Research Lab
3 Years Ago
Playing around with an Orthographic camera Merge branch 'master' of sbox-rts Remove BuildCamera near/far tests
3 Years Ago
Fixed unit targets being cleared when they are no longer selected
3 Years Ago
Very much improved the camera control / system
3 Years Ago
Only show fog when active / in a game and you're not a spectator. Changed camera angles to isometric-ish and have a wider view angle and predicted zoom level. Merge branch 'master' of sbox-rts
3 Years Ago
Cache the item getter for entities. Added a starting position and LoS for the seen history for each player. Added visible bounds entity and more thorough bounds checking against world.