1,344 Commits over 1,402 Days - 0.04cph!
Additional logs and tests
Update shaders.yml
Favourites bar
Refine asset browser scroll
Default scroll is now 1 tile high (Used to be 3 tiles), free scroll is now flat 32px instead of flat 10px.
These numbers are 'per scroll wheel move'
Merge branch 'master' of sbox
Hammer: Fixed shift dragging groups not updating new group's name in the outliner
Whitelist IComparable
ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them
Calling RemoveAllDecals on world entity should remove all from world
Hammer: Support local space export for dmx
Hammer: Add "Export Selected" to selection context menu
Fix favourites positioning
Use recent game info on favourites
Fixed favourites not showing a value
Latest shaders
Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering)
Package ratings
true/false are valid event arguments
Fix bindings not initializing when value was default
Decal recompiles
Download ignore .obj and other png material source files (normal, rough, etc.)
Merge branch 'master' into lagtest
Move where current cmd is set
Fixed recursion in Easing.BounceInOut
Experiments
Remove dedi server check
Don't add pawns by default
Merge branch 'lagtest' of github.com:Facepunch/sbox into lagtest
# Conflicts:
# engine/Sandbox.Game/Entity/Entity.LagCompensation.cs
# src/game/server/player_lagcompensation.cpp
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
WorldPanel.SceneObject.IgnoreZ
Added documentation
Merge pull request #65 from Facepunch/worldpanelignorez
World Panel Scene Object Ignore Z
WorldPanel.SceneObject.IgnoreZ
Revert "Merge branch 'master' of github.com:Facepunch/sbox"
This reverts commit 2a16402685c602d6f5eceb7689c9ed9e31ed142c, reversing
changes made to 828d99697b9dc880a71dad8550d65bd782be537a.
Revert "Reliable network buffer supports split packets"
This reverts commit 5ec342fd82c7a6d43b9e437a5d66275142a4861a.
Merge branch 'master' of github.com:Facepunch/sbox
BBox.ClosestPoint + BBox.Distance and Player.UsableRange (def: 85f)
Support for a separate ZNear and ZFar for view models (#41)
Support for a separate ZNear and ZFar for view models
Have Global.ChangeLevel use native method
Tidy up with an internal method to reduce duplication
Create an overload for Particles.Create to tie the particle systems to an entity without specifying an attachment
Lookup attachment client-side using model entity as no animating specific methods are used
Fixed particles only being able to follow attachments on AnimEntity types when using SetEntityAttachment (can now follow attachments on any ModelEntity)
Merge branch 'master' of github.com:Facepunch/sbox
Fixed bots not copying a player's cursor direction and origin
Merge branch 'master' of github.com:Facepunch/sbox
Fixed documentation error
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set
Merge branch 'master' of github.com:Facepunch/sbox
Move saving and restoring of frame time for bot commands to native
Merge branch 'bottimenative'
Move saving and restoring of frame time for bot commands to native
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways
Merge branch 'master' of github.com:Facepunch/sbox
Initial commit: parity
Merge branch 'master' into bots
Merge branch 'master' into bots
Added MimicBot and updated to use BuildInput method
Commented out some native bot_ commands. Added managed bot commands
Fixed previous state issues and clean up
Merge branch 'master' into bots
Made changes for PR
Merge pull request #27 from Facepunch/bots
Bots
Fixed RenderEntity transform updates being tied to tick rate
Merge branch 'master' into bots
Fixed RenderEntity transform updates being tied to tick rate
Fixed previous state issues and clean up
Commented out some native bot_ commands. Added managed bot commands
Added MimicBot and updated to use BuildInput method
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time)
Merge branch 'master' into bots
Global.TimeScale and Global.TickRate are editable
Added entity.Tags.List (returns list of tags)
Don't allow prediction if entity is using physics movement
Fixed voice chat not working correctly, especially after rejoin
Added Client.Kick()
Getting disconnected from a server now displays a reason why in UI
Merge branch 'master' into bots
Add AnimEntity.CurrentSequence
Sealed AnimationSequence + internal constructor
Removed old property. Pass entity into AnimationSequience
Obsolete GetSequenceDuration, IsSequenceFinished and Sequence. Add CurrentSequence which contains .Duration, .IsFinished, .Name, .Time and .TimeNormalized