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1,377 Commits over 1,433 Days - 0.04cph!

3 Years Ago
Support for a separate ZNear and ZFar for view models (#41)
3 Years Ago
Removed old clear test
3 Years Ago
Fill Test
3 Years Ago
Support for a separate ZNear and ZFar for view models
3 Years Ago
Have Global.ChangeLevel use native method
3 Years Ago
Global.ChangeLevel
3 Years Ago
Global.ChangeLevel
3 Years Ago
Branch for discussion
3 Years Ago
Tidy up with an internal method to reduce duplication
3 Years Ago
Create an overload for Particles.Create to tie the particle systems to an entity without specifying an attachment
3 Years Ago
Lookup attachment client-side using model entity as no animating specific methods are used
3 Years Ago
Fixed particles only being able to follow attachments on AnimEntity types when using SetEntityAttachment (can now follow attachments on any ModelEntity) Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fixed bots not copying a player's cursor direction and origin Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fixed documentation error
3 Years Ago
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Move saving and restoring of frame time for bot commands to native Merge branch 'bottimenative'
3 Years Ago
Move saving and restoring of frame time for bot commands to native
3 Years Ago
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Initial commit: parity Merge branch 'master' into bots Merge branch 'master' into bots Added MimicBot and updated to use BuildInput method Commented out some native bot_ commands. Added managed bot commands Fixed previous state issues and clean up Merge branch 'master' into bots Made changes for PR Merge pull request #27 from Facepunch/bots Bots
3 Years Ago
Made changes for PR
3 Years Ago
Fixed RenderEntity transform updates being tied to tick rate Merge branch 'master' into bots
3 Years Ago
Fixed RenderEntity transform updates being tied to tick rate
3 Years Ago
Fixed previous state issues and clean up
3 Years Ago
Commented out some native bot_ commands. Added managed bot commands
3 Years Ago
Added MimicBot and updated to use BuildInput method
3 Years Ago
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time) Merge branch 'master' into bots
3 Years Ago
Global.TimeScale and Global.TickRate are editable Added entity.Tags.List (returns list of tags) Don't allow prediction if entity is using physics movement Fixed voice chat not working correctly, especially after rejoin Added Client.Kick() Getting disconnected from a server now displays a reason why in UI Merge branch 'master' into bots
3 Years Ago
Initial commit: parity
3 Years Ago
Initial commit
3 Years Ago
Add AnimEntity.CurrentSequence
3 Years Ago
Sealed AnimationSequence + internal constructor
3 Years Ago
Removed old property. Pass entity into AnimationSequience
3 Years Ago
Obsolete GetSequenceDuration, IsSequenceFinished and Sequence. Add CurrentSequence which contains .Duration, .IsFinished, .Name, .Time and .TimeNormalized
3 Years Ago
Remove AnimTime and rename AnimCycle to SequenceCycle
3 Years Ago
Bound AnimTime and AnimCycle
3 Years Ago
Traverse the hierarchy when looking for network variable changed callbacks or else it'll fail to find inherited ones Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Experimentation with audio listener transform Merge branch 'master' into listener Use an override method on GameBase instead Revert "Use an override method on GameBase instead" This reverts commit 639584846ab72ceea03b43ea1c239bb6b47bec81. Reset the listener on game init and game shutdown Merge pull request #24 from Facepunch/listener Audio Listener Transform
3 Years Ago
Reset the listener on game init and game shutdown
3 Years Ago
Revert "Use an override method on GameBase instead" This reverts commit 639584846ab72ceea03b43ea1c239bb6b47bec81.
3 Years Ago
Use an override method on GameBase instead
3 Years Ago
Move client frame callback to after camera set up Merge branch 'master' of sbox Don't render hidden in first person objects if light object is set as first person Set locales on QDoubleValidator (only for attribute editor to see if it fixes #149) Hammer: Make build map window less shit Hammer: Fix build map window expanding to massive sizes without enforcing a max height Hammer: Added mesh names to bodygroup selector Don't try to precache null resource names Fixed VR Joystick reporting wrong Merge branch 'master' into listener
3 Years Ago
Experimentation with audio listener transform
4 Years Ago
Bound additional Sequence methods and callbacks for OnNewSequence and… (#23) * Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished * Added descriptions to new sequence methods
4 Years Ago
Added descriptions to new sequence methods
4 Years Ago
Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished
4 Years Ago
Fixed not being able to start a game that is installed locally
4 Years Ago
Far simpler approach to fetching and interfacing with particle system scene objects Getting somewhere Done properly and remove old attempt at wrapping IParticleCollection Make SceneObject.All a read only list Instead of SceneObject.All, add GetAllSceneObjects to SceneWorld Merge branch 'master' into particle-scene-obj Merge branch 'master' into particle-scene-obj Don't query engine for all scene objects, instead add GetWorld binding and keep managed list of scene objects on worlds Fixed wrong order Store SceneWorld in OnNativeInit Merge pull request #19 from Facepunch/particle-scene-obj Far simpler approach to fetching and interfacing with particle system…
4 Years Ago
Store SceneWorld in OnNativeInit
4 Years Ago
Fixed wrong order
4 Years Ago
Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently Obsolete Hammer.RenderFields enableAlpha argument Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT) Revert "Hacky fix for Visual Studio not triggering recompile consistently" This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e. Destroy client side children on non client only entities Only delete children if they're client only Add BlendIndices and BlendWeights vertex attribute type Finalize modelbuilder properly Forgot about this Merge branch 'master' of sbox Add ModelBuilder.AddBone Vertex size mismatch with vertex layout ArgumentException includes the sizes Merge branch 'master' into particle-scene-obj Don't query engine for all scene objects, instead add GetWorld binding and keep managed list of scene objects on worlds