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1,377 Commits over 1,433 Days - 0.04cph!

4 Years Ago
Fixed asserts with Path Tool's Rope particle effect Makes node colors affect the rope ColorHsv Fixes Add ColorHsv.WithHue etc Property.SetValue tries to use implicit converter (although I don't think this does shit) Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos ) Data Binding use PropertyAttribute.SetValue Merge branch 'master' of sbox Remove borders from box panel drawing routine Trace.Ignore can optionally ignore hierarchy or not Add [Property] to some of the panel properties Added LibraryMethodAttribute Fix exception in Color.TryParse Add phys2_world_bounds convar (off by default) to stop objects being kept inside network bounds so we can see what issues come from that Panel derives from PropertyClass Fixed NRE in Property.SetValue Merge branch 'master' of sbox Fixed NetworkEntityList changed callback being called every time even when it isn't dirty Calculate vertex attribute color formats a bit better for procedural meshes, fixes vertex colors using Color32 Mesh.CreateBuffers can optionally calculate bounds for you Added Hammer.Path Merge branch 'master' of sbox Oops, actually make it calculate the bounds Add BBox.ToString Read only Entity.All (#20) Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox Update Sandbox.Engine.csproj Merge branch 'master' into particle-scene-obj
4 Years Ago
Instead of SceneObject.All, add GetAllSceneObjects to SceneWorld
4 Years Ago
Read only Entity.All (#20)
4 Years Ago
Fixed NetworkEntityList changed callback being called every time even when it isn't dirty
4 Years Ago
Read only Entity.All
4 Years Ago
Make SceneObject.All a read only list
4 Years Ago
Done properly and remove old attempt at wrapping IParticleCollection
4 Years Ago
Getting somewhere
4 Years Ago
Far simpler approach to fetching and interfacing with particle system scene objects
4 Years Ago
Some extra particle methods
4 Years Ago
Fixed render entities breaking if you delete any render entity within a tick event callback
4 Years Ago
Added fade distances and shadow fade distances to lights (#17)
4 Years Ago
Added fade distances and shadow fade distances to lights
4 Years Ago
Have Event.Physics.* namespace like Event.Tick.*
4 Years Ago
Fixed static RPCs in static classes not working because you can't have protected methods in static classes
4 Years Ago
Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal Removed AABB because CollisionBounds exists which is the same thing under the hood Merge branch 'master' into consistency Added Obsolete attribute to OOBBox Fixed error in DrawScene method Merge pull request #12 from Facepunch/consistency Consistency Pass v1
4 Years Ago
Fixed error in DrawScene method
4 Years Ago
Added Obsolete attribute to OOBBox
4 Years Ago
Test Merge branch 'master' into rpc-bytes Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods Merge pull request #13 from Facepunch/rpc-bytes RPC Bytes
4 Years Ago
InteropGen compile error Build Tools clean build errors Added `Client` to IsSupported method for NetRead Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721. Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp Hardcode a slight scene ambient color for now Render.DrawScene can set ambient color Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
4 Years Ago
Same for SkyboxObject and PhysicsBody InteropGen compile error Build Tools clean build errors Added `Client` to IsSupported method for NetRead Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721. Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp Hardcode a slight scene ambient color for now Render.DrawScene can set ambient color Merge branch 'master' into consistency
4 Years Ago
Removed AABB because CollisionBounds exists which is the same thing under the hood
4 Years Ago
Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
4 Years Ago
Added `Client` to IsSupported method for NetRead
4 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work) Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them Don't add runtime creates models or meshes to dictionary. Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string. Update game Remove flawed StingExtension.GetSha256 Fix NetworkComponent properties don't work right with constructors Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox Added Global.IsClosing ( true on game shutdown ) Fix unnamed render target textures not working Run the Task queue when shutting down, to give them a chance to shut down, end them by force Merge branch 'master' of sbox font-style support Implement letter-spacing Support for text-transform Clean away some junk Physics system doesn't treat all translucent models as nocollide Properly stomp predicted values if wrong Only write launchSettings.json if it doesn't exist Fix stylesheet hotload notice not showing errors when there are errors Increase NetWrite buffer Box shadow ignores own overflow: hidden PanelEvent and Event properly find private members Codegen trips up less on nested classes Rpcs can read/write client's Make more steamworks internal Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass Added string.ToTitleCase() and use it for FGD autogen Hammer.DrawAngles can be used without any arguments (Also make FGD autogen generate a bit nicer headers) Hammer.MetaDataAttribute supports tags Added Hammer.SupportsSolid Mark DrawAngles as non-visual element (So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected) Fixed shatterglass crash (by disabling shatterglass) Merge branch 'master' of sbox Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control Update game Don't clear the buffers when drawing scene Disable visual effects on new RenderScene, fix it for VR rendering too Clear only depth and stencil for scenes, fixes some initial render target errors Merge branch 'master' of sbox RenderScene stuff name consistency changes internal Light.CreateThisNative, this shouldn't be public Same for SkyboxObject and PhysicsBody Merge branch 'master' into rpc-bytes
4 Years Ago
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal
4 Years Ago
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Update game
4 Years Ago
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.
4 Years Ago
Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them
4 Years Ago
Have all methods be an extension of System.Random and the Rand static class refers to them
4 Years Ago
Test
4 Years Ago
4 Years Ago
Added missing parsing for border-color and border-width in Styles.Set. Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Added missing documentation and SetSeed method
4 Years Ago
Alternative callbacks method for review Tidied up callback code as per review Added support for [OnChangedCallback] to NetworkComponent classes Use an out var in TryGetValue instead of declaring it above Added support to add [OnChangedCallback] to a NetworkComponent property Merge pull request #8 from Facepunch/callbacks [Net] Changed Callbacks
4 Years Ago
Added support to add [OnChangedCallback] to a NetworkComponent property
4 Years Ago
Use an out var in TryGetValue instead of declaring it above
4 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable Array types work properly with a secondary call to IsSupported overload Merge pull request #10 from Facepunch/type-check-rpcs Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
4 Years Ago
Array types work properly with a secondary call to IsSupported overload
4 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
4 Years Ago
Added subprotocol support to WebSocket Added some asserts to ensure sub-protocols can be added Merge pull request #9 from Facepunch/ws-subprotocol Added subprotocol support to WebSocket
4 Years Ago
Added some asserts to ensure sub-protocols can be added
4 Years Ago
Added subprotocol support to WebSocket
4 Years Ago
Added support for [OnChangedCallback] to NetworkComponent classes
4 Years Ago
Tidied up callback code as per review
4 Years Ago
Added support for setting tag conditions on Trace.Sweep (#6) * Added support for setting tag conditions on Trace.Sweep * Removed HasTagConditions()
4 Years Ago
Removed HasTagConditions()
4 Years Ago
Re-add support for default value enums