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1,431 Commits over 1,461 Days - 0.04cph!

3 Months Ago
Have Sync.Query set the SyncFlags.Query flag
3 Months Ago
Update fix titles to be more specific
3 Months Ago
SyncFlag -> SyncFlags. Support SyncFlags.Query - replacement for Query = true. Add Code Fixer for Query named argument - auto combine flags in fix if already exists.
3 Months Ago
Obsolete HostSync, add SyncFlag, add codeupgrader
3 Months Ago
Fix duplicate def
3 Months Ago
Fix Send Buffer Buildup and Unreleased Message Bug (#1727)
3 Months Ago
Some comments for future ref on fixes
3 Months Ago
Tweaks
3 Months Ago
Further tests
3 Months Ago
Release message fix test... larger max messages on recv to process many incoming messages. Try to keep max cluster size below typical MTU. Increase send buffer size.
3 Months Ago
Potential fix for 1683 - may be a scuffed way of doing it. Two instances of Sandbox.Game can exist - store members of Commands from both, invoke / set those members when ConVars change. Allows [ConVar] and [ConCmd] in Sandbox.Game to function properly when in a game
4 Months Ago
Update rate tests
4 Months Ago
Stash all this PoC
4 Months Ago
Fixed backward compat for Authority attribute when specifying NetPermission. Ensure networking is cleaned up after game leave so any last-chance RPCs can be sent.
4 Months Ago
Actually include stats from direct connection / dedicated server with net_debug on
4 Months Ago
Added Connection.GetStats support / implementation for non-lobby Steam connections. Can view net stats for connection to dedicated server or clients connected to dedicated server as well
4 Months Ago
Reduce cluster size
4 Months Ago
Cluster Delta Snapshots - Improvements to Bandwidth, Max Snapshot Size (#1717) Resolves issues with Steam networking choking.
4 Months Ago
Add DeltaSnapshotCluster.MaxSize const (def: 24kb)
4 Months Ago
Test per obj snapshot / no bunch Initialize last sent snapshot ids Snapshot clusters Fix write order Increase cluster size, grouping, actual delta for clusters unreliablenodelay
4 Months Ago
unreliablenodelay
4 Months Ago
Increase cluster size, grouping, actual delta for clusters
4 Months Ago
Fix write order
4 Months Ago
Snapshot clusters
4 Months Ago
Initialize last sent snapshot ids
4 Months Ago
Test per obj snapshot / no bunch
4 Months Ago
Some safety in Connection.All (don't add any null values to output list)
4 Months Ago
Fix Owner/Host mode RPCs not sending to target. Fix issue w/ Rider intellinse when typing Rpc. in attribute
4 Months Ago
Fixed RPCs
4 Months Ago
Don't need to update editor compiler if not running in the editor. Dedicated Server won't try to compile editor stuff
4 Months Ago
Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation
4 Months Ago
PartyRoom uses SteamId. ConnectionInfoManager ensures we write party id as SteamId. Fixes being unable to join a game. Protocol++
4 Months Ago
Store last connection string globally for reconnect. Allows you to reconnect to your last server even when disconnected. Fix a bug where host changed may be called when not appropriate, such as an initial connection.
4 Months Ago
Fixed reconnect command Set _ownerid before lobby owner transfer as well and pre-empt owner data change Make sure go.Network returns network root network accessor like it did before (Fixes Facepunch/sbox-issues#7044) Just return out if we're headless when shutting down user cursors instead of assert - fixes dedicated server not starting Better handling for root network accessor
4 Months Ago
Protocol++
4 Months Ago
Fix network scene load race condition. Fix spamming Join Game trying to connect to a lobby after we're already in a game
4 Months Ago
Squashed commit of the following: commit 8b28be7427ce545fc522cc32ba26825de66ec7db Author: kurozael <kurozael@gmail.com> Date: Mon Nov 25 11:51:06 2024 +0000 Make it easier for those who don't know the command line options to spawn their local instances in windowed mode ( https://files.facepunch.com/conna/1b2511b1/sbox-dev_sxEprjThtS.png ) commit 9429d94c3816fea2e354a24d33e89d632ff933cd Author: kurozael <kurozael@gmail.com> Date: Sun Nov 24 22:12:15 2024 +0000 Some exceptions to help diagnose issue commit 7622f5f50e31b05c03bbaad55d0f5c8dac446c3d Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 15:26:19 2024 +0000 More cleanup, early out if disbaned or toxic commit 0b484581c951969daed0cde3e51775ed0a0a4517 Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 15:19:43 2024 +0000 Some cleanup commit b76f3fa7dfa6b973d31424e79ca777652cd2e207 Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 15:00:34 2024 +0000 More fixes commit ff4ad7dfc4ec25125a1753aaf6a3470a3c0ce043 Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 14:02:58 2024 +0000 Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that commit 8d7a08cff2c9641a3c96f5a777f89dbea5c1ba1f Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 13:32:08 2024 +0000 Testing with handshake process fixes if host changes during handshakes... commit 301685cf930858a1074d3b3add085c52379f4664 Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 12:49:27 2024 +0000 First fix map override task when using launcharguments.map
4 Months Ago
Make it easier for those who don't know the command line options to spawn their local instances in windowed mode ( https://files.facepunch.com/conna/1b2511b1/sbox-dev_sxEprjThtS.png )
4 Months Ago
Some exceptions to help diagnose issue
4 Months Ago
First fix map override task when using launcharguments.map Testing with handshake process fixes if host changes during handshakes... Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that More fixes Some cleanup More cleanup, early out if disbaned or toxic
4 Months Ago
Fixed .config files not being added to appropriate string table for clients to receive changes
4 Months Ago
More cleanup, early out if disbaned or toxic
4 Months Ago
Some cleanup
4 Months Ago
More fixes
4 Months Ago
Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that
4 Months Ago
Testing with handshake process fixes if host changes during handshakes...
4 Months Ago
First fix map override task when using launcharguments.map
4 Months Ago
Simplify networking options in header bar in editor - drop down options in Network for Simulate Lag, Lobby Privacy
4 Months Ago
Auto Switch to Best Host Candidate (#1705) Previously anyone could be assigned as a host when the host leaves. Now we'll score lobby members by their average ping and average connection quality to all other peers and use that score to determine who to give the host to. When a host leaves, we'll try to find a good candidate and set the owner immediately first, but if that fails, it'll happen the next time someone is automatically assigned to be the host. Previously, a connecting client could be assigned the host, but this is no longer the case as clients must be fully connected to be considered as a candidate. In addition, we'll periodically attempt to find and change to the best host candidate. This particular behavior can be disabled per project or per lobby.
4 Months Ago
Add server tags as LobbyInformation.Data