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818 Commits over 1,127 Days - 0.03cph!

4 Months Ago
▆▄ ▌▆█▆▋▉ ▋▍▋ ▋▄▇▅▇▇▄▋ ▍▍▄▉▌▄ ▆▅▋ ██: ▇▆▄▍ ▆▉▇▉▉▅ ▇▌▇ ▊▍▅ █▌▊ █▋▌▋▍▇, ▆▉▄ ▅▆▅ ▄▄▇ ▉▉ ▊▄▄ ▉▄▋█▊▉▄▊ ▍▌▍▋ ▇▅▍▊▉▉ - ▄▊▍'▄ ▇▇ ▇▍▇ ▋▍▄▇██▋▄█▍ ▇▄ █▇▉▉▅▆█▋ ▌▅▋ ▄▄▊█▅█▋ █▅▊ `▆▇▋▌▉-█▇▊▄▉: ▊▆█;` ▊▆██▅ ▅▌▆█-▊▆▄▇▌▍/▊▉▋▉▅▇/▅▍▌▋, ▊▋▅ ▅▌▉ ▄▌▉▍ ▅▊▍▉▇ ▆█▋▊█▌ ▅▊▇ ▄█▌▅ ▄▄█▇, ▊▋▉▇▋▄ ▉▄▆▅▋▌▋▍▊▅▆▌, ▍█▇. ▇▌▉▅▋▄█ ▋▌▋▉▉▌▄▆▄▄▉ ▇▅▊ ▅▊▇▌ ▊▅▌▊ ▍▆▅ ▄▄▆▌▄▅ ▄▍▅▆▇█▆▇▍▌ ▇▄▅▇▉▆▊▅▅ ▅▇▄'▍ ▉▄▍▉ ▇█▌▌▇ ▄▌██▄▇▌ ▆▄█ ▋▆█▊▋▌.▉▌▇▄▋▌▌▍ ▍▊▆█▌▌ ▌▄▄▄▍▇▌▅▆.▇▇▌▅▌ ▇▋▅█▅ ▊▋▊▉▋▊▆▍▉█▇▄▇▇▅ (▉▊▅█▊█▄█▊▍▋ ▌▋ ▍▉▆▉▋▇▆▄) ▆▉▇ █▋▇▇▋▌▆▍ █▍ ▆▋▉▋▋▋▊ ▇▄▊▄▋▉ ▍▍▅▌ ▆▄: ▅▄▇▅▌ `▍▌▄▋▋-▋▊▋▇▋▋▋▊▌` ▄▉▊▋ ▆▍ ▇▊▆█▇ ▉▍▄▍▇▌▍▊▋▋▍▋ ▍▊▆▍▇█▋ ▆▆▉▄▆█ ▉▇▄▅▉▆▊ ▊▇▅▌▊▋ ▄▍▋▅▌ ▄▄▌▋-▅▄▍▍▆▉/▅▅▄▌▋█/▋▉▌█ ▆█▆▄▉█ ▇▇▉█▋▉▄▊▄ ▅▊▌▅▄▆ ▉▄▅▉ ▆▅▍▍▇▆▇▌ ▊▊▊▌▌▅ #▊▊▉█ ▌▋ ▉▄▇ ▌▉▌▍▇▌▆▊ ▇▅ ▉▆▇▇█▆, ▅█▊█ ▍█▇ ▌▊██▋▄▆▇▍ ▆▋▅▇█▇, ▄▄█▍▆ ▊▆▍▇▆▅▅▊▇ ▍▊██▅▄ ▆▌ ██▉ ▅▌▊▄▉▆▄▋▌ ▇▊▍▄ ▅▋▉▋▅ ▅▉▌▉▄▍▊▇▋▆█: ▄▅▊▍▇▄▌▊▌ ▌▄▄█▌▍ ▆▊▇ ▆▇██▋▆ ▍▊ ▉▋▊█▆▉▌ ▇▋ ▆▄▄▊▅ ▍▍▍▇▅ (▉█▋▄▊▍▍ █▌ ▍▊▇▇▄▊█ ▄▍ ▇▉█▅▄ ▄▋▆▉▋▄█▉ ▉█▅▇▆▌) ▊▍█'▆ ▄▄▇▅ ▌▋▍ ▍▊▍▄ ▉ ▋▊██▊ ▇█▇▆▇▇█▄▍ ▅▋ █▊▇▍▍.▇█▄▊▍▌▉▉▋▇ ▉█▄▋█ ▌▋▆▇▉▄▄▊▋▍▅ ▌▉ ▆ █▄▉▄▉▇▆▇▋ ▊█▌▋█▄▌▍▍▆▋▌ ▊▇▄▇ ▌▆▋▇▋▌ ▄▄▇▇▆▍██▇▅▉▄▉, ▌▋ ▆▊ ▊▌▍ ▅▊▌█▌ ▊▉ ▊▋ ▄▉▍▄▌█▌█ ▄▋▌▉█▌ ▉▆▊ ▌▅▊ ▉▊▅█ ▋▊▇▆▌▉ ▊█▋▋ ▆▊▉▍▊ █▍▌▉▍▄▇▊ ▋▇▅▅▌▇▄▆███ ▇▅▄▉▊▉▅█▌/▋▊▌▋▋▆▋▋▋▄ ▅█▇▄ ▉▍▊▇ ▋▄▋█▋▆▄, ▊▉▇▇▆▍ ▌▊▉ ▍▅ ███▉▊▆▉▇ ▆▄▍▅ ▉▊▍▆ ▇▇▅ ▆▌▉▊ ▄▊██▉ ▅▇▌▋▄▇█▆ ▍▅ ██▍▇▄ ▄▊▇▋▊▆ ▋▉▆█ ▊▇▌▋▇▍▅▌▄▆▍ ▅▅▄▅▅▊ ▆▅ ▌▊ ▇█▉▊▇'▇ ▊▋▆ ▇▌▉▇█ ▄▉ █▊▆▆▉▍▅▄▌▉▇ ▊█▊ ▉▇▇▋▆ ▍▇▅▍▊▉▅, ▋▍▄'▊ ▌▉▅▊▅▊ ▌▊▄▇▇█▌▌▍▍▆ ▉▌█▅ ▉▅ ▄▆▇▊▊▋█.▅▅▄▆▊▋ █▌█▌▉ ▋▊▍▊▌▇▅▊▉▍▆ ▅▊█▆█▄▇▌▄ ▅▌▊▆▅█ ▉▅ ▆▉▇▅▍▌█ ▌▆█▇▄█▄ ▅▉ ▍▄▇▌█▇ ▇█▊ ▌█▌▄▊█▇▋▄█▄▉▅▆▋▄▇▅▊▄ ▌▉▄ ▋▄▆▅▄▋▋▍ ▅▍█ ▄█▉▌▉▄▍▆█▊▄▄▌▋▊▌▄▅▋█ ▌▇▇ ▅▍█▆▇▄▆█▍▊▊▅▆█▉▊▉▄▉ ▄█▊ ▄█▇█▍▊▋▇█▊▋▅▇▌▅▌▊▆▅▅ ▅█▅ ▊▇▇█▉▆█▆▆▌█ ▌▍▌▌▅▊ ▋▊▅_▍█▅▅▋█▋▇_▇▌▆▉▊_▆▋▅▊▅_▆▄▍██▆ ▌▍▆▍▌ ▅▉██▆▆▅ ▆▅ ▋▄█▅▌▇ ▉▍ ▆▊'▄ ▋█▉ █▉▅▉ ▄▌ ▆▋▆▌█▆▇▌▄█▄▊▌ █▇▅▊ ▌▉▄▊▍▋▉ ▌ ▅▊▄▍▍▄▊▅▇▍ ▄▌▊▊▊▄▋▌ ▋▉ █▌▄▅▆▍▇▍▍ ▅▆▍ ▊▍▇▊▇▌▅▇▇▉▉█▇▆▍.▅▍▄▍▅▍▄█▆▉▌▋▍ ▋▋▅▅ ▋▄▆▋▇▄▊▍▊█▅▌▆ ▉▌▄ ▄▅▍▍▆▄▄▊█▄▄ █▅▆ ▉▊ █▇▋▆▄▆▋ ▍▇▍▉▉▌▊▄▍▄▋ ▍▊▌▆▌▊▄▉▆▇ ▍▆▌▇▌▉█▍▌▉▍▋▇ ▍▉▇█ ▉▌▌▄ ▄▇█▆▍▋ ▅█▅▆ ▉▍█▄ ▄▅▅▊▆▅▄▅ █▋▅▆▌.▊▉▅█▋▇▇▌▌▇▅▌▋▆█▋<▇> █▌▌ ▍█▅▇ ▌▉▋▍▍▌▊▅▋▍ ▉▌▍ ▋▋▉▅▅▆▋▄▋█▌▉█▅▇▇ ▇▌▅█▌ ▉▅ ▊▇▌▍ ▋▍▅▌▋ ▊▋▉▊▇▋▌▆▇ ▆▅▅▌▇▉▋▆▌█▅.▇█▄▆▊▌▋▆▆▄.▄▊▊▅▍▊ ▊▋▍▉▄▍▄ ▉█▍▋▍▇▆█▅▋▋.▇▅▋▇▍█ (▍▉▍▇▅█▉▋ ▇▍▄▉▌ ▌▄█▇█▋▊ ▄▋▍ ▄▉▍▍) ▍▋▌'▍ ▇▋▉▊▉▍ ▋█▄█ ▄▊▇▅ ▍▇▌▊ ▍▋▆ ▉▇▇▅▉▍▋ (▆█▊▄▉) ▄▋-▋▆▅▉ ▉▊ ▄▋▅▄▅▉ ▌▊▉▄▆▋▄▊▋█▆ █▍▍▍ ▅▉▌▍▄▇ █▅▄ ▊▅█▅▅▌▅▆▍▄▅ ▄▊▇▇▆█ ▇▍▇▄▋▉▉ ▊▍▅▇ ▄▄▅█▉█ ▇▄▇▍▉▍▆ ▍▉▍▌▍ / █▅▉▋▉▄█▋▄ ▍▊ ▌█ ▆▋▌'▅ ▌▌▊▉ ▅▄ ▆▌▉▌▄▄ ▄▅▉ ▊▋█▍▋▇ ▉▅▍▋█ ▇█▉ █▆▅█▋▊▄▅▇▆▅.▆▌▄▆▇▊▄▋ ▄▅▊ ▋▋▄ ▋▇▋▊ ▋▋ ▊▌▇▄▉▌▊ ▆▉██ ▇▅▋▉▉█▍▊▄█▉█▇ ▌███▍▆ ▇█▊▉_▉██▍▊ █▄▋▆▉▋▆▊ ▍█▆▌▋▄ ▊▇▄█_▄▆▄█▆▆▇ ▅▍▋ ▊▆▅ ▄▉▆▅▄▊▇▌▊▉▌ █▍▋▇▊ █▍▅▉ ▍█▊▉▄▌▉▌█▋▉ ▍▋▇ ▆▇█ ▍▉▊▊▉ ▇▋▆▄ ▆▉▍█▉▋█▋▅▉▌ ▋▅▆▅██▍▍▍▋ ▊▉▄▅█▇█▌█▅▍▇▄▉▍▍▍▅▋ █▄▅▊ █▋▌▇▉▅▅█▋▇, ▆▊▍▍▇ ▅▇▄▌▋█▍▇▅▋▅▉, █▋▆█▋█▍▉█▉▄▍▋▇, ▊▅▄▋▌▄▍▊▍▇█▅█▅( ▉▇▋ ), ▉▇▊▊▊ ▉▌▉▅ ▄█▍▊▇▄▅▇▋▋▇▇▍▅▊▌▌▌▄▉▄▋▄▄▋ █▉▄▊▄▊▆▆▊▍▉▋▇▄▇▄▄▇▌▄█▊▆▄▌ ▌▋▌▍ ▄▇▇▌▌▌█▄▋▋ ▄▅▅▆ ▆▄ ▅█▋ ▊█▄▇▅▄▇▋▇▄▌▅▍ █▆ ▉▉▅ ▌▉▆▌▄▇▊ ▋▌▆█▍▍ ▊▇▍ ▅█▄▄▆▌█▄▅▍▌▉▅▋▌▊▊▌▆▌▉▋ █▋▋'█ ▅▄▇'▇ ▄▆▌▍ ▆▋▉ ▉▍▄▅ ▅▋▄▉▄▉ ▅█▋▇▄▇ ██▇▄▇▆ ▋▊▇▊▋▌▊ ▋▅█▅▅▄ ▍▆▋▇▍▇▆ ▋▌▄▊ ▊▄▄ ▌▇█ ▌▋▆▆▆ ▇▌█▄▅▌▆█▊▇▊ ▆▅▅▋▄ █▊▄▉▌▊▊▄▊▌▋█ ▊▊▇▌▌▋▍ ▍▍▍▅▇ ██▇▇▍▌▌▋▊█ █▄▅▋▇▋▅▇▇ ▇▅▌▋▄ ▍▋██▅▌▅██/▋▄█▆-▆▅▌▄▄▋#▆▅▇▋ ▅▇▆▋▉ ▉▌▆▊▋ ▇█▆▇▇▉ ▌▆▍ ▊█▊▌█▌▆█▇▄ ▄█▌▊▍▇▄▍▄ ▊▍▉ ▉█▋▌▌▌▉▊█.▍▄▅▊▆█ █▋ ▌▆▄▉▅▊▇ █▋▆▄ ▆▊▋▉▄▄▍ ▆▅▉▄▇▍▊ ▉▄▇▊ ▍▊▌ ▊▆▆▇▌▄▇ ▌▇█▅▊█▇▌ ▆▉▅▊▇▆▆▅▌▍ - ▅▍▉▉▍▋ ▌▉ ▅▊▇█ ▆▆▄▉ ▇▋▅▍▊▉▆▊'▌ ▌ ▉▆▇ ▉▇▄█ █▋▅▋▆█ ▊▆▅▆▋█▋▆▍▊▌.▌█▍▍▆▉▊▍▊▅▆▊ ▆▉▇ ▇▄▌█▌.▋▅▇▉▊▉ (▆▉▅▄▉▊▉ █▋▌▄, ▉▅▅█▌▊▇ █▊▌▊█▅) ▋██ ▋▄▋▅█.▆▊▇▄▋▉ ▉▉▄▋ ▌█▆▉ ▊▇▇▌▉ ▄▄▄▊▉▅▄▇▅▆▌█▍▋▊.▆█▋█▅▄▋▌▊▅▋▍▍▆▋▅▇▅▆, ▄█▆▍▋▍▋▆█▇▅▇▍▋▊▆▅▉▍, ▋▉▆▅▇▉▋▆▄▅▇▄█▆▋▊, ▅▄▉▄██▋▇▉█▌▌▅▆▍▊▉ ██▋▋ ▆▌█▄▋ ▊▅▅ ▆▋▅▆▅.█▆▊▉▉▆ ▋▍▊▍▋▌▄ ▋▅ ▊▉▄▋▍▌.▍▅▅▍ ▋▌▊▅▆▋ ▋▊▄▌ ▋▍▄▍▆▄ ▋▊▍▋▅▊▌ ▄█▋▋▇▆ ▆▉▄▉ ▉▋█▅▋▇▆▍▆ ▄▍▇▊ █▅█▍▄▆ ▆█▌ ▅▍▉▋▉▍▇█ ▌▆▋██ ▅▌▌▄▆ ▋▋▍▊ ▌▋▋▆▉▍ ▇▅▆▋▅▊ ▊█ ▉▄▌ ▆▊▌ ▆▊ ▉▆▍▍ ▊▄▄▄▉▋▍ █▅▌▍▆▇█▄▊▍▄▇▌ ██▆▄ ▇▉▄▄█▆▅▉▆▊▇▆▅▆ ▆▇▋▅▇ ▋▄▉▌▆ ▋ ▉▋▉▌ ▅█▅ ▌▄▊▄ (▊▌▄▍▊ █▄▋▄-▌▉▋▋▍▄/▇▅▉▍▋▊/▋▇▌█) ▊▋▄ ▅▅█▄▊▆▋▌▅ █▄▉▉▄▅▌ ▄▄▋▌▄ ▅▄▆▄▌ ▇▌▉▆█, ▄▋▍ ▊▍██▄▉▆▆▅▋ ▉▇▅▊▊▉▋█▌▌ ▄▍▄▅▍▌▌ ▌▇▌▄ ▄▌▊█▅ ▇▉▍ ▆▉▌▍▇▋▊▊▋ "▆▄█▍▅ ▌▍▊▍▇▉" ▆▊▇ ▌▆▋█▉▉▆ █▅▆▉▊▆▅▄▋█▆▅▅▊ ▇█ ▄ ▌▄▋▋ ▆▄▄▋ ▊▆▍▊▊▆ ▅▅█▋▌▅ ▇▉▉▋▊▆▌▆▄ █▋▉▌▊▊█▋█▆▄▆▌▍▄▅▇ ▄▆▄ ▄▋▍█▇▋▇▉▄▅▄▆ ▋▊▅▉█▌▄▊▋ ▇▄ ▉▋▍▉▉█ ▉▇▅▊▅, ▍▋▋▄▉▌▆▌ ▋▇▅▌ █▅▌▉▋█▄-▊▇▋▊ ▇▊▇▅▋▄█ ▌▍▊▊▋█ ▋▇▇ ▅▇▌▉ ▊▇▍█▇▋▌▋ ▌▄▍▌▆, ▄▇▇▅ ▋█▋▇▉ ▆▆▌██▌█ ▅▍▆█▅▄▄ ▋▌▌▄▅▊▄▌▊▋█▇▇▍▅_█▍▄▆▅▅▊_▊▍▆▄_▇▊▅▋▇, ▄▄▇▊▆ ▌▇▊▊▉▇▊▄▍ ▄▉ ▉▄█▇▇▌▍▌▄▆▌▋ ▅▇▇▊▌ █▇▇▍▇▌ ! 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4 Months Ago
Don't need this log anymore
4 Months Ago
When a map is re-compiled from Hammer reload any MapInstance components to reflect the changes
4 Months Ago
Fix TakeOwnership RPC not working
4 Months Ago
VR: stop NoOpPostprocess layer trying to clear again in stereo mode Added EditorTool.AllowGameObjectSelection Expose Widget.WindowFlags Add WidgetWindow Add SceneOverlayWidget system Add WIP example EditorTool Izabu: Add abstract concave shape to make it easier to derive concave shapes (mesh, heightfield, plane etc) and use the same contact code Check if managed is ready before calling physics callbacks Fixed aoproxy crash when changing model Updated CitizenAnimHelper SpecialMoveState Sitting SittingOffsetHeight SittingPose Add Scene.Trace.IncludeRenderMeshes Add Gizmo.IsLeftMouseDown Update ExampleEditorTool Another engine2 cleaning pass Missed a few more Raincoat LODs Add the same bounds checks as before to IzHeightFieldShape::CastRay VR: Fix out-of-editor rendering Move orbit camera to SceneEditorExtensions Citizen/animgraph: small tweak to the airborne blend timings to make the jump-to-airborne transition smoother (I think I recently messed with the jump blend-in timing and forgot to adjust the subsequent timings to account for that) Updater for "snaprotationangle" int -> float, so it stops fucking spamming Rewrite font manager to not use filename, instead uses font family name like normal css All ttf and otf font files are loaded from /fonts/ folder and mapped to their font family name, weight, style. This is likely to be a breaking change if you had weird named fonts. Stop scene first person camera shaking from continuous quaternion <-> angle conversions Fix stray margin when expanding/collapsing components Grid shader: Don't lose all our interpolation precision by multiplying grid scale in vertex stage. Also tessellate mesh a little for better depth bias Merge branch 'master' into updaters-test stash
4 Months Ago
poc
4 Months Ago
In OnTargetedMessage if the TargetId is Guid.Empty, assume it's for us (this may happen if we're using OwnerId as the Target, but the "owner" is the host)
4 Months Ago
Fix NRE when calling [Authority] RPC but authority is the host
4 Months Ago
OnTagsChannged -> OnTagsChanged
4 Months Ago
Fix [Broadcast] requiring `using System;` statement in file
5 Months Ago
Squashed commit of the following: commit 04050373a0633a5122791133885299c358f4b0eb Merge: 577fcd3fec 2fd2d4d278 Author: kurozael <kurozael@gmail.com> Date: Wed Dec 6 13:32:00 2023 +0000 Merge branch 'master' into codegen-struct-arg commit 577fcd3fec861bb7f6cbde51621bbcd1558f2ff3 Author: kurozael <kurozael@gmail.com> Date: Wed Dec 6 07:39:32 2023 +0000 Update CodeGenerator unit tests for new stuff commit 64f62b40059c7d3ba16a373a1420401f6d79e2a6 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:57:11 2023 +0000 Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed commit 6c14f5b5784fb490e2a73c49a987df8087c8f4e6 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:24:45 2023 +0000 Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod commit b9dbf0592cee5b4ae091670b592ace183722fb5b Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:21:17 2023 +0000 Typo commit 52253bee1e373d09adc7be59b3e8669f93cb1caf Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:20:26 2023 +0000 Unused params commit 0ff3451a31caa63537c9559e0bc59243352f8c3e Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:09:40 2023 +0000 Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash commit e251f3fc500252431683c9a36de704cdfe8cc298 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 10:38:36 2023 +0000 Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly commit 55c6710de87bb61c1eb7e141a4bc8961b67cfcc1 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 10:37:43 2023 +0000 MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen commit 7b0d25a70a0f8ee7afac0252c6dcf0338582e0db Author: kurozael <kurozael@gmail.com> Date: Mon Dec 4 13:30:18 2023 +0000 Initial commit / struct names not finalized Update rpc and MakeDirtyAttribute callbacks to use new codegen structs. Authority rpcs and static rpc support Assets for createwrappedmethod These methods will need to be protected (comment with why)
5 Months Ago
Make `ListView.ItemAlign = Align.SpaceBetween` work better, especially when there's not enough items to fill a row Add r_depth_debug to visualize the depth buffer Fix EnumControlWidget for [Flags] enums Before: https://files.facepunch.com/ziks/1b0411b1/flags-before.mp4 After: https://files.facepunch.com/ziks/1b0411b1/flags-after.mp4 Citizen: improved 'Land_Standing' animation & removed old 'Land' animation from VMDL/files Citizen: improved 'Land_Movement_N' animation, & fixes it potentially causing weird IK leg flips in some movement animations Citizen: perform a post-motion-extraction offset on the sprint anims, to get the center-of-mass & pivot point feel better during turns, and blending in general New Outfit Piece - Fisherman Jumpsuit LODs and Skinning adjustments coming asap! Add PhysicsBody.GetLerpedTransform Add PhysicsBody.SmoothMove sceneanimatableobject sets physics bone positions on non animated models too Fix skinned mesh bounds being fucked (although this needs another look later on) Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment Remove r_depth_prepass option, we should always be doing it as part of forward+ Depth class uses the pre-resolved depth chain from the prepass instead of trying to sample an MSAA buffer, which was never working on certain MSAA levels and would've required a combo and loads of extra bullshit to do. Fix api break Up Engine API version Pass engine version how web expects it when searching for packages depthresolve uses min of all msaa samples Update izabu and add my changes Render menu Fix rendering `RootPanel`s in VR: separate out `IsWorldPanel` from `RenderedManually` Clear attributes after popping a layer when rendering UI Izabu: Fix RemoveContacts skipping the first contact, fixes old contact hanging around sometimes when joint collision is disabled TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375) Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now (#1374) Disable tests that load games or addons for now. Closes #1376 Disable TestGamemode unit test and game and extension templates unit tests Go through code looking for painday comments and try to sort them out (#1377) * Go through code looking for painday comments and try to sort them out * Readonly get Clear all [Obsolete] for a fresh slate (#1378) * Clear a bunch of [Obsolete] stuff * Remove obsolete template element override Disable tests testing against package.facepunch.platformer.dll and package.facepunch.sandbox.dll for now Disable test for package.facepunch.sandbox.dll Should_Pass Disable 2 more tests that will be broken right now Merge branch 'master' into codegen-struct-arg
5 Months Ago
Disable 2 more tests that will be broken right now
5 Months Ago
Disable tests testing against package.facepunch.platformer.dll and package.facepunch.sandbox.dll for now Disable test for package.facepunch.sandbox.dll Should_Pass
5 Months Ago
Clear all [Obsolete] for a fresh slate (#1378) * Clear a bunch of [Obsolete] stuff * Remove obsolete template element override
5 Months Ago
Remove obsolete template element override
5 Months Ago
Clear a bunch of [Obsolete] stuff
5 Months Ago
Go through code looking for painday comments and try to sort them out (#1377) * Go through code looking for painday comments and try to sort them out * Readonly get
5 Months Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375) Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now (#1374) Disable tests that load games or addons for now. Closes #1376 Disable TestGamemode unit test and game and extension templates unit tests Merge branch 'master' into painday-cleanup
5 Months Ago
Readonly get
5 Months Ago
Disable TestGamemode unit test and game and extension templates unit tests
5 Months Ago
Disable tests that load games or addons for now. Closes #1376
5 Months Ago
Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now (#1374)
5 Months Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375) Merge branch 'master' into remove-savedgames
5 Months Ago
Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375)
5 Months Ago
Go through code looking for painday comments and try to sort them out
5 Months Ago
Let's get rid of all the GameSetting/PackageSetting convar stuff now
5 Months Ago
Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now
5 Months Ago
Update CodeGenerator unit tests for new stuff
5 Months Ago
Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed
5 Months Ago
Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod
5 Months Ago
Typo
5 Months Ago
Unused params
5 Months Ago
Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash
5 Months Ago
MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly
5 Months Ago
Initial commit / struct names not finalized
5 Months Ago
Fix .sndscape assets not being added to __references
5 Months Ago
Targeted Messages (Send to Connection Id) (#1363) * Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage * Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
5 Months Ago
Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
5 Months Ago
Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage
5 Months Ago
Only actually add attribute members if they'd be used (target function accepts them)
5 Months Ago
CodeGen method wrap target function can (optionally) have first parameter be the specific wrapping attribute or an array of Attribute[] which would contain all CodeGen attributes on the method being wrapped
5 Months Ago
Fixed previous commit test breaking for supporting internal/protected/private where possible in method validation for wrap method/properties...
5 Months Ago
New way to validate method availability for method wrap/property wrap - this picks up internal / private / protected methods and checks containing type against that type to determine accessibility. tl;dr lets you in most cases use private / protected / internal methods as the target function for wrap without it complaining
5 Months Ago
Support params object[] when validating method for CodeGenerator.WrapMethod
5 Months Ago
Add test for CodeGeneraror wrap method with no arg. Fix wrap method with no arg causing syntax error in generated code.
6 Months Ago
Unmount/Re-mount Vpk After Map Compile (#1309) * Initial commit * Test mount/unmount VPK methods * Remove file extension when passing to Mount/UnmountVPK * Use ChangeExtension instead as apparently this preserves the path... * Fix IsVPKMounted check not working * Fix docs * Use correct log channel * Rename to OnPreCompileFinished + OnPostCompileFinished
6 Months Ago
Rename to OnPreCompileFinished + OnPostCompileFinished
6 Months Ago
Use correct log channel
6 Months Ago
Fix docs