userConnacancel
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1,270 Commits over 1,371 Days - 0.04cph!

4 Months Ago
More tests
4 Months Ago
Test
4 Months Ago
Go on server time
4 Months Ago
Remove this now
4 Months Ago
Test
4 Months Ago
Don't log these now
4 Months Ago
No wonder this wasn't getting received
4 Months Ago
Logs
4 Months Ago
++
4 Months Ago
Custom (INetworkCustom such as NetList/NetDictionary) not including in delta snapshot for now as they handle this sort of thing themselves. Stepping stone
4 Months Ago
Only run logic in SceneNetworkSystem.OnBecameHost if scene is valid - we could just be in a lobby/party but not in-game
4 Months Ago
Stash all this work so I can make ubre happy Stash this as well first
4 Months Ago
If GameObject isn't valid when trying to call an RPC, call the method anyway but only if we can determine that we have permission to do so - this way we can ensure RPC methods are still not called when they shouldn't be for any given user. (Fixes Facepunch/sbox-issues#6270)
4 Months Ago
Fixed an issue where if you're Small Fish and disconnect yourself from a created lobby immediately by calling GameNetworkSystem.Disconnect in OnLoad, a TCP socket would remain open preventing you from starting a lobby again. This is because Disconnect is called before the asynchronous method CreateLobbyAsync has finished, so it goes and adds/creates new sockets that never get closed.
4 Months Ago
Stash this as well first
4 Months Ago
Stash all this work so I can make ubre happy
4 Months Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods) Some docs Explicit ISnapshotWriter interface Read snapshot immediately - no need for this prop Dispose ByteStream properly Rename to INetworkSnapshot Component.INetworkSnapshot - improve some docs
4 Months Ago
Component.INetworkSnapshot - improve some docs
4 Months Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods) Some docs Explicit ISnapshotWriter interface Read snapshot immediately - no need for this prop Dispose ByteStream properly Rename to INetworkSnapshot
4 Months Ago
Rename to INetworkSnapshot
4 Months Ago
Dispose ByteStream properly
4 Months Ago
Read snapshot immediately - no need for this prop
4 Months Ago
Explicit ISnapshotWriter interface
4 Months Ago
Some docs
4 Months Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods)
4 Months Ago
Fix deserializing across network when GameObject reference on a property doesn't exist on the receiving end
4 Months Ago
Better warning messages on unknown component / gameobject for RPC - try to log the RPC method name, and if unknown component the GameObject name
4 Months Ago
Don't need to use the RPC filter here this should fix Tony's issue - doing a check inside the RPC callback anyway Fix parent setting, flush for appropriate game object only, ++
4 Months Ago
This isn't needed
4 Months Ago
Add undo support / unsaved changes to advanced network settings
4 Months Ago
Clearer logic for these flags Only log this message if networking debug is on
4 Months Ago
Re-enable Nagle by default, Protocol++
4 Months Ago
Component RPCs sent Id instead of type name string allowing RPCs from multiple components of the same type. Protocol++
4 Months Ago
Make sure we do include reliable transform update when changing ownership
4 Months Ago
Squashed commit of the following: commit 76f039bef3ee819f4b5e0b34179223405196d5bd Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:50:41 2024 +0100 Cleanup commit 7559957d809b94986d20f93f417f69194138782a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:43:55 2024 +0100 Some logs commit ed9cb58705a97c3889d8d7a4ef97d8895b93dc98 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:04:35 2024 +0100 Remove debug log commit 91c006383091050f87ac0a75b70df02e9ac17498 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:54:41 2024 +0100 Remove debugging - fix spike when flushing pending updates commit a681e665208d87bc99c82ffb9865abc24365caa5 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:43:32 2024 +0100 Fix flags commit 5eee6683b66a3b38390605a1f7ba72aaf51cc68a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:34:28 2024 +0100 More debug commit f35802593b1e9af772bf91a3eb451cb6c1c6dc3a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:30:52 2024 +0100 Debugging commit 42e0e1d3d06f4cce830c530e7b2e3943b94921e4 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:52:35 2024 +0100 ++ commit d2402c9253ef520bdea0b141a393d0baa72a8d82 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:46:25 2024 +0100 Initial commit
4 Months Ago
Cleanup
4 Months Ago
Some logs
4 Months Ago
Remove debug log
4 Months Ago
Remove debugging - fix spike when flushing pending updates
4 Months Ago
Fix flags
4 Months Ago
More debug
4 Months Ago
Debugging
4 Months Ago
++
4 Months Ago
Initial commit
4 Months Ago
Actually log the result code from SendMessageToUser so can debug issues here
4 Months Ago
NetworkSpawnRemote after all NWOs from snapshot deserialized but before callback batch to ensure references exist ( Fixes Facepunch/sbox-issues#6086 )
4 Months Ago
Missed a spot
4 Months Ago
Add global:: to generated code for attributes with CodeGenerator ( Fixes Facepunch/sbox-issues#6055 )
4 Months Ago
Reliable heartbeat
4 Months Ago
Branch for experimenting and fucking around with networking w/ diagnostics Test trying to reduce packet sizes a lot Only do parent rpc if we're network root Change order here Go back to reliable test Test Reduce initial size Test unreliable again Unreliable transform updates test Prevent calling Msg_ClearInterpolation for ourselves Fix drop older updates Fix Remove this log When flushing pending updates before RPC calls - send reliable transform update Move net stats drawing out into system Only flush pending updates on reliable RPCs Some docs Don't call set parent if we called the rpc Call these flags Transmission maybe Some refactor, try to branch out with convar where possible Make internal for now Remove net_experiment convar Network protocol++ Send if unreliable anyway - should be acceptable it'll either drop or not