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66 Commits over 214 Days - 0.01cph!

Today
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
Yesterday
WorldPanel.SceneObject.IgnoreZ Added documentation Merge pull request #65 from Facepunch/worldpanelignorez World Panel Scene Object Ignore Z
2 Days Ago
Revert "Merge branch 'master' of github.com:Facepunch/sbox" This reverts commit 2a16402685c602d6f5eceb7689c9ed9e31ed142c, reversing changes made to 828d99697b9dc880a71dad8550d65bd782be537a.
2 Days Ago
Revert "Reliable network buffer supports split packets" This reverts commit 5ec342fd82c7a6d43b9e437a5d66275142a4861a. Merge branch 'master' of github.com:Facepunch/sbox
3 Days Ago
BBox.ClosestPoint
16 Days Ago
Support for a separate ZNear and ZFar for view models (#41)
18 Days Ago
Have Global.ChangeLevel use native method
18 Days Ago
Global.ChangeLevel
23 Days Ago
Tidy up with an internal method to reduce duplication
23 Days Ago
Create an overload for Particles.Create to tie the particle systems to an entity without specifying an attachment
23 Days Ago
Lookup attachment client-side using model entity as no animating specific methods are used
23 Days Ago
Fixed particles only being able to follow attachments on AnimEntity types when using SetEntityAttachment (can now follow attachments on any ModelEntity) Merge branch 'master' of github.com:Facepunch/sbox
24 Days Ago
Fixed bots not copying a player's cursor direction and origin Merge branch 'master' of github.com:Facepunch/sbox
26 Days Ago
Fixed documentation error
37 Days Ago
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set Merge branch 'master' of github.com:Facepunch/sbox
39 Days Ago
Move saving and restoring of frame time for bot commands to native Merge branch 'bottimenative'
45 Days Ago
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways Merge branch 'master' of github.com:Facepunch/sbox
47 Days Ago
Initial commit: parity Merge branch 'master' into bots Merge branch 'master' into bots Added MimicBot and updated to use BuildInput method Commented out some native bot_ commands. Added managed bot commands Fixed previous state issues and clean up Merge branch 'master' into bots Made changes for PR Merge pull request #27 from Facepunch/bots Bots
51 Days Ago
Fixed RenderEntity transform updates being tied to tick rate
60 Days Ago
Add AnimEntity.CurrentSequence
2 Months Ago
Traverse the hierarchy when looking for network variable changed callbacks or else it'll fail to find inherited ones Merge branch 'master' of github.com:Facepunch/sbox
2 Months Ago
Experimentation with audio listener transform Merge branch 'master' into listener Use an override method on GameBase instead Revert "Use an override method on GameBase instead" This reverts commit 639584846ab72ceea03b43ea1c239bb6b47bec81. Reset the listener on game init and game shutdown Merge pull request #24 from Facepunch/listener Audio Listener Transform
3 Months Ago
Bound additional Sequence methods and callbacks for OnNewSequence and… (#23) * Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished * Added descriptions to new sequence methods
3 Months Ago
Fixed not being able to start a game that is installed locally
3 Months Ago
Far simpler approach to fetching and interfacing with particle system scene objects Getting somewhere Done properly and remove old attempt at wrapping IParticleCollection Make SceneObject.All a read only list Instead of SceneObject.All, add GetAllSceneObjects to SceneWorld Merge branch 'master' into particle-scene-obj Merge branch 'master' into particle-scene-obj Don't query engine for all scene objects, instead add GetWorld binding and keep managed list of scene objects on worlds Fixed wrong order Store SceneWorld in OnNativeInit Merge pull request #19 from Facepunch/particle-scene-obj Far simpler approach to fetching and interfacing with particle system…
3 Months Ago
Read only Entity.All (#20)
3 Months Ago
Fixed NetworkEntityList changed callback being called every time even when it isn't dirty
3 Months Ago
Fixed render entities breaking if you delete any render entity within a tick event callback
4 Months Ago
Added fade distances and shadow fade distances to lights (#17)
4 Months Ago
Fixed static RPCs in static classes not working because you can't have protected methods in static classes
4 Months Ago
Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox
4 Months Ago
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal Removed AABB because CollisionBounds exists which is the same thing under the hood Merge branch 'master' into consistency Added Obsolete attribute to OOBBox Fixed error in DrawScene method Merge pull request #12 from Facepunch/consistency Consistency Pass v1
4 Months Ago
Test Merge branch 'master' into rpc-bytes Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods Merge pull request #13 from Facepunch/rpc-bytes RPC Bytes
4 Months Ago
Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
4 Months Ago
Added `Client` to IsSupported method for NetRead
4 Months Ago
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox
4 Months Ago
Update game
4 Months Ago
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.
4 Months Ago
Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them
4 Months Ago
Added missing parsing for border-color and border-width in Styles.Set. Merge branch 'master' of github.com:Facepunch/sbox
4 Months Ago
Alternative callbacks method for review Tidied up callback code as per review Added support for [OnChangedCallback] to NetworkComponent classes Use an out var in TryGetValue instead of declaring it above Added support to add [OnChangedCallback] to a NetworkComponent property Merge pull request #8 from Facepunch/callbacks [Net] Changed Callbacks
4 Months Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable Array types work properly with a secondary call to IsSupported overload Merge pull request #10 from Facepunch/type-check-rpcs Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
4 Months Ago
Added subprotocol support to WebSocket Added some asserts to ensure sub-protocols can be added Merge pull request #9 from Facepunch/ws-subprotocol Added subprotocol support to WebSocket
4 Months Ago
Added support for setting tag conditions on Trace.Sweep (#6) * Added support for setting tag conditions on Trace.Sweep * Removed HasTagConditions()
4 Months Ago
Re-add support for default value enums
4 Months Ago
Update game
4 Months Ago
Fix a minor warning
4 Months Ago
Update game
4 Months Ago
FGD: Added better support for default Property values and support enum
4 Months Ago
Added ModelEntity.SetSolidType and added support for setting tag conditions on Trace.Sweep, updated CollisionPos/Rot to CollisionPosition/Rotation for consistency and added Obsolete marker. Merge branch 'master' of github.com:Facepunch/sbox