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396 Commits over 1,310 Days - 0.01cph!

2 Years Ago
PhysicsShape Add/Remove/HasTag methods take strings instead of uint Merge branch 'physicshape-tag-strings'
2 Years Ago
Add right click on asset header to give option for copying asset name
2 Years Ago
Allow [Change] callbacks for ConVars to be non-public
2 Years Ago
Only call callback for embed lists when they are cleared if it did previously have one value
2 Years Ago
Added changed callbacks for VarEmbedList (changed callbacks now work on lists of BaseNetworkable types)
2 Years Ago
Fix NRE in WaterController if PhysicsGroup is not valid
2 Years Ago
Make TypeLibrary.Create<T>( int ident ) public so we can create types from their (int) ident again Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Store old value / new value lists as members to save allocations and only process these lists if the networked list has a callback Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Ensure callbacks for networked lists pass a list containing its old values, and a list containing its new
3 Years Ago
Added GameTask.Yield Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Add generic return type to GameTask.FromResult
3 Years Ago
GameTask.CompletedTask and GameTask.FromResult<T>
3 Years Ago
Put it where it belongs
3 Years Ago
Add TaskCanceledException to whitelist
3 Years Ago
GameTask.RunInThreadAsync (#162) * GameTask.RunInThreadAsync * Whitelist System.ThreadStaticAttribute
3 Years Ago
Audio Device Selector (#151) * Added audio device selector to then settings menu
3 Years Ago
Accommodate FOV when calculating camera position / angles for model thumbnails (#147) * Perfect fit for provided FOV
3 Years Ago
Remove redundant overload and add extra documentation
3 Years Ago
Simple Speech API (Limited) (#144) * Very simple listen method purely with dictation or listen method with a set of possible choices Co-authored-by: Chloe Marcec <dmarcecguzman@gmail.com>
3 Years Ago
Ensure caret sanity after setting text on a Label to avoid exceptions in TextEntry after clearing existing text Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Manual scoping for lag compensation (#130) * Manual control of starting and stopping lag compensation * Change to start lag compensation automatically only before AttackPrimary and AttackSecondary on BaseWeapon (this is when we're most likely to want it if you're using base weapon) * Have StartLagCompensation return IDisposable so it can optionally be used in a using block and finish automatically * Entity.LagCompensation static IDisposable. Rename LagCompensation (bool) to EnableLagCompensation and update BaseWeapon + base Player
3 Years Ago
Fixed typo in bindings_knuckles.json that causes right hand trigger to not function
3 Years Ago
Trace.Box + Trace.Sphere + Trace.Capsule (#107)
3 Years Ago
Revert "PhysicsBody.Inertia" This reverts commit 6f4421fc3f00dd2867c82284b9aa6377eefdcedc.
3 Years Ago
PhysicsBody.Inertia
3 Years Ago
Restored lag compensation by default for base Player and BaseWeapon
3 Years Ago
Fix FinishLagCompensation being called in the engine even when no lag compensation was started
3 Years Ago
UseLagCompensation instead of WithLagCompensation
3 Years Ago
Lag Compensation (#79) Implemented options for lag compensation
3 Years Ago
Fixed recursion in Easing.BounceInOut
3 Years Ago
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
3 Years Ago
WorldPanel.SceneObject.IgnoreZ Added documentation Merge pull request #65 from Facepunch/worldpanelignorez World Panel Scene Object Ignore Z
3 Years Ago
Revert "Merge branch 'master' of github.com:Facepunch/sbox" This reverts commit 2a16402685c602d6f5eceb7689c9ed9e31ed142c, reversing changes made to 828d99697b9dc880a71dad8550d65bd782be537a.
3 Years Ago
Revert "Reliable network buffer supports split packets" This reverts commit 5ec342fd82c7a6d43b9e437a5d66275142a4861a. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
BBox.ClosestPoint
3 Years Ago
Support for a separate ZNear and ZFar for view models (#41)
3 Years Ago
Have Global.ChangeLevel use native method
3 Years Ago
Global.ChangeLevel
3 Years Ago
Tidy up with an internal method to reduce duplication
3 Years Ago
Create an overload for Particles.Create to tie the particle systems to an entity without specifying an attachment
3 Years Ago
Lookup attachment client-side using model entity as no animating specific methods are used
3 Years Ago
Fixed particles only being able to follow attachments on AnimEntity types when using SetEntityAttachment (can now follow attachments on any ModelEntity) Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fixed bots not copying a player's cursor direction and origin Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fixed documentation error
3 Years Ago
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Move saving and restoring of frame time for bot commands to native Merge branch 'bottimenative'
3 Years Ago
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Initial commit: parity Merge branch 'master' into bots Merge branch 'master' into bots Added MimicBot and updated to use BuildInput method Commented out some native bot_ commands. Added managed bot commands Fixed previous state issues and clean up Merge branch 'master' into bots Made changes for PR Merge pull request #27 from Facepunch/bots Bots
3 Years Ago
Fixed RenderEntity transform updates being tied to tick rate
3 Years Ago
Add AnimEntity.CurrentSequence