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438 Commits over 1,371 Days - 0.01cph!

3 Years Ago
Ensure callbacks for networked lists pass a list containing its old values, and a list containing its new
3 Years Ago
Added GameTask.Yield Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Add generic return type to GameTask.FromResult
3 Years Ago
GameTask.CompletedTask and GameTask.FromResult<T>
3 Years Ago
Put it where it belongs
3 Years Ago
Add TaskCanceledException to whitelist
3 Years Ago
GameTask.RunInThreadAsync (#162) * GameTask.RunInThreadAsync * Whitelist System.ThreadStaticAttribute
3 Years Ago
Audio Device Selector (#151) * Added audio device selector to then settings menu
3 Years Ago
Accommodate FOV when calculating camera position / angles for model thumbnails (#147) * Perfect fit for provided FOV
3 Years Ago
Remove redundant overload and add extra documentation
3 Years Ago
Simple Speech API (Limited) (#144) * Very simple listen method purely with dictation or listen method with a set of possible choices Co-authored-by: Chloe Marcec <dmarcecguzman@gmail.com>
3 Years Ago
Ensure caret sanity after setting text on a Label to avoid exceptions in TextEntry after clearing existing text Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Manual scoping for lag compensation (#130) * Manual control of starting and stopping lag compensation * Change to start lag compensation automatically only before AttackPrimary and AttackSecondary on BaseWeapon (this is when we're most likely to want it if you're using base weapon) * Have StartLagCompensation return IDisposable so it can optionally be used in a using block and finish automatically * Entity.LagCompensation static IDisposable. Rename LagCompensation (bool) to EnableLagCompensation and update BaseWeapon + base Player
3 Years Ago
Fixed typo in bindings_knuckles.json that causes right hand trigger to not function
3 Years Ago
Trace.Box + Trace.Sphere + Trace.Capsule (#107)
3 Years Ago
Revert "PhysicsBody.Inertia" This reverts commit 6f4421fc3f00dd2867c82284b9aa6377eefdcedc.
3 Years Ago
PhysicsBody.Inertia
3 Years Ago
Restored lag compensation by default for base Player and BaseWeapon
3 Years Ago
Fix FinishLagCompensation being called in the engine even when no lag compensation was started
3 Years Ago
UseLagCompensation instead of WithLagCompensation
3 Years Ago
Lag Compensation (#79) Implemented options for lag compensation
3 Years Ago
Fixed recursion in Easing.BounceInOut
3 Years Ago
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
3 Years Ago
WorldPanel.SceneObject.IgnoreZ Added documentation Merge pull request #65 from Facepunch/worldpanelignorez World Panel Scene Object Ignore Z
3 Years Ago
Revert "Merge branch 'master' of github.com:Facepunch/sbox" This reverts commit 2a16402685c602d6f5eceb7689c9ed9e31ed142c, reversing changes made to 828d99697b9dc880a71dad8550d65bd782be537a.
3 Years Ago
Revert "Reliable network buffer supports split packets" This reverts commit 5ec342fd82c7a6d43b9e437a5d66275142a4861a. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
BBox.ClosestPoint
3 Years Ago
Support for a separate ZNear and ZFar for view models (#41)
3 Years Ago
Have Global.ChangeLevel use native method
3 Years Ago
Global.ChangeLevel
3 Years Ago
Tidy up with an internal method to reduce duplication
3 Years Ago
Create an overload for Particles.Create to tie the particle systems to an entity without specifying an attachment
3 Years Ago
Lookup attachment client-side using model entity as no animating specific methods are used
3 Years Ago
Fixed particles only being able to follow attachments on AnimEntity types when using SetEntityAttachment (can now follow attachments on any ModelEntity) Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fixed bots not copying a player's cursor direction and origin Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fixed documentation error
3 Years Ago
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Move saving and restoring of frame time for bot commands to native Merge branch 'bottimenative'
3 Years Ago
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Initial commit: parity Merge branch 'master' into bots Merge branch 'master' into bots Added MimicBot and updated to use BuildInput method Commented out some native bot_ commands. Added managed bot commands Fixed previous state issues and clean up Merge branch 'master' into bots Made changes for PR Merge pull request #27 from Facepunch/bots Bots
3 Years Ago
Fixed RenderEntity transform updates being tied to tick rate
3 Years Ago
Add AnimEntity.CurrentSequence
3 Years Ago
Traverse the hierarchy when looking for network variable changed callbacks or else it'll fail to find inherited ones Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Experimentation with audio listener transform Merge branch 'master' into listener Use an override method on GameBase instead Revert "Use an override method on GameBase instead" This reverts commit 639584846ab72ceea03b43ea1c239bb6b47bec81. Reset the listener on game init and game shutdown Merge pull request #24 from Facepunch/listener Audio Listener Transform
3 Years Ago
Bound additional Sequence methods and callbacks for OnNewSequence and… (#23) * Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished * Added descriptions to new sequence methods
3 Years Ago
Fixed not being able to start a game that is installed locally
3 Years Ago
Far simpler approach to fetching and interfacing with particle system scene objects Getting somewhere Done properly and remove old attempt at wrapping IParticleCollection Make SceneObject.All a read only list Instead of SceneObject.All, add GetAllSceneObjects to SceneWorld Merge branch 'master' into particle-scene-obj Merge branch 'master' into particle-scene-obj Don't query engine for all scene objects, instead add GetWorld binding and keep managed list of scene objects on worlds Fixed wrong order Store SceneWorld in OnNativeInit Merge pull request #19 from Facepunch/particle-scene-obj Far simpler approach to fetching and interfacing with particle system…
3 Years Ago
Read only Entity.All (#20)
3 Years Ago
Fixed NetworkEntityList changed callback being called every time even when it isn't dirty
3 Years Ago
Fixed render entities breaking if you delete any render entity within a tick event callback