438 Commits over 1,371 Days - 0.01cph!
Ensure callbacks for networked lists pass a list containing its old values, and a list containing its new
Added GameTask.Yield
Merge branch 'master' of github.com:Facepunch/sbox
Add generic return type to GameTask.FromResult
GameTask.CompletedTask and GameTask.FromResult<T>
Add TaskCanceledException to whitelist
GameTask.RunInThreadAsync (#162)
* GameTask.RunInThreadAsync
* Whitelist System.ThreadStaticAttribute
Audio Device Selector (#151)
* Added audio device selector to then settings menu
Accommodate FOV when calculating camera position / angles for model thumbnails (#147)
* Perfect fit for provided FOV
Remove redundant overload and add extra documentation
Simple Speech API (Limited) (#144)
* Very simple listen method purely with dictation or listen method with a set of possible choices
Co-authored-by: Chloe Marcec <dmarcecguzman@gmail.com>
Ensure caret sanity after setting text on a Label to avoid exceptions in TextEntry after clearing existing text
Merge branch 'master' of github.com:Facepunch/sbox
Manual scoping for lag compensation (#130)
* Manual control of starting and stopping lag compensation
* Change to start lag compensation automatically only before AttackPrimary and AttackSecondary on BaseWeapon (this is when we're most likely to want it if you're using base weapon)
* Have StartLagCompensation return IDisposable so it can optionally be used in a using block and finish automatically
* Entity.LagCompensation static IDisposable. Rename LagCompensation (bool) to EnableLagCompensation and update BaseWeapon + base Player
Fixed typo in bindings_knuckles.json that causes right hand trigger to not function
Trace.Box + Trace.Sphere + Trace.Capsule (#107)
Revert "PhysicsBody.Inertia"
This reverts commit 6f4421fc3f00dd2867c82284b9aa6377eefdcedc.
Restored lag compensation by default for base Player and BaseWeapon
Fix FinishLagCompensation being called in the engine even when no lag compensation was started
UseLagCompensation instead of WithLagCompensation
Lag Compensation (#79)
Implemented options for lag compensation
Fixed recursion in Easing.BounceInOut
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
WorldPanel.SceneObject.IgnoreZ
Added documentation
Merge pull request #65 from Facepunch/worldpanelignorez
World Panel Scene Object Ignore Z
Revert "Merge branch 'master' of github.com:Facepunch/sbox"
This reverts commit 2a16402685c602d6f5eceb7689c9ed9e31ed142c, reversing
changes made to 828d99697b9dc880a71dad8550d65bd782be537a.
Revert "Reliable network buffer supports split packets"
This reverts commit 5ec342fd82c7a6d43b9e437a5d66275142a4861a.
Merge branch 'master' of github.com:Facepunch/sbox
Support for a separate ZNear and ZFar for view models (#41)
Have Global.ChangeLevel use native method
Tidy up with an internal method to reduce duplication
Create an overload for Particles.Create to tie the particle systems to an entity without specifying an attachment
Lookup attachment client-side using model entity as no animating specific methods are used
Fixed particles only being able to follow attachments on AnimEntity types when using SetEntityAttachment (can now follow attachments on any ModelEntity)
Merge branch 'master' of github.com:Facepunch/sbox
Fixed bots not copying a player's cursor direction and origin
Merge branch 'master' of github.com:Facepunch/sbox
Fixed documentation error
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set
Merge branch 'master' of github.com:Facepunch/sbox
Move saving and restoring of frame time for bot commands to native
Merge branch 'bottimenative'
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways
Merge branch 'master' of github.com:Facepunch/sbox
Initial commit: parity
Merge branch 'master' into bots
Merge branch 'master' into bots
Added MimicBot and updated to use BuildInput method
Commented out some native bot_ commands. Added managed bot commands
Fixed previous state issues and clean up
Merge branch 'master' into bots
Made changes for PR
Merge pull request #27 from Facepunch/bots
Bots
Fixed RenderEntity transform updates being tied to tick rate
Add AnimEntity.CurrentSequence
Traverse the hierarchy when looking for network variable changed callbacks or else it'll fail to find inherited ones
Merge branch 'master' of github.com:Facepunch/sbox
Experimentation with audio listener transform
Merge branch 'master' into listener
Use an override method on GameBase instead
Revert "Use an override method on GameBase instead"
This reverts commit 639584846ab72ceea03b43ea1c239bb6b47bec81.
Reset the listener on game init and game shutdown
Merge pull request #24 from Facepunch/listener
Audio Listener Transform
Bound additional Sequence methods and callbacks for OnNewSequence and… (#23)
* Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished
* Added descriptions to new sequence methods
Fixed not being able to start a game that is installed locally
Far simpler approach to fetching and interfacing with particle system scene objects
Getting somewhere
Done properly and remove old attempt at wrapping IParticleCollection
Make SceneObject.All a read only list
Instead of SceneObject.All, add GetAllSceneObjects to SceneWorld
Merge branch 'master' into particle-scene-obj
Merge branch 'master' into particle-scene-obj
Don't query engine for all scene objects, instead add GetWorld binding and keep managed list of scene objects on worlds
Fixed wrong order
Store SceneWorld in OnNativeInit
Merge pull request #19 from Facepunch/particle-scene-obj
Far simpler approach to fetching and interfacing with particle system…
Read only Entity.All (#20)
Fixed NetworkEntityList changed callback being called every time even when it isn't dirty
Fixed render entities breaking if you delete any render entity within a tick event callback