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1,149 Commits over 1,310 Days - 0.04cph!

3 Years Ago
Don't start lag compensating if we're already doing it
3 Years Ago
Vastly simplified Lag Compensation usage. Added Entity.LagCompensation (true/false) and Trace.WithLagCompensation()
3 Years Ago
Remove leftover debug log
3 Years Ago
Clean up - remove old anim code for performance (as it's unnecessary)
3 Years Ago
Fixed recursion in Easing.BounceInOut Initial 'IsAtBottom' state for PreferScrollToBottom panels is true This makes it so you don't have to manually scroll console to the bottom each game session once there are enough messages to fill the console's height Clean up AddonConfig GameService BBox functions from pool GameServices Scrolling below console message spam now keeps the console scroll pinned to the bottom Merge branch 'master' of sbox Add info about the pivot tool in Hammer to ent_door's description Better warning message about duplicate ModelDoc nodes Security shutters - sizing changes, origin changes and second skin with holes in the metal Merge branch 'master' of sbox security shutter - adjusted end sections uv Obsolete Material.GetName() use Material.Name SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix ) BaseGamePanel: Check if Package.Config is null SCSS Add vh, vw, vmin, vmax Fix error shader when using skinning security fence - adjusted cross beam to be 128 wide remove debug print Revert "remove debug print" This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051. Revert "SCSS Add vh, vw, vmin, vmax" This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0. Fix potential crashes using soundscape_debug Api auth change Allow expression bodies for ServerCmd/ClientCmd Mark Pos and Rot as obsolete in Camera Refine game result reporting Add force start button to lobby Report if Package.Download isn't set up More accurate message in FindAndDownloadGamemode fail Fix particle cables Merge pull request #70 from Facepunch/obsolete-cam Mark Pos and Rot as obsolete in Camera Security shutter - adjusted origins further Merge branch 'master' of sbox Add soundscape sound assets so soundscapes work for now security shutter - changed middle top width to 122 and changed bottom to 2x2 Merge branch 'master' of sbox Better implementation of vh, vw, vmin, vmax DrawSingleVertexForSprite puts size in texcoord because g_flUniformPointSize is fucked for some reason? Fixes tiny editor sprites in hammer Fix Panel translation transform transitions, make default length unit match security shutter -adjusted curtain tile and added new channels in end sections for curtain to sit in Merge branch 'master' of sbox Raise OnValueChanged when TextEntry is modified with ctrl + x Fix world panels taking input priority over screen panels Texture.Load respect warnOnMissing when FileNotFoundException is thrown If no FOV is set by Camera use the default one from engine CameraSetup (default_fov convar) Stop engine forcing default_fov to 70 every frame Video settings:add default fov slider Trace: Fix AnyTags behaving same as AllTags, WithoutTags accepts multiple string params Whitelist System.Collections.ObjectModel.* System.MidpointRounding* System.Runtime.CompilerServices.IsByRefLikeAttribute System.EventArgs* & System.EventHandler* Clear a panel's input focus when it is deleted Revert "Fix world panels taking input priority over screen panels" This reverts commit d4f9e18564950dc7d1119fb0f564f03da8df8c1b. PushRootLength & cleanup font scaling Simplify to YogaValue.Point security shutter- non tiling models no longer use tiling texture and shutter curtain is now flat not bumpy Merge branch 'master' of sbox Security shutter - top middle section offset removed Lets just use a long for UserId here, since it is one everywhere anyway Cache favourite packages, played packages Add int.FormatWithSuffix() Added Local.PlayerId (obsoleted Local.SteamId) Use new Api URLs Add Client.FetchGameRankAsync() Show wins/losses/draws for facepunch.pool Only show city if it's different to state Remove api debug Don't RegionInfo Country Fix map selection Security shutter - painted tintable variants and none tiling version of materials for some models Merge branch 'master' of sbox Hammer: Initial bevel tool https://files.facepunch.com/layla/1b2811b1/DYeOzII5Or_Trim.mp4 Intruder alarm 1 - added intruder alarm and LODS Merge branch 'master' of sbox intruder alarm 1 - added thumbnail and tweaked size Citizen/animgraph: fixed incorrect parameters on wish_x/y/z and missing y Fix local client's steamid being incorrect serverside in singleplayer games Menu style tweaks Clean up panel deferred deletion: will delete same frame if no :outro transition Don't tick panel children if parent isn't visible (reduces paranoid impulse to add IsVisible checks to Tick for perf) updated lamp_post components so they snap to hammer grid better, Added bollard_bar_balljoint Rebuilt lamp_post components collision and recompiled, added bollard_bar_balljoint to bollard textures / materials, set up lods and collision etc and compiled Merge branch 'master' of sbox Add Global.IsToolsMode Hide force start game button if not in tools mode Templates create their children first, so that OnTemplateSlot will get called on their parents before the parents attributes, which seems like a better way around Fixed panel overlays staying open after console closed Fix exception on copy text Fixed PanelEvent propogation not stopping when returning false in method with no arguments Added base style for navigator to be functional Navigator panel can take a navigator-canvas which indicates the slot to be in, removed need for 2 layers of panels, fixed NavigateReturnEvent logic backwards Refactor menu so we can have navigator in game screen Avatar page fix Leave lobby button change VirtualScrollPanel item size takes a Length width/height Panel Template Slots can be deep VirtualScrollPanel.ItemSize fixes Game map selector tweaks Fix warnings Fix NRE in NavigatorPanel Hammer: Fix image plane drag drop not stripping off prefix, causing assert Report image decoding exceptions nicer Report EventSystem invocation exceptions nicer Hammer: Fix RT baked lighting preview Temp disable multiview rendering to fix VR rendering until we fix VR shaders Fix build Merge pull request #71 from Facepunch/vh-vw3 Better implementation of vh, vw, vmin, vmax MaterialEditor: Add shader name filter to shader select window https://files.facepunch.com/layla/1b3011b1/rX2gBhg9xh_Trim.mp4 Citizen/animgraph: VR fully overrides arms + voice float + etc. Hook up client voice level to standard player animator Citizen/animgraph: unhooked new Choice node as it's causing a strange, menu-only animation playback bug Remove TextShadow material & shader Update skia Draw TextShadow as part of the text render Relocate thirdparty dlls Add css text-stroke-width, text-stroke-color (borderline standard) Fix NRE in NavigatorPanel Placeholder for generating label textures in background, need to handle -r_max_device_threads errors though Hammer: Add Export Encoding option like dota hammer has (defaults to binary) https://files.facepunch.com/layla/1b3011b1/sbox_IOAvqzZWdo.png Don't allow ExplicitLayout structs TextStroke cascades Fix text shadow offset being wrong Tweak leaderboard styles Fix empty lobby list growing forever Glass refraction shader https://files.facepunch.com/ognik/1b3111b1/2021-10-02_59-43-2beec8f1-334a-4df6-af4c-af0b53d4dc0c-fM2vuVbJ.mp4 If text-stroke-color is not set default to color Add `text-stroke <length> <color>` shorthand NetRead.ReadObject: read floats correctly Fix tools_sprite properly instead of a workaround, fixes rendering them in material editor Fix locale on CQSliderControl Allow static array initializers Account for viewport offset for glass refraction Add emission boost slider to glass Added glass zoom, added transparency to glass, improved viewport offset, added glass blur https://files.facepunch.com/ognik/1b3111b1/2021-10-23_47-35-9fb418c6-5735-4570-a124-9c535f6056a2-jGHbEtdN.mp4 Don't blur out the glass color Fix crash when trying to reload surface assets when there's no physics world Only trigger warning once if we are using an unsupported VR controller Refactor shaders to fix VR Fix typo Add opaqueness slider to glass, opacity scale now works, hide framebuffer in tool view Ability to add a dirt/overlay to glass Adjust timeout limit for shader ci job low wooden fence - ao fix and collision fix Merge branch 'master' of sbox Allow color/model tint to work in glass Add SceneObject.WantsFrameBufferCopy Added documentation for SceneObj.WantsFrameBufferCopy security shutters - changed painted roller curtain to reduce visual noise on mask Merge branch 'master' of sbox Add PhysicsGroup.Bodies and PhysicsWorld.Bodies Add PhysicsGroup.Joints and PhysicsBody.Shapes Compile tools_encode_environment_map.vfx security shutter - removed edge bevel on sides - added back faces to curtain rather than backface shader Merge branch 'master' of sbox Security shutter - fixed painted skin having wrong metal map assigned Compile shaders hammer is complaining about Add timeout-minutes to the core job descriptor as well Set TransmitType.Always in GameBase Fix newlines rendering as a square in dropshadows Merge branch 'master' into lagtest
3 Years Ago
Wrong sign
3 Years Ago
Additional logs and tests
3 Years Ago
Update shaders.yml Favourites bar Refine asset browser scroll Default scroll is now 1 tile high (Used to be 3 tiles), free scroll is now flat 32px instead of flat 10px. These numbers are 'per scroll wheel move' Merge branch 'master' of sbox Hammer: Fixed shift dragging groups not updating new group's name in the outliner Whitelist IComparable ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them Calling RemoveAllDecals on world entity should remove all from world Hammer: Support local space export for dmx Hammer: Add "Export Selected" to selection context menu Fix favourites positioning Use recent game info on favourites Fixed favourites not showing a value Latest shaders Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering) Package ratings true/false are valid event arguments Fix bindings not initializing when value was default Decal recompiles Download ignore .obj and other png material source files (normal, rough, etc.) Merge branch 'master' into lagtest Move where current cmd is set
3 Years Ago
Fixed recursion in Easing.BounceInOut
3 Years Ago
Tests
3 Years Ago
Experiments Remove dedi server check Don't add pawns by default Merge branch 'lagtest' of github.com:Facepunch/sbox into lagtest # Conflicts: # engine/Sandbox.Game/Entity/Entity.LagCompensation.cs # src/game/server/player_lagcompensation.cpp
3 Years Ago
Experiments
3 Years Ago
Experiments
3 Years Ago
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
3 Years Ago
WorldPanel.SceneObject.IgnoreZ Added documentation Merge pull request #65 from Facepunch/worldpanelignorez World Panel Scene Object Ignore Z
3 Years Ago
Added documentation
3 Years Ago
WorldPanel.SceneObject.IgnoreZ
3 Years Ago
Revert "Merge branch 'master' of github.com:Facepunch/sbox" This reverts commit 2a16402685c602d6f5eceb7689c9ed9e31ed142c, reversing changes made to 828d99697b9dc880a71dad8550d65bd782be537a.
3 Years Ago
Revert "Reliable network buffer supports split packets" This reverts commit 5ec342fd82c7a6d43b9e437a5d66275142a4861a. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
BBox.ClosestPoint
3 Years Ago
Look away test
3 Years Ago
BBox.ClosestPoint + BBox.Distance and Player.UsableRange (def: 85f)
3 Years Ago
Support for a separate ZNear and ZFar for view models (#41)
3 Years Ago
Removed old clear test
3 Years Ago
Fill Test
3 Years Ago
Support for a separate ZNear and ZFar for view models
3 Years Ago
Have Global.ChangeLevel use native method
3 Years Ago
Global.ChangeLevel
3 Years Ago
Global.ChangeLevel
3 Years Ago
Branch for discussion
3 Years Ago
Tidy up with an internal method to reduce duplication
3 Years Ago
Create an overload for Particles.Create to tie the particle systems to an entity without specifying an attachment
3 Years Ago
Lookup attachment client-side using model entity as no animating specific methods are used
3 Years Ago
Fixed particles only being able to follow attachments on AnimEntity types when using SetEntityAttachment (can now follow attachments on any ModelEntity) Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fixed bots not copying a player's cursor direction and origin Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fixed documentation error
3 Years Ago
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Move saving and restoring of frame time for bot commands to native Merge branch 'bottimenative'
3 Years Ago
Move saving and restoring of frame time for bot commands to native
3 Years Ago
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Initial commit: parity Merge branch 'master' into bots Merge branch 'master' into bots Added MimicBot and updated to use BuildInput method Commented out some native bot_ commands. Added managed bot commands Fixed previous state issues and clean up Merge branch 'master' into bots Made changes for PR Merge pull request #27 from Facepunch/bots Bots
3 Years Ago
Made changes for PR
3 Years Ago
Fixed RenderEntity transform updates being tied to tick rate Merge branch 'master' into bots
3 Years Ago
Fixed RenderEntity transform updates being tied to tick rate
3 Years Ago
Fixed previous state issues and clean up
3 Years Ago
Commented out some native bot_ commands. Added managed bot commands
3 Years Ago
Added MimicBot and updated to use BuildInput method
3 Years Ago
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time) Merge branch 'master' into bots
3 Years Ago
Global.TimeScale and Global.TickRate are editable Added entity.Tags.List (returns list of tags) Don't allow prediction if entity is using physics movement Fixed voice chat not working correctly, especially after rejoin Added Client.Kick() Getting disconnected from a server now displays a reason why in UI Merge branch 'master' into bots
3 Years Ago
Initial commit: parity