userConnacancel
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1,443 Commits over 1,461 Days - 0.04cph!

2 Months Ago
Automatically hotload user permissions if users.json is edited while the server is running - can change or add permissions without restarting the server
2 Months Ago
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server. Remove some test logs and make HasPermission available
2 Months Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies Fix IsHidden support Filter in the query HideInServerList -> Hidden
2 Months Ago
HideInServerList -> Hidden
2 Months Ago
Do the same when setting var
2 Months Ago
TrimQuoted...
2 Months Ago
Additional cmd line fix and extra test
2 Months Ago
Update test
2 Months Ago
Some backwards compat
2 Months Ago
Improve CommandLine parser. Added CommandLineTest.
2 Months Ago
Delta snapshot improvements. Fixed a bug where it was possible for a snapshot ack to be ignored - should fix a rare and difficult to reproduce bug where sync vars can become stuck
2 Months Ago
When running commands from command line, enclose args in quotes so they aren't split again by spaces internally (Fixes Facepunch/sbox-issues#7388)
2 Months Ago
No need to log that we can't find sound event if we're headless - we won't be playing any sounds anyway
2 Months Ago
Keep dedicated server alive when reloading a game. Allow managed to decide if a connection should be accepted. Improve auto-retry. Added net_dump_objects command to print all networked object names to console Hide a dedicated server from the server list when disconnecting - re-enable it when a lobby is created again
2 Months Ago
SendLog on a local connection should just log the message - no need to send a network message SendLog on a local connection should just log the message - no need to send a network message
2 Months Ago
Improvement + comment
2 Months Ago
Fix error with NetworkMode read in MapInstance. If network mode is Object then we want to NetworkSpawn the object here - this fixes networked objects from maps not appearing for clients
2 Months Ago
Server Commands / Admin Commands (#1772) * ConVarFlags.Server and ConVarFlags.Admin and the implementation of both. When the method has a Connection type as the first parameter, that parameter will be the source. Add Connection.SendLog( LogLevel, string ) * Safety * Add summaries
2 Months Ago
Add summaries
2 Months Ago
Filter in the query
2 Months Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies Fix IsHidden support
2 Months Ago
Safety
2 Months Ago
ConVarFlags.Server and ConVarFlags.Admin and the implementation of both. When the method has a Connection type as the first parameter, that parameter will be the source. Add Connection.SendLog( LogLevel, string )
2 Months Ago
Don't send networked objects twice when the host switches scenes
2 Months Ago
Fixed a bug with the [Change] attribute not using the correct type in some cases - make sure we always use the type that the property belongs to
3 Months Ago
Start the networking thread
3 Months Ago
Move process of parsing command line switches on boot and setting ConVars and ConCmds from them from native to managed. Control when they are set / run ourselves, we'll do it in Bootstrap.Init.
3 Months Ago
Fix IsHidden support
3 Months Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies
3 Months Ago
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server. Remove some test logs and make HasPermission available
3 Months Ago
Remove some test logs and make HasPermission available
3 Months Ago
Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server.
3 Months Ago
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments
3 Months Ago
Fixed a merge error
3 Months Ago
Protocol++
3 Months Ago
Improve networked scene changing by simplifying it and no longer reusing the handshake process
3 Months Ago
Scene changing working again nicely. Use DisconnectScope() when clearing scene/disconnecting on play mode exit to keep other clients functioning properly
3 Months Ago
Need to confirm scene load, to call OnJoined again appropriately
3 Months Ago
Don't forget to initialize NetworkObjects array
3 Months Ago
Networked scene change rewrite - much cleaner approach
3 Months Ago
Always prefer explicitly set hostname for server name when running a dedicated server
3 Months Ago
Host Stats / Local Network Stats in Console (#1758)
3 Months Ago
Make GetStats a property, make it public, document it
3 Months Ago
Host stats initial commit
3 Months Ago
Increase reasonable Steam connection time for dedicated server - ensure it shuts down properly if it doesn't connect in that time frame
3 Months Ago
Thread safe collection
3 Months Ago
Network++
3 Months Ago
SendRateMin/SendRateMax tweaks Tweak default encryption settings Tweak delta snapshot send mode This should have same treatment as SteamLobbySocket to be thread safe
3 Months Ago
Network Thread (#1748)
3 Months Ago
Error instead of warning, docs Fix loop