userCrayzcancel
branchsbox-footies/maincancel

69 Commits over 62 Days - 0.05cph!

1 Year Ago
Recompile assets Nav grid generation handles slopes and steps
1 Year Ago
Improvements from RRR
1 Year Ago
Switch skill hotkeys to QWER Unit control groups Double tap control group to move camera to it
1 Year Ago
Mana skill cost and regeneration Add small mana potion Draw mana bar overhead
1 Year Ago
Skill hotkeys 1-4
1 Year Ago
Assign a unit's skills from its definition file Display unit skills in action bar Click a skill in action bar to begin casting it
1 Year Ago
Items can be bought from shop
1 Year Ago
Basic building unit type Size of unit's selection ring is set in unit definition
1 Year Ago
Small health potion & healing particle effect
1 Year Ago
Default cursor for neutral team Draw item's name when hovered
1 Year Ago
Try to place item in first open slot Items dont need state machine or nav agent
1 Year Ago
Items - pickup, drop, move, and draw in inventory
1 Year Ago
Spawn coin particle on death
1 Year Ago
Change hud font
1 Year Ago
Hook up game time, hide lumber/food Use minimap photo of the actual map 3d unit portrait
1 Year Ago
Award gold for units killed, amount defined in unit definition
1 Year Ago
Skill effect particle Add & hook up various unit stats to ui/attacks
1 Year Ago
Basic skill casting
1 Year Ago
Unit definitions as game resources, pull data from them for move speed etc
1 Year Ago
Basic hero unit Remove state attribute, replace with simple state machine component Fix nav agent not updating position on spawn Default to idle on spawn
1 Year Ago
Selection & color tweaks Pulse unit's ring when a command is issued against it Healthbar color changes with health
1 Year Ago
Small cleanup
1 Year Ago
Cursor clamp adjustment Simple unit formation Follow behaviour
1 Year Ago
Update GameCursor.razor
1 Year Ago
Fix cursor sometimes not updating
1 Year Ago
Better camera panning
1 Year Ago
Attack, move, enemy, team cursors
1 Year Ago
Increase day length
1 Year Ago
Graphics cursor
1 Year Ago
Day/night controller adjustments
1 Year Ago
Various pathing adjustments Implement Attack command
1 Year Ago
Button sounds
1 Year Ago
Give units a capsule collider for better selecting Simple game menu
1 Year Ago
Hook up ui action buttons move/stop/hold/attack/patrol Show move marker for patrol commands Command sound effect Show current command near cursor Disable left mouse directly after issuing a command Small ux
1 Year Ago
Adjust highlight & ring colors Press space to jump camera to selected unit Hold & Patrol behaviours
1 Year Ago
Minor style improvements
1 Year Ago
Move navigation stuff to a static class Pathfinding optimizations, forget theta* its much slower Switch OpenSet to a PriorityQueue Remove unused Pathing optimizations
1 Year Ago
Draw box on minimap indicating camera position
1 Year Ago
Don't predict move marker
1 Year Ago
Minor tweak
1 Year Ago
Draw health bars for damaged units
1 Year Ago
Hook up unit selection ui Clicking a unit's portrait will pan the camera to it
1 Year Ago
Clamp camera to bounds of map Improve middle mouse panning Only interactable elements on deck take pointer events
1 Year Ago
Click units to select Fix key consts Unit selection improvements Always prefer your own team if box select rect has many units Can only select multiple units if they're all your own team Selection can only have units from a single team, no mix and matching Can't command units on other teams Simple unit animator and minor tweaks Remove killed units from selection
1 Year Ago
Recompiled Show unit's ring & glow when player is hovering it
1 Year Ago
Hook up move marker Minor adjustments to move marker
1 Year Ago
Pan around with middle mouse button
1 Year Ago
Scale test map and camera tweaks
1 Year Ago
Fix error Try theta* instead of simplifying path later
1 Year Ago
AI and navigation improvements Spawn a fighting army on map load