userCrayzcancel
branchsbox-footies/maincancel

69 Commits over 62 Days - 0.05cph!

1 Year Ago
Recompile assets Nav grid generation handles slopes and steps
1 Year Ago
Improvements from RRR
2 Years Ago
Switch skill hotkeys to QWER Unit control groups Double tap control group to move camera to it
2 Years Ago
Mana skill cost and regeneration Add small mana potion Draw mana bar overhead
2 Years Ago
Skill hotkeys 1-4
2 Years Ago
Assign a unit's skills from its definition file Display unit skills in action bar Click a skill in action bar to begin casting it
2 Years Ago
Items can be bought from shop
2 Years Ago
Basic building unit type Size of unit's selection ring is set in unit definition
2 Years Ago
Small health potion & healing particle effect
2 Years Ago
Default cursor for neutral team Draw item's name when hovered
2 Years Ago
Try to place item in first open slot Items dont need state machine or nav agent
2 Years Ago
Items - pickup, drop, move, and draw in inventory
2 Years Ago
Spawn coin particle on death
2 Years Ago
Change hud font
2 Years Ago
Hook up game time, hide lumber/food Use minimap photo of the actual map 3d unit portrait
2 Years Ago
Award gold for units killed, amount defined in unit definition
2 Years Ago
Skill effect particle Add & hook up various unit stats to ui/attacks
2 Years Ago
Basic skill casting
2 Years Ago
Unit definitions as game resources, pull data from them for move speed etc
2 Years Ago
Basic hero unit Remove state attribute, replace with simple state machine component Fix nav agent not updating position on spawn Default to idle on spawn
2 Years Ago
Selection & color tweaks Pulse unit's ring when a command is issued against it Healthbar color changes with health
2 Years Ago
Small cleanup
2 Years Ago
Cursor clamp adjustment Simple unit formation Follow behaviour
2 Years Ago
Update GameCursor.razor
2 Years Ago
Fix cursor sometimes not updating
2 Years Ago
Better camera panning
2 Years Ago
Attack, move, enemy, team cursors
2 Years Ago
Increase day length
2 Years Ago
Graphics cursor
2 Years Ago
Day/night controller adjustments
2 Years Ago
Various pathing adjustments Implement Attack command
2 Years Ago
Button sounds
2 Years Ago
Give units a capsule collider for better selecting Simple game menu
2 Years Ago
Hook up ui action buttons move/stop/hold/attack/patrol Show move marker for patrol commands Command sound effect Show current command near cursor Disable left mouse directly after issuing a command Small ux
2 Years Ago
Adjust highlight & ring colors Press space to jump camera to selected unit Hold & Patrol behaviours
2 Years Ago
Minor style improvements
2 Years Ago
Move navigation stuff to a static class Pathfinding optimizations, forget theta* its much slower Switch OpenSet to a PriorityQueue Remove unused Pathing optimizations
2 Years Ago
Draw box on minimap indicating camera position
2 Years Ago
Don't predict move marker
2 Years Ago
Minor tweak
2 Years Ago
Draw health bars for damaged units
2 Years Ago
Hook up unit selection ui Clicking a unit's portrait will pan the camera to it
2 Years Ago
Clamp camera to bounds of map Improve middle mouse panning Only interactable elements on deck take pointer events
2 Years Ago
Click units to select Fix key consts Unit selection improvements Always prefer your own team if box select rect has many units Can only select multiple units if they're all your own team Selection can only have units from a single team, no mix and matching Can't command units on other teams Simple unit animator and minor tweaks Remove killed units from selection
2 Years Ago
Recompiled Show unit's ring & glow when player is hovering it
2 Years Ago
Hook up move marker Minor adjustments to move marker
2 Years Ago
Pan around with middle mouse button
2 Years Ago
Scale test map and camera tweaks
2 Years Ago
Fix error Try theta* instead of simplifying path later
2 Years Ago
AI and navigation improvements Spawn a fighting army on map load