branchsbox-industrial-platformer/physics-controllercancel
12 Commits over 0 Days - ∞cph!
Make player & camera a prefab to easily setup new scenes
Try a capsule collider for the player
Tighten up physics based movement, this seems decent
BaseVelocity carries over
Slight air control
Improve ground detection
Fix conveyors affecting player velocity twice
Remove debug code
Fix conveyor player push
Add necessary player components
Tighten up movement a bit
Physics based controller test, strip a bunch of previous code