77 Commits over 275 Days - 0.01cph!
Client input pain day fixes
Query pain fix
Assets recompiled
Cleanup, apply similar logic to radial music adjuster
Asset compile
Tweaker volume is based on your distance from the bounding box surface
Add radius tweaker to test map
Update music test map, add another tweaker
Don't allow punching when dead
Fix nre
More UI cleanup, separating gamemode specific elements and utilizing templates over c#
Tag ui refactor
Sound effect when punching somebody
Show overlay and play sound when taking damage from any source in brawl
Brawl player starts with 4 health
Tune hit detection when punching
Null ground entity when damage force is vertical
Slide can damage + knockback players
Gamemode bool to enable pvp damage
Ground slam can hit players
Brawl players have combat stance and left click to punch
Tune player rotation and punch knockback to feel better
Create brawl instance if map is set to it
Copy material overrides on ragdoll
Only spawn Tag ui in Tag
Fix round center alignment
Starter hud for brawl
Add skeleton brawl gamemode
Use FindInBox for tagging players
Fix untagged players still being red
Fix tag sound not playing when you're the tagger
Fix MapVote command not changing level after vote
Bit of cleaning
Moving competitive stuff to its own player class
Start moving all tag player logic to its own player class
Remove unused
Only create new controller if needed
Killed & joined handled per gamemode
Post process to per gamemode
Organizing more gamemode specific stuff
Cleanup
Start moving everything to new gamemode system
Temp fix for BaseNetworkable prediction issue
Add command to fast forward to live state in tag
Decay block lerps from and sets back to original color
Bit of cleanup
Play particle and sound when decay platform breaks
Fix player getting rotated sideways on some rail slides
Fix key icons not showing up
Ambiguity error
[HammerEntity]
Optional to always show controls hud, or just show when scoreboard is open
UI showing all move mechanics
Only display mechanics who've set a name & description
Add name & description to some move mechanics
Cooldown between rounds
Fix skipping states too quick sometimes
Fix some players not getting teleported at round end
Don't double up on game end states at end of tag match
Cleanup and fix game state
Spring cleaning
End round when everybody is tagged
Fix tag particle not re-creating
Wait state timer when not tag as well
Initial support for reverse rail slides
Add mechanic that lets platforms and things push you
Improve movement w/ moving platforms, guess velocity instead of fixing position
Fix camera getting wonky when you'r getting pushed by a moving wall
Adjust camera znear
Try to avoid getting stuck in prop shortly after throwing it
Don't let props kill players
Fix ground slam affecting players
Ground slam is more explosive
Ground slam clears velocity at start
Air dash cancels ground slam
Add back ground slam freeze time
AirDash bumps you up if ground slamming too
Improve carriable's hold position
Set holdtype when carrying something
Left click to throw, right click to drop
Log activated move mechanic with debug
Don't activate ducker in air
Fix up ground slam, keep it in simulate
Find ents to damage with Entity.FindInSphere
Fix coyote time, should fix super jump bug