userCrayzcancel
reposbox-platformercancel

77 Commits over 275 Days - 0.01cph!

1 Year Ago
API update fixes
1 Year Ago
Get platformer playable
1 Year Ago
Assets deleted
1 Year Ago
Client input pain day fixes Query pain fix Assets recompiled
1 Year Ago
Asset compile
1 Year Ago
Cleanup, apply similar logic to radial music adjuster Asset compile
1 Year Ago
Tweaker volume is based on your distance from the bounding box surface Add radius tweaker to test map
1 Year Ago
Update music test map, add another tweaker
1 Year Ago
Fix nametags
1 Year Ago
Assets
1 Year Ago
Don't allow punching when dead
1 Year Ago
Gamemode refactor
1 Year Ago
Gamemode refactor
1 Year Ago
Fix typo Remove unused
1 Year Ago
Fix nre More UI cleanup, separating gamemode specific elements and utilizing templates over c# Tag ui refactor
1 Year Ago
Sound effect when punching somebody Show overlay and play sound when taking damage from any source in brawl
1 Year Ago
Brawl player starts with 4 health Tune hit detection when punching Null ground entity when damage force is vertical Slide can damage + knockback players Gamemode bool to enable pvp damage Ground slam can hit players
1 Year Ago
Brawl players have combat stance and left click to punch Tune player rotation and punch knockback to feel better
1 Year Ago
Create brawl instance if map is set to it Copy material overrides on ragdoll Only spawn Tag ui in Tag Fix round center alignment Starter hud for brawl
1 Year Ago
Add skeleton brawl gamemode
1 Year Ago
Use FindInBox for tagging players Fix untagged players still being red Fix tag sound not playing when you're the tagger Fix MapVote command not changing level after vote
1 Year Ago
Bit of cleaning Moving competitive stuff to its own player class
1 Year Ago
Start moving all tag player logic to its own player class
1 Year Ago
Remove unused Only create new controller if needed Killed & joined handled per gamemode Post process to per gamemode Organizing more gamemode specific stuff
1 Year Ago
Cleanup Start moving everything to new gamemode system
1 Year Ago
Temp fix for BaseNetworkable prediction issue Add command to fast forward to live state in tag
1 Year Ago
Decay block lerps from and sets back to original color Bit of cleanup Play particle and sound when decay platform breaks
1 Year Ago
Fix player getting rotated sideways on some rail slides
1 Year Ago
Fix key icons not showing up
1 Year Ago
Ambiguity error [HammerEntity]
1 Year Ago
Pain day refactor
2 Years Ago
Update .addon
2 Years Ago
Optional to always show controls hud, or just show when scoreboard is open
2 Years Ago
UI showing all move mechanics Only display mechanics who've set a name & description Add name & description to some move mechanics
2 Years Ago
Cooldown between rounds Fix skipping states too quick sometimes Fix some players not getting teleported at round end Don't double up on game end states at end of tag match
2 Years Ago
Cleanup and fix game state Spring cleaning End round when everybody is tagged Fix tag particle not re-creating Wait state timer when not tag as well
2 Years Ago
Initial support for reverse rail slides
2 Years Ago
Add mechanic that lets platforms and things push you Improve movement w/ moving platforms, guess velocity instead of fixing position
2 Years Ago
Fix camera getting wonky when you'r getting pushed by a moving wall Adjust camera znear
2 Years Ago
Try to avoid getting stuck in prop shortly after throwing it
2 Years Ago
Don't let props kill players Fix ground slam affecting players
2 Years Ago
Ground slam is more explosive
2 Years Ago
Ground slam clears velocity at start
2 Years Ago
Air dash cancels ground slam
2 Years Ago
Add back ground slam freeze time AirDash bumps you up if ground slamming too
2 Years Ago
Improve carriable's hold position Set holdtype when carrying something
2 Years Ago
Left click to throw, right click to drop
2 Years Ago
Log activated move mechanic with debug Don't activate ducker in air Fix up ground slam, keep it in simulate Find ents to damage with Entity.FindInSphere
2 Years Ago
Fix coyote time, should fix super jump bug
2 Years Ago
Fix authority exception